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Diffstat (limited to 'src/plugins/renderers/rhi/graphicshelpers/graphicshelperes2.cpp')
-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/graphicshelperes2.cpp1037
1 files changed, 0 insertions, 1037 deletions
diff --git a/src/plugins/renderers/rhi/graphicshelpers/graphicshelperes2.cpp b/src/plugins/renderers/rhi/graphicshelpers/graphicshelperes2.cpp
deleted file mode 100644
index 60a59f080..000000000
--- a/src/plugins/renderers/rhi/graphicshelpers/graphicshelperes2.cpp
+++ /dev/null
@@ -1,1037 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "graphicshelperes2_p.h"
-#include <private/attachmentpack_p.h>
-#include <qgraphicsutils_p.h>
-#include <renderbuffer_p.h>
-#include <logging_p.h>
-#include <QtGui/private/qopenglextensions_p.h>
-
-
-QT_BEGIN_NAMESPACE
-
-// ES 3.0+
-#ifndef GL_SAMPLER_3D
-#define GL_SAMPLER_3D 0x8B5F
-#endif
-#ifndef GL_SAMPLER_2D_SHADOW
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#endif
-#ifndef GL_SAMPLER_CUBE_SHADOW
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#endif
-#ifndef GL_SAMPLER_2D_ARRAY
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#endif
-#ifndef GL_SAMPLER_2D_ARRAY_SHADOW
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#endif
-
-namespace Qt3DRender {
-namespace Render {
-namespace Rhi {
-
-GraphicsHelperES2::GraphicsHelperES2()
- : m_funcs(0)
- , m_supportFramebufferBlit(false)
-{
-}
-
-GraphicsHelperES2::~GraphicsHelperES2()
-{
-}
-
-void GraphicsHelperES2::initializeHelper(QOpenGLContext *context,
- QAbstractOpenGLFunctions *)
-{
- Q_ASSERT(context);
- m_funcs = context->functions();
- Q_ASSERT(m_funcs);
- m_ext.reset(new QOpenGLExtensions(context));
- if (m_ext->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit))
- m_supportFramebufferBlit = true;
-}
-
-void GraphicsHelperES2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType,
- GLsizei primitiveCount,
- GLint indexType,
- void *indices,
- GLsizei instances,
- GLint baseVertex,
- GLint baseInstance)
-{
- if (baseInstance != 0)
- qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
-
- if (baseVertex != 0)
- qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2";
-
- for (GLint i = 0; i < instances; i++)
- drawElements(primitiveType,
- primitiveCount,
- indexType,
- indices);
-}
-
-void GraphicsHelperES2::drawArraysInstanced(GLenum primitiveType,
- GLint first,
- GLsizei count,
- GLsizei instances)
-{
- for (GLint i = 0; i < instances; i++)
- drawArrays(primitiveType,
- first,
- count);
-}
-
-void GraphicsHelperES2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance)
-{
- if (baseInstance != 0)
- qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL ES 2";
- for (GLint i = 0; i < instances; i++)
- drawArrays(primitiveType,
- first,
- count);
-}
-
-void GraphicsHelperES2::drawElements(GLenum primitiveType,
- GLsizei primitiveCount,
- GLint indexType,
- void *indices,
- GLint baseVertex)
-{
- if (baseVertex != 0)
- qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL ES 2";
- QOpenGLExtensions *xfuncs = static_cast<QOpenGLExtensions *>(m_funcs);
- if (indexType == GL_UNSIGNED_INT && !xfuncs->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint)) {
- static bool warnShown = false;
- if (!warnShown) {
- warnShown = true;
- qWarning("GL_UNSIGNED_INT index type not supported on this system, skipping draw call.");
- }
- return;
- }
- m_funcs->glDrawElements(primitiveType,
- primitiveCount,
- indexType,
- indices);
-}
-
-void GraphicsHelperES2::drawArrays(GLenum primitiveType,
- GLint first,
- GLsizei count)
-{
- m_funcs->glDrawArrays(primitiveType,
- first,
- count);
-}
-
-void GraphicsHelperES2::drawElementsIndirect(GLenum, GLenum, void *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "Indirect Drawing is not supported with OpenGL ES 2";
-}
-
-void GraphicsHelperES2::drawArraysIndirect(GLenum , void *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "Indirect Drawing is not supported with OpenGL ES 2";
-}
-
-void GraphicsHelperES2::setVerticesPerPatch(GLint verticesPerPatch)
-{
- Q_UNUSED(verticesPerPatch);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "Tessellation not supported with OpenGL ES 2";
-}
-
-void GraphicsHelperES2::useProgram(GLuint programId)
-{
- m_funcs->glUseProgram(programId);
-}
-
-QVector<ShaderUniform> GraphicsHelperES2::programUniformsAndLocations(GLuint programId)
-{
- QVector<ShaderUniform> uniforms;
-
- GLint nbrActiveUniforms = 0;
- m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms);
- uniforms.reserve(nbrActiveUniforms);
- char uniformName[256];
- for (GLint i = 0; i < nbrActiveUniforms; i++) {
- ShaderUniform uniform;
- GLsizei uniformNameLength = 0;
- // Size is 1 for scalar and more for struct or arrays
- // Type is the GL Type
- m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength,
- &uniform.m_size, &uniform.m_type, uniformName);
- uniformName[sizeof(uniformName) - 1] = '\0';
- uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName);
- uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength);
- // Work around for uniform array names that aren't returned with [0] by some drivers
- if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]")))
- uniform.m_name.append(QLatin1String("[0]"));
- uniform.m_rawByteSize = uniformByteSize(uniform);
- uniforms.append(uniform);
- }
- return uniforms;
-}
-
-QVector<ShaderAttribute> GraphicsHelperES2::programAttributesAndLocations(GLuint programId)
-{
- QVector<ShaderAttribute> attributes;
- GLint nbrActiveAttributes = 0;
- m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes);
- attributes.reserve(nbrActiveAttributes);
- char attributeName[256];
- for (GLint i = 0; i < nbrActiveAttributes; i++) {
- ShaderAttribute attribute;
- GLsizei attributeNameLength = 0;
- // Size is 1 for scalar and more for struct or arrays
- // Type is the GL Type
- m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength,
- &attribute.m_size, &attribute.m_type, attributeName);
- attributeName[sizeof(attributeName) - 1] = '\0';
- attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName);
- attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength);
- attributes.append(attribute);
- }
- return attributes;
-}
-
-QVector<ShaderUniformBlock> GraphicsHelperES2::programUniformBlocks(GLuint programId)
-{
- Q_UNUSED(programId);
- QVector<ShaderUniformBlock> blocks;
- static bool showWarning = true;
- if (!showWarning)
- return blocks;
- showWarning = false;
- qWarning() << "UBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
- return blocks;
-}
-
-QVector<ShaderStorageBlock> GraphicsHelperES2::programShaderStorageBlocks(GLuint programId)
-{
- Q_UNUSED(programId);
- QVector<ShaderStorageBlock> blocks;
- static bool showWarning = true;
- if (!showWarning)
- return blocks;
- showWarning = false;
- qWarning() << "SSBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.1)";
- return blocks;
-}
-
-void GraphicsHelperES2::vertexAttribDivisor(GLuint index, GLuint divisor)
-{
- Q_UNUSED(index);
- Q_UNUSED(divisor);
-}
-
-void GraphicsHelperES2::vertexAttributePointer(GLenum shaderDataType,
- GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const GLvoid *pointer)
-{
- switch (shaderDataType) {
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT4:
- m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
- break;
-
- default:
- qCWarning(Rendering) << "vertexAttribPointer: Unhandled type";
- Q_UNREACHABLE();
- }
-}
-
-void GraphicsHelperES2::readBuffer(GLenum mode)
-{
- Q_UNUSED(mode)
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glReadBuffer not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
-}
-
-void GraphicsHelperES2::drawBuffer(GLenum mode)
-{
- Q_UNUSED(mode);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glDrawBuffer is not supported with OpenGL ES 2";
-}
-
-void *GraphicsHelperES2::fenceSync()
-{
- qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
- return nullptr;
-}
-
-void GraphicsHelperES2::clientWaitSync(void *, GLuint64 )
-{
- qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
-}
-
-void GraphicsHelperES2::waitSync(void *)
-{
- qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
-}
-
-bool GraphicsHelperES2::wasSyncSignaled(void *)
-{
- qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
- return false;
-}
-
-void GraphicsHelperES2::deleteSync(void *)
-{
- qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)";
-}
-
-void GraphicsHelperES2::rasterMode(GLenum faceMode, GLenum rasterMode)
-{
- Q_UNUSED(faceMode);
- Q_UNUSED(rasterMode);
- qWarning() << "glPolyonMode is not supported with OpenGL ES";
-}
-
-void GraphicsHelperES2::blendEquation(GLenum mode)
-{
- m_funcs->glBlendEquation(mode);
-}
-
-void GraphicsHelperES2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
-{
- Q_UNUSED(buf);
- Q_UNUSED(sfactor);
- Q_UNUSED(dfactor);
-
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glBlendFunci() not supported by OpenGL ES 2.0";
-}
-
-void GraphicsHelperES2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha)
-{
- Q_UNUSED(buf);
- Q_UNUSED(sRGB);
- Q_UNUSED(dRGB);
- Q_UNUSED(sAlpha);
- Q_UNUSED(dAlpha);
-
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glBlendFuncSeparatei() not supported by OpenGL ES 2.0";
-}
-
-void GraphicsHelperES2::alphaTest(GLenum, GLenum)
-{
- qCWarning(Rendering) << Q_FUNC_INFO << "AlphaTest not available with OpenGL ES 2.0";
-}
-
-void GraphicsHelperES2::depthTest(GLenum mode)
-{
- m_funcs->glEnable(GL_DEPTH_TEST);
- m_funcs->glDepthFunc(mode);
-}
-
-void GraphicsHelperES2::depthMask(GLenum mode)
-{
- m_funcs->glDepthMask(mode);
-}
-
-void GraphicsHelperES2::depthRange(GLdouble nearValue, GLdouble farValue)
-{
- m_funcs->glDepthRangef(static_cast<float>(nearValue), static_cast<float>(farValue));
-}
-
-void GraphicsHelperES2::frontFace(GLenum mode)
-{
- m_funcs->glFrontFace(mode);
-}
-
-void GraphicsHelperES2::setMSAAEnabled(bool enabled)
-{
- Q_UNUSED(enabled);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "MSAA not available with OpenGL ES 2.0";
-}
-
-void GraphicsHelperES2::setAlphaCoverageEnabled(bool enabled)
-{
- enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)
- : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
-}
-
-GLuint GraphicsHelperES2::createFrameBufferObject()
-{
- GLuint id;
- m_funcs->glGenFramebuffers(1, &id);
- return id;
-}
-
-void GraphicsHelperES2::releaseFrameBufferObject(GLuint frameBufferId)
-{
- m_funcs->glDeleteFramebuffers(1, &frameBufferId);
-}
-
-void GraphicsHelperES2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode)
-{
- Q_UNUSED(mode)
- // For ES2 the spec states for target: The symbolic constant must be GL_FRAMEBUFFER
- // so mode is ignored and is always set to GL_FRAMEBUFFER
- m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId);
-}
-
-void GraphicsHelperES2::bindImageTexture(GLuint imageUnit, GLuint texture,
- GLint mipLevel, GLboolean layered,
- GLint layer, GLenum access, GLenum format)
-{
- Q_UNUSED(imageUnit)
- Q_UNUSED(texture)
- Q_UNUSED(mipLevel)
- Q_UNUSED(layered)
- Q_UNUSED(layer)
- Q_UNUSED(access)
- Q_UNUSED(format)
- qWarning() << "Shader Images are not supported by ES 2.0 (since ES 3.1)";
-
-}
-
-GLuint GraphicsHelperES2::boundFrameBufferObject()
-{
- GLint id = 0;
- m_funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &id);
- return id;
-}
-
-bool GraphicsHelperES2::checkFrameBufferComplete()
-{
- return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
-}
-
-bool GraphicsHelperES2::frameBufferNeedsRenderBuffer(const Attachment &attachment)
-{
- // Use a renderbuffer for depth or stencil attachments since this is
- // problematic before GLES 3.2. Keep using textures for everything else.
- // For ES2 individual Depth and Stencil buffers need to be an option because
- // DepthStencil is an extension.
- return attachment.m_point == QRenderTargetOutput::DepthStencil ||
- attachment.m_point == QRenderTargetOutput::Depth ||
- attachment.m_point == QRenderTargetOutput::Stencil;
-}
-
-void GraphicsHelperES2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment)
-{
- GLenum attr = GL_COLOR_ATTACHMENT0;
-
- if (attachment.m_point == QRenderTargetOutput::Color0)
- attr = GL_COLOR_ATTACHMENT0;
- else if (attachment.m_point == QRenderTargetOutput::Depth)
- attr = GL_DEPTH_ATTACHMENT;
- else if (attachment.m_point == QRenderTargetOutput::Stencil)
- attr = GL_STENCIL_ATTACHMENT;
- else
- qCritical() << "Unsupported FBO attachment OpenGL ES 2.0";
-
- const QOpenGLTexture::Target target = texture->target();
-
- if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) {
- qWarning() << "OpenGL ES 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO";
- return;
- }
-
- texture->bind();
- if (target == QOpenGLTexture::Target2D)
- m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel);
- else if (target == QOpenGLTexture::TargetCubeMap)
- m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel);
- else
- qCritical() << "Unsupported Texture FBO attachment format";
- texture->release();
-}
-
-void GraphicsHelperES2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment)
-{
- if (attachment.m_point != QRenderTargetOutput::DepthStencil &&
- attachment.m_point != QRenderTargetOutput::Depth &&
- attachment.m_point != QRenderTargetOutput::Stencil) {
- qCritical() << "Renderbuffers only supported for combined depth-stencil, depth, or stencil, but got attachment point"
- << attachment.m_point;
- return;
- }
-
- renderBuffer->bind();
- if (attachment.m_point == QRenderTargetOutput::DepthStencil ||
- attachment.m_point == QRenderTargetOutput::Depth)
- m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBuffer->renderBufferId());
- if (attachment.m_point == QRenderTargetOutput::DepthStencil ||
- attachment.m_point == QRenderTargetOutput::Stencil)
- m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderBuffer->renderBufferId());
- renderBuffer->release();
-}
-
-bool GraphicsHelperES2::supportsFeature(GraphicsHelperInterface::Feature feature) const
-{
- switch (feature) {
- case RenderBufferDimensionRetrieval:
- return true;
- case BlitFramebuffer:
- return m_supportFramebufferBlit;
- default:
- return false;
- }
-}
-
-void GraphicsHelperES2::drawBuffers(GLsizei, const int *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "drawBuffers is not supported by ES 2.0";
-}
-
-void GraphicsHelperES2::bindFragDataLocation(GLuint , const QHash<QString, int> &)
-{
- qCritical() << "bindFragDataLocation is not supported by ES 2.0";
-}
-
-void GraphicsHelperES2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
- Q_UNUSED(programId);
- Q_UNUSED(uniformBlockIndex);
- Q_UNUSED(uniformBlockBinding);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)";
-}
-
-void GraphicsHelperES2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding)
-{
- Q_UNUSED(programId);
- Q_UNUSED(shaderStorageBlockIndex);
- Q_UNUSED(shaderStorageBlockBinding);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "SSBO are not supported by ES 2.0 (since ES 3.1)";
-}
-
-void GraphicsHelperES2::bindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- Q_UNUSED(target);
- Q_UNUSED(index);
- Q_UNUSED(buffer);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "bindBufferBase is not supported by ES 2.0 (since ES 3.0)";
-}
-
-void GraphicsHelperES2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer)
-{
- Q_UNUSED(v);
- Q_UNUSED(description);
- Q_UNUSED(buffer);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)";
-}
-
-uint GraphicsHelperES2::uniformByteSize(const ShaderUniform &description)
-{
- uint rawByteSize = 0;
- int arrayStride = qMax(description.m_arrayStride, 0);
- int matrixStride = qMax(description.m_matrixStride, 0);
-
- switch (description.m_type) {
-
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- rawByteSize = 8;
- break;
-
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- rawByteSize = 12;
- break;
-
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- rawByteSize = 16;
- break;
-
- case GL_FLOAT_MAT2:
- rawByteSize = matrixStride ? 2 * matrixStride : 16;
- break;
-
- case GL_FLOAT_MAT3:
- rawByteSize = matrixStride ? 3 * matrixStride : 36;
- break;
-
- case GL_FLOAT_MAT4:
- rawByteSize = matrixStride ? 4 * matrixStride : 64;
- break;
-
- case GL_BOOL:
- rawByteSize = 1;
- break;
-
- case GL_BOOL_VEC2:
- rawByteSize = 2;
- break;
-
- case GL_BOOL_VEC3:
- rawByteSize = 3;
- break;
-
- case GL_BOOL_VEC4:
- rawByteSize = 4;
- break;
-
- case GL_INT:
- case GL_FLOAT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- rawByteSize = 4;
- break;
- }
-
- return arrayStride ? rawByteSize * arrayStride : rawByteSize;
-}
-
-void GraphicsHelperES2::enableClipPlane(int)
-{
-}
-
-void GraphicsHelperES2::disableClipPlane(int)
-{
-}
-
-void GraphicsHelperES2::setClipPlane(int, const QVector3D &, float)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "Clip planes not supported by OpenGL ES 2.0";
-}
-
-GLint GraphicsHelperES2::maxClipPlaneCount()
-{
- return 0;
-}
-
-void GraphicsHelperES2::memoryBarrier(QMemoryBarrier::Operations barriers)
-{
- Q_UNUSED(barriers);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "memory barrier is not supported by OpenGL ES 2.0 (since 4.3)";
-}
-
-void GraphicsHelperES2::enablePrimitiveRestart(int)
-{
-}
-
-void GraphicsHelperES2::enableVertexAttributeArray(int location)
-{
- m_funcs->glEnableVertexAttribArray(location);
-}
-
-void GraphicsHelperES2::disablePrimitiveRestart()
-{
-}
-
-void GraphicsHelperES2::clearBufferf(GLint drawbuffer, const QVector4D &values)
-{
- Q_UNUSED(drawbuffer);
- Q_UNUSED(values);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glClearBuffer*() not supported by OpenGL ES 2.0";
-}
-
-void GraphicsHelperES2::pointSize(bool programmable, GLfloat value)
-{
- // If this is not a reset to default values, print a warning
- if (programmable || !qFuzzyCompare(value, 1.0f)) {
- static bool warned = false;
- if (!warned) {
- qWarning() << "glPointSize() and GL_PROGRAM_POINT_SIZE are not supported by ES 2.0";
- warned = true;
- }
- }
-}
-
-void GraphicsHelperES2::enablei(GLenum cap, GLuint index)
-{
- Q_UNUSED(cap);
- Q_UNUSED(index);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glEnablei() not supported by OpenGL ES 2.0";
-}
-
-void GraphicsHelperES2::disablei(GLenum cap, GLuint index)
-{
- Q_UNUSED(cap);
- Q_UNUSED(index);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glDisablei() not supported by OpenGL ES 2.0";
-}
-
-void GraphicsHelperES2::setSeamlessCubemap(bool enable)
-{
- Q_UNUSED(enable);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL ES 2.0";
-}
-
-QSize GraphicsHelperES2::getRenderBufferDimensions(GLuint renderBufferId)
-{
- GLint width = 0;
- GLint height = 0;
-
- m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId);
- m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
- m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
- m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, 0);
-
- return QSize(width, height);
-}
-
-QSize GraphicsHelperES2::getTextureDimensions(GLuint textureId, GLenum target, uint level)
-{
- Q_UNUSED(textureId);
- Q_UNUSED(target);
- Q_UNUSED(level);
- qCritical() << "getTextureDimensions is not supported by ES 2.0";
- return QSize(0, 0);
-}
-
-void GraphicsHelperES2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz)
-{
- Q_UNUSED(wx);
- Q_UNUSED(wy);
- Q_UNUSED(wz);
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "Compute Shaders are not supported by ES 2.0 (since ES 3.1)";
-}
-
-char *GraphicsHelperES2::mapBuffer(GLenum target, GLsizeiptr size)
-{
- Q_UNUSED(target);
- Q_UNUSED(size);
- static bool showWarning = true;
- if (!showWarning)
- return nullptr;
- showWarning = false;
- qWarning() << "Map buffer is not a core requirement for ES 2.0";
- return nullptr;
-}
-
-GLboolean GraphicsHelperES2::unmapBuffer(GLenum target)
-{
- Q_UNUSED(target);
- static bool showWarning = true;
- if (!showWarning)
- return false;
- showWarning = false;
- qWarning() << "unMap buffer is not a core requirement for ES 2.0";
- return false;
-}
-
-void GraphicsHelperES2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform1fv(location, count, values);
-}
-
-void GraphicsHelperES2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform2fv(location, count, values);
-}
-
-void GraphicsHelperES2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform3fv(location, count, values);
-}
-
-void GraphicsHelperES2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform4fv(location, count, values);
-}
-
-void GraphicsHelperES2::glUniform1iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform1iv(location, count, values);
-}
-
-void GraphicsHelperES2::glUniform2iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform2iv(location, count, values);
-}
-
-void GraphicsHelperES2::glUniform3iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform3iv(location, count, values);
-}
-
-void GraphicsHelperES2::glUniform4iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform4iv(location, count, values);
-}
-
-void GraphicsHelperES2::glUniform1uiv(GLint , GLsizei , const GLuint *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniform1uiv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniform2uiv(GLint , GLsizei , const GLuint *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniform2uiv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniform3uiv(GLint , GLsizei , const GLuint *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniform3uiv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniform4uiv(GLint , GLsizei , const GLuint *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniform4uiv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix2fv(location, count, false, values);
-}
-
-void GraphicsHelperES2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix3fv(location, count, false, values);
-}
-
-void GraphicsHelperES2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix4fv(location, count, false, values);
-}
-
-void GraphicsHelperES2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniformMatrix2x3fv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniformMatrix3x2fv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniformMatrix2x4fv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniformMatrix4x2fv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniformMatrix3x4fv not supported by ES 2";
-}
-
-void GraphicsHelperES2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *)
-{
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "glUniformMatrix4x3fv not supported by ES 2";
-}
-
-UniformType GraphicsHelperES2::uniformTypeFromGLType(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- return UniformType::Float;
- case GL_FLOAT_VEC2:
- return UniformType::Vec2;
- case GL_FLOAT_VEC3:
- return UniformType::Vec3;
- case GL_FLOAT_VEC4:
- return UniformType::Vec4;
- case GL_FLOAT_MAT2:
- return UniformType::Mat2;
- case GL_FLOAT_MAT3:
- return UniformType::Mat3;
- case GL_FLOAT_MAT4:
- return UniformType::Mat4;
- case GL_INT:
- return UniformType::Int;
- case GL_INT_VEC2:
- return UniformType::IVec2;
- case GL_INT_VEC3:
- return UniformType::IVec3;
- case GL_INT_VEC4:
- return UniformType::IVec4;
- case GL_BOOL:
- return UniformType::Bool;
- case GL_BOOL_VEC2:
- return UniformType::BVec2;
- case GL_BOOL_VEC3:
- return UniformType::BVec3;
- case GL_BOOL_VEC4:
- return UniformType::BVec4;
-
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- return UniformType::Sampler;
- default:
- Q_UNREACHABLE();
- return UniformType::Float;
- }
-}
-
-void GraphicsHelperES2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- if (!m_supportFramebufferBlit) {
- static bool showWarning = true;
- if (!showWarning)
- return;
- showWarning = false;
- qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)";
- } else
- m_ext->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-} // namespace Rhi
-} // namespace Render
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE