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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H
+#define QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/qt3drender_global.h>
+#include <Qt3DCore/qnodeid.h>
+#include <QtCore/qhash.h>
+#include <QtCore/qvariant.h>
+#include <QMatrix4x4>
+#include <Qt3DRender/private/uniform_p.h>
+#include <Qt3DRender/private/handle_types_p.h>
+#include <Qt3DRender/private/aligned_malloc_p.h>
+#include <shadervariables_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+class FrameGraphNode;
+class ParameterManager;
+class Effect;
+class Entity;
+class Material;
+class RenderPass;
+class Technique;
+class TechniqueFilter;
+class RenderPassFilter;
+class NodeManagers;
+class ShaderDataManager;
+class ShaderData;
+class TextureManager;
+class RenderStateManager;
+class RenderStateCollection;
+class RenderStateSet;
+
+namespace OpenGL {
+class Renderer;
+class RenderView;
+struct ShaderUniform;
+
+Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv,
+ const FrameGraphNode *fgLeaf);
+
+Q_AUTOTEST_EXPORT Technique *findTechniqueForEffect(NodeManagers *manager,
+ const TechniqueFilter *techniqueFilter,
+ Effect *effect);
+
+typedef QVarLengthArray<RenderPass*, 4> RenderPassList;
+Q_AUTOTEST_EXPORT RenderPassList findRenderPassesForTechnique(NodeManagers *manager,
+ const RenderPassFilter *passFilter,
+ Technique *technique);
+
+// Extracts the type T from a QVariant v without using QVariant::value which is slow
+// Note: Assumes you are 100% sure about the type you requested
+template<typename T>
+inline T variant_value(const QVariant &v)
+{
+ return *reinterpret_cast<const T *>(v.data());
+}
+
+struct ParameterInfo
+{
+ explicit ParameterInfo(const int nameId = -1, const HParameter &handle = HParameter());
+
+ int nameId;
+ HParameter handle;
+
+ bool operator<(const int otherNameId) const Q_DECL_NOEXCEPT;
+ bool operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT;
+};
+typedef QVector<ParameterInfo> ParameterInfoList;
+
+struct RenderPassParameterData
+{
+ RenderPass *pass;
+ ParameterInfoList parameterInfo;
+};
+QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, RenderPassParameterData, Q_MOVABLE_TYPE)
+
+using MaterialParameterGathererData = QHash<Qt3DCore::QNodeId, QVector<RenderPassParameterData>>;
+
+Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList,
+ ParameterManager *manager,
+ Material *material,
+ Effect *effect,
+ Technique *technique);
+
+Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager,
+ const QVector<Qt3DCore::QNodeId> &parameterIds);
+
+template<class T>
+void parametersFromParametersProvider(ParameterInfoList *infoList,
+ ParameterManager *manager,
+ T *provider)
+{
+ addParametersForIds(infoList, manager, provider->parameters());
+}
+
+Q_AUTOTEST_EXPORT ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *infoList,
+ const int nameId);
+
+Q_AUTOTEST_EXPORT void addStatesToRenderStateSet(RenderStateSet *stateSet,
+ const QVector<Qt3DCore::QNodeId> stateIds,
+ RenderStateManager *manager);
+
+typedef QHash<int, QVariant> UniformBlockValueBuilderHash;
+
+struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder
+{
+ UniformBlockValueBuilder();
+ ~UniformBlockValueBuilder();
+
+ QT3D_ALIGNED_MALLOC_AND_FREE()
+
+ void buildActiveUniformNameValueMapHelper(ShaderData *currentShaderData,
+ const QString &blockName,
+ const QString &qmlPropertyName,
+ const QVariant &value);
+ void buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData,
+ const QString &blockName,
+ const QString &qmlPropertyName = QString());
+
+ bool updatedPropertiesOnly;
+ QHash<QString, ShaderUniform> uniforms;
+ UniformBlockValueBuilderHash activeUniformNamesToValue;
+ ShaderDataManager *shaderDataManager;
+ TextureManager *textureManager;
+ Matrix4x4 viewMatrix;
+};
+
+} // namespace OpenGL
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H