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-rw-r--r--src/imports/threed/floatingitem_sg.cpp113
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diff --git a/src/imports/threed/floatingitem_sg.cpp b/src/imports/threed/floatingitem_sg.cpp
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--- a/src/imports/threed/floatingitem_sg.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "floatingitem_sg.h"
-#include "floatingitemnode_sg.h"
-#include <QtDeclarative/qsgcontext.h>
-#include <QtDeclarative/private/qsgitem_p.h>
-#include <QApplication>
-#include <QDesktopWidget>
-
-QT_BEGIN_NAMESPACE
-
-class FloatingItemSGPrivate : public QSGItemPrivate
-{
- Q_DECLARE_PUBLIC(FloatingItemSG)
-public:
- FloatingItemSGPrivate()
- : depth(0.0f)
- {
- }
-
- TransformNode *createTransformNode();
-
- qreal depth;
-};
-
-FloatingItemSG::FloatingItemSG(QSGItem *parent)
- : QSGItem(*new FloatingItemSGPrivate, parent)
-{
- setFlag(ItemHasContents);
-}
-
-FloatingItemSG::~FloatingItemSG()
-{
-}
-
-qreal FloatingItemSG::depth() const
-{
- Q_D(const FloatingItemSG);
- return d->depth;
-}
-
-void FloatingItemSG::setDepth(qreal depth)
-{
- Q_D(FloatingItemSG);
- if (d->depth != depth) {
- d->depth = depth;
- emit depthChanged();
- update();
- }
-}
-
-QRectF FloatingItemSG::boundingRect() const
-{
- Q_D(const FloatingItemSG);
- QRectF bounds = QSGItem::boundingRect();
- qreal depth = qAbs(d->depth);
- depth = depth * qApp->desktop()->logicalDpiX() / 100.0f;
- return bounds.adjusted(-depth, -depth, depth, depth);
-}
-
-Node *FloatingItemSG::updatePaintNode(Node *node, UpdatePaintNodeData *data)
-{
- Q_D(FloatingItemSG);
- FloatingItemSGNode *fNode = static_cast<FloatingItemSGNode *>(data->transformNode);
- fNode->setDepth(d->depth);
- return QSGItem::updatePaintNode(node, data);
-}
-
-TransformNode *FloatingItemSGPrivate::createTransformNode()
-{
- return new FloatingItemSGNode(QSGContext::current);
-}
-
-QT_END_NAMESPACE