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Diffstat (limited to 'src/plugins/renderers/opengl/jobs/renderviewjobutils_p.h')
-rw-r--r-- | src/plugins/renderers/opengl/jobs/renderviewjobutils_p.h | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/jobs/renderviewjobutils_p.h b/src/plugins/renderers/opengl/jobs/renderviewjobutils_p.h new file mode 100644 index 000000000..7b5ba2bfd --- /dev/null +++ b/src/plugins/renderers/opengl/jobs/renderviewjobutils_p.h @@ -0,0 +1,187 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H +#define QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DRender/qt3drender_global.h> +#include <Qt3DCore/qnodeid.h> +#include <QtCore/qhash.h> +#include <QtCore/qvariant.h> +#include <QMatrix4x4> +#include <Qt3DRender/private/uniform_p.h> +#include <Qt3DRender/private/handle_types_p.h> +#include <Qt3DRender/private/aligned_malloc_p.h> +#include <shadervariables_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { + +class FrameGraphNode; +class ParameterManager; +class Effect; +class Entity; +class Material; +class RenderPass; +class Technique; +class TechniqueFilter; +class RenderPassFilter; +class NodeManagers; +class ShaderDataManager; +class ShaderData; +class TextureManager; +class RenderStateManager; +class RenderStateCollection; +class RenderStateSet; + +namespace OpenGL { +class Renderer; +class RenderView; +struct ShaderUniform; + +Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, + const FrameGraphNode *fgLeaf); + +Q_AUTOTEST_EXPORT Technique *findTechniqueForEffect(NodeManagers *manager, + const TechniqueFilter *techniqueFilter, + Effect *effect); + +typedef QVarLengthArray<RenderPass*, 4> RenderPassList; +Q_AUTOTEST_EXPORT RenderPassList findRenderPassesForTechnique(NodeManagers *manager, + const RenderPassFilter *passFilter, + Technique *technique); + +// Extracts the type T from a QVariant v without using QVariant::value which is slow +// Note: Assumes you are 100% sure about the type you requested +template<typename T> +inline T variant_value(const QVariant &v) +{ + return *reinterpret_cast<const T *>(v.data()); +} + +struct ParameterInfo +{ + explicit ParameterInfo(const int nameId = -1, const HParameter &handle = HParameter()); + + int nameId; + HParameter handle; + + bool operator<(const int otherNameId) const Q_DECL_NOEXCEPT; + bool operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT; +}; +typedef QVector<ParameterInfo> ParameterInfoList; + +struct RenderPassParameterData +{ + RenderPass *pass; + ParameterInfoList parameterInfo; +}; +QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, RenderPassParameterData, Q_MOVABLE_TYPE) + +using MaterialParameterGathererData = QHash<Qt3DCore::QNodeId, QVector<RenderPassParameterData>>; + +Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, + ParameterManager *manager, + Material *material, + Effect *effect, + Technique *technique); + +Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, + const QVector<Qt3DCore::QNodeId> ¶meterIds); + +template<class T> +void parametersFromParametersProvider(ParameterInfoList *infoList, + ParameterManager *manager, + T *provider) +{ + addParametersForIds(infoList, manager, provider->parameters()); +} + +Q_AUTOTEST_EXPORT ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *infoList, + const int nameId); + +Q_AUTOTEST_EXPORT void addStatesToRenderStateSet(RenderStateSet *stateSet, + const QVector<Qt3DCore::QNodeId> stateIds, + RenderStateManager *manager); + +typedef QHash<int, QVariant> UniformBlockValueBuilderHash; + +struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder +{ + UniformBlockValueBuilder(); + ~UniformBlockValueBuilder(); + + QT3D_ALIGNED_MALLOC_AND_FREE() + + void buildActiveUniformNameValueMapHelper(ShaderData *currentShaderData, + const QString &blockName, + const QString &qmlPropertyName, + const QVariant &value); + void buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, + const QString &blockName, + const QString &qmlPropertyName = QString()); + + bool updatedPropertiesOnly; + QHash<QString, ShaderUniform> uniforms; + UniformBlockValueBuilderHash activeUniformNamesToValue; + ShaderDataManager *shaderDataManager; + TextureManager *textureManager; + Matrix4x4 viewMatrix; +}; + +} // namespace OpenGL +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H |