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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qspritesheetitem.h"
+#include "qspritesheetitem_p.h"
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DCore;
+
+namespace Qt3DExtras {
+
+QSpriteSheetItemPrivate::QSpriteSheetItemPrivate()
+ : QNodePrivate()
+ , m_x(0)
+ , m_y(0)
+ , m_width(0)
+ , m_height(0)
+{
+
+}
+
+QSpriteSheetItem::QSpriteSheetItem(QNode *parent)
+ : Qt3DCore::QNode(* new QSpriteSheetItemPrivate(), parent)
+{
+
+}
+
+int QSpriteSheetItem::x() const
+{
+ Q_D(const QSpriteSheetItem);
+ return d->m_x;
+}
+
+void QSpriteSheetItem::setX(int x)
+{
+ Q_D(QSpriteSheetItem);
+ if (x != d->m_x) {
+ d->m_x = x;
+ emit xChanged(x);
+ }
+}
+
+int QSpriteSheetItem::y() const
+{
+ Q_D(const QSpriteSheetItem);
+ return d->m_y;
+}
+
+void QSpriteSheetItem::setY(int y)
+{
+ Q_D(QSpriteSheetItem);
+ if (y != d->m_y) {
+ d->m_y = y;
+ emit yChanged(y);
+ }
+}
+
+int QSpriteSheetItem::width() const
+{
+ Q_D(const QSpriteSheetItem);
+ return d->m_width;
+}
+
+void QSpriteSheetItem::setWidth(int width)
+{
+ Q_D(QSpriteSheetItem);
+ if (width != d->m_width) {
+ d->m_width = width;
+ emit widthChanged(width);
+ }
+}
+
+int QSpriteSheetItem::height() const
+{
+ Q_D(const QSpriteSheetItem);
+ return d->m_height;
+}
+
+void QSpriteSheetItem::setHeight(int height)
+{
+ Q_D(QSpriteSheetItem);
+ if (height != d->m_height) {
+ d->m_height = height;
+ emit heightChanged(height);
+ }
+}
+
+} // namespace Qt3DExtras
+
+QT_END_NAMESPACE