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-/****************************************************************************
-**
-** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef SCENE3DVIEW_P_H
-#define SCENE3DVIEW_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtQuick/QQuickItem>
-#include <QtCore/QFlags>
-#include <Qt3DCore/qentity.h>
-#include "scene3ditem_p.h"
-
-QT_BEGIN_NAMESPACE
-
-class QSGTexture;
-
-namespace Qt3DRender {
-
-class QLayer;
-class QLayerFilter;
-class Scene3DItem;
-class QFrameGraphNode;
-class QViewport;
-
-class Scene3DView : public QQuickItem
-{
- Q_OBJECT
- Q_PROPERTY(Qt3DCore::QEntity* entity READ entity WRITE setEntity NOTIFY entityChanged)
- Q_PROPERTY(Qt3DRender::Scene3DItem *scene3D READ scene3D WRITE setScene3D NOTIFY scene3DChanged)
- Q_CLASSINFO("DefaultProperty", "entity")
-
-public:
- enum DirtyFlag {
- DirtyNode = 1 << 0,
- DirtyTexture = 1 << 1
- };
- Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag)
-
- explicit Scene3DView(QQuickItem *parent = nullptr);
- ~Scene3DView();
-
- Qt3DCore::QEntity *entity() const;
- Scene3DItem *scene3D() const;
-
- Qt3DCore::QEntity *viewSubtree() const;
- Qt3DRender::QFrameGraphNode *viewFrameGraph() const;
-
- void setTexture(QSGTexture *texture);
- QSGTexture *texture() const;
-
- void markSGNodeDirty();
-
-public Q_SLOTS:
- void setEntity(Qt3DCore::QEntity *entity);
- void setScene3D(Scene3DItem *scene3D);
-
-Q_SIGNALS:
- void entityChanged();
- void scene3DChanged();
-
-private:
- QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *nodeData) override;
- void adoptSubtree(Qt3DCore::QEntity *subtree);
- void abandonSubtree(Qt3DCore::QEntity *subtree);
-
- Scene3DItem *m_scene3D;
- Qt3DCore::QEntity *m_entity;
- Qt3DCore::QNode *m_previousFGParent;
-
- Qt3DCore::QEntity *m_holderEntity;
- Qt3DRender::QLayer *m_holderLayer;
- Qt3DRender::QLayerFilter *m_holderLayerFilter;
- Qt3DRender::QViewport *m_holderViewport;
-
- QMetaObject::Connection m_scene3DDestroyedConnection;
-
- DirtyFlags m_dirtyFlags;
- QSGTexture *m_texture;
-};
-
-Q_DECLARE_OPERATORS_FOR_FLAGS(Scene3DView::DirtyFlags)
-
-
-} // Qt3DRender
-
-QT_END_NAMESPACE
-
-#endif // SCENE3DVIEW_P_H