summaryrefslogtreecommitdiffstats
path: root/src/extras/defaults/qtexturedmetalroughmaterial.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/extras/defaults/qtexturedmetalroughmaterial.cpp')
-rw-r--r--src/extras/defaults/qtexturedmetalroughmaterial.cpp373
1 files changed, 373 insertions, 0 deletions
diff --git a/src/extras/defaults/qtexturedmetalroughmaterial.cpp b/src/extras/defaults/qtexturedmetalroughmaterial.cpp
new file mode 100644
index 000000000..e09517866
--- /dev/null
+++ b/src/extras/defaults/qtexturedmetalroughmaterial.cpp
@@ -0,0 +1,373 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtexturedmetalroughmaterial.h"
+#include "qtexturedmetalroughmaterial_p.h"
+#include <Qt3DRender/qfilterkey.h>
+#include <Qt3DRender/qmaterial.h>
+#include <Qt3DRender/qeffect.h>
+#include <Qt3DRender/qtexture.h>
+#include <Qt3DRender/qtechnique.h>
+#include <Qt3DRender/qshaderprogram.h>
+#include <Qt3DRender/qparameter.h>
+#include <Qt3DRender/qrenderpass.h>
+#include <Qt3DRender/qgraphicsapifilter.h>
+#include <QUrl>
+#include <QVector3D>
+#include <QVector4D>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DRender;
+
+namespace Qt3DExtras {
+
+QTexturedMetalRoughMaterialPrivate::QTexturedMetalRoughMaterialPrivate()
+ : QMaterialPrivate()
+ , m_baseColorTexture(new QTexture2D())
+ , m_metalnessTexture(new QTexture2D())
+ , m_roughnessTexture(new QTexture2D())
+ , m_ambientOcclusionTexture(new QTexture2D())
+ , m_normalTexture(new QTexture2D())
+ , m_environmentIrradianceTexture(new QTexture2D())
+ , m_environmentSpecularTexture(new QTexture2D())
+ , m_baseColorParameter(new QParameter(QStringLiteral("baseColorMap"), m_baseColorTexture))
+ , m_metalnessParameter(new QParameter(QStringLiteral("metalnessMap"), m_metalnessTexture))
+ , m_roughnessParameter(new QParameter(QStringLiteral("roughnessMap"), m_roughnessTexture))
+ , m_ambientOcclusionParameter(new QParameter(QStringLiteral("ambientOcclusionMap"), m_ambientOcclusionTexture))
+ , m_normalParameter(new QParameter(QStringLiteral("normalMap"), m_normalTexture))
+ , m_environmentIrradianceParameter(new QParameter(QStringLiteral("envLight.irradiance"), m_environmentIrradianceTexture))
+ , m_environmentSpecularParameter(new QParameter(QStringLiteral("envLight.specular"), m_environmentSpecularTexture))
+ , m_metalRoughEffect(new QEffect())
+ , m_metalRoughGL3Technique(new QTechnique())
+ , m_metalRoughGL3RenderPass(new QRenderPass())
+ , m_metalRoughGL3Shader(new QShaderProgram())
+ , m_filterKey(new QFilterKey)
+{
+ m_baseColorTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_baseColorTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
+ m_baseColorTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_baseColorTexture->setGenerateMipMaps(true);
+ m_baseColorTexture->setMaximumAnisotropy(16.0f);
+
+ m_metalnessTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_metalnessTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
+ m_metalnessTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_metalnessTexture->setGenerateMipMaps(true);
+ m_metalnessTexture->setMaximumAnisotropy(16.0f);
+
+ m_roughnessTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_roughnessTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
+ m_roughnessTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_roughnessTexture->setGenerateMipMaps(true);
+ m_roughnessTexture->setMaximumAnisotropy(16.0f);
+
+ m_ambientOcclusionTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_ambientOcclusionTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
+ m_ambientOcclusionTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_ambientOcclusionTexture->setGenerateMipMaps(true);
+ m_ambientOcclusionTexture->setMaximumAnisotropy(16.0f);
+
+ m_normalTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_normalTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
+ m_normalTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_normalTexture->setGenerateMipMaps(true);
+ m_normalTexture->setMaximumAnisotropy(16.0f);
+
+ m_environmentIrradianceTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_environmentIrradianceTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
+ m_environmentIrradianceTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_environmentIrradianceTexture->setGenerateMipMaps(true);
+ m_environmentIrradianceTexture->setMaximumAnisotropy(16.0f);
+
+ m_environmentSpecularTexture->setMagnificationFilter(QAbstractTexture::Linear);
+ m_environmentSpecularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
+ m_environmentSpecularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_environmentSpecularTexture->setGenerateMipMaps(true);
+ m_environmentSpecularTexture->setMaximumAnisotropy(16.0f);
+}
+
+void QTexturedMetalRoughMaterialPrivate::init()
+{
+ connect(m_baseColorParameter, &Qt3DRender::QParameter::valueChanged,
+ this, &QTexturedMetalRoughMaterialPrivate::handleBaseColorChanged);
+ connect(m_metalnessParameter, &Qt3DRender::QParameter::valueChanged,
+ this, &QTexturedMetalRoughMaterialPrivate::handleMetallicChanged);
+ connect(m_roughnessParameter, &Qt3DRender::QParameter::valueChanged,
+ this, &QTexturedMetalRoughMaterialPrivate::handleRoughnessChanged);
+ connect(m_ambientOcclusionParameter, &Qt3DRender::QParameter::valueChanged,
+ this, &QTexturedMetalRoughMaterialPrivate::handleAmbientOcclusionChanged);
+ connect(m_normalParameter, &Qt3DRender::QParameter::valueChanged,
+ this, &QTexturedMetalRoughMaterialPrivate::handleNormalChanged);
+
+ m_metalRoughGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/metalrough.vert"))));
+ m_metalRoughGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/metalrough.frag"))));
+
+ m_metalRoughGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
+ m_metalRoughGL3Technique->graphicsApiFilter()->setMajorVersion(3);
+ m_metalRoughGL3Technique->graphicsApiFilter()->setMinorVersion(1);
+ m_metalRoughGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);
+
+ Q_Q(QTexturedMetalRoughMaterial);
+ m_filterKey->setParent(q);
+ m_filterKey->setName(QStringLiteral("renderingStyle"));
+ m_filterKey->setValue(QStringLiteral("forward"));
+
+ m_metalRoughGL3Technique->addFilterKey(m_filterKey);
+ m_metalRoughGL3RenderPass->setShaderProgram(m_metalRoughGL3Shader);
+ m_metalRoughGL3Technique->addRenderPass(m_metalRoughGL3RenderPass);
+ m_metalRoughEffect->addTechnique(m_metalRoughGL3Technique);
+
+ m_metalRoughEffect->addParameter(m_baseColorParameter);
+ m_metalRoughEffect->addParameter(m_metalnessParameter);
+ m_metalRoughEffect->addParameter(m_roughnessParameter);
+ m_metalRoughEffect->addParameter(m_ambientOcclusionParameter);
+ m_metalRoughEffect->addParameter(m_normalParameter);
+
+ // Note that even though those parameters are not exposed in the API,
+ // they need to be kept around for now due to a bug in some drivers/GPUs
+ // (at least Intel) which cause issues with unbound textures even if you
+ // don't try to sample from them.
+ // Can probably go away once we generate the shaders and deal in this
+ // case in a better way.
+ m_metalRoughEffect->addParameter(m_environmentIrradianceParameter);
+ m_metalRoughEffect->addParameter(m_environmentSpecularParameter);
+
+ q->setEffect(m_metalRoughEffect);
+}
+
+void QTexturedMetalRoughMaterialPrivate::handleBaseColorChanged(const QVariant &var)
+{
+ Q_Q(QTexturedMetalRoughMaterial);
+ emit q->baseColorChanged(var.value<QAbstractTexture *>());
+}
+
+void QTexturedMetalRoughMaterialPrivate::handleMetallicChanged(const QVariant &var)
+{
+ Q_Q(QTexturedMetalRoughMaterial);
+ emit q->metalnessChanged(var.value<QAbstractTexture *>());
+}
+void QTexturedMetalRoughMaterialPrivate::handleRoughnessChanged(const QVariant &var)
+{
+ Q_Q(QTexturedMetalRoughMaterial);
+ emit q->roughnessChanged(var.value<QAbstractTexture *>());
+}
+void QTexturedMetalRoughMaterialPrivate::handleAmbientOcclusionChanged(const QVariant &var)
+{
+ Q_Q(QTexturedMetalRoughMaterial);
+ emit q->ambientOcclusionChanged(var.value<QAbstractTexture *>());
+}
+
+void QTexturedMetalRoughMaterialPrivate::handleNormalChanged(const QVariant &var)
+{
+ Q_Q(QTexturedMetalRoughMaterial);
+ emit q->normalChanged(var.value<QAbstractTexture *>());
+}
+
+/*!
+ \class Qt3DExtras::QTexturedMetalRoughMaterial
+ \brief The QTexturedMetalRoughMaterial provides a default implementation of PBR
+ lighting, environment maps and bump effect where the components are read from texture
+ maps (including normal maps).
+ \inmodule Qt3DExtras
+ \since 5.9
+ \inherits Qt3DRender::QMaterial
+
+ This material uses an effect with a single render pass approach and performs per fragment
+ lighting. Techniques are provided for OpenGL 3 only.
+*/
+
+/*!
+ Constructs a new QTexturedMetalRoughMaterial instance with parent object \a parent.
+*/
+QTexturedMetalRoughMaterial::QTexturedMetalRoughMaterial(QNode *parent)
+ : QMaterial(*new QTexturedMetalRoughMaterialPrivate, parent)
+{
+ Q_D(QTexturedMetalRoughMaterial);
+ d->init();
+}
+
+/*! \internal */
+QTexturedMetalRoughMaterial::QTexturedMetalRoughMaterial(QTexturedMetalRoughMaterialPrivate &dd, QNode *parent)
+ : QMaterial(dd, parent)
+{
+ Q_D(QTexturedMetalRoughMaterial);
+ d->init();
+}
+
+/*!
+ Destroys the QTexturedMetalRoughMaterial instance.
+*/
+QTexturedMetalRoughMaterial::~QTexturedMetalRoughMaterial()
+{
+}
+
+/*!
+ \property QTexturedMetalRoughMaterial::baseColor
+
+ Holds the current base color map texture.
+
+ By default, the base color texture has the following properties:
+
+ \list
+ \li Linear minification and magnification filters
+ \li Linear mipmap with mipmapping enabled
+ \li Repeat wrap mode
+ \li Maximum anisotropy of 16.0
+ \endlist
+*/
+QAbstractTexture *QTexturedMetalRoughMaterial::baseColor() const
+{
+ Q_D(const QTexturedMetalRoughMaterial);
+ return d->m_baseColorParameter->value().value<QAbstractTexture *>();
+}
+
+/*!
+ \property QTexturedMetalRoughMaterial::metalness
+
+ Holds the current metalness map texture.
+
+ By default, the metalness texture has the following properties:
+
+ \list
+ \li Linear minification and magnification filters
+ \li Linear mipmap with mipmapping enabled
+ \li Repeat wrap mode
+ \li Maximum anisotropy of 16.0
+ \endlist
+*/
+QAbstractTexture *QTexturedMetalRoughMaterial::metalness() const
+{
+ Q_D(const QTexturedMetalRoughMaterial);
+ return d->m_metalnessParameter->value().value<QAbstractTexture *>();
+}
+
+/*!
+ \property QTexturedMetalRoughMaterial::roughness
+
+ Holds the current roughness map texture.
+
+ By default, the roughness texture has the following properties:
+
+ \list
+ \li Linear minification and magnification filters
+ \li Linear mipmap with mipmapping enabled
+ \li Repeat wrap mode
+ \li Maximum anisotropy of 16.0
+ \endlist
+*/
+QAbstractTexture *QTexturedMetalRoughMaterial::roughness() const
+{
+ Q_D(const QTexturedMetalRoughMaterial);
+ return d->m_roughnessParameter->value().value<QAbstractTexture *>();
+}
+
+/*!
+ \property QTexturedMetalRoughMaterial::ambientOcclusion
+
+ Holds the current ambient occlusion map texture.
+
+ By default, the ambient occlusion texture has the following properties:
+
+ \list
+ \li Linear minification and magnification filters
+ \li Linear mipmap with mipmapping enabled
+ \li Repeat wrap mode
+ \li Maximum anisotropy of 16.0
+ \endlist
+*/
+QAbstractTexture *QTexturedMetalRoughMaterial::ambientOcclusion() const
+{
+ Q_D(const QTexturedMetalRoughMaterial);
+ return d->m_ambientOcclusionParameter->value().value<QAbstractTexture *>();
+}
+
+/*!
+ \property QTexturedMetalRoughMaterial::normal
+
+ Holds the current normal map texture.
+
+ By default, the normal texture has the following properties:
+
+ \list
+ \li Linear minification and magnification filters
+ \li Repeat wrap mode
+ \li Maximum anisotropy of 16.0
+ \endlist
+*/
+QAbstractTexture *QTexturedMetalRoughMaterial::normal() const
+{
+ Q_D(const QTexturedMetalRoughMaterial);
+ return d->m_normalParameter->value().value<QAbstractTexture *>();
+}
+
+
+void QTexturedMetalRoughMaterial::setBaseColor(QAbstractTexture *baseColor)
+{
+ Q_D(QTexturedMetalRoughMaterial);
+ d->m_baseColorParameter->setValue(QVariant::fromValue(baseColor));
+}
+
+void QTexturedMetalRoughMaterial::setMetalness(QAbstractTexture *metalness)
+{
+ Q_D(QTexturedMetalRoughMaterial);
+ d->m_metalnessParameter->setValue(QVariant::fromValue(metalness));
+}
+
+void QTexturedMetalRoughMaterial::setRoughness(QAbstractTexture *roughness)
+{
+ Q_D(QTexturedMetalRoughMaterial);
+ d->m_roughnessParameter->setValue(QVariant::fromValue(roughness));
+}
+
+void QTexturedMetalRoughMaterial::setAmbientOcclusion(QAbstractTexture *ambientOcclusion)
+{
+ Q_D(QTexturedMetalRoughMaterial);
+ d->m_ambientOcclusionParameter->setValue(QVariant::fromValue(ambientOcclusion));
+}
+
+void QTexturedMetalRoughMaterial::setNormal(QAbstractTexture *normal)
+{
+ Q_D(QTexturedMetalRoughMaterial);
+ d->m_normalParameter->setValue(QVariant::fromValue(normal));
+}
+
+} // namespace Qt3DExtras
+
+QT_END_NAMESPACE