summaryrefslogtreecommitdiffstats
path: root/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp')
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp369
1 files changed, 369 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp
new file mode 100644
index 000000000..692e0880b
--- /dev/null
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp
@@ -0,0 +1,369 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "graphicshelperes3_1_p.h"
+#include <qgraphicsutils_p.h>
+#include <QOpenGLExtraFunctions>
+
+QT_BEGIN_NAMESPACE
+
+// ES 3.1+
+#ifndef GL_SAMPLER_2D_MULTISAMPLE
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#endif
+#ifndef GL_INT_SAMPLER_2D_MULTISAMPLE
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#endif
+#ifndef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#endif
+#ifndef GL_ACTIVE_RESOURCES
+#define GL_ACTIVE_RESOURCES 0x92F5
+#endif
+#ifndef GL_BUFFER_BINDING
+#define GL_BUFFER_BINDING 0x9302
+#endif
+#ifndef GL_BUFFER_DATA_SIZE
+#define GL_BUFFER_DATA_SIZE 0x9303
+#endif
+#ifndef GL_NUM_ACTIVE_VARIABLES
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#endif
+#ifndef GL_SHADER_STORAGE_BLOCK
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#endif
+#ifndef GL_ALL_BARRIER_BITS
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#endif
+#ifndef GL_ELEMENT_ARRAY_BARRIER_BIT
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#endif
+#ifndef GL_UNIFORM_BARRIER_BIT
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#endif
+#ifndef GL_TEXTURE_FETCH_BARRIER_BIT
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#endif
+#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#endif
+#ifndef GL_COMMAND_BARRIER_BIT
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#endif
+#ifndef GL_PIXEL_BUFFER_BARRIER_BIT
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#endif
+#ifndef GL_TEXTURE_UPDATE_BARRIER_BIT
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#endif
+#ifndef GL_BUFFER_UPDATE_BARRIER_BIT
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#endif
+#ifndef GL_FRAMEBUFFER_BARRIER_BIT
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#endif
+#ifndef GL_TRANSFORM_FEEDBACK_BARRIER_BIT
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#endif
+#ifndef GL_ATOMIC_COUNTER_BARRIER_BIT
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#endif
+#ifndef GL_SHADER_STORAGE_BARRIER_BIT
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#endif
+#ifndef GL_IMAGE_2D
+#define GL_IMAGE_2D 0x904D
+#endif
+#ifndef GL_IMAGE_3D
+#define GL_IMAGE_3D 0x904E
+#endif
+#ifndef GL_IMAGE_CUBE
+#define GL_IMAGE_CUBE 0x9050
+#endif
+#ifndef GL_IMAGE_2D_ARRAY
+#define GL_IMAGE_2D_ARRAY 0x9053
+#endif
+#ifndef GL_INT_IMAGE_2D
+#define GL_INT_IMAGE_2D 0x9058
+#endif
+#ifndef GL_INT_IMAGE_3D
+#define GL_INT_IMAGE_3D 0x9059
+#endif
+#ifndef GL_INT_IMAGE_CUBE
+#define GL_INT_IMAGE_CUBE 0x905B
+#endif
+#ifndef GL_INT_IMAGE_2D_ARRAY
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#endif
+#ifndef GL_UNSIGNED_INT_IMAGE_2D
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#endif
+#ifndef GL_UNSIGNED_INT_IMAGE_3D
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#endif
+#ifndef GL_UNSIGNED_INT_IMAGE_CUBE
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#endif
+#ifndef GL_UNSIGNED_INT_IMAGE_2D_ARRAY
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#endif
+
+
+namespace Qt3DRender {
+namespace Render {
+namespace OpenGL {
+
+namespace {
+
+GLbitfield memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers)
+{
+ GLbitfield bits = 0;
+
+ if (barriers.testFlag(QMemoryBarrier::All)) {
+ bits |= GL_ALL_BARRIER_BITS;
+ return bits;
+ }
+
+ if (barriers.testFlag(QMemoryBarrier::VertexAttributeArray))
+ bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::ElementArray))
+ bits |= GL_ELEMENT_ARRAY_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::Uniform))
+ bits |= GL_UNIFORM_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::TextureFetch))
+ bits |= GL_TEXTURE_FETCH_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::ShaderImageAccess))
+ bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::Command))
+ bits |= GL_COMMAND_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::PixelBuffer))
+ bits |= GL_PIXEL_BUFFER_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::TextureUpdate))
+ bits |= GL_TEXTURE_UPDATE_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::BufferUpdate))
+ bits |= GL_BUFFER_UPDATE_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::FrameBuffer))
+ bits |= GL_FRAMEBUFFER_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::TransformFeedback))
+ bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::AtomicCounter))
+ bits |= GL_ATOMIC_COUNTER_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::ShaderStorage))
+ bits |= GL_SHADER_STORAGE_BARRIER_BIT;
+ if (barriers.testFlag(QMemoryBarrier::QueryBuffer))
+ qWarning() << "QueryBuffer barrier not supported by ES 3.1";
+
+ return bits;
+}
+
+} // anonymous
+
+
+GraphicsHelperES3_1::GraphicsHelperES3_1()
+{
+}
+
+GraphicsHelperES3_1::~GraphicsHelperES3_1()
+{
+}
+
+bool GraphicsHelperES3_1::supportsFeature(GraphicsHelperInterface::Feature feature) const
+{
+ switch (feature) {
+ case GraphicsHelperInterface::Compute:
+ case GraphicsHelperInterface::ShaderStorageObject:
+ case GraphicsHelperInterface::IndirectDrawing:
+ case GraphicsHelperInterface::ShaderImage:
+ return true;
+ default:
+ break;
+ }
+ return GraphicsHelperES3::supportsFeature(feature);
+}
+
+void GraphicsHelperES3_1::bindImageTexture(GLuint imageUnit, GLuint texture,
+ GLint mipLevel, GLboolean layered,
+ GLint layer, GLenum access, GLenum format)
+{
+ m_extraFuncs->glBindImageTexture(imageUnit,
+ texture,
+ mipLevel,
+ layered,
+ layer,
+ access,
+ format);
+}
+
+void GraphicsHelperES3_1::dispatchCompute(GLuint wx, GLuint wy, GLuint wz)
+{
+ m_extraFuncs->glDispatchCompute(wx, wy, wz);
+}
+
+void GraphicsHelperES3_1::memoryBarrier(QMemoryBarrier::Operations barriers)
+{
+ m_extraFuncs->glMemoryBarrier(memoryBarrierGLBitfield(barriers));
+}
+
+void GraphicsHelperES3_1::drawArraysIndirect(GLenum mode, void *indirect)
+{
+ m_extraFuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void GraphicsHelperES3_1::drawElementsIndirect(GLenum mode, GLenum type, void *indirect)
+{
+ m_extraFuncs->glDrawElementsIndirect(mode, type, indirect);
+}
+
+void GraphicsHelperES3_1::bindShaderStorageBlock(GLuint , GLuint , GLuint )
+{
+ // ES 3.1 has no API for that, bindings have to be specified directly in the shader
+ // with layout(std430, binding = 3)
+ qWarning() << "ES 3.1 has no bindShaderStorageBlock API, it uses binding declaration from the shader storage block";
+}
+
+QVector<ShaderStorageBlock> GraphicsHelperES3_1::programShaderStorageBlocks(GLuint programId)
+{
+ QVector<ShaderStorageBlock> blocks;
+ GLint nbrActiveShaderStorageBlocks = 0;
+ m_extraFuncs->glGetProgramInterfaceiv(programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &nbrActiveShaderStorageBlocks);
+ blocks.reserve(nbrActiveShaderStorageBlocks);
+ for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) {
+ QByteArray storageBlockName(256, '\0');
+ GLsizei length = 0;
+ ShaderStorageBlock storageBlock;
+ m_extraFuncs->glGetProgramResourceName(programId, GL_SHADER_STORAGE_BLOCK, i, 256, &length, storageBlockName.data());
+ storageBlock.m_index = i;
+ storageBlock.m_name = QString::fromUtf8(storageBlockName.left(length));
+ GLenum prop = GL_BUFFER_BINDING;
+ m_extraFuncs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_binding);
+ prop = GL_BUFFER_DATA_SIZE;
+ m_extraFuncs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_size);
+ prop = GL_NUM_ACTIVE_VARIABLES;
+ m_extraFuncs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_activeVariablesCount);
+ blocks.push_back(storageBlock);
+ }
+ return blocks;
+}
+
+UniformType GraphicsHelperES3_1::uniformTypeFromGLType(GLenum glType)
+{
+ switch (glType) {
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ return UniformType::Sampler;
+ case GL_IMAGE_2D:
+ case GL_IMAGE_3D:
+ case GL_IMAGE_CUBE:
+ case GL_IMAGE_2D_ARRAY:
+ case GL_INT_IMAGE_2D:
+ case GL_INT_IMAGE_3D:
+ case GL_INT_IMAGE_CUBE:
+ case GL_INT_IMAGE_2D_ARRAY:
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ return UniformType::Image;
+
+ default:
+ return GraphicsHelperES3::uniformTypeFromGLType(glType);
+ }
+}
+
+uint GraphicsHelperES3_1::uniformByteSize(const ShaderUniform &description)
+{
+ uint rawByteSize = 0;
+
+ switch (description.m_type) {
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_IMAGE_2D:
+ case GL_IMAGE_3D:
+ case GL_IMAGE_CUBE:
+ case GL_IMAGE_2D_ARRAY:
+ case GL_INT_IMAGE_2D:
+ case GL_INT_IMAGE_3D:
+ case GL_INT_IMAGE_CUBE:
+ case GL_INT_IMAGE_2D_ARRAY:
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ rawByteSize = 4;
+ break;
+
+ default:
+ rawByteSize = GraphicsHelperES3::uniformByteSize(description);
+ break;
+ }
+
+ return rawByteSize;
+}
+
+void GraphicsHelperES3_1::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer)
+{
+ char *bufferData = buffer.data();
+
+ switch (description.m_type) {
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ {
+ Q_ASSERT(description.m_size == 1);
+ int value = v.toInt();
+ QGraphicsUtils::fillDataArray<GLint>(bufferData, &value, description, 1);
+ break;
+ }
+
+ default:
+ GraphicsHelperES3::buildUniformBuffer(v, description, buffer);
+ break;
+ }
+}
+
+} // namespace OpenGL
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE