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Diffstat (limited to 'src/quick3d/quick3danimation/items/quick3danimationgroup.cpp')
-rw-r--r-- | src/quick3d/quick3danimation/items/quick3danimationgroup.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/quick3d/quick3danimation/items/quick3danimationgroup.cpp b/src/quick3d/quick3danimation/items/quick3danimationgroup.cpp new file mode 100644 index 000000000..f10450280 --- /dev/null +++ b/src/quick3d/quick3danimation/items/quick3danimationgroup.cpp @@ -0,0 +1,99 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "quick3danimationgroup_p.h" + +#include <Qt3DAnimation/qabstractanimation.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DAnimation { +namespace Quick { + +QQuick3DAnimationGroup::QQuick3DAnimationGroup(QObject *parent) + : QObject(parent) +{ +} + +QQmlListProperty<Qt3DAnimation::QAbstractAnimation> QQuick3DAnimationGroup::animations() +{ + return QQmlListProperty<Qt3DAnimation::QAbstractAnimation>(this, 0, + &QQuick3DAnimationGroup::appendAnimation, + &QQuick3DAnimationGroup::animationCount, + &QQuick3DAnimationGroup::animationAt, + &QQuick3DAnimationGroup::clearAnimation); +} + + +void QQuick3DAnimationGroup::appendAnimation(QQmlListProperty<Qt3DAnimation::QAbstractAnimation> *list, + Qt3DAnimation::QAbstractAnimation *animation) +{ + QQuick3DAnimationGroup *animationGroup = qobject_cast<QQuick3DAnimationGroup *>(list->object); + if (animationGroup) + animationGroup->parentAnimationGroup()->addAnimation(animation); +} + +int QQuick3DAnimationGroup::animationCount(QQmlListProperty<Qt3DAnimation::QAbstractAnimation> *list) +{ + QQuick3DAnimationGroup *animationGroup = qobject_cast<QQuick3DAnimationGroup *>(list->object); + if (animationGroup) + return animationGroup->parentAnimationGroup()->animationList().count(); + return 0; +} + +Qt3DAnimation::QAbstractAnimation *QQuick3DAnimationGroup::animationAt(QQmlListProperty<Qt3DAnimation::QAbstractAnimation> *list, int index) +{ + QQuick3DAnimationGroup *animationGroup = qobject_cast<QQuick3DAnimationGroup *>(list->object); + if (animationGroup) { + return qobject_cast<Qt3DAnimation::QAbstractAnimation *>( + animationGroup->parentAnimationGroup()->animationList().at(index)); + } + return nullptr; +} + +void QQuick3DAnimationGroup::clearAnimation(QQmlListProperty<Qt3DAnimation::QAbstractAnimation> *list) +{ + QQuick3DAnimationGroup *animationGroup = qobject_cast<QQuick3DAnimationGroup *>(list->object); + if (animationGroup) { + QVector<Qt3DAnimation::QAbstractAnimation *> emptyList; + animationGroup->parentAnimationGroup()->setAnimations(emptyList); + } +} + +} // namespace Quick +} // namespace Qt3DAnimation + +QT_END_NAMESPACE |