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path: root/src/extras/defaults/qmetalroughmaterial.cpp
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* Connect the normal parameter to the right signalKevin Ottens2017-10-131-1/+1
* Add textureScale to MetalRoughMaterialKevin Ottens2017-09-271-0/+28
* Move most vertex shaders into a unified oneKevin Ottens2017-09-271-1/+1
* Use layers to have only one graph for Metal/RoughKevin Ottens2017-09-041-40/+147
* Port Metal/Rough materials to shader graphsKevin Ottens2017-07-051-2/+8
* Remove env light API from metal/rough materialsKevin Ottens2017-02-241-68/+7
* Move environment light uniforms in light.inc.fragKevin Ottens2017-02-231-2/+2
* Metal/Rough materials: metallic -> metalnessKevin Ottens2017-02-161-10/+10
* Remove exposure property from metal/rough materialsKevin Ottens2017-01-311-27/+0
* Uniform color PBR lighting to Qt3DExtrasKevin Ottens2017-01-311-0/+328