diff options
Diffstat (limited to 'src/extras/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qdiffusespecularmapmaterial.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/extras/defaults/qdiffusespecularmapmaterial.cpp b/src/extras/defaults/qdiffusespecularmapmaterial.cpp index de343e1e7..c791d02a8 100644 --- a/src/extras/defaults/qdiffusespecularmapmaterial.cpp +++ b/src/extras/defaults/qdiffusespecularmapmaterial.cpp @@ -20,10 +20,10 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DRender; - namespace Qt3DExtras { +using namespace Qt3DRender; + QDiffuseSpecularMapMaterialPrivate::QDiffuseSpecularMapMaterialPrivate() : QMaterialPrivate() , m_diffuseSpecularMapEffect(new QEffect()) @@ -228,7 +228,7 @@ QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial() } /*! - \property QDiffuseSpecularMapMaterial::ambient + \property Qt3DExtras::QDiffuseSpecularMapMaterial::ambient Holds the current ambient color that is emitted by an object without any other light source. @@ -240,7 +240,7 @@ QColor QDiffuseSpecularMapMaterial::ambient() const } /*! - \property QDiffuseSpecularMapMaterial::diffuse + \property Qt3DExtras::QDiffuseSpecularMapMaterial::diffuse Holds the current diffuse map texture. @@ -260,7 +260,7 @@ QAbstractTexture *QDiffuseSpecularMapMaterial::diffuse() const } /*! - \property QDiffuseSpecularMapMaterial::specular + \property Qt3DExtras::QDiffuseSpecularMapMaterial::specular Holds the current specular map texture. @@ -280,7 +280,7 @@ QAbstractTexture *QDiffuseSpecularMapMaterial::specular() const } /*! - \property QDiffuseSpecularMapMaterial::shininess + \property Qt3DExtras::QDiffuseSpecularMapMaterial::shininess Holds the current shininess as a float value. Higher values of shininess result in a smaller and brighter highlight. @@ -294,7 +294,7 @@ float QDiffuseSpecularMapMaterial::shininess() const } /*! - \property QDiffuseSpecularMapMaterial::textureScale + \property Qt3DExtras::QDiffuseSpecularMapMaterial::textureScale Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. |