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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H
+#define QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/qt3drender_global.h>
+#include <QOpenGLContext>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+namespace OpenGL {
+
+struct ShaderAttribute
+{
+ ShaderAttribute()
+ : m_nameId(-1)
+ , m_type(0)
+ , m_size(0)
+ , m_location(-1)
+ {}
+
+ QString m_name;
+ int m_nameId;
+ GLenum m_type;
+ int m_size;
+ int m_location;
+};
+QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderAttribute, Q_MOVABLE_TYPE)
+
+struct Q_AUTOTEST_EXPORT ShaderUniform
+{
+ ShaderUniform()
+ : m_nameId(-1)
+ , m_type(GL_NONE)
+ , m_size(0)
+ , m_offset(-1)
+ , m_location(-1)
+ , m_blockIndex(-1)
+ , m_arrayStride(-1)
+ , m_matrixStride(-1)
+ , m_rawByteSize(0)
+ {}
+
+ QString m_name;
+ int m_nameId;
+ GLenum m_type;
+ int m_size;
+ int m_offset; // -1 default, >= 0 if uniform defined in uniform block
+ int m_location; // -1 if uniform defined in a uniform block
+ int m_blockIndex; // -1 is the default, >= 0 if uniform defined in uniform block
+ int m_arrayStride; // -1 is the default, >= 0 if uniform defined in uniform block and if it's an array
+ int m_matrixStride; // -1 is the default, >= 0 uniform defined in uniform block and is a matrix
+ uint m_rawByteSize; // contains byte size (size / type / strides)
+ // size, offset and strides are in bytes
+};
+QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderUniform, Q_MOVABLE_TYPE)
+
+struct Q_AUTOTEST_EXPORT ShaderUniformBlock
+{
+ ShaderUniformBlock()
+ : m_nameId(-1)
+ , m_index(-1)
+ , m_binding(-1)
+ , m_activeUniformsCount(0)
+ , m_size(0)
+ {}
+
+ QString m_name;
+ int m_nameId;
+ int m_index;
+ int m_binding;
+ int m_activeUniformsCount;
+ int m_size;
+};
+QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderUniformBlock, Q_MOVABLE_TYPE)
+
+struct Q_AUTOTEST_EXPORT ShaderStorageBlock
+{
+ ShaderStorageBlock()
+ : m_nameId(-1)
+ , m_index(-1)
+ , m_binding(-1)
+ , m_size(0)
+ , m_activeVariablesCount(0)
+ {}
+
+ QString m_name;
+ int m_nameId;
+ int m_index;
+ int m_binding;
+ int m_size;
+ int m_activeVariablesCount;
+};
+QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderStorageBlock, Q_MOVABLE_TYPE)
+
+} // namespace OpenGL
+
+} // namespace Render
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H