diff options
Diffstat (limited to 'src/plugins/renderers/opengl/renderer/openglvertexarrayobject.cpp')
-rw-r--r-- | src/plugins/renderers/opengl/renderer/openglvertexarrayobject.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/renderer/openglvertexarrayobject.cpp b/src/plugins/renderers/opengl/renderer/openglvertexarrayobject.cpp new file mode 100644 index 000000000..b43815f98 --- /dev/null +++ b/src/plugins/renderers/opengl/renderer/openglvertexarrayobject.cpp @@ -0,0 +1,167 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "openglvertexarrayobject_p.h" +#include <submissioncontext_p.h> +#include <renderer_p.h> +#include <glresourcemanagers_p.h> +#include <Qt3DRender/private/managers_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { +namespace OpenGL { + +OpenGLVertexArrayObject::OpenGLVertexArrayObject() + : m_ctx(nullptr) + , m_specified(false) + , m_supportsVao(false) +{} + +void OpenGLVertexArrayObject::bind() +{ + Q_ASSERT(m_ctx); + if (m_supportsVao) { + Q_ASSERT(!m_vao.isNull()); + Q_ASSERT(m_vao->isCreated()); + m_vao->bind(); + } else { + // Unbind any other VAO that may have been bound and not released correctly + if (m_ctx->m_currentVAO != nullptr && m_ctx->m_currentVAO != this) + m_ctx->m_currentVAO->release(); + + m_ctx->m_currentVAO = this; + // We need to specify array and vertex attributes + for (const SubmissionContext::VAOVertexAttribute &attr : qAsConst(m_vertexAttributes)) + m_ctx->enableAttribute(attr); + if (!m_indexAttribute.isNull()) + m_ctx->bindGLBuffer(m_ctx->m_renderer->glResourceManagers()->glBufferManager()->data(m_indexAttribute), + GLBuffer::IndexBuffer); + } +} + +void OpenGLVertexArrayObject::release() +{ + Q_ASSERT(m_ctx); + if (m_supportsVao) { + Q_ASSERT(!m_vao.isNull()); + Q_ASSERT(m_vao->isCreated()); + m_vao->release(); + } else { + if (m_ctx->m_currentVAO == this) { + for (const SubmissionContext::VAOVertexAttribute &attr : qAsConst(m_vertexAttributes)) + m_ctx->disableAttribute(attr); + m_ctx->m_currentVAO = nullptr; + } + } +} + +// called from Render thread +void OpenGLVertexArrayObject::create(SubmissionContext *ctx, const VAOIdentifier &key) +{ + QMutexLocker lock(&m_mutex); + + Q_ASSERT(!m_ctx && !m_vao); + + m_ctx = ctx; + m_supportsVao = m_ctx->supportsVAO(); + if (m_supportsVao) { + m_vao.reset(new QOpenGLVertexArrayObject()); + m_vao->create(); + } + m_owners = key; +} + +VAOIdentifier OpenGLVertexArrayObject::key() const +{ + return m_owners; +} + +// called from Render thread +void OpenGLVertexArrayObject::destroy() +{ + QMutexLocker locker(&m_mutex); + + Q_ASSERT(m_ctx); + cleanup(); +} + +void OpenGLVertexArrayObject::cleanup() +{ + m_vao.reset(); + m_ctx = nullptr; + m_specified = false; + m_supportsVao = false; + m_indexAttribute = SubmissionContext::VAOIndexAttribute(); + m_vertexAttributes.clear(); +} + +// called from job +bool OpenGLVertexArrayObject::isAbandoned(GeometryManager *geomMgr, GLShaderManager *shaderMgr) +{ + QMutexLocker lock(&m_mutex); + + if (!m_ctx) + return false; + + const bool geometryExists = (geomMgr->data(m_owners.first) != nullptr); + const bool shaderExists = (shaderMgr->lookupResource(m_owners.second) != nullptr); + + return !geometryExists || !shaderExists; +} + +void OpenGLVertexArrayObject::saveVertexAttribute(const SubmissionContext::VAOVertexAttribute &attr) +{ + // Remove any vertexAttribute already at location + for (auto i = m_vertexAttributes.size() - 1; i >= 0; --i) { + if (m_vertexAttributes.at(i).location == attr.location) { + m_vertexAttributes.removeAt(i); + break; + } + } + m_vertexAttributes.push_back(attr); +} + + +} // namespace OpenGL +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |