diff options
Diffstat (limited to 'src/extras/defaults/qdiffusespecularmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qdiffusespecularmaterial.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/extras/defaults/qdiffusespecularmaterial.cpp b/src/extras/defaults/qdiffusespecularmaterial.cpp index e8f60cd73..7dd5fbbf9 100644 --- a/src/extras/defaults/qdiffusespecularmaterial.cpp +++ b/src/extras/defaults/qdiffusespecularmaterial.cpp @@ -24,10 +24,10 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DRender; - namespace Qt3DExtras { +using namespace Qt3DRender; + QDiffuseSpecularMaterialPrivate::QDiffuseSpecularMaterialPrivate() : QMaterialPrivate() , m_effect(new QEffect()) @@ -271,7 +271,7 @@ QDiffuseSpecularMaterial::~QDiffuseSpecularMaterial() } /*! - \property QDiffuseSpecularMaterial::ambient + \property Qt3DExtras::QDiffuseSpecularMaterial::ambient Holds the ambient color that is emitted by an object without any other light source. @@ -289,7 +289,7 @@ QColor QDiffuseSpecularMaterial::ambient() const } /*! - \property QDiffuseSpecularMaterial::diffuse + \property Qt3DExtras::QDiffuseSpecularMaterial::diffuse Holds the diffuse color of the material that is emitted for rough surface reflections with the lights. This can be either a plain color value or a @@ -309,7 +309,7 @@ QVariant QDiffuseSpecularMaterial::diffuse() const } /*! - \property QDiffuseSpecularMaterial::specular + \property Qt3DExtras::QDiffuseSpecularMaterial::specular Holds the specular color of the material that is emitted for shiny surface reflections with the lights. This can be either a plain color value or a @@ -329,7 +329,7 @@ QVariant QDiffuseSpecularMaterial::specular() const } /*! - \property QDiffuseSpecularMaterial::shininess + \property Qt3DExtras::QDiffuseSpecularMaterial::shininess Holds the shininess exponent. Higher values of shininess result in a smaller and brighter highlight. @@ -351,7 +351,7 @@ float QDiffuseSpecularMaterial::shininess() const } /*! - \property QDiffuseSpecularMaterial::normal + \property Qt3DExtras::QDiffuseSpecularMaterial::normal Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set. @@ -369,7 +369,7 @@ QVariant QDiffuseSpecularMaterial::normal() const } /*! - \property QDiffuseSpecularMaterial::textureScale + \property Qt3DExtras::QDiffuseSpecularMaterial::textureScale Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. @@ -395,7 +395,7 @@ float QDiffuseSpecularMaterial::textureScale() const } /*! - \property QDiffuseSpecularMaterial::alphaBlending + \property Qt3DExtras::QDiffuseSpecularMaterial::alphaBlending Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false. |