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-rw-r--r--src/quick3d/quick3danimation/items/quick3dmorphtarget.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/quick3d/quick3danimation/items/quick3dmorphtarget.cpp b/src/quick3d/quick3danimation/items/quick3dmorphtarget.cpp
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+++ b/src/quick3d/quick3danimation/items/quick3dmorphtarget.cpp
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dmorphtarget_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+namespace Quick {
+
+QQuick3DMorphTarget::QQuick3DMorphTarget(QObject *parent)
+ : QObject(parent)
+{
+}
+
+QQmlListProperty<Qt3DRender::QAttribute> QQuick3DMorphTarget::attributes()
+{
+ return QQmlListProperty<Qt3DRender::QAttribute>(this, 0,
+ &QQuick3DMorphTarget::appendAttribute,
+ &QQuick3DMorphTarget::attributeCount,
+ &QQuick3DMorphTarget::attributeAt,
+ &QQuick3DMorphTarget::clearAttributes);
+}
+
+void QQuick3DMorphTarget::appendAttribute(QQmlListProperty<Qt3DRender::QAttribute> *list, Qt3DRender::QAttribute *bar)
+{
+ QQuick3DMorphTarget *target = qobject_cast<QQuick3DMorphTarget *>(list->object);
+ if (target)
+ target->parentMorphTarget()->addAttribute(bar);
+}
+
+int QQuick3DMorphTarget::attributeCount(QQmlListProperty<Qt3DRender::QAttribute> *list)
+{
+ QQuick3DMorphTarget *target = qobject_cast<QQuick3DMorphTarget *>(list->object);
+ if (target)
+ return target->parentMorphTarget()->attributeList().count();
+ return 0;
+}
+
+Qt3DRender::QAttribute *QQuick3DMorphTarget::attributeAt(QQmlListProperty<Qt3DRender::QAttribute> *list, int index)
+{
+ QQuick3DMorphTarget *target = qobject_cast<QQuick3DMorphTarget *>(list->object);
+ if (target)
+ return qobject_cast<Qt3DRender::QAttribute *>(target->parentMorphTarget()->attributeList().at(index));
+ return nullptr;
+}
+
+void QQuick3DMorphTarget::clearAttributes(QQmlListProperty<Qt3DRender::QAttribute> *list)
+{
+ QQuick3DMorphTarget *target = qobject_cast<QQuick3DMorphTarget *>(list->object);
+ if (target) {
+ QVector<Qt3DRender::QAttribute *> emptyList;
+ target->parentMorphTarget()->setAttributes(emptyList);
+ }
+}
+
+} // namespace Quick
+} // namespace Qt3DAnimation
+
+QT_END_NAMESPACE