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-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp1037
1 files changed, 1037 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp
new file mode 100644
index 000000000..3ae9ed932
--- /dev/null
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp
@@ -0,0 +1,1037 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "graphicshelperes2_p.h"
+#include <private/attachmentpack_p.h>
+#include <qgraphicsutils_p.h>
+#include <renderbuffer_p.h>
+#include <logging_p.h>
+#include <QtGui/private/qopenglextensions_p.h>
+
+
+QT_BEGIN_NAMESPACE
+
+// ES 3.0+
+#ifndef GL_SAMPLER_3D
+#define GL_SAMPLER_3D 0x8B5F
+#endif
+#ifndef GL_SAMPLER_2D_SHADOW
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#endif
+#ifndef GL_SAMPLER_CUBE_SHADOW
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#endif
+#ifndef GL_SAMPLER_2D_ARRAY
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#endif
+#ifndef GL_SAMPLER_2D_ARRAY_SHADOW
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#endif
+
+namespace Qt3DRender {
+namespace Render {
+namespace OpenGL {
+
+GraphicsHelperES2::GraphicsHelperES2()
+ : m_funcs(0)
+ , m_supportFramebufferBlit(false)
+{
+}
+
+GraphicsHelperES2::~GraphicsHelperES2()
+{
+}
+
+void GraphicsHelperES2::initializeHelper(QOpenGLContext *context,
+ QAbstractOpenGLFunctions *)
+{
+ Q_ASSERT(context);
+ m_funcs = context->functions();
+ Q_ASSERT(m_funcs);
+ m_ext.reset(new QOpenGLExtensions(context));
+ if (m_ext->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit))
+ m_supportFramebufferBlit = true;
+}
+
+void GraphicsHelperES2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType,
+ GLsizei primitiveCount,
+ GLint indexType,
+ void *indices,
+ GLsizei instances,
+ GLint baseVertex,
+ GLint baseInstance)
+{
+ if (baseInstance != 0)
+ qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
+
+ if (baseVertex != 0)
+ qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2";
+
+ for (GLint i = 0; i < instances; i++)
+ drawElements(primitiveType,
+ primitiveCount,
+ indexType,
+ indices);
+}
+
+void GraphicsHelperES2::drawArraysInstanced(GLenum primitiveType,
+ GLint first,
+ GLsizei count,
+ GLsizei instances)
+{
+ for (GLint i = 0; i < instances; i++)
+ drawArrays(primitiveType,
+ first,
+ count);
+}
+
+void GraphicsHelperES2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance)
+{
+ if (baseInstance != 0)
+ qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL ES 2";
+ for (GLint i = 0; i < instances; i++)
+ drawArrays(primitiveType,
+ first,
+ count);
+}
+
+void GraphicsHelperES2::drawElements(GLenum primitiveType,
+ GLsizei primitiveCount,
+ GLint indexType,
+ void *indices,
+ GLint baseVertex)
+{
+ if (baseVertex != 0)
+ qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL ES 2";
+ QOpenGLExtensions *xfuncs = static_cast<QOpenGLExtensions *>(m_funcs);
+ if (indexType == GL_UNSIGNED_INT && !xfuncs->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint)) {
+ static bool warnShown = false;
+ if (!warnShown) {
+ warnShown = true;
+ qWarning("GL_UNSIGNED_INT index type not supported on this system, skipping draw call.");
+ }
+ return;
+ }
+ m_funcs->glDrawElements(primitiveType,
+ primitiveCount,
+ indexType,
+ indices);
+}
+
+void GraphicsHelperES2::drawArrays(GLenum primitiveType,
+ GLint first,
+ GLsizei count)
+{
+ m_funcs->glDrawArrays(primitiveType,
+ first,
+ count);
+}
+
+void GraphicsHelperES2::drawElementsIndirect(GLenum, GLenum, void *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "Indirect Drawing is not supported with OpenGL ES 2";
+}
+
+void GraphicsHelperES2::drawArraysIndirect(GLenum , void *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "Indirect Drawing is not supported with OpenGL ES 2";
+}
+
+void GraphicsHelperES2::setVerticesPerPatch(GLint verticesPerPatch)
+{
+ Q_UNUSED(verticesPerPatch);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "Tessellation not supported with OpenGL ES 2";
+}
+
+void GraphicsHelperES2::useProgram(GLuint programId)
+{
+ m_funcs->glUseProgram(programId);
+}
+
+QVector<ShaderUniform> GraphicsHelperES2::programUniformsAndLocations(GLuint programId)
+{
+ QVector<ShaderUniform> uniforms;
+
+ GLint nbrActiveUniforms = 0;
+ m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms);
+ uniforms.reserve(nbrActiveUniforms);
+ char uniformName[256];
+ for (GLint i = 0; i < nbrActiveUniforms; i++) {
+ ShaderUniform uniform;
+ GLsizei uniformNameLength = 0;
+ // Size is 1 for scalar and more for struct or arrays
+ // Type is the GL Type
+ m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength,
+ &uniform.m_size, &uniform.m_type, uniformName);
+ uniformName[sizeof(uniformName) - 1] = '\0';
+ uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName);
+ uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength);
+ // Work around for uniform array names that aren't returned with [0] by some drivers
+ if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]")))
+ uniform.m_name.append(QLatin1String("[0]"));
+ uniform.m_rawByteSize = uniformByteSize(uniform);
+ uniforms.append(uniform);
+ }
+ return uniforms;
+}
+
+QVector<ShaderAttribute> GraphicsHelperES2::programAttributesAndLocations(GLuint programId)
+{
+ QVector<ShaderAttribute> attributes;
+ GLint nbrActiveAttributes = 0;
+ m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes);
+ attributes.reserve(nbrActiveAttributes);
+ char attributeName[256];
+ for (GLint i = 0; i < nbrActiveAttributes; i++) {
+ ShaderAttribute attribute;
+ GLsizei attributeNameLength = 0;
+ // Size is 1 for scalar and more for struct or arrays
+ // Type is the GL Type
+ m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength,
+ &attribute.m_size, &attribute.m_type, attributeName);
+ attributeName[sizeof(attributeName) - 1] = '\0';
+ attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName);
+ attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength);
+ attributes.append(attribute);
+ }
+ return attributes;
+}
+
+QVector<ShaderUniformBlock> GraphicsHelperES2::programUniformBlocks(GLuint programId)
+{
+ Q_UNUSED(programId);
+ QVector<ShaderUniformBlock> blocks;
+ static bool showWarning = true;
+ if (!showWarning)
+ return blocks;
+ showWarning = false;
+ qWarning() << "UBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
+ return blocks;
+}
+
+QVector<ShaderStorageBlock> GraphicsHelperES2::programShaderStorageBlocks(GLuint programId)
+{
+ Q_UNUSED(programId);
+ QVector<ShaderStorageBlock> blocks;
+ static bool showWarning = true;
+ if (!showWarning)
+ return blocks;
+ showWarning = false;
+ qWarning() << "SSBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.1)";
+ return blocks;
+}
+
+void GraphicsHelperES2::vertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ Q_UNUSED(index);
+ Q_UNUSED(divisor);
+}
+
+void GraphicsHelperES2::vertexAttributePointer(GLenum shaderDataType,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *pointer)
+{
+ switch (shaderDataType) {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT4:
+ m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ break;
+
+ default:
+ qCWarning(Rendering) << "vertexAttribPointer: Unhandled type";
+ Q_UNREACHABLE();
+ }
+}
+
+void GraphicsHelperES2::readBuffer(GLenum mode)
+{
+ Q_UNUSED(mode)
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glReadBuffer not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
+}
+
+void GraphicsHelperES2::drawBuffer(GLenum mode)
+{
+ Q_UNUSED(mode);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glDrawBuffer is not supported with OpenGL ES 2";
+}
+
+void *GraphicsHelperES2::fenceSync()
+{
+ qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
+ return nullptr;
+}
+
+void GraphicsHelperES2::clientWaitSync(void *, GLuint64 )
+{
+ qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
+}
+
+void GraphicsHelperES2::waitSync(void *)
+{
+ qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
+}
+
+bool GraphicsHelperES2::wasSyncSignaled(void *)
+{
+ qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
+ return false;
+}
+
+void GraphicsHelperES2::deleteSync(void *)
+{
+ qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
+}
+
+void GraphicsHelperES2::rasterMode(GLenum faceMode, GLenum rasterMode)
+{
+ Q_UNUSED(faceMode);
+ Q_UNUSED(rasterMode);
+ qWarning() << "glPolyonMode is not supported with OpenGL ES";
+}
+
+void GraphicsHelperES2::blendEquation(GLenum mode)
+{
+ m_funcs->glBlendEquation(mode);
+}
+
+void GraphicsHelperES2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ Q_UNUSED(buf);
+ Q_UNUSED(sfactor);
+ Q_UNUSED(dfactor);
+
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glBlendFunci() not supported by OpenGL ES 2.0";
+}
+
+void GraphicsHelperES2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha)
+{
+ Q_UNUSED(buf);
+ Q_UNUSED(sRGB);
+ Q_UNUSED(dRGB);
+ Q_UNUSED(sAlpha);
+ Q_UNUSED(dAlpha);
+
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glBlendFuncSeparatei() not supported by OpenGL ES 2.0";
+}
+
+void GraphicsHelperES2::alphaTest(GLenum, GLenum)
+{
+ qCWarning(Rendering) << Q_FUNC_INFO << "AlphaTest not available with OpenGL ES 2.0";
+}
+
+void GraphicsHelperES2::depthTest(GLenum mode)
+{
+ m_funcs->glEnable(GL_DEPTH_TEST);
+ m_funcs->glDepthFunc(mode);
+}
+
+void GraphicsHelperES2::depthMask(GLenum mode)
+{
+ m_funcs->glDepthMask(mode);
+}
+
+void GraphicsHelperES2::depthRange(GLdouble nearValue, GLdouble farValue)
+{
+ m_funcs->glDepthRangef(static_cast<float>(nearValue), static_cast<float>(farValue));
+}
+
+void GraphicsHelperES2::frontFace(GLenum mode)
+{
+ m_funcs->glFrontFace(mode);
+}
+
+void GraphicsHelperES2::setMSAAEnabled(bool enabled)
+{
+ Q_UNUSED(enabled);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "MSAA not available with OpenGL ES 2.0";
+}
+
+void GraphicsHelperES2::setAlphaCoverageEnabled(bool enabled)
+{
+ enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)
+ : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+}
+
+GLuint GraphicsHelperES2::createFrameBufferObject()
+{
+ GLuint id;
+ m_funcs->glGenFramebuffers(1, &id);
+ return id;
+}
+
+void GraphicsHelperES2::releaseFrameBufferObject(GLuint frameBufferId)
+{
+ m_funcs->glDeleteFramebuffers(1, &frameBufferId);
+}
+
+void GraphicsHelperES2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode)
+{
+ Q_UNUSED(mode)
+ // For ES2 the spec states for target: The symbolic constant must be GL_FRAMEBUFFER
+ // so mode is ignored and is always set to GL_FRAMEBUFFER
+ m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId);
+}
+
+void GraphicsHelperES2::bindImageTexture(GLuint imageUnit, GLuint texture,
+ GLint mipLevel, GLboolean layered,
+ GLint layer, GLenum access, GLenum format)
+{
+ Q_UNUSED(imageUnit)
+ Q_UNUSED(texture)
+ Q_UNUSED(mipLevel)
+ Q_UNUSED(layered)
+ Q_UNUSED(layer)
+ Q_UNUSED(access)
+ Q_UNUSED(format)
+ qWarning() << "Shader Images are not supported by ES 2.0 (since ES 3.1)";
+
+}
+
+GLuint GraphicsHelperES2::boundFrameBufferObject()
+{
+ GLint id = 0;
+ m_funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &id);
+ return id;
+}
+
+bool GraphicsHelperES2::checkFrameBufferComplete()
+{
+ return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+}
+
+bool GraphicsHelperES2::frameBufferNeedsRenderBuffer(const Attachment &attachment)
+{
+ // Use a renderbuffer for depth or stencil attachments since this is
+ // problematic before GLES 3.2. Keep using textures for everything else.
+ // For ES2 individual Depth and Stencil buffers need to be an option because
+ // DepthStencil is an extension.
+ return attachment.m_point == QRenderTargetOutput::DepthStencil ||
+ attachment.m_point == QRenderTargetOutput::Depth ||
+ attachment.m_point == QRenderTargetOutput::Stencil;
+}
+
+void GraphicsHelperES2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment)
+{
+ GLenum attr = GL_COLOR_ATTACHMENT0;
+
+ if (attachment.m_point == QRenderTargetOutput::Color0)
+ attr = GL_COLOR_ATTACHMENT0;
+ else if (attachment.m_point == QRenderTargetOutput::Depth)
+ attr = GL_DEPTH_ATTACHMENT;
+ else if (attachment.m_point == QRenderTargetOutput::Stencil)
+ attr = GL_STENCIL_ATTACHMENT;
+ else
+ qCritical() << "Unsupported FBO attachment OpenGL ES 2.0";
+
+ const QOpenGLTexture::Target target = texture->target();
+
+ if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) {
+ qWarning() << "OpenGL ES 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO";
+ return;
+ }
+
+ texture->bind();
+ if (target == QOpenGLTexture::Target2D)
+ m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel);
+ else if (target == QOpenGLTexture::TargetCubeMap)
+ m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel);
+ else
+ qCritical() << "Unsupported Texture FBO attachment format";
+ texture->release();
+}
+
+void GraphicsHelperES2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment)
+{
+ if (attachment.m_point != QRenderTargetOutput::DepthStencil &&
+ attachment.m_point != QRenderTargetOutput::Depth &&
+ attachment.m_point != QRenderTargetOutput::Stencil) {
+ qCritical() << "Renderbuffers only supported for combined depth-stencil, depth, or stencil, but got attachment point"
+ << attachment.m_point;
+ return;
+ }
+
+ renderBuffer->bind();
+ if (attachment.m_point == QRenderTargetOutput::DepthStencil ||
+ attachment.m_point == QRenderTargetOutput::Depth)
+ m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBuffer->renderBufferId());
+ if (attachment.m_point == QRenderTargetOutput::DepthStencil ||
+ attachment.m_point == QRenderTargetOutput::Stencil)
+ m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderBuffer->renderBufferId());
+ renderBuffer->release();
+}
+
+bool GraphicsHelperES2::supportsFeature(GraphicsHelperInterface::Feature feature) const
+{
+ switch (feature) {
+ case RenderBufferDimensionRetrieval:
+ return true;
+ case BlitFramebuffer:
+ return m_supportFramebufferBlit;
+ default:
+ return false;
+ }
+}
+
+void GraphicsHelperES2::drawBuffers(GLsizei, const int *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "drawBuffers is not supported by ES 2.0";
+}
+
+void GraphicsHelperES2::bindFragDataLocation(GLuint , const QHash<QString, int> &)
+{
+ qCritical() << "bindFragDataLocation is not supported by ES 2.0";
+}
+
+void GraphicsHelperES2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ Q_UNUSED(programId);
+ Q_UNUSED(uniformBlockIndex);
+ Q_UNUSED(uniformBlockBinding);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)";
+}
+
+void GraphicsHelperES2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding)
+{
+ Q_UNUSED(programId);
+ Q_UNUSED(shaderStorageBlockIndex);
+ Q_UNUSED(shaderStorageBlockBinding);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "SSBO are not supported by ES 2.0 (since ES 3.1)";
+}
+
+void GraphicsHelperES2::bindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ Q_UNUSED(target);
+ Q_UNUSED(index);
+ Q_UNUSED(buffer);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "bindBufferBase is not supported by ES 2.0 (since ES 3.0)";
+}
+
+void GraphicsHelperES2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer)
+{
+ Q_UNUSED(v);
+ Q_UNUSED(description);
+ Q_UNUSED(buffer);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)";
+}
+
+uint GraphicsHelperES2::uniformByteSize(const ShaderUniform &description)
+{
+ uint rawByteSize = 0;
+ int arrayStride = qMax(description.m_arrayStride, 0);
+ int matrixStride = qMax(description.m_matrixStride, 0);
+
+ switch (description.m_type) {
+
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ rawByteSize = 8;
+ break;
+
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ rawByteSize = 12;
+ break;
+
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ rawByteSize = 16;
+ break;
+
+ case GL_FLOAT_MAT2:
+ rawByteSize = matrixStride ? 2 * matrixStride : 16;
+ break;
+
+ case GL_FLOAT_MAT3:
+ rawByteSize = matrixStride ? 3 * matrixStride : 36;
+ break;
+
+ case GL_FLOAT_MAT4:
+ rawByteSize = matrixStride ? 4 * matrixStride : 64;
+ break;
+
+ case GL_BOOL:
+ rawByteSize = 1;
+ break;
+
+ case GL_BOOL_VEC2:
+ rawByteSize = 2;
+ break;
+
+ case GL_BOOL_VEC3:
+ rawByteSize = 3;
+ break;
+
+ case GL_BOOL_VEC4:
+ rawByteSize = 4;
+ break;
+
+ case GL_INT:
+ case GL_FLOAT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ rawByteSize = 4;
+ break;
+ }
+
+ return arrayStride ? rawByteSize * arrayStride : rawByteSize;
+}
+
+void GraphicsHelperES2::enableClipPlane(int)
+{
+}
+
+void GraphicsHelperES2::disableClipPlane(int)
+{
+}
+
+void GraphicsHelperES2::setClipPlane(int, const QVector3D &, float)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "Clip planes not supported by OpenGL ES 2.0";
+}
+
+GLint GraphicsHelperES2::maxClipPlaneCount()
+{
+ return 0;
+}
+
+void GraphicsHelperES2::memoryBarrier(QMemoryBarrier::Operations barriers)
+{
+ Q_UNUSED(barriers);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "memory barrier is not supported by OpenGL ES 2.0 (since 4.3)";
+}
+
+void GraphicsHelperES2::enablePrimitiveRestart(int)
+{
+}
+
+void GraphicsHelperES2::enableVertexAttributeArray(int location)
+{
+ m_funcs->glEnableVertexAttribArray(location);
+}
+
+void GraphicsHelperES2::disablePrimitiveRestart()
+{
+}
+
+void GraphicsHelperES2::clearBufferf(GLint drawbuffer, const QVector4D &values)
+{
+ Q_UNUSED(drawbuffer);
+ Q_UNUSED(values);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glClearBuffer*() not supported by OpenGL ES 2.0";
+}
+
+void GraphicsHelperES2::pointSize(bool programmable, GLfloat value)
+{
+ // If this is not a reset to default values, print a warning
+ if (programmable || !qFuzzyCompare(value, 1.0f)) {
+ static bool warned = false;
+ if (!warned) {
+ qWarning() << "glPointSize() and GL_PROGRAM_POINT_SIZE are not supported by ES 2.0";
+ warned = true;
+ }
+ }
+}
+
+void GraphicsHelperES2::enablei(GLenum cap, GLuint index)
+{
+ Q_UNUSED(cap);
+ Q_UNUSED(index);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glEnablei() not supported by OpenGL ES 2.0";
+}
+
+void GraphicsHelperES2::disablei(GLenum cap, GLuint index)
+{
+ Q_UNUSED(cap);
+ Q_UNUSED(index);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glDisablei() not supported by OpenGL ES 2.0";
+}
+
+void GraphicsHelperES2::setSeamlessCubemap(bool enable)
+{
+ Q_UNUSED(enable);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL ES 2.0";
+}
+
+QSize GraphicsHelperES2::getRenderBufferDimensions(GLuint renderBufferId)
+{
+ GLint width = 0;
+ GLint height = 0;
+
+ m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId);
+ m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
+ m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
+ m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ return QSize(width, height);
+}
+
+QSize GraphicsHelperES2::getTextureDimensions(GLuint textureId, GLenum target, uint level)
+{
+ Q_UNUSED(textureId);
+ Q_UNUSED(target);
+ Q_UNUSED(level);
+ qCritical() << "getTextureDimensions is not supported by ES 2.0";
+ return QSize(0, 0);
+}
+
+void GraphicsHelperES2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz)
+{
+ Q_UNUSED(wx);
+ Q_UNUSED(wy);
+ Q_UNUSED(wz);
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "Compute Shaders are not supported by ES 2.0 (since ES 3.1)";
+}
+
+char *GraphicsHelperES2::mapBuffer(GLenum target, GLsizeiptr size)
+{
+ Q_UNUSED(target);
+ Q_UNUSED(size);
+ static bool showWarning = true;
+ if (!showWarning)
+ return nullptr;
+ showWarning = false;
+ qWarning() << "Map buffer is not a core requirement for ES 2.0";
+ return nullptr;
+}
+
+GLboolean GraphicsHelperES2::unmapBuffer(GLenum target)
+{
+ Q_UNUSED(target);
+ static bool showWarning = true;
+ if (!showWarning)
+ return false;
+ showWarning = false;
+ qWarning() << "unMap buffer is not a core requirement for ES 2.0";
+ return false;
+}
+
+void GraphicsHelperES2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values)
+{
+ m_funcs->glUniform1fv(location, count, values);
+}
+
+void GraphicsHelperES2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values)
+{
+ m_funcs->glUniform2fv(location, count, values);
+}
+
+void GraphicsHelperES2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values)
+{
+ m_funcs->glUniform3fv(location, count, values);
+}
+
+void GraphicsHelperES2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values)
+{
+ m_funcs->glUniform4fv(location, count, values);
+}
+
+void GraphicsHelperES2::glUniform1iv(GLint location, GLsizei count, const GLint *values)
+{
+ m_funcs->glUniform1iv(location, count, values);
+}
+
+void GraphicsHelperES2::glUniform2iv(GLint location, GLsizei count, const GLint *values)
+{
+ m_funcs->glUniform2iv(location, count, values);
+}
+
+void GraphicsHelperES2::glUniform3iv(GLint location, GLsizei count, const GLint *values)
+{
+ m_funcs->glUniform3iv(location, count, values);
+}
+
+void GraphicsHelperES2::glUniform4iv(GLint location, GLsizei count, const GLint *values)
+{
+ m_funcs->glUniform4iv(location, count, values);
+}
+
+void GraphicsHelperES2::glUniform1uiv(GLint , GLsizei , const GLuint *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniform1uiv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniform2uiv(GLint , GLsizei , const GLuint *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniform2uiv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniform3uiv(GLint , GLsizei , const GLuint *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniform3uiv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniform4uiv(GLint , GLsizei , const GLuint *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniform4uiv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values)
+{
+ m_funcs->glUniformMatrix2fv(location, count, false, values);
+}
+
+void GraphicsHelperES2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values)
+{
+ m_funcs->glUniformMatrix3fv(location, count, false, values);
+}
+
+void GraphicsHelperES2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values)
+{
+ m_funcs->glUniformMatrix4fv(location, count, false, values);
+}
+
+void GraphicsHelperES2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniformMatrix2x3fv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniformMatrix3x2fv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniformMatrix2x4fv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniformMatrix4x2fv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniformMatrix3x4fv not supported by ES 2";
+}
+
+void GraphicsHelperES2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *)
+{
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "glUniformMatrix4x3fv not supported by ES 2";
+}
+
+UniformType GraphicsHelperES2::uniformTypeFromGLType(GLenum type)
+{
+ switch (type) {
+ case GL_FLOAT:
+ return UniformType::Float;
+ case GL_FLOAT_VEC2:
+ return UniformType::Vec2;
+ case GL_FLOAT_VEC3:
+ return UniformType::Vec3;
+ case GL_FLOAT_VEC4:
+ return UniformType::Vec4;
+ case GL_FLOAT_MAT2:
+ return UniformType::Mat2;
+ case GL_FLOAT_MAT3:
+ return UniformType::Mat3;
+ case GL_FLOAT_MAT4:
+ return UniformType::Mat4;
+ case GL_INT:
+ return UniformType::Int;
+ case GL_INT_VEC2:
+ return UniformType::IVec2;
+ case GL_INT_VEC3:
+ return UniformType::IVec3;
+ case GL_INT_VEC4:
+ return UniformType::IVec4;
+ case GL_BOOL:
+ return UniformType::Bool;
+ case GL_BOOL_VEC2:
+ return UniformType::BVec2;
+ case GL_BOOL_VEC3:
+ return UniformType::BVec3;
+ case GL_BOOL_VEC4:
+ return UniformType::BVec4;
+
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ return UniformType::Sampler;
+ default:
+ Q_UNREACHABLE();
+ return UniformType::Float;
+ }
+}
+
+void GraphicsHelperES2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ if (!m_supportFramebufferBlit) {
+ static bool showWarning = true;
+ if (!showWarning)
+ return;
+ showWarning = false;
+ qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)";
+ } else
+ m_ext->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+} // namespace OpenGL
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE