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-rw-r--r--src/plugins/renderers/rhi/renderer/renderview.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/plugins/renderers/rhi/renderer/renderview.cpp b/src/plugins/renderers/rhi/renderer/renderview.cpp
index ed6ffa4fa..4602d3fe2 100644
--- a/src/plugins/renderers/rhi/renderer/renderview.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderview.cpp
@@ -261,9 +261,9 @@ struct SubRangeSorter
{
static void sortSubRange(EntityRenderCommandDataView *view, size_t begin, const size_t end)
{
- Q_UNUSED(view)
- Q_UNUSED(begin)
- Q_UNUSED(end)
+ Q_UNUSED(view);
+ Q_UNUSED(begin);
+ Q_UNUSED(end);
Q_UNREACHABLE();
}
};
@@ -966,7 +966,7 @@ void RenderView::setUniformBlockValue(ShaderParameterPack &uniformPack, const RH
const ShaderUniformBlock &block,
const UniformValue &value) const
{
- Q_UNUSED(shader)
+ Q_UNUSED(shader);
if (value.valueType() == UniformValue::NodeId) {
@@ -988,7 +988,7 @@ void RenderView::setShaderStorageValue(ShaderParameterPack &uniformPack, const R
const ShaderStorageBlock &block,
const UniformValue &value) const
{
- Q_UNUSED(shader)
+ Q_UNUSED(shader);
if (value.valueType() == UniformValue::NodeId) {
Buffer *buffer = nullptr;
if ((buffer = m_manager->bufferManager()->lookupResource(
@@ -1070,7 +1070,7 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, ParameterInfoList
const QVector<LightSource> &activeLightSources,
EnvironmentLight *environmentLight) const
{
- Q_UNUSED(entity)
+ Q_UNUSED(entity);
// The VAO Handle is set directly in the renderer thread so as to avoid having to use a mutex
// here Set shader, technique, and effect by basically doing :