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Diffstat (limited to 'src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h')
-rw-r--r-- | src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h new file mode 100644 index 000000000..bbbf05ee0 --- /dev/null +++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h @@ -0,0 +1,206 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H +#define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QOpenGLFunctions> +#include <QOpenGLTexture> +#include <QVector> +#include <shadervariables_p.h> +#include <Qt3DRender/private/uniform_p.h> +#include <Qt3DRender/qmemorybarrier.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { + +struct Attachment; + +namespace OpenGL { + +class RenderBuffer; + +class GraphicsHelperInterface +{ +public: + enum Feature { + MRT = 0, + Tessellation, + UniformBufferObject, + BindableFragmentOutputs, + PrimitiveRestart, + RenderBufferDimensionRetrieval, + TextureDimensionRetrieval, + ShaderStorageObject, + Compute, + DrawBuffersBlend, + BlitFramebuffer, + IndirectDrawing, + MapBuffer, + Fences, + ShaderImage + }; + + enum FBOBindMode { + FBODraw, + FBORead, + FBOReadAndDraw + }; + + virtual ~GraphicsHelperInterface() {} + virtual void alphaTest(GLenum mode1, GLenum mode2) = 0; + virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; + virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0; + virtual bool frameBufferNeedsRenderBuffer(const Attachment &attachment) = 0; + virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0; + virtual void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) = 0; + virtual void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) = 0; + virtual void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) = 0; + virtual void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0; + virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; + virtual void blendEquation(GLenum mode) = 0; + virtual void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0; + virtual void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0; + virtual void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; + virtual GLuint boundFrameBufferObject() = 0; + virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0; + virtual bool checkFrameBufferComplete() = 0; + virtual void clearBufferf(GLint drawbuffer, const QVector4D &values) = 0; + virtual GLuint createFrameBufferObject() = 0; + virtual void depthRange(GLdouble nearValue, GLdouble farValue) = 0; + virtual void depthMask(GLenum mode) = 0; + virtual void depthTest(GLenum mode) = 0; + virtual void disableClipPlane(int clipPlane) = 0; + virtual void disablei(GLenum cap, GLuint index) = 0; + virtual void disablePrimitiveRestart() = 0; + virtual void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) = 0; + virtual char *mapBuffer(GLenum target, GLsizeiptr size) = 0; + virtual GLboolean unmapBuffer(GLenum target) = 0; + virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0; + virtual void drawArraysIndirect(GLenum mode,void *indirect) = 0; + virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0; + virtual void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0; + virtual void drawBuffers(GLsizei n, const int *bufs) = 0; + virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0; + virtual void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0; + virtual void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0; + virtual void enableClipPlane(int clipPlane) = 0; + virtual void enablei(GLenum cap, GLuint index) = 0; + virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0; + virtual void enableVertexAttributeArray(int location) = 0; + virtual void frontFace(GLenum mode) = 0; + virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0; + virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0; + virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0; + virtual GLint maxClipPlaneCount() = 0; + virtual void memoryBarrier(QMemoryBarrier::Operations barriers) = 0; + virtual void pointSize(bool programmable, GLfloat value) = 0; + virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0; + virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0; + virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0; + virtual QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) = 0; + virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0; + virtual void setAlphaCoverageEnabled(bool enable) = 0; + virtual void setClipPlane(int clipPlane, const QVector3D &normal, float distance) = 0; + virtual void setMSAAEnabled(bool enable) = 0; + virtual void setSeamlessCubemap(bool enable) = 0; + virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0; + virtual bool supportsFeature(Feature feature) const = 0; + virtual uint uniformByteSize(const ShaderUniform &description) = 0; + virtual void useProgram(GLuint programId) = 0; + virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0; + virtual void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0; + virtual void readBuffer(GLenum mode) = 0; + virtual void drawBuffer(GLenum mode) = 0; + virtual void rasterMode(GLenum faceMode, GLenum rasterMode) = 0; + + virtual void *fenceSync() = 0; + virtual void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) = 0; + virtual void waitSync(void *sync) = 0; + virtual bool wasSyncSignaled(void *sync) = 0; + virtual void deleteSync(void *sync) = 0; + + virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0; + + virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0; + virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0; + virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0; + virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0; + + virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0; + virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0; + virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0; + virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0; + + virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; + virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; + + virtual UniformType uniformTypeFromGLType(GLenum glType) = 0; +}; + +} // namespace OpenGL +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |