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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_H
+#define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <graphicshelperinterface_p.h>
+#include <QtCore/qscopedpointer.h>
+
+#ifndef QT_OPENGL_ES_2
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLFunctions_3_2_Core;
+class QOpenGLExtension_ARB_tessellation_shader;
+
+namespace Qt3DRender {
+namespace Render {
+namespace OpenGL {
+
+class Q_AUTOTEST_EXPORT GraphicsHelperGL3_2 : public GraphicsHelperInterface
+{
+public:
+ GraphicsHelperGL3_2();
+ ~GraphicsHelperGL3_2();
+
+ // QGraphicHelperInterface interface
+ void alphaTest(GLenum mode1, GLenum mode2) override;
+ void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
+ void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) override;
+ bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override;
+ void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override;
+ void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override;
+ void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override;
+ void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) override;
+ void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override;
+ void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
+ void blendEquation(GLenum mode) override;
+ void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override;
+ void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override;
+ void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override;
+ GLuint boundFrameBufferObject() override;
+ void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override;
+ bool checkFrameBufferComplete() override;
+ void clearBufferf(GLint drawbuffer, const QVector4D &values) override;
+ GLuint createFrameBufferObject() override;
+ void depthMask(GLenum mode) override;
+ void depthRange(GLdouble nearValue, GLdouble farValue) override;
+ void depthTest(GLenum mode) override;
+ void disableClipPlane(int clipPlane) override;
+ void disablei(GLenum cap, GLuint index) override;
+ void disablePrimitiveRestart() override;
+ void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override;
+ char *mapBuffer(GLenum target, GLsizeiptr size) override;
+ GLboolean unmapBuffer(GLenum target) override;
+ void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override;
+ void drawArraysIndirect(GLenum mode,void *indirect) override;
+ void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
+ void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
+ void drawBuffers(GLsizei n, const int *bufs) override;
+ void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override;
+ void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
+ void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
+ void enableClipPlane(int clipPlane) override;
+ void enablei(GLenum cap, GLuint index) override;
+ void enablePrimitiveRestart(int primitiveRestartIndex) override;
+ void enableVertexAttributeArray(int location) override;
+ void frontFace(GLenum mode) override;
+ QSize getRenderBufferDimensions(GLuint renderBufferId) override;
+ QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override;
+ void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override;
+ void pointSize(bool programmable, GLfloat value) override;
+ GLint maxClipPlaneCount() override;
+ void memoryBarrier(QMemoryBarrier::Operations barriers) override;
+ QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) override;
+ QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) override;
+ QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) override;
+ QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override;
+ void releaseFrameBufferObject(GLuint frameBufferId) override;
+ void setMSAAEnabled(bool enable) override;
+ void setAlphaCoverageEnabled(bool enable) override;
+ void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override;
+ void setSeamlessCubemap(bool enable) override;
+ void setVerticesPerPatch(GLint verticesPerPatch) override;
+ bool supportsFeature(Feature feature) const override;
+ uint uniformByteSize(const ShaderUniform &description) override;
+ void useProgram(GLuint programId) override;
+ void vertexAttribDivisor(GLuint index, GLuint divisor) override;
+ void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override;
+ void readBuffer(GLenum mode) override;
+ void drawBuffer(GLenum mode) override;
+ void rasterMode(GLenum faceMode, GLenum rasterMode) override;
+
+ void *fenceSync() override;
+ void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) override;
+ void waitSync(void *sync) override;
+ bool wasSyncSignaled(void *sync) override;
+ void deleteSync(void *sync) override;
+
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override;
+
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value) override;
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value) override;
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value) override;
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value) override;
+
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override;
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override;
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override;
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override;
+
+ void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override;
+
+ UniformType uniformTypeFromGLType(GLenum glType) override;
+
+private:
+ QOpenGLFunctions_3_2_Core *m_funcs;
+ QScopedPointer<QOpenGLExtension_ARB_tessellation_shader> m_tessFuncs;
+};
+
+} // namespace OpenGL
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // !QT_OPENGL_ES_2
+
+#endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_H