diff options
Diffstat (limited to 'src/plugins/renderers/rhi/jobs')
13 files changed, 1836 insertions, 0 deletions
diff --git a/src/plugins/renderers/rhi/jobs/filtercompatibletechniquejob.cpp b/src/plugins/renderers/rhi/jobs/filtercompatibletechniquejob.cpp new file mode 100644 index 000000000..657e5eea7 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/filtercompatibletechniquejob.cpp @@ -0,0 +1,97 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "filtercompatibletechniquejob_p.h" +#include <Qt3DRender/private/techniquemanager_p.h> +#include <Qt3DRender/private/nodemanagers_p.h> +#include <Qt3DRender/private/job_common_p.h> +#include <renderer_p.h> +#include <submissioncontext_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { +namespace Rhi { + +FilterCompatibleTechniqueJob::FilterCompatibleTechniqueJob() + : m_manager(nullptr), m_renderer(nullptr) +{ + SET_JOB_RUN_STAT_TYPE(this, JobTypes::FilterCompatibleTechniques, 0) +} + +void FilterCompatibleTechniqueJob::setManager(TechniqueManager *manager) +{ + m_manager = manager; +} + +TechniqueManager *FilterCompatibleTechniqueJob::manager() const +{ + return m_manager; +} + +void FilterCompatibleTechniqueJob::setRenderer(Renderer *renderer) +{ + m_renderer = renderer; +} + +Renderer *FilterCompatibleTechniqueJob::renderer() const +{ + return m_renderer; +} + +void FilterCompatibleTechniqueJob::run() +{ + Q_ASSERT(m_manager != nullptr && m_renderer != nullptr); + Q_ASSERT(m_renderer->isRunning() && m_renderer->submissionContext()->isInitialized()); + + const QVector<Qt3DCore::QNodeId> dirtyTechniqueIds = m_manager->takeDirtyTechniques(); + for (const Qt3DCore::QNodeId techniqueId : dirtyTechniqueIds) { + Technique *technique = m_manager->lookupResource(techniqueId); + if (Q_LIKELY(technique != nullptr)) + technique->setCompatibleWithRenderer( + (*m_renderer->contextInfo() == *technique->graphicsApiFilter())); + } +} + +} // namespace Rhi +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE diff --git a/src/plugins/renderers/rhi/jobs/filtercompatibletechniquejob_p.h b/src/plugins/renderers/rhi/jobs/filtercompatibletechniquejob_p.h new file mode 100644 index 000000000..726ed9faa --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/filtercompatibletechniquejob_p.h @@ -0,0 +1,96 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_RHI_FILTERCOMPATIBLETECHNIQUEJOB_H +#define QT3DRENDER_RENDER_RHI_FILTERCOMPATIBLETECHNIQUEJOB_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DCore/qaspectjob.h> +#include <Qt3DRender/private/qt3drender_global_p.h> + +#include <QSharedPointer> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { + +class TechniqueManager; + +namespace Rhi { + +class Renderer; + +class Q_AUTOTEST_EXPORT FilterCompatibleTechniqueJob : public Qt3DCore::QAspectJob +{ +public: + FilterCompatibleTechniqueJob(); + + void setManager(TechniqueManager *managers); + TechniqueManager *manager() const; + + void setRenderer(Renderer *renderer); + Renderer *renderer() const; + + void run() override; + +private: + TechniqueManager *m_manager; + Renderer *m_renderer; +}; + +typedef QSharedPointer<FilterCompatibleTechniqueJob> FilterCompatibleTechniqueJobPtr; + +} // namespace Rhi +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_RHI_FILTERCOMPATIBLETECHNIQUEJOB_H diff --git a/src/plugins/renderers/rhi/jobs/jobs.pri b/src/plugins/renderers/rhi/jobs/jobs.pri new file mode 100644 index 000000000..d80b8bfd9 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/jobs.pri @@ -0,0 +1,17 @@ +INCLUDEPATH += $$PWD + +SOURCES += \ + $$PWD/filtercompatibletechniquejob.cpp \ + $$PWD/materialparametergathererjob.cpp \ + $$PWD/renderviewcommandbuilderjob.cpp \ + $$PWD/renderviewcommandupdaterjob.cpp \ + $$PWD/renderviewinitializerjob.cpp \ + $$PWD/renderviewjobutils.cpp + +HEADERS += \ + $$PWD/filtercompatibletechniquejob_p.h \ + $$PWD/materialparametergathererjob_p.h \ + $$PWD/renderviewcommandbuilderjob_p.h \ + $$PWD/renderviewcommandupdaterjob_p.h \ + $$PWD/renderviewinitializerjob_p.h \ + $$PWD/renderviewjobutils_p.h diff --git a/src/plugins/renderers/rhi/jobs/materialparametergathererjob.cpp b/src/plugins/renderers/rhi/jobs/materialparametergathererjob.cpp new file mode 100644 index 000000000..c791d30f8 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/materialparametergathererjob.cpp @@ -0,0 +1,140 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Paul Lemire +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "materialparametergathererjob_p.h" +#include <Qt3DRender/private/nodemanagers_p.h> +#include <Qt3DRender/private/managers_p.h> +#include <Qt3DRender/private/renderpassfilternode_p.h> +#include <Qt3DRender/private/techniquefilternode_p.h> +#include <Qt3DRender/private/job_common_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +namespace Rhi { + +namespace { + +int materialParameterGathererCounter = 0; +const int likelyNumberOfParameters = 24; + +} // anonymous + +MaterialParameterGathererJob::MaterialParameterGathererJob() + : Qt3DCore::QAspectJob(), + m_manager(nullptr), + m_techniqueFilter(nullptr), + m_renderPassFilter(nullptr) +{ + SET_JOB_RUN_STAT_TYPE(this, JobTypes::MaterialParameterGathering, + materialParameterGathererCounter++) +} + +// TechniqueFilter / RenderPassFilter + +// Parameters from Material/Effect/Technique + +// Note: we could maybe improve that by having a smart update when we detect +// that a parameter value has changed. That might require way more book keeping +// which might make this solution a bit too complex + +// The fact that this can now be performed in parallel should already provide a big +// improvement +void MaterialParameterGathererJob::run() +{ + for (const HMaterial &materialHandle : qAsConst(m_handles)) { + Material *material = m_manager->materialManager()->data(materialHandle); + + if (Q_UNLIKELY(!material->isEnabled())) + continue; + + Effect *effect = m_manager->effectManager()->lookupResource(material->effect()); + Technique *technique = findTechniqueForEffect(m_manager, m_techniqueFilter, effect); + + if (Q_LIKELY(technique != nullptr)) { + RenderPassList passes = + findRenderPassesForTechnique(m_manager, m_renderPassFilter, technique); + if (Q_LIKELY(passes.size() > 0)) { + // Order set: + // 1 Pass Filter + // 2 Technique Filter + // 3 Material + // 4 Effect + // 5 Technique + // 6 RenderPass + + // Add Parameters define in techniqueFilter and passFilter + // passFilter have priority over techniqueFilter + + ParameterInfoList parameters; + // Doing the reserve allows a gain of 0.5ms on some of the demo examples + parameters.reserve(likelyNumberOfParameters); + + if (m_renderPassFilter) + parametersFromParametersProvider(¶meters, m_manager->parameterManager(), + m_renderPassFilter); + if (m_techniqueFilter) + parametersFromParametersProvider(¶meters, m_manager->parameterManager(), + m_techniqueFilter); + // Get the parameters for our selected rendering setup (override what was defined in + // the technique/pass filter) + parametersFromMaterialEffectTechnique(¶meters, m_manager->parameterManager(), + material, effect, technique); + + for (RenderPass *renderPass : passes) { + ParameterInfoList globalParameters = parameters; + parametersFromParametersProvider(&globalParameters, + m_manager->parameterManager(), renderPass); + m_parameters[material->peerId()].push_back({ renderPass, globalParameters }); + } + } + } + } +} + +} // Rhi + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE diff --git a/src/plugins/renderers/rhi/jobs/materialparametergathererjob_p.h b/src/plugins/renderers/rhi/jobs/materialparametergathererjob_p.h new file mode 100644 index 000000000..f635755d7 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/materialparametergathererjob_p.h @@ -0,0 +1,124 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Paul Lemire +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_RHI_MATERIALPARAMETERGATHERERJOB_P_H +#define QT3DRENDER_RENDER_RHI_MATERIALPARAMETERGATHERERJOB_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DCore/qaspectjob.h> +#include <Qt3DCore/qnodeid.h> +#include <Qt3DRender/private/handle_types_p.h> +#include <Qt3DRender/private/qt3drender_global_p.h> +#include <renderviewjobutils_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +class NodeManagers; +class TechniqueFilter; +class RenderPassFilter; + +namespace Rhi { +class Renderer; + +// TO be executed for each FrameGraph branch with a given RenderPassFilter/TechniqueFilter + +class Q_AUTOTEST_EXPORT MaterialParameterGathererJob : public Qt3DCore::QAspectJob +{ +public: + MaterialParameterGathererJob(); + + inline void setNodeManagers(NodeManagers *manager) Q_DECL_NOTHROW { m_manager = manager; } + inline void setTechniqueFilter(TechniqueFilter *techniqueFilter) Q_DECL_NOTHROW + { + m_techniqueFilter = techniqueFilter; + } + inline void setRenderPassFilter(RenderPassFilter *renderPassFilter) Q_DECL_NOTHROW + { + m_renderPassFilter = renderPassFilter; + } + inline const QHash<Qt3DCore::QNodeId, QVector<RenderPassParameterData>> & + materialToPassAndParameter() Q_DECL_NOTHROW + { + return m_parameters; + } + inline void setHandles(const QVector<HMaterial> &handles) Q_DECL_NOTHROW + { + m_handles = handles; + } + + inline TechniqueFilter *techniqueFilter() const Q_DECL_NOTHROW { return m_techniqueFilter; } + inline RenderPassFilter *renderPassFilter() const Q_DECL_NOTHROW { return m_renderPassFilter; } + + void run() final; + +private: + NodeManagers *m_manager; + TechniqueFilter *m_techniqueFilter; + RenderPassFilter *m_renderPassFilter; + + // Material id to array of RenderPasse with parameters + MaterialParameterGathererData m_parameters; + QVector<HMaterial> m_handles; +}; + +typedef QSharedPointer<MaterialParameterGathererJob> MaterialParameterGathererJobPtr; + +} // Rhi + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_RHI_MATERIALPARAMETERGATHERERJOB_P_H diff --git a/src/plugins/renderers/rhi/jobs/renderviewcommandbuilderjob.cpp b/src/plugins/renderers/rhi/jobs/renderviewcommandbuilderjob.cpp new file mode 100644 index 000000000..7a7520b60 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/renderviewcommandbuilderjob.cpp @@ -0,0 +1,82 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "renderviewcommandbuilderjob_p.h" +#include <Qt3DRender/private/job_common_p.h> +#include <renderview_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +namespace Rhi { + +namespace { +int renderViewInstanceCounter = 0; +} // anonymous + +RenderViewCommandBuilderJob::RenderViewCommandBuilderJob() + : Qt3DCore::QAspectJob(), m_offset(0), m_count(0), m_renderView(nullptr) +{ + SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderViewCommandBuilder, renderViewInstanceCounter++) +} + +void RenderViewCommandBuilderJob::run() +{ + if (!m_renderView->noDraw()) { + if (m_count == 0) + return; + + const bool isDraw = !m_renderView->isCompute(); + if (isDraw) + m_commandData = m_renderView->buildDrawRenderCommands(m_entities, m_offset, m_count); + else + m_commandData = m_renderView->buildComputeRenderCommands(m_entities, m_offset, m_count); + } +} + +} // Rhi + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE diff --git a/src/plugins/renderers/rhi/jobs/renderviewcommandbuilderjob_p.h b/src/plugins/renderers/rhi/jobs/renderviewcommandbuilderjob_p.h new file mode 100644 index 000000000..0832772d3 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/renderviewcommandbuilderjob_p.h @@ -0,0 +1,100 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_RHI_RENDERVIEWCOMMANDBUILDERJOB_P_H +#define QT3DRENDER_RENDER_RHI_RENDERVIEWCOMMANDBUILDERJOB_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DCore/qaspectjob.h> +#include <Qt3DRender/private/handle_types_p.h> +#include <rendercommand_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +namespace Rhi { + +class Q_AUTOTEST_EXPORT RenderViewCommandBuilderJob : public Qt3DCore::QAspectJob +{ +public: + RenderViewCommandBuilderJob(); + + inline void setRenderView(RenderView *rv) Q_DECL_NOTHROW { m_renderView = rv; } + inline void setEntities(const QVector<Entity *> &entities, int offset, int count) + { + m_offset = offset; + m_count = count; + m_entities = entities; + } + inline EntityRenderCommandData &commandData() { return m_commandData; } + + void run() final; + +private: + int m_offset; + int m_count; + RenderView *m_renderView; + QVector<Entity *> m_entities; + EntityRenderCommandData m_commandData; +}; + +typedef QSharedPointer<RenderViewCommandBuilderJob> RenderViewCommandBuilderJobPtr; + +} // Rhi + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_RHI_RENDERVIEWCOMMANDBUILDERJOB_P_H diff --git a/src/plugins/renderers/rhi/jobs/renderviewcommandupdaterjob.cpp b/src/plugins/renderers/rhi/jobs/renderviewcommandupdaterjob.cpp new file mode 100644 index 000000000..442f9a7d3 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/renderviewcommandupdaterjob.cpp @@ -0,0 +1,87 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2016 Paul Lemire +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "renderviewcommandupdaterjob_p.h" +#include <Qt3DRender/private/job_common_p.h> +#include <renderer_p.h> +#include <renderview_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +namespace Rhi { + +namespace { +int renderViewInstanceCounter = 0; +} // anonymous + +RenderViewCommandUpdaterJob::RenderViewCommandUpdaterJob() + : Qt3DCore::QAspectJob(), + m_offset(0), + m_count(0), + m_renderView(nullptr), + m_renderer(nullptr), + m_renderables() +{ + SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderCommandUpdater, renderViewInstanceCounter++) +} + +void RenderViewCommandUpdaterJob::run() +{ + // Build RenderCommand should perform the culling as we have no way to determine + // if a child has a mesh in the view frustum while its parent isn't contained in it. + if (!m_renderView->noDraw()) { + if (m_count == 0) + return; + // Update Render Commands (Uniform Change, Depth Change) + m_renderView->updateRenderCommand(m_renderables.data(), m_offset, m_count); + } +} + +} // Rhi + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE diff --git a/src/plugins/renderers/rhi/jobs/renderviewcommandupdaterjob_p.h b/src/plugins/renderers/rhi/jobs/renderviewcommandupdaterjob_p.h new file mode 100644 index 000000000..3b40124ad --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/renderviewcommandupdaterjob_p.h @@ -0,0 +1,109 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2016 Paul Lemire +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_RHI_RENDERVIEWCOMMANDUPDATEJOB_P_H +#define QT3DRENDER_RENDER_RHI_RENDERVIEWCOMMANDUPDATEJOB_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DCore/qaspectjob.h> +#include <Qt3DRender/private/handle_types_p.h> +#include <rendercommand_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +namespace Rhi { + +class RenderView; +class Renderer; + +class Q_AUTOTEST_EXPORT RenderViewCommandUpdaterJob : public Qt3DCore::QAspectJob +{ +public: + RenderViewCommandUpdaterJob(); + + inline void setRenderView(RenderView *rv) Q_DECL_NOTHROW { m_renderView = rv; } + inline void setRenderer(Renderer *renderer) Q_DECL_NOTHROW { m_renderer = renderer; } + inline void setRenderables(const EntityRenderCommandDataPtr &renderables, int offset, + int count) Q_DECL_NOTHROW + { + m_offset = offset; + m_count = count; + m_renderables = renderables; + } + EntityRenderCommandDataPtr renderables() const { return m_renderables; } + + QVector<RenderCommand> &commands() Q_DECL_NOTHROW { return m_commands; } + + void run() final; + +private: + int m_offset; + int m_count; + RenderView *m_renderView; + Renderer *m_renderer; + EntityRenderCommandDataPtr m_renderables; + QVector<RenderCommand> m_commands; +}; + +typedef QSharedPointer<RenderViewCommandUpdaterJob> RenderViewCommandUpdaterJobPtr; + +} // Rhi + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_RHI_RENDERVIEWCOMMANDUPDATEJOB_P_H diff --git a/src/plugins/renderers/rhi/jobs/renderviewinitializerjob.cpp b/src/plugins/renderers/rhi/jobs/renderviewinitializerjob.cpp new file mode 100644 index 000000000..2a95cecaa --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/renderviewinitializerjob.cpp @@ -0,0 +1,104 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2016 Paul Lemire +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "renderviewinitializerjob_p.h" + +#include <renderview_p.h> +#include <renderer_p.h> +#include <renderviewjobutils_p.h> +#include <Qt3DRender/private/renderlogging_p.h> +#include <Qt3DRender/private/job_common_p.h> + +#include <QElapsedTimer> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { +namespace Rhi { + +namespace { +// only accessed in ctor and dtor of RenderViewJob +// which are always being called in a non concurrent manner +int renderViewInstanceCounter = 0; +} // anonymous + +RenderViewInitializerJob::RenderViewInitializerJob() + : m_renderer(nullptr), + m_fgLeaf(nullptr), + m_index(0), + m_renderView(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderView, + renderViewInstanceCounter++) } + + RenderViewInitializerJob::~RenderViewInitializerJob() +{ + renderViewInstanceCounter--; +} + +void RenderViewInitializerJob::run() +{ + qCDebug(Jobs) << Q_FUNC_INFO << m_index; +#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS) + QElapsedTimer timer; + timer.start(); + qint64 gatherLightsTime; + qint64 buildCommandsTime; +#endif + + // Create a RenderView object + // The RenderView are created from a QFrameAllocator stored in the current Thread local storage + m_renderView = new RenderView; + + // RenderView should allocate heap resources using only the currentFrameAllocator + m_renderView->setRenderer(m_renderer); + + // Populate the renderview's configuration from the framegraph + setRenderViewConfigFromFrameGraphLeafNode(m_renderView, m_fgLeaf); +#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS) + qint64 gatherStateTime = timer.nsecsElapsed(); + timer.restart(); +#endif +} + +} // namespace Rhi +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE diff --git a/src/plugins/renderers/rhi/jobs/renderviewinitializerjob_p.h b/src/plugins/renderers/rhi/jobs/renderviewinitializerjob_p.h new file mode 100644 index 000000000..fb38c8716 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/renderviewinitializerjob_p.h @@ -0,0 +1,108 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Paul Lemire +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_RHI_RENDERVIEWINITIALIZERJOB_H +#define QT3DRENDER_RENDER_RHI_RENDERVIEWINITIALIZERJOB_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DCore/qaspectjob.h> +#include <Qt3DCore/private/qframeallocator_p.h> +#include <QSize> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +class FrameGraphNode; + +namespace Rhi { + +class Renderer; +class RenderView; + +class Q_AUTOTEST_EXPORT RenderViewInitializerJob : public Qt3DCore::QAspectJob +{ +public: + RenderViewInitializerJob(); + ~RenderViewInitializerJob(); + + inline void setRenderer(Renderer *renderer) { m_renderer = renderer; } + inline RenderView *renderView() const Q_DECL_NOTHROW { return m_renderView; } + + inline void setFrameGraphLeafNode(FrameGraphNode *fgLeaf) { m_fgLeaf = fgLeaf; } + + // Sets the position in the queue of RenderViews that the + // RenderView generated by this job should be inserted. This is + // used to ensure that for example a RenderView for creating + // a shadow map texture is submitted before the RenderView that + // contains commands making use of the shadow map + inline void setSubmitOrderIndex(int index) { m_index = index; } + inline int submitOrderIndex() const { return m_index; } + + void run() override; + +private: + Renderer *m_renderer; + FrameGraphNode *m_fgLeaf; + int m_index; + RenderView *m_renderView; +}; + +typedef QSharedPointer<RenderViewInitializerJob> RenderViewInitializerJobPtr; + +} // namespace Rhi +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_RHI_RENDERVIEWINITIALIZERJOB_H diff --git a/src/plugins/renderers/rhi/jobs/renderviewjobutils.cpp b/src/plugins/renderers/rhi/jobs/renderviewjobutils.cpp new file mode 100644 index 000000000..c9a37c5e1 --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/renderviewjobutils.cpp @@ -0,0 +1,583 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "renderviewjobutils_p.h" +#include <Qt3DRender/private/renderlogging_p.h> + +#include <Qt3DRender/qgraphicsapifilter.h> +#include <Qt3DRender/private/sphere_p.h> +#include <Qt3DRender/qshaderdata.h> + +#include <Qt3DRender/private/cameraselectornode_p.h> +#include <Qt3DRender/private/clearbuffers_p.h> +#include <Qt3DRender/private/layerfilternode_p.h> +#include <Qt3DRender/private/nodemanagers_p.h> +#include <Qt3DRender/private/effect_p.h> +#include <Qt3DRender/private/renderpassfilternode_p.h> +#include <Qt3DRender/private/rendertargetselectornode_p.h> +#include <Qt3DRender/private/sortpolicy_p.h> +#include <Qt3DRender/private/techniquefilternode_p.h> +#include <Qt3DRender/private/viewportnode_p.h> +#include <Qt3DRender/private/managers_p.h> +#include <Qt3DRender/private/shaderdata_p.h> +#include <Qt3DRender/private/statesetnode_p.h> +#include <Qt3DRender/private/dispatchcompute_p.h> +#include <Qt3DRender/private/rendersurfaceselector_p.h> +#include <Qt3DRender/private/rendercapture_p.h> +#include <Qt3DRender/private/buffercapture_p.h> +#include <Qt3DRender/private/stringtoint_p.h> +#include <Qt3DRender/private/techniquemanager_p.h> +#include <Qt3DRender/private/memorybarrier_p.h> +#include <Qt3DRender/private/blitframebuffer_p.h> +#include <Qt3DRender/private/waitfence_p.h> +#include <Qt3DRender/private/renderstateset_p.h> +#include <renderview_p.h> +#include <shadervariables_p.h> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DCore; + +namespace Qt3DRender { +namespace Render { +namespace Rhi { + +/*! + \internal + Walks up the framegraph tree from \a fgLeaf and builds up as much state + as possible and populates \a rv. For cases where we can't get the specific state + (e.g. because it depends upon more than just the framegraph) we store the data from + the framegraph that will be needed to later when the rest of the data becomes available +*/ +void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphNode *fgLeaf) +{ + // The specific RenderPass to be used is also dependent upon the Effect and TechniqueFilter + // which is referenced by the Material which is referenced by the RenderMesh. So we can + // only store the filter info in the RenderView structure and use it to do the resolving + // when we build the RenderCommand list. + const NodeManagers *manager = rv->nodeManagers(); + const FrameGraphNode *node = fgLeaf; + + while (node) { + FrameGraphNode::FrameGraphNodeType type = node->nodeType(); + if (node->isEnabled()) + switch (type) { + case FrameGraphNode::InvalidNodeType: + // A base FrameGraphNode, can be used for grouping purposes + break; + case FrameGraphNode::CameraSelector: + // Can be set only once and we take camera nearest to the leaf node + if (!rv->renderCameraLens()) { + const CameraSelector *cameraSelector = + static_cast<const CameraSelector *>(node); + Entity *camNode = manager->renderNodesManager()->lookupResource( + cameraSelector->cameraUuid()); + if (camNode) { + CameraLens *lens = camNode->renderComponent<CameraLens>(); + rv->setRenderCameraEntity(camNode); + if (lens && lens->isEnabled()) { + rv->setRenderCameraLens(lens); + // ViewMatrix and ProjectionMatrix are computed + // later in updateMatrices() + // since at this point the transformation matrices + // may not yet have been updated + } + } + } + break; + + case FrameGraphNode::LayerFilter: // Can be set multiple times in the tree + rv->appendLayerFilter(static_cast<const LayerFilterNode *>(node)->peerId()); + break; + + case FrameGraphNode::ProximityFilter: // Can be set multiple times in the tree + rv->appendProximityFilterId(node->peerId()); + break; + + case FrameGraphNode::RenderPassFilter: + // Can be set once + // TODO: Amalgamate all render pass filters from leaf to root + if (!rv->renderPassFilter()) + rv->setRenderPassFilter(static_cast<const RenderPassFilter *>(node)); + break; + + case FrameGraphNode::RenderTarget: { + // Can be set once and we take render target nearest to the leaf node + const RenderTargetSelector *targetSelector = + static_cast<const RenderTargetSelector *>(node); + QNodeId renderTargetUid = targetSelector->renderTargetUuid(); + HTarget renderTargetHandle = + manager->renderTargetManager()->lookupHandle(renderTargetUid); + + // Add renderTarget Handle and build renderCommand AttachmentPack + if (!rv->renderTargetId()) { + rv->setRenderTargetId(renderTargetUid); + + RenderTarget *renderTarget = + manager->renderTargetManager()->data(renderTargetHandle); + if (renderTarget) + rv->setAttachmentPack(AttachmentPack(renderTarget, + manager->attachmentManager(), + targetSelector->outputs())); + } + break; + } + + case FrameGraphNode::ClearBuffers: { + const ClearBuffers *cbNode = static_cast<const ClearBuffers *>(node); + rv->addClearBuffers(cbNode); + break; + } + + case FrameGraphNode::TechniqueFilter: + // Can be set once + // TODO Amalgamate all technique filters from leaf to root + if (!rv->techniqueFilter()) + rv->setTechniqueFilter(static_cast<const TechniqueFilter *>(node)); + break; + + case FrameGraphNode::Viewport: { + // If the Viewport has already been set in a lower node + // Make it so that the new viewport is actually + // a subregion relative to that of the parent viewport + const ViewportNode *vpNode = static_cast<const ViewportNode *>(node); + rv->setViewport(ViewportNode::computeViewport(rv->viewport(), vpNode)); + rv->setGamma(vpNode->gamma()); + break; + } + + case FrameGraphNode::SortMethod: { + const Render::SortPolicy *sortPolicy = + static_cast<const Render::SortPolicy *>(node); + rv->addSortType(sortPolicy->sortTypes()); + break; + } + + case FrameGraphNode::SubtreeEnabler: + // Has no meaning here. SubtreeEnabler was used + // in a prior step to filter the list of RenderViewJobs + break; + + case FrameGraphNode::StateSet: { + const Render::StateSetNode *rStateSet = + static_cast<const Render::StateSetNode *>(node); + // Create global RenderStateSet for renderView if no stateSet was set before + RenderStateSet *stateSet = rv->stateSet(); + if (stateSet == nullptr && rStateSet->hasRenderStates()) { + stateSet = new RenderStateSet(); + rv->setStateSet(stateSet); + } + + // Add states from new stateSet we might be missing + // but don' t override existing states (lower StateSetNode always has priority) + if (rStateSet->hasRenderStates()) + addStatesToRenderStateSet(stateSet, rStateSet->renderStates(), + manager->renderStateManager()); + break; + } + + case FrameGraphNode::NoDraw: { + rv->setNoDraw(true); + break; + } + + case FrameGraphNode::FrustumCulling: { + rv->setFrustumCulling(true); + break; + } + + case FrameGraphNode::ComputeDispatch: { + const Render::DispatchCompute *dispatchCompute = + static_cast<const Render::DispatchCompute *>(node); + rv->setCompute(true); + rv->setComputeWorkgroups(dispatchCompute->x(), dispatchCompute->y(), + dispatchCompute->z()); + break; + } + + case FrameGraphNode::Lighting: { + // TODO + break; + } + + case FrameGraphNode::Surface: { + // Use the surface closest to leaf node + if (rv->surface() == nullptr) { + const Render::RenderSurfaceSelector *surfaceSelector = + static_cast<const Render::RenderSurfaceSelector *>(node); + rv->setSurface(surfaceSelector->surface()); + rv->setSurfaceSize(surfaceSelector->renderTargetSize() + * surfaceSelector->devicePixelRatio()); + rv->setDevicePixelRatio(surfaceSelector->devicePixelRatio()); + } + break; + } + case FrameGraphNode::RenderCapture: { + auto *renderCapture = const_cast<Render::RenderCapture *>( + static_cast<const Render::RenderCapture *>(node)); + if (rv->renderCaptureNodeId().isNull() && renderCapture->wasCaptureRequested()) { + rv->setRenderCaptureNodeId(renderCapture->peerId()); + rv->setRenderCaptureRequest(renderCapture->takeCaptureRequest()); + } + break; + } + + case FrameGraphNode::MemoryBarrier: { + // Not available in rhi + break; + } + + case FrameGraphNode::BufferCapture: { + auto *bufferCapture = const_cast<Render::BufferCapture *>( + static_cast<const Render::BufferCapture *>(node)); + if (bufferCapture != nullptr) + rv->setIsDownloadBuffersEnable(bufferCapture->isEnabled()); + break; + } + + case FrameGraphNode::BlitFramebuffer: { + const Render::BlitFramebuffer *blitFramebufferNode = + static_cast<const Render::BlitFramebuffer *>(node); + rv->setHasBlitFramebufferInfo(true); + BlitFramebufferInfo bfbInfo; + bfbInfo.sourceRenderTargetId = blitFramebufferNode->sourceRenderTargetId(); + bfbInfo.destinationRenderTargetId = + blitFramebufferNode->destinationRenderTargetId(); + bfbInfo.sourceRect = blitFramebufferNode->sourceRect(); + bfbInfo.destinationRect = blitFramebufferNode->destinationRect(); + bfbInfo.sourceAttachmentPoint = blitFramebufferNode->sourceAttachmentPoint(); + bfbInfo.destinationAttachmentPoint = + blitFramebufferNode->destinationAttachmentPoint(); + bfbInfo.interpolationMethod = blitFramebufferNode->interpolationMethod(); + rv->setBlitFrameBufferInfo(bfbInfo); + break; + } + + case FrameGraphNode::WaitFence: { + // Not available in rhi + break; + } + + case FrameGraphNode::SetFence: { + // Not available in rhi + break; + } + + case FrameGraphNode::NoPicking: + // Nothing to do RenderView wise for NoPicking + break; + + default: + // Should never get here + qCWarning(Backend) << "Unhandled FrameGraphNode type"; + } + + node = node->parent(); + } +} + +/*! + \internal + Searches the best matching Technique from \a effect specified. +*/ +Technique *findTechniqueForEffect(NodeManagers *manager, const TechniqueFilter *techniqueFilter, + Effect *effect) +{ + if (!effect) + return nullptr; + + QVector<Technique *> matchingTechniques; + const bool hasInvalidTechniqueFilter = + (techniqueFilter == nullptr || techniqueFilter->filters().isEmpty()); + + // Iterate through the techniques in the effect + const auto techniqueIds = effect->techniques(); + for (const QNodeId techniqueId : techniqueIds) { + Technique *technique = manager->techniqueManager()->lookupResource(techniqueId); + + // Should be valid, if not there likely a problem with node addition/destruction changes + Q_ASSERT(technique); + + // Check if the technique is compatible with the rendering API + // If no techniqueFilter is present, we return the technique as it satisfies OpenGL version + if (technique->isCompatibleWithRenderer() + && (hasInvalidTechniqueFilter + || technique->isCompatibleWithFilters(techniqueFilter->filters()))) + matchingTechniques.append(technique); + } + + if (matchingTechniques.size() == 0) // We failed to find a suitable technique to use :( + return nullptr; + + if (matchingTechniques.size() == 1) + return matchingTechniques.first(); + + // Several compatible techniques, return technique with highest major and minor version + Technique *highest = matchingTechniques.first(); + GraphicsApiFilterData filter = *highest->graphicsApiFilter(); + for (auto it = matchingTechniques.cbegin() + 1; it < matchingTechniques.cend(); ++it) { + if (filter < *(*it)->graphicsApiFilter()) { + filter = *(*it)->graphicsApiFilter(); + highest = *it; + } + } + return highest; +} + +RenderPassList findRenderPassesForTechnique(NodeManagers *manager, + const RenderPassFilter *passFilter, + Technique *technique) +{ + Q_ASSERT(manager); + Q_ASSERT(technique); + + RenderPassList passes; + const auto passIds = technique->renderPasses(); + for (const QNodeId passId : passIds) { + RenderPass *renderPass = manager->renderPassManager()->lookupResource(passId); + + if (renderPass && renderPass->isEnabled()) { + bool foundMatch = (!passFilter || passFilter->filters().size() == 0); + + // A pass filter is present so we need to check for matching criteria + if (!foundMatch && renderPass->filterKeys().size() >= passFilter->filters().size()) { + + // Iterate through the filter criteria and look for render passes with criteria that + // satisfy them + const auto filterKeyIds = passFilter->filters(); + for (const QNodeId filterKeyId : filterKeyIds) { + foundMatch = false; + FilterKey *filterFilterKey = + manager->filterKeyManager()->lookupResource(filterKeyId); + + const auto passFilterKeyIds = renderPass->filterKeys(); + for (const QNodeId passFilterKeyId : passFilterKeyIds) { + FilterKey *passFilterKey = + manager->filterKeyManager()->lookupResource(passFilterKeyId); + if ((foundMatch = (*passFilterKey == *filterFilterKey))) + break; + } + + if (!foundMatch) { + // No match for criterion in any of the render pass' criteria + break; + } + } + } + + if (foundMatch) { + // Found a renderpass that satisfies our needs. Add it in order + passes << renderPass; + } + } + } + + return passes; +} + +ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *params, const int nameId) +{ + const ParameterInfoList::const_iterator end = params->cend(); + ParameterInfoList::const_iterator it = std::lower_bound(params->cbegin(), end, nameId); + if (it != end && it->nameId != nameId) + return end; + return it; +} + +void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, + const Qt3DCore::QNodeIdVector ¶meterIds) +{ + for (const QNodeId paramId : parameterIds) { + const HParameter parameterHandle = manager->lookupHandle(paramId); + const Parameter *param = manager->data(parameterHandle); + ParameterInfoList::iterator it = + std::lower_bound(params->begin(), params->end(), param->nameId()); + if (it == params->end() || it->nameId != param->nameId()) + params->insert(it, ParameterInfo(param->nameId(), parameterHandle)); + } +} + +void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, ParameterManager *manager, + Material *material, Effect *effect, Technique *technique) +{ + // The parameters are taken in the following priority order: + // + // 1) Material + // 2) Effect + // 3) Technique + // + // That way a user can override defaults in Effect's and Techniques on a + // object manner and a Technique can override global defaults from the Effect. + parametersFromParametersProvider(infoList, manager, material); + parametersFromParametersProvider(infoList, manager, effect); + parametersFromParametersProvider(infoList, manager, technique); +} + +// Only add states with types we don't already have +void addStatesToRenderStateSet(RenderStateSet *stateSet, const QVector<Qt3DCore::QNodeId> &stateIds, + RenderStateManager *manager) +{ + for (const Qt3DCore::QNodeId &stateId : stateIds) { + RenderStateNode *node = manager->lookupResource(stateId); + if (node->isEnabled() && stateSet->canAddStateOfType(node->type())) { + stateSet->addState(node->impl()); + } + } +} + +namespace { + +const QString blockArray = QStringLiteral("[%1]"); +const int qNodeIdTypeId = qMetaTypeId<QNodeId>(); + +} + +UniformBlockValueBuilder::UniformBlockValueBuilder() + : updatedPropertiesOnly(false), shaderDataManager(nullptr), textureManager(nullptr) +{ +} + +UniformBlockValueBuilder::~UniformBlockValueBuilder() { } + +void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper( + const ShaderData *currentShaderData, const QString &blockName, + const QString &qmlPropertyName, const QVariant &value) +{ + // In the end, values are either scalar or a scalar array + // Composed elements (structs, structs array) are simplified into simple scalars + if (value.userType() == QMetaType::QVariantList) { // Array + QVariantList list = value.value<QVariantList>(); + if (list.at(0).userType() + == qNodeIdTypeId) { // Array of struct qmlPropertyName[i].structMember + for (int i = 0; i < list.size(); ++i) { + const QVariant &variantElement = list.at(i); + if (list.at(i).userType() == qNodeIdTypeId) { + const auto nodeId = variantElement.value<QNodeId>(); + ShaderData *subShaderData = shaderDataManager->lookupResource(nodeId); + if (subShaderData) { + buildActiveUniformNameValueMapStructHelper( + subShaderData, + blockName + QLatin1Char('.') + qmlPropertyName + blockArray.arg(i), + QLatin1String("")); + } + // Note: we only handle ShaderData as nested container nodes here + } + } + } else { // Array of scalar/vec qmlPropertyName[0] + QString varName; + varName.reserve(blockName.length() + 1 + qmlPropertyName.length() + 3); + varName.append(blockName); + varName.append(QLatin1String(".")); + varName.append(qmlPropertyName); + varName.append(QLatin1String("[0]")); + if (uniforms.contains(varName)) { + qCDebug(Shaders) << "UBO array member " << varName << " set for update"; + activeUniformNamesToValue.insert(StringToInt::lookupId(varName), value); + } + } + } else if (value.userType() == qNodeIdTypeId) { // Struct qmlPropertyName.structMember + const auto nodeId = value.value<QNodeId>(); + ShaderData *rSubShaderData = shaderDataManager->lookupResource(nodeId); + if (rSubShaderData) { + buildActiveUniformNameValueMapStructHelper(rSubShaderData, blockName, qmlPropertyName); + } else if (textureManager->contains(nodeId)) { + const auto varId = + StringToInt::lookupId(blockName + QLatin1Char('.') + qmlPropertyName); + activeUniformNamesToValue.insert(varId, value); + } + } else { // Scalar / Vec + QString varName; + varName.reserve(blockName.length() + 1 + qmlPropertyName.length()); + varName.append(blockName); + varName.append(QLatin1String(".")); + varName.append(qmlPropertyName); + if (uniforms.contains(varName)) { + qCDebug(Shaders) << "UBO scalar member " << varName << " set for update"; + + // If the property needs to be transformed, we transform it here as + // the shaderdata cannot hold transformed properties for multiple + // thread contexts at once + activeUniformNamesToValue.insert( + StringToInt::lookupId(varName), + currentShaderData->getTransformedProperty(qmlPropertyName, viewMatrix)); + } + } +} + +void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper( + const ShaderData *rShaderData, const QString &blockName, const QString &qmlPropertyName) +{ + const QHash<QString, ShaderData::PropertyValue> &properties = rShaderData->properties(); + auto it = properties.begin(); + const auto end = properties.end(); + + while (it != end) { + QString fullBlockName; + fullBlockName.reserve(blockName.length() + 1 + qmlPropertyName.length()); + fullBlockName.append(blockName); + if (!qmlPropertyName.isEmpty()) { + fullBlockName.append(QLatin1String(".")); + fullBlockName.append(qmlPropertyName); + } + buildActiveUniformNameValueMapHelper(rShaderData, fullBlockName, it.key(), + it.value().value); + ++it; + } +} + +ParameterInfo::ParameterInfo(const int nameId, const HParameter &handle) + : nameId(nameId), handle(handle) +{ +} + +bool ParameterInfo::operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT +{ + return nameId < other.nameId; +} + +bool ParameterInfo::operator<(const int otherNameId) const Q_DECL_NOEXCEPT +{ + return nameId < otherNameId; +} + +} // namespace Rhi +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE diff --git a/src/plugins/renderers/rhi/jobs/renderviewjobutils_p.h b/src/plugins/renderers/rhi/jobs/renderviewjobutils_p.h new file mode 100644 index 000000000..31bc29b8d --- /dev/null +++ b/src/plugins/renderers/rhi/jobs/renderviewjobutils_p.h @@ -0,0 +1,189 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_RHI_RENDERVIEWJOBUTILS_P_H +#define QT3DRENDER_RENDER_RHI_RENDERVIEWJOBUTILS_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DRender/qt3drender_global.h> +#include <Qt3DCore/qnodeid.h> +#include <QtCore/qhash.h> +#include <QtCore/qvariant.h> +#include <QMatrix4x4> +#include <Qt3DRender/private/uniform_p.h> +#include <Qt3DRender/private/handle_types_p.h> +#include <Qt3DRender/private/aligned_malloc_p.h> +#include <shadervariables_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DCore { +class QFrameAllocator; +} + +namespace Qt3DRender { +namespace Render { + +class FrameGraphNode; +class ParameterManager; +class Effect; +class Entity; +class Material; +class RenderPass; +class Technique; +class TechniqueFilter; +class RenderPassFilter; +class NodeManagers; +class ShaderDataManager; +class ShaderData; +class TextureManager; +class RenderStateManager; +class RenderStateCollection; +class RenderStateSet; + +namespace Rhi { +class Renderer; +class RenderView; +struct ShaderUniform; + +Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, + const FrameGraphNode *fgLeaf); + +Q_AUTOTEST_EXPORT Technique *findTechniqueForEffect(NodeManagers *manager, + const TechniqueFilter *techniqueFilter, + Effect *effect); + +typedef QVarLengthArray<RenderPass *, 4> RenderPassList; +Q_AUTOTEST_EXPORT RenderPassList findRenderPassesForTechnique(NodeManagers *manager, + const RenderPassFilter *passFilter, + Technique *technique); + +// Extracts the type T from a QVariant v without using QVariant::value which is slow +// Note: Assumes you are 100% sure about the type you requested +template<typename T> +inline T variant_value(const QVariant &v) +{ + return *reinterpret_cast<const T *>(v.data()); +} + +struct ParameterInfo +{ + explicit ParameterInfo(const int nameId = -1, const HParameter &handle = HParameter()); + + int nameId; + HParameter handle; + + bool operator<(const int otherNameId) const Q_DECL_NOEXCEPT; + bool operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT; +}; +typedef QVector<ParameterInfo> ParameterInfoList; + +struct RenderPassParameterData +{ + RenderPass *pass; + ParameterInfoList parameterInfo; +}; +QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, RenderPassParameterData, Q_MOVABLE_TYPE) + +using MaterialParameterGathererData = QHash<Qt3DCore::QNodeId, QVector<RenderPassParameterData>>; + +Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, + ParameterManager *manager, + Material *material, Effect *effect, + Technique *technique); + +Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, + const QVector<Qt3DCore::QNodeId> ¶meterIds); + +template<class T> +void parametersFromParametersProvider(ParameterInfoList *infoList, ParameterManager *manager, + T *provider) +{ + addParametersForIds(infoList, manager, provider->parameters()); +} + +Q_AUTOTEST_EXPORT ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *infoList, + const int nameId); + +Q_AUTOTEST_EXPORT void addStatesToRenderStateSet(RenderStateSet *stateSet, + const QVector<Qt3DCore::QNodeId> &stateIds, + RenderStateManager *manager); + +typedef QHash<int, QVariant> UniformBlockValueBuilderHash; + +struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder +{ + UniformBlockValueBuilder(); + ~UniformBlockValueBuilder(); + + QT3D_ALIGNED_MALLOC_AND_FREE() + + void buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData, + const QString &blockName, + const QString &qmlPropertyName, + const QVariant &value); + void buildActiveUniformNameValueMapStructHelper(const ShaderData *rShaderData, + const QString &blockName, + const QString &qmlPropertyName = QString()); + + bool updatedPropertiesOnly; + QSet<QString> uniforms; + UniformBlockValueBuilderHash activeUniformNamesToValue; + ShaderDataManager *shaderDataManager; + TextureManager *textureManager; + Matrix4x4 viewMatrix; +}; + +} // namespace Rhi +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_RHI_RENDERVIEWJOBUTILS_P_H |