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-rw-r--r--src/plugins/renderers/opengl/renderer/rendercommand.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/renderer/rendercommand.cpp b/src/plugins/renderers/opengl/renderer/rendercommand.cpp
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+++ b/src/plugins/renderers/opengl/renderer/rendercommand.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "rendercommand_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+namespace OpenGL {
+
+RenderCommand::RenderCommand()
+ : m_glShader(nullptr)
+ , m_stateSet(nullptr)
+ , m_depth(0.0f)
+ , m_changeCost(0)
+ , m_type(RenderCommand::Draw)
+ , m_primitiveCount(0)
+ , m_primitiveType(QGeometryRenderer::Triangles)
+ , m_restartIndexValue(-1)
+ , m_firstInstance(0)
+ , m_firstVertex(0)
+ , m_verticesPerPatch(0)
+ , m_instanceCount(0)
+ , m_indexOffset(0)
+ , m_indexAttributeByteOffset(0)
+ , m_indexAttributeDataType(GL_UNSIGNED_SHORT)
+ , m_indirectAttributeByteOffset(0)
+ , m_drawIndexed(false)
+ , m_drawIndirect(false)
+ , m_primitiveRestartEnabled(false)
+ , m_isValid(false)
+{
+ m_workGroups[0] = 0;
+ m_workGroups[1] = 0;
+ m_workGroups[2] = 0;
+}
+
+bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept
+{
+ return (a.m_vao == b.m_vao && a.m_glShader == b.m_glShader && a.m_material == b.m_material &&
+ a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry && a.m_geometryRenderer == b.m_geometryRenderer &&
+ a.m_indirectDrawBuffer == b.m_indirectDrawBuffer && a.m_activeAttributes == b.m_activeAttributes &&
+ a.m_depth == b.m_depth && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId &&
+ a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1] && a.m_workGroups[2] == b.m_workGroups[2] &&
+ a.m_primitiveCount == b.m_primitiveCount && a.m_primitiveType == b.m_primitiveType && a.m_restartIndexValue == b.m_restartIndexValue &&
+ a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex && a.m_verticesPerPatch == b.m_verticesPerPatch &&
+ a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset &&
+ a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled &&
+ a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand);
+}
+
+} // namespace OpenGL
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE