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-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h56
1 files changed, 23 insertions, 33 deletions
diff --git a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h
index 82b08f05d..7578639e6 100644
--- a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h
+++ b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h
@@ -52,7 +52,6 @@
// We mean it.
//
-
#include <rhibuffer_p.h>
#include <Qt3DRender/qclearbuffers.h>
#include <Qt3DRender/qattribute.h>
@@ -117,11 +116,7 @@ public:
ShaderImage
};
- enum FBOBindMode {
- FBODraw,
- FBORead,
- FBOReadAndDraw
- };
+ enum FBOBindMode { FBODraw, FBORead, FBOReadAndDraw };
SubmissionContext();
~SubmissionContext();
@@ -133,7 +128,7 @@ public:
bool beginDrawing(QSurface *surface);
void endDrawing(bool swapBuffers);
void releaseResources();
- void setOpenGLContext(QOpenGLContext* ctx);
+ void setOpenGLContext(QOpenGLContext *ctx);
bool isInitialized() const { return m_initialized; }
const GraphicsApiFilterData *contextInfo() const;
@@ -145,7 +140,8 @@ public:
};
ShaderCreationInfo createShaderProgram(RHIShader *shaderNode);
- void loadShader(Shader* shader, ShaderManager *shaderManager, RHIShaderManager *rhiShaderManager);
+ void loadShader(Shader *shader, ShaderManager *shaderManager,
+ RHIShaderManager *rhiShaderManager);
GLuint defaultFBO() const { return m_defaultFBO; }
@@ -155,19 +151,19 @@ public:
// FBO
GLuint activeFBO() const { return m_activeFBO; }
- void activateRenderTarget(const Qt3DCore::QNodeId id, const AttachmentPack &attachments, GLuint defaultFboId);
+ void activateRenderTarget(const Qt3DCore::QNodeId id, const AttachmentPack &attachments,
+ GLuint defaultFboId);
QSize renderTargetSize(const QSize &surfaceSize) const;
QImage readFramebuffer(const QRect &rect);
- void blitFramebuffer(Qt3DCore::QNodeId outputRenderTargetId, Qt3DCore::QNodeId inputRenderTargetId,
- QRect inputRect,
- QRect outputRect, uint defaultFboId,
+ void blitFramebuffer(Qt3DCore::QNodeId outputRenderTargetId,
+ Qt3DCore::QNodeId inputRenderTargetId, QRect inputRect, QRect outputRect,
+ uint defaultFboId,
QRenderTargetOutput::AttachmentPoint inputAttachmentPoint,
QRenderTargetOutput::AttachmentPoint outputAttachmentPoint,
QBlitFramebuffer::InterpolationMethod interpolationMethod);
// Attributes
- void specifyAttribute(const Attribute *attribute,
- Buffer *buffer,
+ void specifyAttribute(const Attribute *attribute, Buffer *buffer,
const ShaderAttribute *attributeDescription);
void specifyIndices(Buffer *buffer);
@@ -182,24 +178,20 @@ public:
bool setParameters(ShaderParameterPack &parameterPack);
// RenderState
- void applyStateSet(const RenderStateSet *ss,
- QRhiGraphicsPipeline *graphicsPipeline);
- StateVariant* getState(RenderStateSet *ss,
- StateMask type) const;
+ void applyStateSet(const RenderStateSet *ss, QRhiGraphicsPipeline *graphicsPipeline);
+ StateVariant *getState(RenderStateSet *ss, StateMask type) const;
// Swap chain
-
struct SwapChainInfo
{
QRhiSwapChain *swapChain = nullptr;
QRhiRenderBuffer *renderBuffer = nullptr;
QRhiRenderPassDescriptor *renderPassDescriptor = nullptr;
};
- SwapChainInfo* swapChainForSurface(QSurface* surface) noexcept;
-
+ SwapChainInfo *swapChainForSurface(QSurface *surface) noexcept;
- QRhiResourceUpdateBatch *m_currentUpdates{};
+ QRhiResourceUpdateBatch *m_currentUpdates {};
QRhi *rhi() const { return m_rhi; }
QRhiCommandBuffer *currentFrameCommandBuffer() const;
@@ -210,15 +202,17 @@ public:
private:
// Material
- Material* activeMaterial() const { return m_material; }
- void setActiveMaterial(Material* rmat);
+ Material *activeMaterial() const { return m_material; }
+ void setActiveMaterial(Material *rmat);
// FBO
void bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments);
void activateDrawBuffers(const AttachmentPack &attachments);
void resolveRenderTargetFormat();
- GLuint createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments);
- GLuint updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, bool isActiveRenderTarget);
+ GLuint createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId,
+ const AttachmentPack &attachments);
+ GLuint updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId,
+ const AttachmentPack &attachments, bool isActiveRenderTarget);
// Buffers
HRHIBuffer createRHIBufferFor(Buffer *buffer);
@@ -227,9 +221,7 @@ private:
bool bindRHIBuffer(RHIBuffer *buffer, RHIBuffer::Type type);
// States
- void applyState(const StateVariant &state,
- QRhiGraphicsPipeline *graphicsPipeline);
-
+ void applyState(const StateVariant &state, QRhiGraphicsPipeline *graphicsPipeline);
bool m_ownCurrent;
const unsigned int m_id;
@@ -243,20 +235,19 @@ private:
QHash<GLuint, QSize> m_renderTargetsSize;
QAbstractTexture::TextureFormat m_renderTargetFormat;
- Material* m_material;
+ Material *m_material;
GLuint m_activeFBO;
Renderer *m_renderer;
QByteArray m_uboTempArray;
-
bool m_initialized;
GLint m_maxTextureUnits;
GLuint m_defaultFBO;
GraphicsApiFilterData m_contextInfo;
- QRhi* m_rhi;
+ QRhi *m_rhi;
QHash<QSurface *, SwapChainInfo> m_swapChains;
QRhiSwapChain *m_currentSwapChain;
QRhiRenderPassDescriptor *m_currentRenderPassDescriptor;
@@ -264,7 +255,6 @@ private:
#ifndef QT_NO_OPENGL
QOffscreenSurface *m_fallbackSurface;
#endif
-
};
} // namespace Rhi