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-rw-r--r--src/extras/defaults/qmetalroughmaterial.cpp217
1 files changed, 179 insertions, 38 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial.cpp b/src/extras/defaults/qmetalroughmaterial.cpp
index ea213ab82..4d537f20f 100644
--- a/src/extras/defaults/qmetalroughmaterial.cpp
+++ b/src/extras/defaults/qmetalroughmaterial.cpp
@@ -45,6 +45,7 @@
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DRender/qshaderprogram.h>
+#include <Qt3DRender/qshaderprogrambuilder.h>
#include <Qt3DRender/qparameter.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qgraphicsapifilter.h>
@@ -65,12 +66,19 @@ QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate()
, m_baseColorParameter(new QParameter(QStringLiteral("baseColor"), QColor("grey")))
, m_metalnessParameter(new QParameter(QStringLiteral("metalness"), 0.0f))
, m_roughnessParameter(new QParameter(QStringLiteral("roughness"), 0.0f))
+ , m_baseColorMapParameter(new QParameter(QStringLiteral("baseColorMap"), QVariant()))
+ , m_metalnessMapParameter(new QParameter(QStringLiteral("metalnessMap"), QVariant()))
+ , m_roughnessMapParameter(new QParameter(QStringLiteral("roughnessMap"), QVariant()))
+ , m_ambientOcclusionMapParameter(new QParameter(QStringLiteral("ambientOcclusionMap"), QVariant()))
+ , m_normalMapParameter(new QParameter(QStringLiteral("normalMap"), QVariant()))
+ , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale"), 1.0f))
, m_environmentIrradianceParameter(new QParameter(QStringLiteral("envLight.irradiance"), m_environmentIrradianceTexture))
, m_environmentSpecularParameter(new QParameter(QStringLiteral("envLight.specular"), m_environmentSpecularTexture))
, m_metalRoughEffect(new QEffect())
, m_metalRoughGL3Technique(new QTechnique())
, m_metalRoughGL3RenderPass(new QRenderPass())
, m_metalRoughGL3Shader(new QShaderProgram())
+ , m_metalRoughGL3ShaderBuilder(new QShaderProgramBuilder())
, m_filterKey(new QFilterKey)
{
m_environmentIrradianceTexture->setMagnificationFilter(QAbstractTexture::Linear);
@@ -88,22 +96,37 @@ QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate()
void QMetalRoughMaterialPrivate::init()
{
- connect(m_baseColorParameter, &Qt3DRender::QParameter::valueChanged,
- this, &QMetalRoughMaterialPrivate::handleBaseColorChanged);
- connect(m_metalnessParameter, &Qt3DRender::QParameter::valueChanged,
- this, &QMetalRoughMaterialPrivate::handleMetallicChanged);
- connect(m_roughnessParameter, &Qt3DRender::QParameter::valueChanged,
- this, &QMetalRoughMaterialPrivate::handleRoughnessChanged);
+ Q_Q(QMetalRoughMaterial);
- m_metalRoughGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/metalrough.vert"))));
- m_metalRoughGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/metalroughuniform.frag"))));
+ QObject::connect(m_baseColorParameter, &Qt3DRender::QParameter::valueChanged,
+ q, &QMetalRoughMaterial::baseColorChanged);
+ QObject::connect(m_metalnessParameter, &Qt3DRender::QParameter::valueChanged,
+ q, &QMetalRoughMaterial::metalnessChanged);
+ QObject::connect(m_roughnessParameter, &Qt3DRender::QParameter::valueChanged,
+ q, &QMetalRoughMaterial::roughnessChanged);
+ QObject::connect(m_ambientOcclusionMapParameter, &Qt3DRender::QParameter::valueChanged,
+ q, &QMetalRoughMaterial::roughnessChanged);
+ QObject::connect(m_normalMapParameter, &Qt3DRender::QParameter::valueChanged,
+ q, &QMetalRoughMaterial::normalChanged);
+ connect(m_textureScaleParameter, &Qt3DRender::QParameter::valueChanged,
+ this, &QMetalRoughMaterialPrivate::handleTextureScaleChanged);
+
+ m_metalRoughGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert"))));
+
+ m_metalRoughGL3ShaderBuilder->setParent(q);
+ m_metalRoughGL3ShaderBuilder->setShaderProgram(m_metalRoughGL3Shader);
+ m_metalRoughGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json")));
+ m_metalRoughGL3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor"),
+ QStringLiteral("metalness"),
+ QStringLiteral("roughness"),
+ QStringLiteral("ambientOcclusion"),
+ QStringLiteral("normal")});
m_metalRoughGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
m_metalRoughGL3Technique->graphicsApiFilter()->setMajorVersion(3);
m_metalRoughGL3Technique->graphicsApiFilter()->setMinorVersion(1);
m_metalRoughGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);
- Q_Q(QMetalRoughMaterial);
m_filterKey->setParent(q);
m_filterKey->setName(QStringLiteral("renderingStyle"));
m_filterKey->setValue(QStringLiteral("forward"));
@@ -116,6 +139,7 @@ void QMetalRoughMaterialPrivate::init()
m_metalRoughEffect->addParameter(m_baseColorParameter);
m_metalRoughEffect->addParameter(m_metalnessParameter);
m_metalRoughEffect->addParameter(m_roughnessParameter);
+ m_metalRoughEffect->addParameter(m_textureScaleParameter);
// Note that even though those parameters are not exposed in the API,
// they need to be kept around for now due to a bug in some drivers/GPUs
@@ -129,21 +153,10 @@ void QMetalRoughMaterialPrivate::init()
q->setEffect(m_metalRoughEffect);
}
-void QMetalRoughMaterialPrivate::handleBaseColorChanged(const QVariant &var)
+void QMetalRoughMaterialPrivate::handleTextureScaleChanged(const QVariant &var)
{
Q_Q(QMetalRoughMaterial);
- emit q->baseColorChanged(var.value<QColor>());
-}
-
-void QMetalRoughMaterialPrivate::handleMetallicChanged(const QVariant &var)
-{
- Q_Q(QMetalRoughMaterial);
- emit q->metalnessChanged(var.toFloat());
-}
-void QMetalRoughMaterialPrivate::handleRoughnessChanged(const QVariant &var)
-{
- Q_Q(QMetalRoughMaterial);
- emit q->roughnessChanged(var.toFloat());
+ emit q->textureScaleChanged(var.toFloat());
}
/*!
@@ -186,53 +199,181 @@ QMetalRoughMaterial::~QMetalRoughMaterial()
/*!
\property QMetalRoughMaterial::baseColor
- Holds the current base color of the material.
+ Holds the current base color of the material. This can be either a plain
+ color value or a texture. By default the value of this property is "grey".
*/
-QColor QMetalRoughMaterial::baseColor() const
+QVariant QMetalRoughMaterial::baseColor() const
{
Q_D(const QMetalRoughMaterial);
- return d->m_baseColorParameter->value().value<QColor>();
+ return d->m_baseColorParameter->value();
}
/*!
\property QMetalRoughMaterial::metalness
- Holds the current metalness level of the material, since is a value between 0 (purely dielectric, the default)
- and 1 (purely metallic).
+ Holds the current metalness level of the material, since is a value between
+ 0 (purely dielectric, the default) and 1 (purely metallic). This can be
+ either a plain uniform value or a texture. By default the value of this
+ property is 0.
*/
-float QMetalRoughMaterial::metalness() const
+QVariant QMetalRoughMaterial::metalness() const
{
Q_D(const QMetalRoughMaterial);
- return d->m_metalnessParameter->value().toFloat();
+ return d->m_metalnessParameter->value();
}
/*!
\property QMetalRoughMaterial::roughness
- Holds the current roughness level of the material.
+ Holds the current roughness level of the material. This can be either a
+ plain uniform value or a texture. By default the value of this property is
+ 0.
+*/
+QVariant QMetalRoughMaterial::roughness() const
+{
+ Q_D(const QMetalRoughMaterial);
+ return d->m_roughnessParameter->value();
+}
+
+/*!
+ \property QMetalRoughMaterial::ambientOcclusion
+
+ Holds the current ambient occlusion map texture of the material. This can
+ only be a texture, otherwise it is ignored. By default this map is not set.
+*/
+QVariant QMetalRoughMaterial::ambientOcclusion() const
+{
+ Q_D(const QMetalRoughMaterial);
+ return d->m_ambientOcclusionMapParameter->value();
+}
+
+/*!
+ \property QMetalRoughMaterial::normal
+
+ Holds the current normal map texture of the material. This can only be a
+ texture, otherwise it is ignored. By default this map is not set.
*/
-float QMetalRoughMaterial::roughness() const
+QVariant QMetalRoughMaterial::normal() const
{
Q_D(const QMetalRoughMaterial);
- return d->m_roughnessParameter->value().toFloat();
+ return d->m_normalMapParameter->value();
+}
+
+/*!
+ \property QMetalRoughMaterial::textureScale
+
+ Holds the current texture scale. It is applied as a multiplier to texture
+ coordinates at render time. Defaults to 1.0.
+*/
+float QMetalRoughMaterial::textureScale() const
+{
+ Q_D(const QMetalRoughMaterial);
+ return d->m_textureScaleParameter->value().toFloat();
+}
+
+void QMetalRoughMaterial::setBaseColor(const QVariant &baseColor)
+{
+ Q_D(QMetalRoughMaterial);
+ d->m_baseColorParameter->setValue(baseColor);
+ d->m_baseColorMapParameter->setValue(baseColor);
+
+ auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers();
+ if (baseColor.value<QAbstractTexture *>()) {
+ layers.removeAll(QStringLiteral("baseColor"));
+ layers.append(QStringLiteral("baseColorMap"));
+ d->m_metalRoughEffect->addParameter(d->m_baseColorMapParameter);
+ d->m_metalRoughEffect->removeParameter(d->m_baseColorParameter);
+ } else {
+ layers.removeAll(QStringLiteral("baseColorMap"));
+ layers.append(QStringLiteral("baseColor"));
+ d->m_metalRoughEffect->removeParameter(d->m_baseColorMapParameter);
+ d->m_metalRoughEffect->addParameter(d->m_baseColorParameter);
+ }
+ d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers);
+}
+
+void QMetalRoughMaterial::setMetalness(const QVariant &metalness)
+{
+ Q_D(QMetalRoughMaterial);
+ d->m_metalnessParameter->setValue(metalness);
+ d->m_metalnessMapParameter->setValue(metalness);
+
+ auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers();
+ if (metalness.value<QAbstractTexture *>()) {
+ layers.removeAll(QStringLiteral("metalness"));
+ layers.append(QStringLiteral("metalnessMap"));
+ d->m_metalRoughEffect->addParameter(d->m_metalnessMapParameter);
+ d->m_metalRoughEffect->removeParameter(d->m_metalnessParameter);
+ } else {
+ layers.removeAll(QStringLiteral("metalnessMap"));
+ layers.append(QStringLiteral("metalness"));
+ d->m_metalRoughEffect->removeParameter(d->m_metalnessMapParameter);
+ d->m_metalRoughEffect->addParameter(d->m_metalnessParameter);
+ }
+ d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers);
+}
+
+void QMetalRoughMaterial::setRoughness(const QVariant &roughness)
+{
+ Q_D(QMetalRoughMaterial);
+ d->m_roughnessParameter->setValue(roughness);
+ d->m_roughnessMapParameter->setValue(roughness);
+
+ auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers();
+ if (roughness.value<QAbstractTexture *>()) {
+ layers.removeAll(QStringLiteral("roughness"));
+ layers.append(QStringLiteral("roughnessMap"));
+ d->m_metalRoughEffect->addParameter(d->m_roughnessMapParameter);
+ d->m_metalRoughEffect->removeParameter(d->m_roughnessParameter);
+ } else {
+ layers.removeAll(QStringLiteral("roughnessMap"));
+ layers.append(QStringLiteral("roughness"));
+ d->m_metalRoughEffect->removeParameter(d->m_roughnessMapParameter);
+ d->m_metalRoughEffect->addParameter(d->m_roughnessParameter);
+ }
+ d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers);
}
-void QMetalRoughMaterial::setBaseColor(const QColor &baseColor)
+void QMetalRoughMaterial::setAmbientOcclusion(const QVariant &ambientOcclusion)
{
Q_D(QMetalRoughMaterial);
- d->m_baseColorParameter->setValue(QVariant::fromValue(baseColor));
+ d->m_ambientOcclusionMapParameter->setValue(ambientOcclusion);
+
+ auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers();
+ if (ambientOcclusion.value<QAbstractTexture *>()) {
+ layers.removeAll(QStringLiteral("ambientOcclusion"));
+ layers.append(QStringLiteral("ambientOcclusionMap"));
+ d->m_metalRoughEffect->addParameter(d->m_ambientOcclusionMapParameter);
+ } else {
+ layers.removeAll(QStringLiteral("ambientOcclusionMap"));
+ layers.append(QStringLiteral("ambientOcclusion"));
+ d->m_metalRoughEffect->removeParameter(d->m_ambientOcclusionMapParameter);
+ }
+ d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers);
}
-void QMetalRoughMaterial::setMetalness(float metalness)
+void QMetalRoughMaterial::setNormal(const QVariant &normal)
{
Q_D(QMetalRoughMaterial);
- d->m_metalnessParameter->setValue(QVariant::fromValue(metalness));
+ d->m_normalMapParameter->setValue(normal);
+
+ auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers();
+ if (normal.value<QAbstractTexture *>()) {
+ layers.removeAll(QStringLiteral("normal"));
+ layers.append(QStringLiteral("normalMap"));
+ d->m_metalRoughEffect->addParameter(d->m_normalMapParameter);
+ } else {
+ layers.removeAll(QStringLiteral("normalMap"));
+ layers.append(QStringLiteral("normal"));
+ d->m_metalRoughEffect->removeParameter(d->m_normalMapParameter);
+ }
+ d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers);
}
-void QMetalRoughMaterial::setRoughness(float roughness)
+void QMetalRoughMaterial::setTextureScale(float textureScale)
{
Q_D(QMetalRoughMaterial);
- d->m_roughnessParameter->setValue(QVariant::fromValue(roughness));
+ d->m_textureScaleParameter->setValue(textureScale);
}
} // namespace Qt3DExtras