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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd and/or its subsidiary(-ies).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "scene2dplugin.h"
+
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DQuickScene2D/qscene2d.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+template <typename Backend>
+class Scene2DBackendNodeMapper : public Qt3DCore::QBackendNodeMapper
+{
+public:
+ explicit Scene2DBackendNodeMapper(Render::AbstractRenderer *renderer,
+ Render::Scene2DNodeManager *manager)
+ : m_manager(manager)
+ , m_renderer(renderer)
+ {
+ }
+
+ Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const Q_DECL_FINAL
+ {
+ Backend *backend = m_manager->getOrCreateResource(change->subjectId());
+ backend->setRenderer(m_renderer);
+ return backend;
+ }
+
+ Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const Q_DECL_FINAL
+ {
+ return m_manager->lookupResource(id);
+ }
+
+ void destroy(Qt3DCore::QNodeId id) const Q_DECL_FINAL
+ {
+ m_manager->releaseResource(id);
+ }
+
+private:
+ Render::Scene2DNodeManager *m_manager;
+ Render::AbstractRenderer *m_renderer;
+};
+
+Scene2DPlugin::Scene2DPlugin()
+ : m_scene2dNodeManager(new Render::Scene2DNodeManager())
+{
+
+}
+
+Scene2DPlugin::~Scene2DPlugin()
+{
+ delete m_scene2dNodeManager;
+}
+
+bool Scene2DPlugin::registerBackendTypes(QRenderAspect *aspect,
+ AbstractRenderer *renderer)
+{
+ registerBackendType(aspect, Qt3DRender::Quick::QScene2D::staticMetaObject,
+ QSharedPointer<Scene2DBackendNodeMapper<Render::Quick::Scene2D> >
+ ::create(renderer, m_scene2dNodeManager));
+ return true;
+}
+bool Scene2DPlugin::unregisterBackendTypes(QRenderAspect *aspect)
+{
+ unregisterBackendType(aspect, Qt3DRender::Quick::QScene2D::staticMetaObject);
+ return true;
+}
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE