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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H
+#define QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <qglobal.h>
+#include <shaderparameterpack_p.h>
+#include <gl_handle_types_p.h>
+#include <renderviewjobutils_p.h>
+#include <Qt3DRender/private/handle_types_p.h>
+#include <Qt3DRender/qgeometryrenderer.h>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLTexture>
+#include <QMatrix4x4>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLVertexArrayObject;
+
+namespace Qt3DRender {
+
+namespace Render {
+
+class RenderStateSet;
+using RenderStateSetPtr = QSharedPointer<RenderStateSet>;
+
+namespace OpenGL {
+
+class GLShader;
+
+class Q_AUTOTEST_EXPORT RenderCommand
+{
+public:
+ RenderCommand();
+
+ HVao m_vao; // VAO used during the submission step to store all states and VBOs
+ HMaterial m_material; // Purely used to ease sorting (minimize stage changes, binding changes ....)
+ GLShader *m_glShader; // GL Shader to be used at render time
+ Qt3DCore::QNodeId m_shaderId; // Shader for given pass and mesh
+ ShaderParameterPack m_parameterPack; // Might need to be reworked so as to be able to destroy the
+ // Texture while submission is happening.
+ RenderStateSetPtr m_stateSet;
+
+ HGeometry m_geometry;
+ HGeometryRenderer m_geometryRenderer;
+
+ HBuffer m_indirectDrawBuffer; // Reference to indirect draw buffer (valid only m_drawIndirect == true)
+ HComputeCommand m_computeCommand;
+
+ // A QAttribute pack might be interesting
+ // This is a temporary fix in the meantime, to remove the hacked methods in Technique
+ QVector<int> m_activeAttributes;
+
+ float m_depth;
+ int m_changeCost;
+
+ enum CommandType {
+ Draw,
+ Compute
+ };
+
+ CommandType m_type;
+ int m_workGroups[3];
+
+ // Values filled for draw calls by Renderer (in prepare Submission)
+ GLsizei m_primitiveCount;
+ QGeometryRenderer::PrimitiveType m_primitiveType;
+ int m_restartIndexValue;
+ int m_firstInstance;
+ int m_firstVertex;
+ int m_verticesPerPatch;
+ int m_instanceCount;
+ int m_indexOffset;
+ uint m_indexAttributeByteOffset;
+ GLint m_indexAttributeDataType;
+ uint m_indirectAttributeByteOffset;
+ bool m_drawIndexed;
+ bool m_drawIndirect;
+ bool m_primitiveRestartEnabled;
+ bool m_isValid;
+};
+
+Q_AUTOTEST_EXPORT bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept;
+
+inline bool operator!=(const RenderCommand &lhs, const RenderCommand &rhs) noexcept
+{ return !operator==(lhs, rhs); }
+
+struct EntityRenderCommandData
+{
+ QVector<Entity *> entities;
+ QVector<RenderCommand> commands;
+ QVector<RenderPassParameterData> passesData;
+
+ void reserve(int size)
+ {
+ entities.reserve(size);
+ commands.reserve(size);
+ passesData.reserve(size);
+ }
+
+ inline int size() const { return entities.size(); }
+
+ inline void push_back(Entity *e, const RenderCommand &c, const RenderPassParameterData &p)
+ {
+ entities.push_back(e);
+ commands.push_back(c);
+ passesData.push_back(p);
+ }
+
+ inline void push_back(Entity *e, RenderCommand &&c, RenderPassParameterData &&p)
+ {
+ entities.push_back(e);
+ commands.push_back(std::move(c));
+ passesData.push_back(std::move(p));
+ }
+
+ EntityRenderCommandData &operator+=(EntityRenderCommandData &&t)
+ {
+ entities += std::move(t.entities);
+ commands += std::move(t.commands);
+ passesData += std::move(t.passesData);
+ return *this;
+ }
+
+};
+
+using EntityRenderCommandDataPtr = QSharedPointer<EntityRenderCommandData>;
+
+} // namespace OpenGL
+
+} // namespace Render
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H