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-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl2.cpp937
1 files changed, 0 insertions, 937 deletions
diff --git a/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl2.cpp b/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl2.cpp
deleted file mode 100644
index 6ee08d0df..000000000
--- a/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl2.cpp
+++ /dev/null
@@ -1,937 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "graphicshelpergl2_p.h"
-#ifndef QT_OPENGL_ES_2
-#include <QOpenGLFunctions_2_0>
-#include <private/attachmentpack_p.h>
-#include <QtOpenGLExtensions/QOpenGLExtensions>
-#include <qgraphicsutils_p.h>
-#include <logging_p.h>
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DRender {
-namespace Render {
-namespace Rhi {
-
-GraphicsHelperGL2::GraphicsHelperGL2()
- : m_funcs(nullptr)
- , m_fboFuncs(nullptr)
-{
-
-}
-
-void GraphicsHelperGL2::initializeHelper(QOpenGLContext *context,
- QAbstractOpenGLFunctions *functions)
-{
- Q_UNUSED(context);
- m_funcs = static_cast<QOpenGLFunctions_2_0*>(functions);
- const bool ok = m_funcs->initializeOpenGLFunctions();
- Q_ASSERT(ok);
- Q_UNUSED(ok);
- if (context->hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object"))) {
- m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object();
- const bool extensionOk = m_fboFuncs->initializeOpenGLFunctions();
- Q_ASSERT(extensionOk);
- Q_UNUSED(extensionOk);
- }
-}
-
-void GraphicsHelperGL2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType,
- GLsizei primitiveCount,
- GLint indexType,
- void *indices,
- GLsizei instances,
- GLint baseVertex,
- GLint baseInstance)
-{
- if (baseInstance != 0)
- qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
-
- if (baseVertex != 0)
- qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2";
-
- for (GLint i = 0; i < instances; i++)
- drawElements(primitiveType,
- primitiveCount,
- indexType,
- indices);
-}
-
-void GraphicsHelperGL2::drawArraysInstanced(GLenum primitiveType,
- GLint first,
- GLsizei count,
- GLsizei instances)
-{
- for (GLint i = 0; i < instances; i++)
- drawArrays(primitiveType,
- first,
- count);
-}
-
-void GraphicsHelperGL2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance)
-{
- if (baseInstance != 0)
- qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL 2";
- for (GLint i = 0; i < instances; i++)
- drawArrays(primitiveType,
- first,
- count);
-}
-
-void GraphicsHelperGL2::drawElements(GLenum primitiveType,
- GLsizei primitiveCount,
- GLint indexType,
- void *indices,
- GLint baseVertex)
-{
- if (baseVertex != 0)
- qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL 2";
-
- m_funcs->glDrawElements(primitiveType,
- primitiveCount,
- indexType,
- indices);
-}
-
-void GraphicsHelperGL2::drawArrays(GLenum primitiveType,
- GLint first,
- GLsizei count)
-{
- m_funcs->glDrawArrays(primitiveType,
- first,
- count);
-}
-
-void GraphicsHelperGL2::drawElementsIndirect(GLenum, GLenum, void *)
-{
- qWarning() << "Indirect Drawing is not supported with OpenGL 2";
-}
-
-void GraphicsHelperGL2::drawArraysIndirect(GLenum , void *)
-{
- qWarning() << "Indirect Drawing is not supported with OpenGL 2";
-}
-
-void GraphicsHelperGL2::setVerticesPerPatch(GLint verticesPerPatch)
-{
- Q_UNUSED(verticesPerPatch);
- qWarning() << "Tessellation not supported with OpenGL 2";
-}
-
-void GraphicsHelperGL2::useProgram(GLuint programId)
-{
- m_funcs->glUseProgram(programId);
-}
-
-QVector<ShaderUniform> GraphicsHelperGL2::programUniformsAndLocations(GLuint programId)
-{
- QVector<ShaderUniform> uniforms;
-
- GLint nbrActiveUniforms = 0;
- m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms);
- uniforms.reserve(nbrActiveUniforms);
- char uniformName[256];
- for (GLint i = 0; i < nbrActiveUniforms; i++) {
- ShaderUniform uniform;
- GLsizei uniformNameLength = 0;
- // Size is 1 for scalar and more for struct or arrays
- // Type is the GL Type
- m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength,
- &uniform.m_size, &uniform.m_type, uniformName);
- uniformName[sizeof(uniformName) - 1] = '\0';
- uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName);
- uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength);
- // Work around for uniform array names that aren't returned with [0] by some drivers
- if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]")))
- uniform.m_name.append(QLatin1String("[0]"));
- uniform.m_rawByteSize = uniformByteSize(uniform);
- uniforms.append(uniform);
- }
- return uniforms;
-}
-
-QVector<ShaderAttribute> GraphicsHelperGL2::programAttributesAndLocations(GLuint programId)
-{
- QVector<ShaderAttribute> attributes;
- GLint nbrActiveAttributes = 0;
- m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes);
- attributes.reserve(nbrActiveAttributes);
- char attributeName[256];
- for (GLint i = 0; i < nbrActiveAttributes; i++) {
- ShaderAttribute attribute;
- GLsizei attributeNameLength = 0;
- // Size is 1 for scalar and more for struct or arrays
- // Type is the GL Type
- m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength,
- &attribute.m_size, &attribute.m_type, attributeName);
- attributeName[sizeof(attributeName) - 1] = '\0';
- attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName);
- attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength);
- attributes.append(attribute);
- }
- return attributes;
-}
-
-QVector<ShaderUniformBlock> GraphicsHelperGL2::programUniformBlocks(GLuint programId)
-{
- Q_UNUSED(programId);
- QVector<ShaderUniformBlock> blocks;
- qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)";
- return blocks;
-}
-
-QVector<ShaderStorageBlock> GraphicsHelperGL2::programShaderStorageBlocks(GLuint programId)
-{
- Q_UNUSED(programId);
- qWarning() << "SSBO are not supported by OpenGL 2.0 (since OpenGL 4.3)";
- return QVector<ShaderStorageBlock>();
-}
-
-void GraphicsHelperGL2::vertexAttribDivisor(GLuint index,
- GLuint divisor)
-{
- Q_UNUSED(index);
- Q_UNUSED(divisor);
-}
-
-void GraphicsHelperGL2::vertexAttributePointer(GLenum shaderDataType,
- GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const GLvoid *pointer)
-{
- switch (shaderDataType) {
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- case GL_FLOAT_MAT4:
- m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
- break;
-
- default:
- qCWarning(Rendering) << "vertexAttribPointer: Unhandled type";
- Q_UNREACHABLE();
- }
-}
-
-void GraphicsHelperGL2::readBuffer(GLenum mode)
-{
- m_funcs->glReadBuffer(mode);
-}
-
-void GraphicsHelperGL2::drawBuffer(GLenum mode)
-{
- m_funcs->glDrawBuffer(mode);
-}
-
-void *GraphicsHelperGL2::fenceSync()
-{
- qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
- return nullptr;
-}
-
-void GraphicsHelperGL2::clientWaitSync(void *, GLuint64 )
-{
- qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
-}
-
-void GraphicsHelperGL2::waitSync(void *)
-{
- qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
-}
-
-bool GraphicsHelperGL2::wasSyncSignaled(void *)
-{
- qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
- return false;
-}
-
-void GraphicsHelperGL2::deleteSync(void *)
-{
- qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
-}
-
-void GraphicsHelperGL2::rasterMode(GLenum faceMode, GLenum rasterMode)
-{
- m_funcs->glPolygonMode(faceMode, rasterMode);
-}
-
-void GraphicsHelperGL2::blendEquation(GLenum mode)
-{
- m_funcs->glBlendEquation(mode);
-}
-
-void GraphicsHelperGL2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
-{
- Q_UNUSED(buf);
- Q_UNUSED(sfactor);
- Q_UNUSED(dfactor);
-
- qWarning() << "glBlendFunci() not supported by OpenGL 2.0 (since OpenGL 4.0)";
-}
-
-void GraphicsHelperGL2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha)
-{
- Q_UNUSED(buf);
- Q_UNUSED(sRGB);
- Q_UNUSED(dRGB);
- Q_UNUSED(sAlpha);
- Q_UNUSED(dAlpha);
-
- qWarning() << "glBlendFuncSeparatei() not supported by OpenGL 2.0 (since OpenGL 4.0)";
-}
-
-void GraphicsHelperGL2::alphaTest(GLenum mode1, GLenum mode2)
-{
- m_funcs->glEnable(GL_ALPHA_TEST);
- m_funcs->glAlphaFunc(mode1, mode2);
-}
-
-void GraphicsHelperGL2::depthTest(GLenum mode)
-{
- m_funcs->glEnable(GL_DEPTH_TEST);
- m_funcs->glDepthFunc(mode);
-}
-
-void GraphicsHelperGL2::depthMask(GLenum mode)
-{
- m_funcs->glDepthMask(mode);
-}
-
-void GraphicsHelperGL2::depthRange(GLdouble nearValue, GLdouble farValue)
-{
- m_funcs->glDepthRange(nearValue, farValue);
-}
-
-void GraphicsHelperGL2::frontFace(GLenum mode)
-{
- m_funcs->glFrontFace(mode);
-}
-
-void GraphicsHelperGL2::setMSAAEnabled(bool enabled)
-{
- enabled ? m_funcs->glEnable(GL_MULTISAMPLE)
- : m_funcs->glDisable(GL_MULTISAMPLE);
-}
-
-void GraphicsHelperGL2::setAlphaCoverageEnabled(bool enabled)
-{
- enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)
- : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
-}
-
-GLuint GraphicsHelperGL2::createFrameBufferObject()
-{
- if (m_fboFuncs != nullptr) {
- GLuint id;
- m_fboFuncs->glGenFramebuffers(1, &id);
- return id;
- }
- qWarning() << "FBO not supported by your OpenGL hardware";
- return 0;
-}
-
-void GraphicsHelperGL2::releaseFrameBufferObject(GLuint frameBufferId)
-{
- if (m_fboFuncs != nullptr)
- m_fboFuncs->glDeleteFramebuffers(1, &frameBufferId);
- else
- qWarning() << "FBO not supported by your OpenGL hardware";
-}
-
-bool GraphicsHelperGL2::checkFrameBufferComplete()
-{
- if (m_fboFuncs != nullptr)
- return (m_fboFuncs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
- return false;
-}
-
-bool GraphicsHelperGL2::frameBufferNeedsRenderBuffer(const Attachment &attachment)
-{
- Q_UNUSED(attachment);
- return false;
-}
-
-void GraphicsHelperGL2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment)
-{
- if (m_fboFuncs != nullptr) {
- GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT;
-
- if (attachment.m_point <= QRenderTargetOutput::Color15)
- attr = GL_COLOR_ATTACHMENT0 + attachment.m_point;
- else if (attachment.m_point == QRenderTargetOutput::Depth)
- attr = GL_DEPTH_ATTACHMENT;
- else if (attachment.m_point == QRenderTargetOutput::Stencil)
- attr = GL_STENCIL_ATTACHMENT;
- else
- qCritical() << "DepthStencil Attachment not supported on OpenGL 2.0";
-
- const QOpenGLTexture::Target target = texture->target();
-
- if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) {
- qWarning() << "OpenGL 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO";
- return;
- }
-
- texture->bind();
- if (target == QOpenGLTexture::Target3D)
- m_fboFuncs->glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel, attachment.m_layer);
- else if (target == QOpenGLTexture::TargetCubeMap)
- m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel);
- else if (target == QOpenGLTexture::Target1D)
- m_fboFuncs->glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel);
- else if (target == QOpenGLTexture::Target2D || target == QOpenGLTexture::TargetRectangle)
- m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel);
- else
- qCritical() << "Texture format not supported for Attachment on OpenGL 2.0";
- texture->release();
- }
-}
-
-void GraphicsHelperGL2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment)
-{
- Q_UNUSED(renderBuffer);
- Q_UNUSED(attachment);
- Q_UNREACHABLE();
-}
-
-bool GraphicsHelperGL2::supportsFeature(GraphicsHelperInterface::Feature feature) const
-{
- switch (feature) {
- case MRT:
- return (m_fboFuncs != nullptr);
- case TextureDimensionRetrieval:
- case MapBuffer:
- return true;
- default:
- return false;
- }
-}
-
-void GraphicsHelperGL2::drawBuffers(GLsizei n, const int *bufs)
-{
- QVarLengthArray<GLenum, 16> drawBufs(n);
-
- for (int i = 0; i < n; i++)
- drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
- m_funcs->glDrawBuffers(n, drawBufs.constData());
-}
-
-void GraphicsHelperGL2::bindFragDataLocation(GLuint, const QHash<QString, int> &)
-{
- qCritical() << "bindFragDataLocation is not supported by GL 2.0";
-}
-
-void GraphicsHelperGL2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode)
-{
- if (m_fboFuncs != nullptr) {
- switch (mode) {
- case FBODraw:
- m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferId);
- return;
- case FBORead:
- m_fboFuncs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId);
- return;
- case FBOReadAndDraw:
- default:
- m_fboFuncs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId);
- return;
- }
- } else {
- qWarning() << "FBO not supported by your OpenGL hardware";
- }
-}
-
-void GraphicsHelperGL2::bindImageTexture(GLuint imageUnit, GLuint texture,
- GLint mipLevel, GLboolean layered,
- GLint layer, GLenum access, GLenum format)
-{
- Q_UNUSED(imageUnit)
- Q_UNUSED(texture)
- Q_UNUSED(mipLevel)
- Q_UNUSED(layered)
- Q_UNUSED(layer)
- Q_UNUSED(access)
- Q_UNUSED(format)
- qWarning() << "Shader Images are not supported by OpenGL 2.0 (since OpenGL 4.2)";
-
-}
-
-GLuint GraphicsHelperGL2::boundFrameBufferObject()
-{
- GLint id = 0;
- m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &id);
- return id;
-}
-
-void GraphicsHelperGL2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
- Q_UNUSED(programId);
- Q_UNUSED(uniformBlockIndex);
- Q_UNUSED(uniformBlockBinding);
- qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)";
-}
-
-void GraphicsHelperGL2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding)
-{
- Q_UNUSED(programId);
- Q_UNUSED(shaderStorageBlockIndex);
- Q_UNUSED(shaderStorageBlockBinding);
- qWarning() << "SSBO are not supported by OpenGL 2.0 (since OpenGL 4.3)";
-}
-
-void GraphicsHelperGL2::bindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- Q_UNUSED(target);
- Q_UNUSED(index);
- Q_UNUSED(buffer);
- qWarning() << "bindBufferBase is not supported by OpenGL 2.0 (since OpenGL 3.0)";
-}
-
-void GraphicsHelperGL2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer)
-{
- Q_UNUSED(v);
- Q_UNUSED(description);
- Q_UNUSED(buffer);
- qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)";
-}
-
-uint GraphicsHelperGL2::uniformByteSize(const ShaderUniform &description)
-{
- uint rawByteSize = 0;
- int arrayStride = qMax(description.m_arrayStride, 0);
- int matrixStride = qMax(description.m_matrixStride, 0);
-
- switch (description.m_type) {
-
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- rawByteSize = 8;
- break;
-
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- rawByteSize = 12;
- break;
-
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- rawByteSize = 16;
- break;
-
- case GL_FLOAT_MAT2:
- rawByteSize = matrixStride ? 2 * matrixStride : 16;
- break;
-
- case GL_FLOAT_MAT2x4:
- rawByteSize = matrixStride ? 2 * matrixStride : 32;
- break;
-
- case GL_FLOAT_MAT4x2:
- rawByteSize = matrixStride ? 4 * matrixStride : 32;
- break;
-
- case GL_FLOAT_MAT3:
- rawByteSize = matrixStride ? 3 * matrixStride : 36;
- break;
-
- case GL_FLOAT_MAT2x3:
- rawByteSize = matrixStride ? 2 * matrixStride : 24;
- break;
-
- case GL_FLOAT_MAT3x2:
- rawByteSize = matrixStride ? 3 * matrixStride : 24;
- break;
-
- case GL_FLOAT_MAT4:
- rawByteSize = matrixStride ? 4 * matrixStride : 64;
- break;
-
- case GL_FLOAT_MAT4x3:
- rawByteSize = matrixStride ? 4 * matrixStride : 48;
- break;
-
- case GL_FLOAT_MAT3x4:
- rawByteSize = matrixStride ? 3 * matrixStride : 48;
- break;
-
- case GL_BOOL:
- rawByteSize = 1;
- break;
-
- case GL_BOOL_VEC2:
- rawByteSize = 2;
- break;
-
- case GL_BOOL_VEC3:
- rawByteSize = 3;
- break;
-
- case GL_BOOL_VEC4:
- rawByteSize = 4;
- break;
-
- case GL_INT:
- case GL_FLOAT:
- case GL_SAMPLER_1D:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- rawByteSize = 4;
- break;
-
- default:
- Q_UNREACHABLE();
- }
-
- return arrayStride ? rawByteSize * arrayStride : rawByteSize;
-}
-
-void GraphicsHelperGL2::enableClipPlane(int clipPlane)
-{
- m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane);
-}
-
-void GraphicsHelperGL2::disableClipPlane(int clipPlane)
-{
- m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane);
-}
-
-void GraphicsHelperGL2::setClipPlane(int clipPlane, const QVector3D &normal, float distance)
-{
- double plane[4];
- plane[0] = normal.x();
- plane[1] = normal.y();
- plane[2] = normal.z();
- plane[3] = distance;
-
- m_funcs->glClipPlane(GL_CLIP_PLANE0 + clipPlane, plane);
-}
-
-GLint GraphicsHelperGL2::maxClipPlaneCount()
-{
- GLint max = 0;
- m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, &max);
- return max;
-}
-
-void GraphicsHelperGL2::memoryBarrier(QMemoryBarrier::Operations barriers)
-{
- Q_UNUSED(barriers);
- qWarning() << "memory barrier is not supported by OpenGL 2.0 (since 4.3)";
-}
-
-void GraphicsHelperGL2::enablePrimitiveRestart(int)
-{
-}
-
-void GraphicsHelperGL2::enableVertexAttributeArray(int location)
-{
- m_funcs->glEnableVertexAttribArray(location);
-}
-
-void GraphicsHelperGL2::disablePrimitiveRestart()
-{
-}
-
-void GraphicsHelperGL2::clearBufferf(GLint drawbuffer, const QVector4D &values)
-{
- Q_UNUSED(drawbuffer);
- Q_UNUSED(values);
- qWarning() << "glClearBuffer*() not supported by OpenGL 2.0";
-}
-
-void GraphicsHelperGL2::pointSize(bool programmable, GLfloat value)
-{
- m_funcs->glEnable(GL_POINT_SPRITE);
- if (programmable)
- m_funcs->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
- else
- m_funcs->glPointSize(value);
-}
-
-void GraphicsHelperGL2::enablei(GLenum cap, GLuint index)
-{
- Q_UNUSED(cap);
- Q_UNUSED(index);
- qWarning() << "glEnablei() not supported by OpenGL 2.0 (since 3.0)";
-}
-
-void GraphicsHelperGL2::disablei(GLenum cap, GLuint index)
-{
- Q_UNUSED(cap);
- Q_UNUSED(index);
- qWarning() << "glDisablei() not supported by OpenGL 2.0 (since 3.0)";
-}
-
-void GraphicsHelperGL2::setSeamlessCubemap(bool enable)
-{
- Q_UNUSED(enable);
- qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL 2.0 (since 3.2)";
-}
-
-QSize GraphicsHelperGL2::getRenderBufferDimensions(GLuint renderBufferId)
-{
- Q_UNUSED(renderBufferId);
- qCritical() << "RenderBuffer dimensions retrival not supported on OpenGL 2.0";
- return QSize(0,0);
-}
-
-QSize GraphicsHelperGL2::getTextureDimensions(GLuint textureId, GLenum target, uint level)
-{
- GLint width = 0;
- GLint height = 0;
-
- m_funcs->glBindTexture(target, textureId);
- m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
- m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
- m_funcs->glBindTexture(target, 0);
-
- return QSize(width, height);
-}
-
-void GraphicsHelperGL2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz)
-{
- Q_UNUSED(wx);
- Q_UNUSED(wy);
- Q_UNUSED(wz);
- qWarning() << "Compute Shaders are not supported by OpenGL 2.0 (since OpenGL 4.3)";
-}
-
-char *GraphicsHelperGL2::mapBuffer(GLenum target, GLsizeiptr size)
-{
- Q_UNUSED(size);
- return static_cast<char*>(m_funcs->glMapBuffer(target, GL_READ_WRITE));
-}
-
-GLboolean GraphicsHelperGL2::unmapBuffer(GLenum target)
-{
- return m_funcs->glUnmapBuffer(target);
-}
-
-void GraphicsHelperGL2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform1fv(location, count, values);
-}
-
-void GraphicsHelperGL2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform2fv(location, count, values);
-}
-
-void GraphicsHelperGL2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform3fv(location, count, values);
-}
-
-void GraphicsHelperGL2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform4fv(location, count, values);
-}
-
-void GraphicsHelperGL2::glUniform1iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform1iv(location, count, values);
-}
-
-void GraphicsHelperGL2::glUniform2iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform2iv(location, count, values);
-}
-
-void GraphicsHelperGL2::glUniform3iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform3iv(location, count, values);
-}
-
-void GraphicsHelperGL2::glUniform4iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform4iv(location, count, values);
-}
-
-void GraphicsHelperGL2::glUniform1uiv(GLint , GLsizei , const GLuint *)
-{
- qWarning() << "glUniform1uiv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniform2uiv(GLint , GLsizei , const GLuint *)
-{
- qWarning() << "glUniform2uiv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniform3uiv(GLint , GLsizei , const GLuint *)
-{
- qWarning() << "glUniform3uiv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniform4uiv(GLint , GLsizei , const GLuint *)
-{
- qWarning() << "glUniform4uiv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix2fv(location, count, false, values);
-}
-
-void GraphicsHelperGL2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix3fv(location, count, false, values);
-}
-
-void GraphicsHelperGL2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix4fv(location, count, false, values);
-}
-
-void GraphicsHelperGL2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *)
-{
- qWarning() << "glUniformMatrix2x3fv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *)
-{
- qWarning() << "glUniformMatrix3x2fv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *)
-{
- qWarning() << "glUniformMatrix2x4fv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *)
-{
- qWarning() << "glUniformMatrix4x2fv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *)
-{
- qWarning() << "glUniformMatrix3x4fv not supported by GL 2";
-}
-
-void GraphicsHelperGL2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *)
-{
- qWarning() << "glUniformMatrix4x3fv not supported by GL 2";
-}
-
-UniformType GraphicsHelperGL2::uniformTypeFromGLType(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- return UniformType::Float;
- case GL_FLOAT_VEC2:
- return UniformType::Vec2;
- case GL_FLOAT_VEC3:
- return UniformType::Vec3;
- case GL_FLOAT_VEC4:
- return UniformType::Vec4;
- case GL_FLOAT_MAT2:
- return UniformType::Mat2;
- case GL_FLOAT_MAT3:
- return UniformType::Mat3;
- case GL_FLOAT_MAT4:
- return UniformType::Mat4;
- case GL_INT:
- return UniformType::Int;
- case GL_INT_VEC2:
- return UniformType::IVec2;
- case GL_INT_VEC3:
- return UniformType::IVec3;
- case GL_INT_VEC4:
- return UniformType::IVec4;
- case GL_BOOL:
- return UniformType::Bool;
- case GL_BOOL_VEC2:
- return UniformType::BVec2;
- case GL_BOOL_VEC3:
- return UniformType::BVec3;
- case GL_BOOL_VEC4:
- return UniformType::BVec4;
-
- case GL_SAMPLER_1D:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_3D:
- return UniformType::Sampler;
-
- default:
- Q_UNREACHABLE();
- return UniformType::Float;
- }
-}
-
-void GraphicsHelperGL2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- Q_UNUSED(srcX0);
- Q_UNUSED(srcX1);
- Q_UNUSED(srcY0);
- Q_UNUSED(srcY1);
- Q_UNUSED(dstX0);
- Q_UNUSED(dstX1);
- Q_UNUSED(dstY0);
- Q_UNUSED(dstY1);
- Q_UNUSED(mask);
- Q_UNUSED(filter);
- qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)";
-}
-
-} // namespace Rhi
-} // namespace Render
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE
-
-#endif // !QT_OPENGL_ES_2