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-rw-r--r--src/extras/defaults/qnormaldiffusemapmaterial.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/extras/defaults/qnormaldiffusemapmaterial.cpp b/src/extras/defaults/qnormaldiffusemapmaterial.cpp
index 687e59751..beed4085e 100644
--- a/src/extras/defaults/qnormaldiffusemapmaterial.cpp
+++ b/src/extras/defaults/qnormaldiffusemapmaterial.cpp
@@ -218,6 +218,9 @@ void QNormalDiffuseMapMaterialPrivate::handleTextureScaleChanged(const QVariant
\since 5.7
\inherits Qt3DRender::QMaterial
+ \deprecated
+ \see Qt3DExtras::QDiffuseSpecularMaterial
+
The specular lighting effect is based on the combination of 3 lighting components ambient,
diffuse and specular. The relative strengths of these components are controlled by means of
their reflectivity coefficients which are modelled as RGB triplets: