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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SCENE3DITEM_H
+#define SCENE3DITEM_H
+
+#include <QQuickItem>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D
+{
+class QAspectEngine;
+class QEntity;
+class QRenderAspect;
+
+class Scene3DRenderer;
+class Scene3DCleaner;
+
+class Scene3DItem : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(Qt3D::QEntity* entity READ entity WRITE setEntity NOTIFY entityChanged)
+ Q_PROPERTY(QStringList aspects READ aspects WRITE setAspects NOTIFY aspectsChanged)
+ Q_CLASSINFO("DefaultProperty", "entity")
+public:
+ explicit Scene3DItem(QQuickItem *parent = 0);
+ ~Scene3DItem();
+
+ QStringList aspects() const;
+ Qt3D::QEntity *entity() const;
+
+public Q_SLOTS:
+ void setAspects(const QStringList &aspects);
+ void setEntity(Qt3D::QEntity *entity);
+
+Q_SIGNALS:
+ void aspectsChanged();
+ void entityChanged();
+
+private Q_SLOTS:
+ void applyRootEntityChange();
+
+private:
+ QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *nodeData) Q_DECL_OVERRIDE;
+
+ QStringList m_aspects;
+ Qt3D::QEntity *m_entity;
+
+ Qt3D::QAspectEngine *m_aspectEngine;
+ Qt3D::QRenderAspect *m_renderAspect;
+ Scene3DRenderer *m_renderer;
+ Scene3DCleaner *m_rendererCleaner;
+};
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+#endif