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diff --git a/src/plugins/renderers/opengl/textures/gltexture.cpp b/src/plugins/renderers/opengl/textures/gltexture.cpp
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+++ b/src/plugins/renderers/opengl/textures/gltexture.cpp
@@ -0,0 +1,774 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtCore/qhash.h>
+#include "gltexture_p.h"
+
+#include <private/qdebug_p.h>
+#include <private/qopengltexture_p.h>
+#include <private/qopengltexturehelper_p.h>
+#include <QDebug>
+#include <QOpenGLFunctions>
+#include <QOpenGLTexture>
+#include <QOpenGLPixelTransferOptions>
+#include <Qt3DRender/qtexture.h>
+#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/qabstracttexture_p.h>
+#include <Qt3DRender/private/qtextureimagedata_p.h>
+#include <renderbuffer_p.h>
+
+#if !defined(QT_OPENGL_ES_2)
+#include <QOpenGLFunctions_3_1>
+#include <QOpenGLFunctions_4_5_Core>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DCore;
+
+namespace Qt3DRender {
+namespace Render {
+namespace OpenGL {
+
+namespace {
+
+// This uploadGLData where the data is a fullsize subimage
+// as QOpenGLTexture doesn't allow partial subimage uploads
+void uploadGLData(QOpenGLTexture *glTex,
+ int level, int layer, QOpenGLTexture::CubeMapFace face,
+ const QByteArray &bytes, const QTextureImageDataPtr &data)
+{
+ if (data->isCompressed()) {
+ glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData());
+ } else {
+ QOpenGLPixelTransferOptions uploadOptions;
+ uploadOptions.setAlignment(1);
+ glTex->setData(level, layer, face, data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions);
+ }
+}
+
+// For partial sub image uploads
+void uploadGLData(QOpenGLTexture *glTex,
+ int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+ int xOffset, int yOffset, int zOffset,
+ const QByteArray &bytes, const QTextureImageDataPtr &data)
+{
+ if (data->isCompressed()) {
+ qWarning() << Q_FUNC_INFO << "Uploading non full sized Compressed Data not supported yet";
+ } else {
+ QOpenGLPixelTransferOptions uploadOptions;
+ uploadOptions.setAlignment(1);
+ glTex->setData(xOffset, yOffset, zOffset,
+ data->width(), data->height(), data->depth(),
+ mipLevel, layer, cubeFace, data->layers(),
+ data->pixelFormat(), data->pixelType(),
+ bytes.constData(), &uploadOptions);
+ }
+}
+
+} // anonymous
+
+
+GLTexture::GLTexture()
+ : m_dirtyFlags(None)
+ , m_gl(nullptr)
+ , m_renderBuffer(nullptr)
+ , m_dataFunctor()
+ , m_pendingDataFunctor(nullptr)
+ , m_sharedTextureId(-1)
+ , m_externalRendering(false)
+ , m_wasTextureRecreated(false)
+{
+}
+
+GLTexture::~GLTexture()
+{
+}
+
+// Must be called from RenderThread with active GL context
+void GLTexture::destroy()
+{
+ delete m_gl;
+ m_gl = nullptr;
+ delete m_renderBuffer;
+ m_renderBuffer = nullptr;
+
+ m_dirtyFlags = None;
+ m_sharedTextureId = -1;
+ m_externalRendering = false;
+ m_wasTextureRecreated = false;
+ m_dataFunctor.reset();
+ m_pendingDataFunctor = nullptr;
+
+ m_properties = {};
+ m_parameters = {};
+ m_textureData.reset();
+ m_images.clear();
+ m_imageData.clear();
+ m_pendingTextureDataUpdates.clear();
+}
+
+bool GLTexture::loadTextureDataFromGenerator()
+{
+ m_textureData = m_dataFunctor->operator()();
+ // if there is a texture generator, most properties will be defined by it
+ if (m_textureData) {
+ const QAbstractTexture::Target target = m_textureData->target();
+
+ // If both target and functor return Automatic we are still
+ // probably loading the texture, return false
+ if (m_properties.target == QAbstractTexture::TargetAutomatic &&
+ target == QAbstractTexture::TargetAutomatic) {
+ m_textureData.reset();
+ return false;
+ }
+
+ if (m_properties.target != QAbstractTexture::TargetAutomatic &&
+ target != QAbstractTexture::TargetAutomatic &&
+ m_properties.target != target) {
+ qWarning() << Q_FUNC_INFO << "Generator and Properties not requesting the same texture target";
+ m_textureData.reset();
+ return false;
+ }
+
+ // We take target type from generator if it wasn't explicitly set by the user
+ if (m_properties.target == QAbstractTexture::TargetAutomatic)
+ m_properties.target = target;
+ m_properties.width = m_textureData->width();
+ m_properties.height = m_textureData->height();
+ m_properties.depth = m_textureData->depth();
+ m_properties.layers = m_textureData->layers();
+ m_properties.format = m_textureData->format();
+
+ const QVector<QTextureImageDataPtr> imageData = m_textureData->imageData();
+
+ if (imageData.size() > 0) {
+ // Set the mips level based on the first image if autoMipMapGeneration is disabled
+ if (!m_properties.generateMipMaps)
+ m_properties.mipLevels = imageData.first()->mipLevels();
+ }
+ }
+ return !m_textureData.isNull();
+}
+
+void GLTexture::loadTextureDataFromImages()
+{
+ int maxMipLevel = 0;
+ for (const Image &img : qAsConst(m_images)) {
+ const QTextureImageDataPtr imgData = img.generator->operator()();
+ // imgData may be null in the following cases:
+ // - Texture is created with TextureImages which have yet to be
+ // loaded (skybox where you don't yet know the path, source set by
+ // a property binding, queued connection ...)
+ // - TextureImage whose generator failed to return a valid data
+ // (invalid url, error opening file...)
+ if (imgData.isNull())
+ continue;
+
+ m_imageData.push_back(imgData);
+ maxMipLevel = qMax(maxMipLevel, img.mipLevel);
+
+ // If the texture doesn't have a texture generator, we will
+ // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0)
+ if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) {
+ if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) {
+ m_properties.width = imgData->width();
+ m_properties.height = imgData->height();
+ m_properties.depth = imgData->depth();
+ }
+ // Set the format of the texture if the texture format is set to Automatic
+ if (m_properties.format == QAbstractTexture::Automatic) {
+ m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format());
+ }
+ setDirtyFlag(Properties, true);
+ }
+ }
+
+ // make sure the number of mip levels is set when there is no texture data generator
+ if (!m_dataFunctor) {
+ m_properties.mipLevels = maxMipLevel + 1;
+ setDirtyFlag(Properties, true);
+ }
+}
+
+// Called from RenderThread
+GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture()
+{
+ TextureUpdateInfo textureInfo;
+ m_wasTextureRecreated = false;
+
+ const bool hasSharedTextureId = m_sharedTextureId > 0;
+ // Only load texture data if we are not using a sharedTextureId
+ // Check if dataFunctor or images have changed
+ if (!hasSharedTextureId) {
+ // If dataFunctor exists and we have no data and it hasnĀ“t run yet
+ if (m_dataFunctor && !m_textureData && m_dataFunctor.get() != m_pendingDataFunctor ) {
+ const bool successfullyLoadedTextureData = loadTextureDataFromGenerator();
+ // If successful, m_textureData has content
+ if (successfullyLoadedTextureData) {
+ setDirtyFlag(Properties, true);
+ setDirtyFlag(TextureData, true);
+ } else {
+ if (m_pendingDataFunctor != m_dataFunctor.get()) {
+ qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
+ m_pendingDataFunctor = m_dataFunctor.get();
+ }
+ textureInfo.properties.status = QAbstractTexture::Loading;
+ return textureInfo;
+ }
+ }
+
+ // If images have changed, clear previous images data
+ // and regenerate m_imageData for the images
+ if (testDirtyFlag(TextureImageData)) {
+ m_imageData.clear();
+ loadTextureDataFromImages();
+ // Mark for upload if we actually have something to upload
+ if (!m_imageData.empty()) {
+ setDirtyFlag(TextureData, true);
+ }
+ // Reset image flag
+ setDirtyFlag(TextureImageData, false);
+ }
+
+ // Don't try to create the texture if the target or format was still not set
+ // Format should either be set by user or if Automatic
+ // by either the dataGenerator of the texture or the first Image
+ // Target should explicitly be set by the user or the dataGenerator
+ if (m_properties.target == QAbstractTexture::TargetAutomatic ||
+ m_properties.format == QAbstractTexture::Automatic ||
+ m_properties.format == QAbstractTexture::NoFormat) {
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
+ }
+
+ // If the properties changed or texture has become a shared texture from a
+ // 3rd party engine, we need to destroy and maybe re-allocate the texture
+ if (testDirtyFlag(Properties) || testDirtyFlag(SharedTextureId)) {
+ delete m_gl;
+ m_gl = nullptr;
+ textureInfo.wasUpdated = true;
+ // If we are destroyed because of some property change but still have (some) of
+ // our content data make sure we are marked for upload
+ // TO DO: We should actually check if the textureData is still correct
+ // in regard to the size, target and format of the texture though.
+ if (!testDirtyFlag(SharedTextureId) &&
+ (m_textureData || !m_imageData.empty() || !m_pendingTextureDataUpdates.empty()))
+ setDirtyFlag(TextureData, true);
+ }
+
+ m_properties.status = QAbstractTexture::Ready;
+
+ if (testDirtyFlag(SharedTextureId) || hasSharedTextureId) {
+ // Update m_properties by doing introspection on the texture
+ if (hasSharedTextureId)
+ introspectPropertiesFromSharedTextureId();
+ setDirtyFlag(SharedTextureId, false);
+ } else {
+ // We only build a QOpenGLTexture if we have no shared textureId set
+ if (!m_gl) {
+ m_gl = buildGLTexture();
+ if (!m_gl) {
+ qWarning() << "[Qt3DRender::GLTexture] failed to create texture";
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
+
+ m_gl->allocateStorage();
+ if (!m_gl->isStorageAllocated()) {
+ qWarning() << "[Qt3DRender::GLTexture] failed to allocate texture";
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
+ m_wasTextureRecreated = true;
+ }
+
+ textureInfo.texture = m_gl;
+
+ // need to (re-)upload texture data?
+ const bool needsUpload = testDirtyFlag(TextureData);
+ if (needsUpload) {
+ uploadGLTextureData();
+ setDirtyFlag(TextureData, false);
+ }
+
+ // need to set texture parameters?
+ if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) {
+ updateGLTextureParameters();
+ setDirtyFlag(Properties, false);
+ setDirtyFlag(Parameters, false);
+ }
+ }
+
+ textureInfo.properties = m_properties;
+
+ return textureInfo;
+}
+
+RenderBuffer *GLTexture::getOrCreateRenderBuffer()
+{
+ if (m_dataFunctor && !m_textureData) {
+ m_textureData = m_dataFunctor->operator()();
+ if (m_textureData) {
+ if (m_properties.target != QAbstractTexture::TargetAutomatic)
+ qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] When a texture provides a generator, it's target is expected to be TargetAutomatic";
+
+ m_properties.width = m_textureData->width();
+ m_properties.height = m_textureData->height();
+ m_properties.format = m_textureData->format();
+
+ setDirtyFlag(Properties);
+ } else {
+ if (m_pendingDataFunctor != m_dataFunctor.get()) {
+ qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
+ m_pendingDataFunctor = m_dataFunctor.get();
+ }
+ return nullptr;
+ }
+ }
+
+ if (testDirtyFlag(Properties)) {
+ delete m_renderBuffer;
+ m_renderBuffer = nullptr;
+ }
+
+ if (!m_renderBuffer)
+ m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format);
+
+ setDirtyFlag(Properties, false);
+ setDirtyFlag(Parameters, false);
+
+ return m_renderBuffer;
+}
+
+// This must be called from the RenderThread
+// So GLTexture release from the manager can only be done from that thread
+void GLTexture::cleanup()
+{
+ destroy();
+}
+
+void GLTexture::setParameters(const TextureParameters &params)
+{
+ if (m_parameters != params) {
+ m_parameters = params;
+ setDirtyFlag(Parameters);
+ }
+}
+
+void GLTexture::setProperties(const TextureProperties &props)
+{
+ if (m_properties != props) {
+ m_properties = props;
+ setDirtyFlag(Properties);
+ }
+}
+
+void GLTexture::setImages(const QVector<Image> &images)
+{
+ // check if something has changed at all
+ bool same = (images.size() == m_images.size());
+ if (same) {
+ for (int i = 0; i < images.size(); i++) {
+ if (images[i] != m_images[i]) {
+ same = false;
+ break;
+ }
+ }
+ }
+
+
+ if (!same) {
+ m_images = images;
+ requestImageUpload();
+ }
+}
+
+void GLTexture::setGenerator(const QTextureGeneratorPtr &generator)
+{
+ m_textureData.reset();
+ m_dataFunctor = generator;
+ m_pendingDataFunctor = nullptr;
+ requestUpload();
+}
+
+void GLTexture::setSharedTextureId(int textureId)
+{
+ if (m_sharedTextureId != textureId) {
+ m_sharedTextureId = textureId;
+ setDirtyFlag(SharedTextureId);
+ }
+}
+
+void GLTexture::addTextureDataUpdates(const QVector<QTextureDataUpdate> &updates)
+{
+ m_pendingTextureDataUpdates += updates;
+ requestUpload();
+}
+
+// Return nullptr if
+// - context cannot be obtained
+// - texture hasn't yet been loaded
+QOpenGLTexture *GLTexture::buildGLTexture()
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx) {
+ qWarning() << Q_FUNC_INFO << "requires an OpenGL context";
+ return nullptr;
+ }
+
+ const QAbstractTexture::Target actualTarget = m_properties.target;
+ if (actualTarget == QAbstractTexture::TargetAutomatic) {
+ // If the target is automatic at this point, it means that the texture
+ // hasn't been loaded yet (case of remote urls) and that loading failed
+ // and that target format couldn't be deduced
+ return nullptr;
+ }
+
+ QOpenGLTexture* glTex = new QOpenGLTexture(static_cast<QOpenGLTexture::Target>(actualTarget));
+
+ // m_format may not be ES2 compatible. Now it's time to convert it, if necessary.
+ QAbstractTexture::TextureFormat format = m_properties.format;
+ if (ctx->isOpenGLES() && ctx->format().majorVersion() < 3) {
+ switch (m_properties.format) {
+ case QAbstractTexture::RGBA8_UNorm:
+ case QAbstractTexture::RGBAFormat:
+ format = QAbstractTexture::RGBAFormat;
+ break;
+ case QAbstractTexture::RGB8_UNorm:
+ case QAbstractTexture::RGBFormat:
+ format = QAbstractTexture::RGBFormat;
+ break;
+ case QAbstractTexture::DepthFormat:
+ format = QAbstractTexture::DepthFormat;
+ break;
+ default:
+ auto warning = qWarning();
+ warning << "Could not find a matching OpenGL ES 2.0 texture format:";
+ QtDebugUtils::formatQEnum(warning, m_properties.format);
+ break;
+ }
+ }
+
+ // Map ETC1 to ETC2 when supported. This allows using features like
+ // immutable storage as ETC2 is standard in GLES 3.0, while the ETC1 extension
+ // is written against GLES 1.0.
+ if (m_properties.format == QAbstractTexture::RGB8_ETC1) {
+ if ((ctx->isOpenGLES() && ctx->format().majorVersion() >= 3)
+ || ctx->hasExtension(QByteArrayLiteral("GL_OES_compressed_ETC2_RGB8_texture"))
+ || ctx->hasExtension(QByteArrayLiteral("GL_ARB_ES3_compatibility")))
+ format = m_properties.format = QAbstractTexture::RGB8_ETC2;
+ }
+
+ glTex->setFormat(m_properties.format == QAbstractTexture::Automatic ?
+ QOpenGLTexture::NoFormat :
+ static_cast<QOpenGLTexture::TextureFormat>(format));
+ glTex->setSize(m_properties.width, m_properties.height, m_properties.depth);
+ // Set layers count if texture array
+ if (actualTarget == QAbstractTexture::Target1DArray ||
+ actualTarget == QAbstractTexture::Target2DArray ||
+ actualTarget == QAbstractTexture::Target2DMultisampleArray ||
+ actualTarget == QAbstractTexture::TargetCubeMapArray) {
+ glTex->setLayers(m_properties.layers);
+ }
+
+ if (actualTarget == QAbstractTexture::Target2DMultisample ||
+ actualTarget == QAbstractTexture::Target2DMultisampleArray) {
+ // Set samples count if multisampled texture
+ // (multisampled textures don't have mipmaps)
+ glTex->setSamples(m_properties.samples);
+ } else if (m_properties.generateMipMaps) {
+ glTex->setMipLevels(glTex->maximumMipLevels());
+ } else {
+ glTex->setAutoMipMapGenerationEnabled(false);
+ if (glTex->hasFeature(QOpenGLTexture::TextureMipMapLevel)) {
+ glTex->setMipBaseLevel(0);
+ glTex->setMipMaxLevel(m_properties.mipLevels - 1);
+ }
+ glTex->setMipLevels(m_properties.mipLevels);
+ }
+
+ if (!glTex->create()) {
+ qWarning() << Q_FUNC_INFO << "creating QOpenGLTexture failed";
+ return nullptr;
+ }
+
+ return glTex;
+}
+
+void GLTexture::uploadGLTextureData()
+{
+ // Upload all QTexImageData set by the QTextureGenerator
+ if (m_textureData) {
+ const QVector<QTextureImageDataPtr> imgData = m_textureData->imageData();
+
+ for (const QTextureImageDataPtr &data : imgData) {
+ const int mipLevels = m_properties.generateMipMaps ? 1 : data->mipLevels();
+
+ for (int layer = 0; layer < data->layers(); layer++) {
+ for (int face = 0; face < data->faces(); face++) {
+ for (int level = 0; level < mipLevels; level++) {
+ // ensure we don't accidentally cause a detach / copy of the raw bytes
+ const QByteArray bytes(data->data(layer, face, level));
+ uploadGLData(m_gl, level, layer,
+ static_cast<QOpenGLTexture::CubeMapFace>(QOpenGLTexture::CubeMapPositiveX + face),
+ bytes, data);
+ }
+ }
+ }
+ }
+ }
+
+ // Upload all QTexImageData references by the TextureImages
+ for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) {
+ const QTextureImageDataPtr &imgData = m_imageData.at(i);
+ // Here the bytes in the QTextureImageData contain data for a single
+ // layer, face or mip level, unlike the QTextureGenerator case where
+ // they are in a single blob. Hence QTextureImageData::data() is not suitable.
+ const QByteArray bytes(QTextureImageDataPrivate::get(imgData.get())->m_data);
+ uploadGLData(m_gl, m_images[i].mipLevel, m_images[i].layer,
+ static_cast<QOpenGLTexture::CubeMapFace>(m_images[i].face),
+ bytes, imgData);
+ }
+ // Free up image data once content has been uploaded
+ // Note: if data functor stores the data, this won't really free anything though
+ m_imageData.clear();
+
+ // Update data from TextureUpdates
+ const QVector<QTextureDataUpdate> textureDataUpdates = std::move(m_pendingTextureDataUpdates);
+ for (const QTextureDataUpdate &update : textureDataUpdates) {
+ const QTextureImageDataPtr imgData = update.data();
+
+ if (!imgData) {
+ qWarning() << Q_FUNC_INFO << "QTextureDataUpdate no QTextureImageData set";
+ continue;
+ }
+
+ const int xOffset = update.x();
+ const int yOffset = update.y();
+ const int zOffset = update.z();
+ const int xExtent = xOffset + imgData->width();
+ const int yExtent = yOffset + imgData->height();
+ const int zExtent = zOffset + imgData->depth();
+
+ // Check update is compatible with our texture
+ if (xOffset >= m_gl->width() ||
+ yOffset >= m_gl->height() ||
+ zOffset >= m_gl->depth() ||
+ xExtent > m_gl->width() ||
+ yExtent > m_gl->height() ||
+ zExtent > m_gl->depth() ||
+ update.mipLevel() >= m_gl->mipLevels() ||
+ update.layer() >= m_gl->layers()) {
+ qWarning() << Q_FUNC_INFO << "QTextureDataUpdate incompatible with texture";
+ continue;
+ }
+
+ const QByteArray bytes = (QTextureImageDataPrivate::get(imgData.get())->m_data);
+ // Here the bytes in the QTextureImageData contain data for a single
+ // layer, face or mip level, unlike the QTextureGenerator case where
+ // they are in a single blob. Hence QTextureImageData::data() is not suitable.
+
+ uploadGLData(m_gl,
+ update.mipLevel(), update.layer(),
+ static_cast<QOpenGLTexture::CubeMapFace>(update.face()),
+ xOffset, yOffset, zOffset,
+ bytes, imgData);
+ }
+}
+
+void GLTexture::updateGLTextureParameters()
+{
+ const QAbstractTexture::Target actualTarget = m_properties.target;
+ const bool isMultisampledTexture = (actualTarget == QAbstractTexture::Target2DMultisample ||
+ actualTarget == QAbstractTexture::Target2DMultisampleArray);
+ // Multisampled textures can only be accessed by texelFetch in shaders
+ // and don't support wrap modes and mig/mag filtes
+ if (isMultisampledTexture)
+ return;
+
+ m_gl->setWrapMode(QOpenGLTexture::DirectionS, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeX));
+ if (actualTarget != QAbstractTexture::Target1D &&
+ actualTarget != QAbstractTexture::Target1DArray &&
+ actualTarget != QAbstractTexture::TargetBuffer)
+ m_gl->setWrapMode(QOpenGLTexture::DirectionT, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeY));
+ if (actualTarget == QAbstractTexture::Target3D)
+ m_gl->setWrapMode(QOpenGLTexture::DirectionR, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeZ));
+ m_gl->setMinMagFilters(static_cast<QOpenGLTexture::Filter>(m_parameters.minificationFilter),
+ static_cast<QOpenGLTexture::Filter>(m_parameters.magnificationFilter));
+ if (m_gl->hasFeature(QOpenGLTexture::AnisotropicFiltering))
+ m_gl->setMaximumAnisotropy(m_parameters.maximumAnisotropy);
+ if (m_gl->hasFeature(QOpenGLTexture::TextureComparisonOperators)) {
+ m_gl->setComparisonFunction(static_cast<QOpenGLTexture::ComparisonFunction>(m_parameters.comparisonFunction));
+ m_gl->setComparisonMode(static_cast<QOpenGLTexture::ComparisonMode>(m_parameters.comparisonMode));
+ }
+}
+
+void GLTexture::introspectPropertiesFromSharedTextureId()
+{
+ // We know that the context is active when this function is called
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx) {
+ qWarning() << Q_FUNC_INFO << "requires an OpenGL context";
+ return;
+ }
+ QOpenGLFunctions *gl = ctx->functions();
+
+ // If the user has set the target format himself, we won't try to deduce it
+ if (m_properties.target != QAbstractTexture::TargetAutomatic)
+ return;
+
+ const QAbstractTexture::Target targets[] = {
+ QAbstractTexture::Target2D,
+ QAbstractTexture::TargetCubeMap,
+#ifndef QT_OPENGL_ES_2
+ QAbstractTexture::Target1D,
+ QAbstractTexture::Target1DArray,
+ QAbstractTexture::Target3D,
+ QAbstractTexture::Target2DArray,
+ QAbstractTexture::TargetCubeMapArray,
+ QAbstractTexture::Target2DMultisample,
+ QAbstractTexture::Target2DMultisampleArray,
+ QAbstractTexture::TargetRectangle,
+ QAbstractTexture::TargetBuffer,
+#endif
+ };
+
+#ifndef QT_OPENGL_ES_2
+ // Try to find texture target with GL 4.5 functions
+ const QPair<int, int> ctxGLVersion = ctx->format().version();
+ if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) {
+ // Only for GL 4.5+
+#ifdef GL_TEXTURE_TARGET
+ QOpenGLFunctions_4_5_Core *gl5 = ctx->versionFunctions<QOpenGLFunctions_4_5_Core>();
+ if (gl5 != nullptr)
+ gl5->glGetTextureParameteriv(m_sharedTextureId, GL_TEXTURE_TARGET, reinterpret_cast<int *>(&m_properties.target));
+#endif
+ }
+#endif
+
+ // If GL 4.5 function unavailable or not working, try a slower way
+ if (m_properties.target == QAbstractTexture::TargetAutomatic) {
+ // // OpenGL offers no proper way of querying for the target of a texture given its id
+ gl->glActiveTexture(GL_TEXTURE0);
+
+ const GLenum targetBindings[] = {
+ GL_TEXTURE_BINDING_2D,
+ GL_TEXTURE_BINDING_CUBE_MAP,
+#ifndef QT_OPENGL_ES_2
+ GL_TEXTURE_BINDING_1D,
+ GL_TEXTURE_BINDING_1D_ARRAY,
+ GL_TEXTURE_BINDING_3D,
+ GL_TEXTURE_BINDING_2D_ARRAY,
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE,
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,
+ GL_TEXTURE_BINDING_RECTANGLE,
+ GL_TEXTURE_BINDING_BUFFER
+#endif
+ };
+
+ Q_ASSERT(sizeof(targetBindings) / sizeof(targetBindings[0] == sizeof(targets) / sizeof(targets[0])));
+
+ for (uint i = 0; i < sizeof(targetBindings) / sizeof(targetBindings[0]); ++i) {
+ const int target = targets[i];
+ gl->glBindTexture(target, m_sharedTextureId);
+ int boundId = 0;
+ gl->glGetIntegerv(targetBindings[i], &boundId);
+ gl->glBindTexture(target, 0);
+ if (boundId == m_sharedTextureId) {
+ m_properties.target = static_cast<QAbstractTexture::Target>(target);
+ break;
+ }
+ }
+ }
+
+ // Return early if we weren't able to find texture target
+ if (std::find(std::begin(targets), std::end(targets), m_properties.target) == std::end(targets)) {
+ qWarning() << "Unable to determine texture target for shared GL texture";
+ return;
+ }
+
+ // Bind texture once we know its target
+ gl->glBindTexture(m_properties.target, m_sharedTextureId);
+
+ // TO DO: Improve by using glGetTextureParameters when available which
+ // support direct state access
+#ifndef GL_TEXTURE_MAX_LEVEL
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+
+#ifndef GL_TEXTURE_WRAP_R
+#define GL_TEXTURE_WRAP_R 0x8072
+#endif
+
+ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAX_LEVEL, reinterpret_cast<int *>(&m_properties.mipLevels));
+ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MIN_FILTER, reinterpret_cast<int *>(&m_parameters.minificationFilter));
+ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAG_FILTER, reinterpret_cast<int *>(&m_parameters.magnificationFilter));
+ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_R, reinterpret_cast<int *>(&m_parameters.wrapModeX));
+ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_S, reinterpret_cast<int *>(&m_parameters.wrapModeY));
+ gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_T, reinterpret_cast<int *>(&m_parameters.wrapModeZ));
+
+#ifndef QT_OPENGL_ES_2
+ // Try to retrieve dimensions (not available on ES 2.0)
+ if (!ctx->isOpenGLES()) {
+ QOpenGLFunctions_3_1 *gl3 = ctx->versionFunctions<QOpenGLFunctions_3_1>();
+ if (!gl3) {
+ qWarning() << "Failed to retrieve shared texture dimensions";
+ return;
+ }
+
+ gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_WIDTH, reinterpret_cast<int *>(&m_properties.width));
+ gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_HEIGHT, reinterpret_cast<int *>(&m_properties.height));
+ gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_DEPTH, reinterpret_cast<int *>(&m_properties.depth));
+ gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_INTERNAL_FORMAT, reinterpret_cast<int *>(&m_properties.format));
+ }
+#endif
+
+ gl->glBindTexture(m_properties.target, 0);
+}
+
+} // namespace OpenGL
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE