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Diffstat (limited to 'src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp')
-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
index 5c2c31133..c69668d3f 100644
--- a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
+++ b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
@@ -164,8 +164,8 @@ namespace {
template<typename GenericState>
void applyStateHelper(const GenericState *state, QRhiGraphicsPipeline *gp) noexcept
{
- Q_UNUSED(state)
- Q_UNUSED(gp)
+ Q_UNUSED(state);
+ Q_UNUSED(gp);
qWarning() << "RHI Unhandled render state" << typeid(GenericState).name();
}
@@ -270,7 +270,7 @@ void applyStateHelper(const BlendEquation *state, QRhiGraphicsPipeline *gp) noex
void applyStateHelper(const MSAAEnabled *state, QRhiGraphicsPipeline *gp,
const QSurfaceFormat &format) noexcept
{
- Q_UNUSED(state)
+ Q_UNUSED(state);
gp->setSampleCount(format.samples());
}
@@ -690,7 +690,7 @@ bool SubmissionContext::beginDrawing(QSurface *surface)
void SubmissionContext::endDrawing(bool swapBuffers)
{
- Q_UNUSED(swapBuffers)
+ Q_UNUSED(swapBuffers);
m_rhi->endFrame(m_currentSwapChain, {});
RHI_UNIMPLEMENTED;
@@ -734,8 +734,8 @@ void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
GLuint SubmissionContext::createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId,
const AttachmentPack &attachments)
{
- Q_UNUSED(renderTargetNodeId)
- Q_UNUSED(attachments)
+ Q_UNUSED(renderTargetNodeId);
+ Q_UNUSED(attachments);
RHI_UNIMPLEMENTED;
return 0;
//* const GLuint fboId = m_glHelper->createFrameBufferObject();
@@ -756,9 +756,9 @@ GLuint SubmissionContext::updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
const AttachmentPack &attachments,
bool isActiveRenderTarget)
{
- Q_UNUSED(renderTargetNodeId)
- Q_UNUSED(attachments)
- Q_UNUSED(isActiveRenderTarget)
+ Q_UNUSED(renderTargetNodeId);
+ Q_UNUSED(attachments);
+ Q_UNUSED(isActiveRenderTarget);
RHI_UNIMPLEMENTED;
return 0;
//* const GLuint fboId = m_renderTargets.value(renderTargetNodeId);
@@ -842,7 +842,7 @@ QSize SubmissionContext::renderTargetSize(const QSize &surfaceSize) const
QImage SubmissionContext::readFramebuffer(const QRect &rect)
{
- Q_UNUSED(rect)
+ Q_UNUSED(rect);
RHI_UNIMPLEMENTED;
return {};
//* QImage img;
@@ -1030,7 +1030,7 @@ void SubmissionContext::releaseResources()
// Called only from RenderThread
bool SubmissionContext::activateShader(RHIShader *shader)
{
- Q_UNUSED(shader)
+ Q_UNUSED(shader);
RHI_UNIMPLEMENTED;
//* if (shader->shaderProgram() != m_activeShader) {
//* // Ensure material uniforms are re-applied
@@ -1051,8 +1051,8 @@ bool SubmissionContext::activateShader(RHIShader *shader)
void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId,
const AttachmentPack &attachments)
{
- Q_UNUSED(fboId)
- Q_UNUSED(attachments)
+ Q_UNUSED(fboId);
+ Q_UNUSED(attachments);
RHI_UNIMPLEMENTED;
// Set FBO attachments. These are normally textures, except that on Open GL
// ES <= 3.1 we must use a renderbuffer if a combined depth+stencil is
@@ -1095,7 +1095,7 @@ void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId,
void SubmissionContext::activateDrawBuffers(const AttachmentPack &attachments)
{
- Q_UNUSED(attachments)
+ Q_UNUSED(attachments);
RHI_UNIMPLEMENTED;
//* const QVector<int> activeDrawBuffers = attachments.getGlDrawBuffers();
//*
@@ -1578,14 +1578,14 @@ void SubmissionContext::blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId,
QRenderTargetOutput::AttachmentPoint outputAttachmentPoint,
QBlitFramebuffer::InterpolationMethod interpolationMethod)
{
- Q_UNUSED(inputRenderTargetId)
- Q_UNUSED(outputRenderTargetId)
- Q_UNUSED(inputRect)
- Q_UNUSED(outputRect)
- Q_UNUSED(defaultFboId)
- Q_UNUSED(inputAttachmentPoint)
- Q_UNUSED(outputAttachmentPoint)
- Q_UNUSED(interpolationMethod)
+ Q_UNUSED(inputRenderTargetId);
+ Q_UNUSED(outputRenderTargetId);
+ Q_UNUSED(inputRect);
+ Q_UNUSED(outputRect);
+ Q_UNUSED(defaultFboId);
+ Q_UNUSED(inputAttachmentPoint);
+ Q_UNUSED(outputAttachmentPoint);
+ Q_UNUSED(interpolationMethod);
RHI_UNIMPLEMENTED;
//* GLuint inputFboId = defaultFboId;
//* bool inputBufferIsDefault = true;