diff options
Diffstat (limited to 'src/plugins/renderers/rhi/renderer/renderview.cpp')
-rw-r--r-- | src/plugins/renderers/rhi/renderer/renderview.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/plugins/renderers/rhi/renderer/renderview.cpp b/src/plugins/renderers/rhi/renderer/renderview.cpp index ed6ffa4fa..4602d3fe2 100644 --- a/src/plugins/renderers/rhi/renderer/renderview.cpp +++ b/src/plugins/renderers/rhi/renderer/renderview.cpp @@ -261,9 +261,9 @@ struct SubRangeSorter { static void sortSubRange(EntityRenderCommandDataView *view, size_t begin, const size_t end) { - Q_UNUSED(view) - Q_UNUSED(begin) - Q_UNUSED(end) + Q_UNUSED(view); + Q_UNUSED(begin); + Q_UNUSED(end); Q_UNREACHABLE(); } }; @@ -966,7 +966,7 @@ void RenderView::setUniformBlockValue(ShaderParameterPack &uniformPack, const RH const ShaderUniformBlock &block, const UniformValue &value) const { - Q_UNUSED(shader) + Q_UNUSED(shader); if (value.valueType() == UniformValue::NodeId) { @@ -988,7 +988,7 @@ void RenderView::setShaderStorageValue(ShaderParameterPack &uniformPack, const R const ShaderStorageBlock &block, const UniformValue &value) const { - Q_UNUSED(shader) + Q_UNUSED(shader); if (value.valueType() == UniformValue::NodeId) { Buffer *buffer = nullptr; if ((buffer = m_manager->bufferManager()->lookupResource( @@ -1070,7 +1070,7 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, ParameterInfoList const QVector<LightSource> &activeLightSources, EnvironmentLight *environmentLight) const { - Q_UNUSED(entity) + Q_UNUSED(entity); // The VAO Handle is set directly in the renderer thread so as to avoid having to use a mutex // here Set shader, technique, and effect by basically doing : |