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-rw-r--r--src/extras/defaults/qdiffusespecularmaterial.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/extras/defaults/qdiffusespecularmaterial.cpp b/src/extras/defaults/qdiffusespecularmaterial.cpp
index e8f60cd73..7dd5fbbf9 100644
--- a/src/extras/defaults/qdiffusespecularmaterial.cpp
+++ b/src/extras/defaults/qdiffusespecularmaterial.cpp
@@ -24,10 +24,10 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3DRender;
-
namespace Qt3DExtras {
+using namespace Qt3DRender;
+
QDiffuseSpecularMaterialPrivate::QDiffuseSpecularMaterialPrivate()
: QMaterialPrivate()
, m_effect(new QEffect())
@@ -271,7 +271,7 @@ QDiffuseSpecularMaterial::~QDiffuseSpecularMaterial()
}
/*!
- \property QDiffuseSpecularMaterial::ambient
+ \property Qt3DExtras::QDiffuseSpecularMaterial::ambient
Holds the ambient color that is emitted by an object without any other
light source.
@@ -289,7 +289,7 @@ QColor QDiffuseSpecularMaterial::ambient() const
}
/*!
- \property QDiffuseSpecularMaterial::diffuse
+ \property Qt3DExtras::QDiffuseSpecularMaterial::diffuse
Holds the diffuse color of the material that is emitted for rough surface
reflections with the lights. This can be either a plain color value or a
@@ -309,7 +309,7 @@ QVariant QDiffuseSpecularMaterial::diffuse() const
}
/*!
- \property QDiffuseSpecularMaterial::specular
+ \property Qt3DExtras::QDiffuseSpecularMaterial::specular
Holds the specular color of the material that is emitted for shiny surface
reflections with the lights. This can be either a plain color value or a
@@ -329,7 +329,7 @@ QVariant QDiffuseSpecularMaterial::specular() const
}
/*!
- \property QDiffuseSpecularMaterial::shininess
+ \property Qt3DExtras::QDiffuseSpecularMaterial::shininess
Holds the shininess exponent. Higher values of shininess result in
a smaller and brighter highlight.
@@ -351,7 +351,7 @@ float QDiffuseSpecularMaterial::shininess() const
}
/*!
- \property QDiffuseSpecularMaterial::normal
+ \property Qt3DExtras::QDiffuseSpecularMaterial::normal
Holds the current normal map texture of the material. This can only be a
texture, otherwise it is ignored. By default this map is not set.
@@ -369,7 +369,7 @@ QVariant QDiffuseSpecularMaterial::normal() const
}
/*!
- \property QDiffuseSpecularMaterial::textureScale
+ \property Qt3DExtras::QDiffuseSpecularMaterial::textureScale
Holds the current texture scale. It is applied as a multiplier to texture
coordinates at render time. Defaults to 1.0.
@@ -395,7 +395,7 @@ float QDiffuseSpecularMaterial::textureScale() const
}
/*!
- \property QDiffuseSpecularMaterial::alphaBlending
+ \property Qt3DExtras::QDiffuseSpecularMaterial::alphaBlending
Indicates if the alpha information coming from the diffuse property will
be taken into account during rendering. Defaults to false.