Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Connect the normal parameter to the right signal | Kevin Ottens | 2017-10-13 | 1 | -1/+1 |
* | Add textureScale to MetalRoughMaterial | Kevin Ottens | 2017-09-27 | 1 | -0/+28 |
* | Move most vertex shaders into a unified one | Kevin Ottens | 2017-09-27 | 1 | -1/+1 |
* | Use layers to have only one graph for Metal/Rough | Kevin Ottens | 2017-09-04 | 1 | -40/+147 |
* | Port Metal/Rough materials to shader graphs | Kevin Ottens | 2017-07-05 | 1 | -2/+8 |
* | Remove env light API from metal/rough materials | Kevin Ottens | 2017-02-24 | 1 | -68/+7 |
* | Move environment light uniforms in light.inc.frag | Kevin Ottens | 2017-02-23 | 1 | -2/+2 |
* | Metal/Rough materials: metallic -> metalness | Kevin Ottens | 2017-02-16 | 1 | -10/+10 |
* | Remove exposure property from metal/rough materials | Kevin Ottens | 2017-01-31 | 1 | -27/+0 |
* | Uniform color PBR lighting to Qt3DExtras | Kevin Ottens | 2017-01-31 | 1 | -0/+328 |