diff options
Diffstat (limited to 'src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl3_3.cpp')
-rw-r--r-- | src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl3_3.cpp | 1242 |
1 files changed, 0 insertions, 1242 deletions
diff --git a/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl3_3.cpp b/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl3_3.cpp deleted file mode 100644 index 09a0e1cc4..000000000 --- a/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl3_3.cpp +++ /dev/null @@ -1,1242 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "graphicshelpergl3_3_p.h" - -#ifndef QT_OPENGL_ES_2 -#include <QOpenGLFunctions_3_3_Core> -#include <QtOpenGLExtensions/qopenglextensions.h> -#include <private/attachmentpack_p.h> -#include <logging_p.h> -#include <qgraphicsutils_p.h> - -# ifndef QT_OPENGL_3_2 -# define GL_PATCH_VERTICES 36466 -# define GL_ACTIVE_RESOURCES 0x92F5 -# define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -# define GL_BUFFER_BINDING 0x9302 -# define GL_BUFFER_DATA_SIZE 0x9303 -# define GL_NUM_ACTIVE_VARIABLES 0x9304 -# define GL_SHADER_STORAGE_BLOCK 0x92E6 -# define GL_UNIFORM 0x92E1 -# define GL_UNIFORM_BLOCK 0x92E2 -# define GL_UNIFORM_BLOCK_INDEX 0x8A3A -# define GL_UNIFORM_OFFSET 0x8A3B -# define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -# define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -# define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -# define GL_UNIFORM_BLOCK_BINDING 0x8A3F -# define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -# endif - -QT_BEGIN_NAMESPACE - -namespace Qt3DRender { -namespace Render { -namespace Rhi { - -GraphicsHelperGL3_3::GraphicsHelperGL3_3() - : m_funcs(nullptr) - , m_tessFuncs() -{ -} - -GraphicsHelperGL3_3::~GraphicsHelperGL3_3() -{ -} - -void GraphicsHelperGL3_3::initializeHelper(QOpenGLContext *context, - QAbstractOpenGLFunctions *functions) -{ - m_funcs = static_cast<QOpenGLFunctions_3_3_Core*>(functions); - const bool ok = m_funcs->initializeOpenGLFunctions(); - Q_ASSERT(ok); - Q_UNUSED(ok); - - if (context->hasExtension(QByteArrayLiteral("GL_ARB_tessellation_shader"))) { - m_tessFuncs.reset(new QOpenGLExtension_ARB_tessellation_shader); - m_tessFuncs->initializeOpenGLFunctions(); - } -} - -void GraphicsHelperGL3_3::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, - GLsizei primitiveCount, - GLint indexType, - void *indices, - GLsizei instances, - GLint baseVertex, - GLint baseInstance) -{ - if (baseInstance != 0) - qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL 3"; - - // glDrawElements OpenGL 3.1 or greater - m_funcs->glDrawElementsInstancedBaseVertex(primitiveType, - primitiveCount, - indexType, - indices, - instances, - baseVertex); -} - -void GraphicsHelperGL3_3::drawArraysInstanced(GLenum primitiveType, - GLint first, - GLsizei count, - GLsizei instances) -{ - // glDrawArraysInstanced OpenGL 3.1 or greater - m_funcs->glDrawArraysInstanced(primitiveType, - first, - count, - instances); -} - -void GraphicsHelperGL3_3::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) -{ - if (baseInstance != 0) - qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL 3"; - m_funcs->glDrawArraysInstanced(primitiveType, - first, - count, - instances); -} - -void GraphicsHelperGL3_3::drawElements(GLenum primitiveType, - GLsizei primitiveCount, - GLint indexType, - void *indices, - GLint baseVertex) -{ - m_funcs->glDrawElementsBaseVertex(primitiveType, - primitiveCount, - indexType, - indices, - baseVertex); -} - -void GraphicsHelperGL3_3::drawElementsIndirect(GLenum, GLenum, void *) -{ - qWarning() << "Indirect Drawing is not supported with OpenGL 3"; -} - -void GraphicsHelperGL3_3::drawArrays(GLenum primitiveType, - GLint first, - GLsizei count) -{ - m_funcs->glDrawArrays(primitiveType, - first, - count); -} - -void GraphicsHelperGL3_3::drawArraysIndirect(GLenum , void *) -{ - qWarning() << "Indirect Drawing is not supported with OpenGL 3"; -} - -void GraphicsHelperGL3_3::setVerticesPerPatch(GLint verticesPerPatch) -{ -#if defined(QT_OPENGL_4) - if (!m_tessFuncs) { - qWarning() << "Tessellation not supported with OpenGL 3 without GL_ARB_tessellation_shader"; - return; - } - - m_tessFuncs->glPatchParameteri(GL_PATCH_VERTICES, verticesPerPatch); -#else - Q_UNUSED(verticesPerPatch); - qWarning() << "Tessellation not supported"; -#endif -} - -void GraphicsHelperGL3_3::useProgram(GLuint programId) -{ - m_funcs->glUseProgram(programId); -} - -QVector<ShaderUniform> GraphicsHelperGL3_3::programUniformsAndLocations(GLuint programId) -{ - QVector<ShaderUniform> uniforms; - - GLint nbrActiveUniforms = 0; - m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms); - uniforms.reserve(nbrActiveUniforms); - char uniformName[256]; - for (GLint i = 0; i < nbrActiveUniforms; i++) { - ShaderUniform uniform; - GLsizei uniformNameLength = 0; - // Size is 1 for scalar and more for struct or arrays - // Type is the GL Type - m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength, - &uniform.m_size, &uniform.m_type, uniformName); - uniformName[sizeof(uniformName) - 1] = '\0'; - uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName); - uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength); - // Work around for uniform array names that aren't returned with [0] by some drivers - if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]"))) - uniform.m_name.append(QLatin1String("[0]")); - m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, &uniform.m_blockIndex); - m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_OFFSET, &uniform.m_offset); - m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, &uniform.m_arrayStride); - m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, &uniform.m_matrixStride); - uniform.m_rawByteSize = uniformByteSize(uniform); - uniforms.append(uniform); - qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size - << " offset" << uniform.m_offset - << " rawSize" << uniform.m_rawByteSize; - } - - return uniforms; -} - -QVector<ShaderAttribute> GraphicsHelperGL3_3::programAttributesAndLocations(GLuint programId) -{ - QVector<ShaderAttribute> attributes; - GLint nbrActiveAttributes = 0; - m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes); - attributes.reserve(nbrActiveAttributes); - char attributeName[256]; - for (GLint i = 0; i < nbrActiveAttributes; i++) { - ShaderAttribute attribute; - GLsizei attributeNameLength = 0; - // Size is 1 for scalar and more for struct or arrays - // Type is the GL Type - m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength, - &attribute.m_size, &attribute.m_type, attributeName); - attributeName[sizeof(attributeName) - 1] = '\0'; - attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName); - attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength); - attributes.append(attribute); - } - return attributes; -} - -QVector<ShaderUniformBlock> GraphicsHelperGL3_3::programUniformBlocks(GLuint programId) -{ - QVector<ShaderUniformBlock> blocks; - GLint nbrActiveUniformsBlocks = 0; - m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORM_BLOCKS, &nbrActiveUniformsBlocks); - blocks.reserve(nbrActiveUniformsBlocks); - for (GLint i = 0; i < nbrActiveUniformsBlocks; i++) { - QByteArray uniformBlockName(256, '\0'); - GLsizei length = 0; - ShaderUniformBlock uniformBlock; - m_funcs->glGetActiveUniformBlockName(programId, i, 256, &length, uniformBlockName.data()); - uniformBlock.m_name = QString::fromUtf8(uniformBlockName.left(length)); - uniformBlock.m_index = i; - m_funcs->glGetActiveUniformBlockiv(programId, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &uniformBlock.m_activeUniformsCount); - m_funcs->glGetActiveUniformBlockiv(programId, i, GL_UNIFORM_BLOCK_BINDING, &uniformBlock.m_binding); - m_funcs->glGetActiveUniformBlockiv(programId, i, GL_UNIFORM_BLOCK_DATA_SIZE, &uniformBlock.m_size); - blocks.append(uniformBlock); - } - return blocks; -} - -QVector<ShaderStorageBlock> GraphicsHelperGL3_3::programShaderStorageBlocks(GLuint programId) -{ - Q_UNUSED(programId); - QVector<ShaderStorageBlock> blocks; - qWarning() << "SSBO are not supported by OpenGL 3.3 (since OpenGL 4.3)"; - return blocks; -} - -void GraphicsHelperGL3_3::vertexAttribDivisor(GLuint index, GLuint divisor) -{ - m_funcs->glVertexAttribDivisor(index, divisor); -} - -void GraphicsHelperGL3_3::vertexAttributePointer(GLenum shaderDataType, - GLuint index, - GLint size, - GLenum type, - GLboolean normalized, - GLsizei stride, - const GLvoid *pointer) -{ - switch (shaderDataType) { - case GL_FLOAT: - case GL_FLOAT_VEC2: - case GL_FLOAT_VEC3: - case GL_FLOAT_VEC4: - case GL_FLOAT_MAT2: - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - case GL_FLOAT_MAT3: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3x4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - case GL_FLOAT_MAT4: - m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); - break; - - case GL_INT: - case GL_INT_VEC2: - case GL_INT_VEC3: - case GL_INT_VEC4: - case GL_UNSIGNED_INT: - case GL_UNSIGNED_INT_VEC2: - case GL_UNSIGNED_INT_VEC3: - case GL_UNSIGNED_INT_VEC4: - m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer); - break; - - default: - qCWarning(Rendering) << "vertexAttribPointer: Unhandled type"; - } -} - -void GraphicsHelperGL3_3::readBuffer(GLenum mode) -{ - m_funcs->glReadBuffer(mode); -} - -void GraphicsHelperGL3_3::drawBuffer(GLenum mode) -{ - m_funcs->glDrawBuffer(mode); -} - -void *GraphicsHelperGL3_3::fenceSync() -{ - return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); -} - -void GraphicsHelperGL3_3::clientWaitSync(void *sync, GLuint64 nanoSecTimeout) -{ - m_funcs->glClientWaitSync(static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, nanoSecTimeout); -} - -void GraphicsHelperGL3_3::waitSync(void *sync) -{ - m_funcs->glWaitSync(static_cast<GLsync>(sync), 0, GL_TIMEOUT_IGNORED); -} - -bool GraphicsHelperGL3_3::wasSyncSignaled(void *sync) -{ - GLint v; - m_funcs->glGetSynciv(static_cast<GLsync>(sync), - GL_SYNC_STATUS, - sizeof(v), - nullptr, - &v); - return v == GL_SIGNALED; -} - -void GraphicsHelperGL3_3::deleteSync(void *sync) -{ - m_funcs->glDeleteSync(static_cast<GLsync>(sync)); -} - -void GraphicsHelperGL3_3::rasterMode(GLenum faceMode, GLenum rasterMode) -{ - m_funcs->glPolygonMode(faceMode, rasterMode); -} - -void GraphicsHelperGL3_3::blendEquation(GLenum mode) -{ - m_funcs->glBlendEquation(mode); -} - -void GraphicsHelperGL3_3::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) -{ - Q_UNUSED(buf); - Q_UNUSED(sfactor); - Q_UNUSED(dfactor); - - qWarning() << "glBlendFunci() not supported by OpenGL 3.3 (since OpenGL 4.0)"; -} - -void GraphicsHelperGL3_3::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) -{ - Q_UNUSED(buf); - Q_UNUSED(sRGB); - Q_UNUSED(dRGB); - Q_UNUSED(sAlpha); - Q_UNUSED(dAlpha); - - qWarning() << "glBlendFuncSeparatei() not supported by OpenGL 3.3 (since OpenGL 4.0)"; -} - -void GraphicsHelperGL3_3::alphaTest(GLenum, GLenum) -{ - qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core"; -} - -void GraphicsHelperGL3_3::depthTest(GLenum mode) -{ - m_funcs->glEnable(GL_DEPTH_TEST); - m_funcs->glDepthFunc(mode); -} - -void GraphicsHelperGL3_3::depthMask(GLenum mode) -{ - m_funcs->glDepthMask(mode); -} - -void GraphicsHelperGL3_3::depthRange(GLdouble nearValue, GLdouble farValue) -{ - m_funcs->glDepthRange(nearValue, farValue); -} - -void GraphicsHelperGL3_3::frontFace(GLenum mode) -{ - m_funcs->glFrontFace(mode); - -} - -void GraphicsHelperGL3_3::setMSAAEnabled(bool enabled) -{ - enabled ? m_funcs->glEnable(GL_MULTISAMPLE) - : m_funcs->glDisable(GL_MULTISAMPLE); -} - -void GraphicsHelperGL3_3::setAlphaCoverageEnabled(bool enabled) -{ - enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) - : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); -} - -GLuint GraphicsHelperGL3_3::createFrameBufferObject() -{ - GLuint id; - m_funcs->glGenFramebuffers(1, &id); - return id; -} - -void GraphicsHelperGL3_3::releaseFrameBufferObject(GLuint frameBufferId) -{ - m_funcs->glDeleteFramebuffers(1, &frameBufferId); -} - -void GraphicsHelperGL3_3::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) -{ - switch (mode) { - case FBODraw: - m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferId); - return; - case FBORead: - m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId); - return; - case FBOReadAndDraw: - default: - m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId); - return; - } -} - -GLuint GraphicsHelperGL3_3::boundFrameBufferObject() -{ - GLint id = 0; - m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &id); - return id; -} - -bool GraphicsHelperGL3_3::checkFrameBufferComplete() -{ - return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); -} - -bool GraphicsHelperGL3_3::frameBufferNeedsRenderBuffer(const Attachment &attachment) -{ - Q_UNUSED(attachment); - return false; -} - -void GraphicsHelperGL3_3::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) -{ - GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; - - if (attachment.m_point <= QRenderTargetOutput::Color15) - attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; - else if (attachment.m_point == QRenderTargetOutput::Depth) - attr = GL_DEPTH_ATTACHMENT; - else if (attachment.m_point == QRenderTargetOutput::Stencil) - attr = GL_STENCIL_ATTACHMENT; - - texture->bind(); - QOpenGLTexture::Target target = texture->target(); - if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray || - target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D) - m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel, attachment.m_layer); - else if (target == QOpenGLTexture::TargetCubeMapArray) - m_funcs->glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel, attachment.m_layer); - else if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces) - m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel); - else - m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel); - texture->release(); -} - -void GraphicsHelperGL3_3::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) -{ - Q_UNUSED(renderBuffer); - Q_UNUSED(attachment); - Q_UNREACHABLE(); -} - -bool GraphicsHelperGL3_3::supportsFeature(GraphicsHelperInterface::Feature feature) const -{ - switch (feature) { - case MRT: - case UniformBufferObject: - case PrimitiveRestart: - case RenderBufferDimensionRetrieval: - case TextureDimensionRetrieval: - case BindableFragmentOutputs: - case BlitFramebuffer: - case Fences: - return true; - case Tessellation: - return !m_tessFuncs.isNull(); - default: - return false; - } -} - -void GraphicsHelperGL3_3::drawBuffers(GLsizei n, const int *bufs) -{ - // Use QVarLengthArray here - QVarLengthArray<GLenum, 16> drawBufs(n); - - for (int i = 0; i < n; i++) - drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; - m_funcs->glDrawBuffers(n, drawBufs.constData()); -} - -void GraphicsHelperGL3_3::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) -{ - for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it) - m_funcs->glBindFragDataLocation(shader, it.value(), it.key().toStdString().c_str()); -} - -void GraphicsHelperGL3_3::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) -{ - m_funcs->glUniformBlockBinding(programId, uniformBlockIndex, uniformBlockBinding); -} - -void GraphicsHelperGL3_3::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) -{ - Q_UNUSED(programId); - Q_UNUSED(shaderStorageBlockIndex); - Q_UNUSED(shaderStorageBlockBinding); - qWarning() << "SSBO are not supported by OpenGL 3.3 (since OpenGL 4.3)"; -} - -void GraphicsHelperGL3_3::bindImageTexture(GLuint imageUnit, GLuint texture, - GLint mipLevel, GLboolean layered, - GLint layer, GLenum access, GLenum format) -{ - Q_UNUSED(imageUnit) - Q_UNUSED(texture) - Q_UNUSED(mipLevel) - Q_UNUSED(layered) - Q_UNUSED(layer) - Q_UNUSED(access) - Q_UNUSED(format) - qWarning() << "Shader Images are not supported by OpenGL 3.3 (since OpenGL 4.2)"; -} - -void GraphicsHelperGL3_3::bindBufferBase(GLenum target, GLuint index, GLuint buffer) -{ - m_funcs->glBindBufferBase(target, index, buffer); -} - -void GraphicsHelperGL3_3::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) -{ - char *bufferData = buffer.data(); - - switch (description.m_type) { - - case GL_FLOAT: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 1); - QGraphicsUtils::fillDataArray(bufferData, data, description, 1); - break; - } - - case GL_FLOAT_VEC2: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 2); - QGraphicsUtils::fillDataArray(bufferData, data, description, 2); - break; - } - - case GL_FLOAT_VEC3: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 3); - QGraphicsUtils::fillDataArray(bufferData, data, description, 3); - break; - } - - case GL_FLOAT_VEC4: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4); - QGraphicsUtils::fillDataArray(bufferData, data, description, 4); - break; - } - - case GL_FLOAT_MAT2: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 2); - break; - } - - case GL_FLOAT_MAT2x3: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 3); - break; - } - - case GL_FLOAT_MAT2x4: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 4); - break; - } - - case GL_FLOAT_MAT3: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 9); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 3); - break; - } - - case GL_FLOAT_MAT3x2: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 2); - break; - } - - case GL_FLOAT_MAT3x4: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 4); - break; - } - - case GL_FLOAT_MAT4: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 16); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 4); - break; - } - - case GL_FLOAT_MAT4x2: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 2); - break; - } - - case GL_FLOAT_MAT4x3: { - const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12); - QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 3); - break; - } - - case GL_INT: { - const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 1); - QGraphicsUtils::fillDataArray(bufferData, data, description, 1); - break; - } - - case GL_INT_VEC2: { - const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 2); - QGraphicsUtils::fillDataArray(bufferData, data, description, 2); - break; - } - - case GL_INT_VEC3: { - const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 3); - QGraphicsUtils::fillDataArray(bufferData, data, description, 3); - break; - } - - case GL_INT_VEC4: { - const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 4); - QGraphicsUtils::fillDataArray(bufferData, data, description, 4); - break; - } - - case GL_UNSIGNED_INT: { - const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 1); - QGraphicsUtils::fillDataArray(bufferData, data, description, 1); - break; - } - - case GL_UNSIGNED_INT_VEC2: { - const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 2); - QGraphicsUtils::fillDataArray(bufferData, data, description, 2); - break; - } - - case GL_UNSIGNED_INT_VEC3: { - const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 3); - QGraphicsUtils::fillDataArray(bufferData, data, description, 3); - break; - } - - case GL_UNSIGNED_INT_VEC4: { - const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 4); - QGraphicsUtils::fillDataArray(bufferData, data, description, 4); - break; - } - - case GL_BOOL: { - const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 1); - QGraphicsUtils::fillDataArray(bufferData, data, description, 1); - break; - } - - case GL_BOOL_VEC2: { - const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 2); - QGraphicsUtils::fillDataArray(bufferData, data, description, 2); - break; - } - - case GL_BOOL_VEC3: { - const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 3); - QGraphicsUtils::fillDataArray(bufferData, data, description, 3); - break; - } - - case GL_BOOL_VEC4: { - const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 4); - QGraphicsUtils::fillDataArray(bufferData, data, description, 4); - break; - } - - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_BUFFER: - case GL_SAMPLER_2D_RECT: - case GL_INT_SAMPLER_1D: - case GL_INT_SAMPLER_2D: - case GL_INT_SAMPLER_3D: - case GL_INT_SAMPLER_CUBE: - case GL_INT_SAMPLER_BUFFER: - case GL_INT_SAMPLER_2D_RECT: - case GL_UNSIGNED_INT_SAMPLER_1D: - case GL_UNSIGNED_INT_SAMPLER_2D: - case GL_UNSIGNED_INT_SAMPLER_3D: - case GL_UNSIGNED_INT_SAMPLER_CUBE: - case GL_UNSIGNED_INT_SAMPLER_BUFFER: - case GL_UNSIGNED_INT_SAMPLER_2D_RECT: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_CUBE_SHADOW: - case GL_SAMPLER_1D_ARRAY: - case GL_SAMPLER_2D_ARRAY: - case GL_INT_SAMPLER_1D_ARRAY: - case GL_INT_SAMPLER_2D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: - case GL_SAMPLER_1D_ARRAY_SHADOW: - case GL_SAMPLER_2D_ARRAY_SHADOW: - case GL_SAMPLER_2D_RECT_SHADOW: - case GL_SAMPLER_2D_MULTISAMPLE: - case GL_INT_SAMPLER_2D_MULTISAMPLE: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: - case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: { - Q_ASSERT(description.m_size == 1); - int value = v.toInt(); - QGraphicsUtils::fillDataArray<GLint>(bufferData, &value, description, 1); - break; - } - - default: - qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; - break; - } -} - -uint GraphicsHelperGL3_3::uniformByteSize(const ShaderUniform &description) -{ - uint rawByteSize = 0; - int arrayStride = qMax(description.m_arrayStride, 0); - int matrixStride = qMax(description.m_matrixStride, 0); - - switch (description.m_type) { - - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - case GL_UNSIGNED_INT_VEC2: - rawByteSize = 8; - break; - - case GL_FLOAT_VEC3: - case GL_INT_VEC3: - case GL_UNSIGNED_INT_VEC3: - rawByteSize = 12; - break; - - case GL_FLOAT_VEC4: - case GL_INT_VEC4: - case GL_UNSIGNED_INT_VEC4: - rawByteSize = 16; - break; - - case GL_FLOAT_MAT2: - rawByteSize = matrixStride ? 2 * matrixStride : 16; - break; - - case GL_FLOAT_MAT2x4: - rawByteSize = matrixStride ? 2 * matrixStride : 32; - break; - - case GL_FLOAT_MAT4x2: - rawByteSize = matrixStride ? 4 * matrixStride : 32; - break; - - case GL_FLOAT_MAT3: - rawByteSize = matrixStride ? 3 * matrixStride : 36; - break; - - case GL_FLOAT_MAT2x3: - rawByteSize = matrixStride ? 2 * matrixStride : 24; - break; - - case GL_FLOAT_MAT3x2: - rawByteSize = matrixStride ? 3 * matrixStride : 24; - break; - - case GL_FLOAT_MAT4: - rawByteSize = matrixStride ? 4 * matrixStride : 64; - break; - - case GL_FLOAT_MAT4x3: - rawByteSize = matrixStride ? 4 * matrixStride : 48; - break; - - case GL_FLOAT_MAT3x4: - rawByteSize = matrixStride ? 3 * matrixStride : 48; - break; - - case GL_BOOL: - rawByteSize = 1; - break; - - case GL_BOOL_VEC2: - rawByteSize = 2; - break; - - case GL_BOOL_VEC3: - rawByteSize = 3; - break; - - case GL_BOOL_VEC4: - rawByteSize = 4; - break; - - case GL_INT: - case GL_FLOAT: - case GL_UNSIGNED_INT: - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_BUFFER: - case GL_SAMPLER_2D_RECT: - case GL_INT_SAMPLER_1D: - case GL_INT_SAMPLER_2D: - case GL_INT_SAMPLER_3D: - case GL_INT_SAMPLER_CUBE: - case GL_INT_SAMPLER_BUFFER: - case GL_INT_SAMPLER_2D_RECT: - case GL_UNSIGNED_INT_SAMPLER_1D: - case GL_UNSIGNED_INT_SAMPLER_2D: - case GL_UNSIGNED_INT_SAMPLER_3D: - case GL_UNSIGNED_INT_SAMPLER_CUBE: - case GL_UNSIGNED_INT_SAMPLER_BUFFER: - case GL_UNSIGNED_INT_SAMPLER_2D_RECT: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_CUBE_SHADOW: - case GL_SAMPLER_1D_ARRAY: - case GL_SAMPLER_2D_ARRAY: - case GL_INT_SAMPLER_1D_ARRAY: - case GL_INT_SAMPLER_2D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: - case GL_SAMPLER_1D_ARRAY_SHADOW: - case GL_SAMPLER_2D_ARRAY_SHADOW: - case GL_SAMPLER_2D_RECT_SHADOW: - case GL_SAMPLER_2D_MULTISAMPLE: - case GL_INT_SAMPLER_2D_MULTISAMPLE: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: - case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - rawByteSize = 4; - break; - } - - return arrayStride ? rawByteSize * arrayStride : rawByteSize; -} - -void GraphicsHelperGL3_3::enableClipPlane(int clipPlane) -{ - m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); -} - -void GraphicsHelperGL3_3::disableClipPlane(int clipPlane) -{ - m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); -} - -void GraphicsHelperGL3_3::setClipPlane(int clipPlane, const QVector3D &normal, float distance) -{ - // deprecated - Q_UNUSED(clipPlane); - Q_UNUSED(normal); - Q_UNUSED(distance); -} - -GLint GraphicsHelperGL3_3::maxClipPlaneCount() -{ - GLint max = 0; - m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, &max); - return max; -} - -void GraphicsHelperGL3_3::memoryBarrier(QMemoryBarrier::Operations barriers) -{ - Q_UNUSED(barriers); - qWarning() << "memory barrier is not supported by OpenGL 3.3 (since 4.3)"; -} - -void GraphicsHelperGL3_3::enablePrimitiveRestart(int primitiveRestartIndex) -{ - m_funcs->glPrimitiveRestartIndex(primitiveRestartIndex); - m_funcs->glEnable(GL_PRIMITIVE_RESTART); -} - -void GraphicsHelperGL3_3::enableVertexAttributeArray(int location) -{ - m_funcs->glEnableVertexAttribArray(location); -} - -void GraphicsHelperGL3_3::disablePrimitiveRestart() -{ - m_funcs->glDisable(GL_PRIMITIVE_RESTART); -} - -void GraphicsHelperGL3_3::clearBufferf(GLint drawbuffer, const QVector4D &values) -{ - GLfloat vec[4] = {values[0], values[1], values[2], values[3]}; - m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, vec); -} - -void GraphicsHelperGL3_3::pointSize(bool programmable, GLfloat value) -{ - if (programmable) { - m_funcs->glEnable(GL_PROGRAM_POINT_SIZE); - } else { - m_funcs->glDisable(GL_PROGRAM_POINT_SIZE); - m_funcs->glPointSize(value); - } -} - -void GraphicsHelperGL3_3::enablei(GLenum cap, GLuint index) -{ - m_funcs->glEnablei(cap, index); -} - -void GraphicsHelperGL3_3::disablei(GLenum cap, GLuint index) -{ - m_funcs->glDisablei(cap, index); -} - -void GraphicsHelperGL3_3::setSeamlessCubemap(bool enable) -{ - if (enable) - m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); - else - m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); -} - -QSize GraphicsHelperGL3_3::getRenderBufferDimensions(GLuint renderBufferId) -{ - GLint width = 0; - GLint height = 0; - - m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId); - m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); - m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); - m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, 0); - - return QSize(width, height); -} - -QSize GraphicsHelperGL3_3::getTextureDimensions(GLuint textureId, GLenum target, uint level) -{ - GLint width = 0; - GLint height = 0; - - m_funcs->glBindTexture(target, textureId); - m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); - m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); - m_funcs->glBindTexture(target, 0); - - return QSize(width, height); -} - -void GraphicsHelperGL3_3::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) -{ - Q_UNUSED(wx); - Q_UNUSED(wy); - Q_UNUSED(wz); - qWarning() << "Compute Shaders are not supported by OpenGL 3.3 (since OpenGL 4.3)"; -} - -char *GraphicsHelperGL3_3::mapBuffer(GLenum target, GLsizeiptr size) -{ - return static_cast<char*>(m_funcs->glMapBufferRange(target, 0, size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); -} - -GLboolean GraphicsHelperGL3_3::unmapBuffer(GLenum target) -{ - return m_funcs->glUnmapBuffer(target); -} - -void GraphicsHelperGL3_3::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniform1fv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniform2fv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniform3fv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniform4fv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform1iv(GLint location, GLsizei count, const GLint *values) -{ - m_funcs->glUniform1iv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform2iv(GLint location, GLsizei count, const GLint *values) -{ - m_funcs->glUniform2iv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform3iv(GLint location, GLsizei count, const GLint *values) -{ - m_funcs->glUniform3iv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform4iv(GLint location, GLsizei count, const GLint *values) -{ - m_funcs->glUniform4iv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform1uiv(GLint location, GLsizei count, const GLuint *values) -{ - m_funcs->glUniform1uiv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform2uiv(GLint location, GLsizei count, const GLuint *values) -{ - m_funcs->glUniform2uiv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform3uiv(GLint location, GLsizei count, const GLuint *values) -{ - m_funcs->glUniform3uiv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniform4uiv(GLint location, GLsizei count, const GLuint *values) -{ - m_funcs->glUniform4uiv(location, count, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix2fv(location, count, false, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix3fv(location, count, false, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix4fv(location, count, false, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix2x3fv(location, count, false, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix3x2fv(location, count, false, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix2x4fv(location, count, false, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix4x2fv(location, count, false, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix3x4fv(location, count, false, values); -} - -void GraphicsHelperGL3_3::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values) -{ - m_funcs->glUniformMatrix4x3fv(location, count, false, values); -} - -UniformType GraphicsHelperGL3_3::uniformTypeFromGLType(GLenum type) -{ - switch (type) { - case GL_FLOAT: - return UniformType::Float; - case GL_FLOAT_VEC2: - return UniformType::Vec2; - case GL_FLOAT_VEC3: - return UniformType::Vec3; - case GL_FLOAT_VEC4: - return UniformType::Vec4; - case GL_FLOAT_MAT2: - return UniformType::Mat2; - case GL_FLOAT_MAT3: - return UniformType::Mat3; - case GL_FLOAT_MAT4: - return UniformType::Mat4; - case GL_FLOAT_MAT2x3: - return UniformType::Mat2x3; - case GL_FLOAT_MAT3x2: - return UniformType::Mat3x2; - case GL_FLOAT_MAT2x4: - return UniformType::Mat2x4; - case GL_FLOAT_MAT4x2: - return UniformType::Mat4x2; - case GL_FLOAT_MAT3x4: - return UniformType::Mat3x4; - case GL_FLOAT_MAT4x3: - return UniformType::Mat4x3; - case GL_INT: - return UniformType::Int; - case GL_INT_VEC2: - return UniformType::IVec2; - case GL_INT_VEC3: - return UniformType::IVec3; - case GL_INT_VEC4: - return UniformType::IVec4; - case GL_UNSIGNED_INT: - return UniformType::UInt; - case GL_UNSIGNED_INT_VEC2: - return UniformType::UIVec2; - case GL_UNSIGNED_INT_VEC3: - return UniformType::UIVec3; - case GL_UNSIGNED_INT_VEC4: - return UniformType::UIVec4; - case GL_BOOL: - return UniformType::Bool; - case GL_BOOL_VEC2: - return UniformType::BVec2; - case GL_BOOL_VEC3: - return UniformType::BVec3; - case GL_BOOL_VEC4: - return UniformType::BVec4; - - case GL_SAMPLER_BUFFER: - case GL_SAMPLER_1D: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_1D_ARRAY: - case GL_SAMPLER_2D: - case GL_SAMPLER_2D_RECT: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_2D_RECT_SHADOW: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_CUBE_SHADOW: - case GL_SAMPLER_2D_ARRAY: - case GL_SAMPLER_2D_ARRAY_SHADOW: - case GL_SAMPLER_2D_MULTISAMPLE: - case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_SAMPLER_3D: - case GL_INT_SAMPLER_BUFFER: - case GL_INT_SAMPLER_1D: - case GL_INT_SAMPLER_2D: - case GL_INT_SAMPLER_3D: - case GL_INT_SAMPLER_CUBE: - case GL_INT_SAMPLER_1D_ARRAY: - case GL_INT_SAMPLER_2D_ARRAY: - case GL_INT_SAMPLER_2D_MULTISAMPLE: - case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_BUFFER: - case GL_UNSIGNED_INT_SAMPLER_1D: - case GL_UNSIGNED_INT_SAMPLER_2D: - case GL_UNSIGNED_INT_SAMPLER_3D: - case GL_UNSIGNED_INT_SAMPLER_CUBE: - case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - return UniformType::Sampler; - default: - Q_UNREACHABLE(); - return UniformType::Float; - } -} - -void GraphicsHelperGL3_3::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -} // namespace Rhi -} // namespace Render -} // namespace Qt3DRender - -QT_END_NAMESPACE - -#endif // !QT_OPENGL_ES_2 |