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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qscene2d.h"
+#include "qscene2d_p.h"
+#include "scene2d_p.h"
+#include "scene2dmanager_p.h"
+#include "scene2devent_p.h"
+
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qpropertynodeaddedchange.h>
+#include <Qt3DCore/qpropertynoderemovedchange.h>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DCore;
+
+namespace Qt3DRender {
+
+namespace Quick {
+
+/*!
+ \class Qt3DRender::Quick::QScene2D
+ \inmodule Qt3DScene2D
+
+ \brief This class enables rendering qml into a texture, which then can be
+ used as a part of 3D scene.
+
+ This class uses QQuickRenderControl to render the given QQuickItem into an
+ offscreen surface, which is attached to a texture provided by the user. This allows the
+ component to directly render into the texture without intermediate copy and the user to
+ freely specify how the texture is used in the 3D scene.
+
+ The entities using the QScene2D can be associated with the class to enable interaction
+ with the item; if an entity has a QObjectPicker component, the pick events from that picker
+ are sent to the QScene2D and converted to mouse events and finally sent to the item.
+
+ \since 5.9
+*/
+
+/*!
+ \qmltype Scene2D
+ \inqmlmodule Qt3D.Scene2D
+ \since 5.9
+ \instantiates Qt3DRender::Quick::QScene2D
+
+ \brief This type enables rendering qml into a texture, which then can be
+ used as a part of 3D scene.
+
+ This object uses RenderControl to render the given Item into an
+ offscreen surface, which is attached to a texture provided by the user. This allows the
+ component to directly render into the texture without intermediate copy and the user to
+ freely specify how the texture is used in the 3D scene.
+
+ The entities using the Scene2D can be associated with the type to enable interaction
+ with the item; if an entity has an ObjectPicker component, the pick events from that picker
+ are sent to the Scene2D and converted to mouse events and finally sent to the item.
+
+ Usage:
+ \qml
+ Entity {
+ id: sceneRoot
+
+ // specify Scene2D inside the entity hierarchy
+ Scene2D {
+ // specify output
+ output: RenderTargetOutput {
+ attachmentPoint: RenderTargetOutput.Color0
+ texture: Texture2D {
+ id: textureId
+ width: 1024
+ height: 1024
+ format: Texture.RGBA8_UNorm
+ }
+ }
+ // specify entities
+ entities: [entityId]
+
+ // specify rendered content
+ Rectangle {
+ color: "red"
+ }
+ }
+
+ Entity {
+ id: entityId
+
+ property Material material: TextureMaterial {
+ texture: textureId
+ }
+ property ObjectPicker picker: ObjectPicker {
+ hoverEnabled: true
+ dragEnabled: true
+ }
+ ...
+
+ \endqml
+ */
+
+/*!
+ \enum QScene2D::RenderPolicy
+
+ This enum type describes types of render policies available.
+ \value Continuous The Scene2D is rendering continuously. This is the default render policy.
+ \value SingleShot The Scene2D renders to the texture only once after which the resources
+ allocated for rendering are released.
+*/
+
+/*!
+ \qmlproperty RenderTargetOutput Qt3D.Render::Scene2D::output
+ Holds the RenderTargetOutput, which specifies where the Scene2D is rendering to.
+ */
+
+/*!
+ \qmlproperty enumeration Qt3D.Render::Scene2D::renderPolicy
+ Holds the render policy of this Scene2D.
+
+ \list
+ \li Continuous The Scene2D is rendering continuously. This is the default render policy.
+ \li SingleShot The Scene2D renders to the texture only once after which the resources
+ allocated for rendering are released.
+ \endlist
+ */
+/*!
+ \qmlproperty Item Qt3D.Render::Scene2D::item
+ Holds the Item, which is rendered by Scene2D to the texture.
+ */
+
+/*!
+ \qmlproperty bool Qt3D.Render::Scene2D::mouseEnabled
+ Holds whether mouse events are enabled for the rendered item. The mouse events are
+ generated from object picking events of the entities added to the Scene2D.
+ Mouse is enabled by default.
+
+ \note Events sent to items are delayed by one frame due to object picking
+ happening in the backend.
+ */
+/*!
+ \qmlproperty list<Entity> Qt3D.Render::Scene2D::entities
+ Holds the list of entities which are associated with the Scene2D object. If the
+ entities have ObjectPicker, the pick events from that entity are sent to Scene2D
+ and converted to mouse events.
+ */
+
+QScene2DPrivate::QScene2DPrivate()
+ : Qt3DCore::QNodePrivate()
+ , m_renderManager(new Scene2DManager(this))
+ , m_output(nullptr)
+{
+}
+
+QScene2DPrivate::~QScene2DPrivate()
+{
+ m_renderManager->cleanup();
+ delete m_renderManager;
+}
+
+void QScene2DPrivate::setScene(Qt3DCore::QScene *scene)
+{
+ Q_Q(QScene2D);
+ QNodePrivate::setScene(scene);
+ const auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(q->id());
+ change->setPropertyName("sceneInitialized");
+ notifyObservers(change);
+}
+
+
+/*!
+ The constructor creates a new QScene2D instance with the specified \a parent.
+ */
+QScene2D::QScene2D(Qt3DCore::QNode *parent)
+ : Qt3DCore::QNode(*new QScene2DPrivate, parent)
+{
+}
+
+/*!
+ \property QScene2D::item
+ Holds the QQuickItem, which is rendered by QScene2D to the texture.
+ */
+QQuickItem* QScene2D::item() const
+{
+ Q_D(const QScene2D);
+ return d->m_renderManager->m_item;
+}
+
+void QScene2D::setItem(QQuickItem *item)
+{
+ Q_D(QScene2D);
+ if (d->m_renderManager->m_initialized) {
+ qWarning() << "Unable to set item after initialization.";
+ return;
+ }
+ if (d->m_renderManager->m_item != item) {
+ d->m_renderManager->setItem(item);
+ emit itemChanged(item);
+ }
+}
+
+/*!
+ \property QScene2D::renderPolicy
+
+ Holds the render policy of this Scene2D.
+ */
+QScene2D::RenderPolicy QScene2D::renderPolicy() const
+{
+ Q_D(const QScene2D);
+ return d->m_renderManager->m_renderPolicy;
+}
+
+void QScene2D::setRenderPolicy(QScene2D::RenderPolicy renderPolicy)
+{
+ Q_D(const QScene2D);
+ if (d->m_renderManager->m_renderPolicy != renderPolicy) {
+ d->m_renderManager->m_renderPolicy = renderPolicy;
+ emit renderPolicyChanged(renderPolicy);
+ }
+}
+
+/*!
+ \property QScene2D::output
+ Holds the QRenderTargetOutput, which specifies where the QScene2D is
+ rendering to.
+ */
+Qt3DRender::QRenderTargetOutput *QScene2D::output() const
+{
+ Q_D(const QScene2D);
+ return d->m_output;
+}
+
+void QScene2D::setOutput(Qt3DRender::QRenderTargetOutput *output)
+{
+ Q_D(QScene2D);
+ if (d->m_output != output) {
+ if (d->m_output)
+ d->unregisterDestructionHelper(d->m_output);
+ d->m_output = output;
+ if (output)
+ d->registerDestructionHelper(output, &QScene2D::setOutput, d->m_output);
+ emit outputChanged(output);
+ }
+}
+
+Qt3DCore::QNodeCreatedChangeBasePtr QScene2D::createNodeCreationChange() const
+{
+ auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QScene2DData>::create(this);
+ auto &data = creationChange->data;
+ Q_D(const QScene2D);
+ data.renderPolicy = d->m_renderManager->m_renderPolicy;
+ data.sharedObject = d->m_renderManager->m_sharedObject;
+ data.output = d->m_output ? d->m_output->id() : Qt3DCore::QNodeId();
+ for (Qt3DCore::QEntity *e : d->m_entities)
+ data.entityIds.append(e->id());
+ data.mouseEnabled = d->m_renderManager->m_mouseEnabled;
+ return creationChange;
+}
+
+bool QScene2D::isMouseEnabled() const
+{
+ Q_D(const QScene2D);
+ return d->m_renderManager->m_mouseEnabled;
+}
+
+/*!
+ Retrieve entities associated with the QScene2D.
+ */
+QVector<Qt3DCore::QEntity*> QScene2D::entities()
+{
+ Q_D(const QScene2D);
+ return d->m_entities;
+}
+
+/*!
+ Adds an \a entity to the the QScene2D object. If the entities have QObjectPicker,
+ the pick events from that entity are sent to QScene2D and converted to mouse events.
+*/
+void QScene2D::addEntity(Qt3DCore::QEntity *entity)
+{
+ Q_D(QScene2D);
+ if (!d->m_entities.contains(entity)) {
+ d->m_entities.append(entity);
+
+ d->registerDestructionHelper(entity, &QScene2D::removeEntity, d->m_entities);
+
+ if (d->m_changeArbiter != nullptr) {
+ const auto change = Qt3DCore::QPropertyNodeAddedChangePtr::create(id(), entity);
+ change->setPropertyName("entities");
+ d->notifyObservers(change);
+ }
+ }
+}
+
+/*!
+ Removes an \a entity from the the QScene2D object.
+*/
+void QScene2D::removeEntity(Qt3DCore::QEntity *entity)
+{
+ Q_D(QScene2D);
+ if (d->m_entities.contains(entity)) {
+ d->m_entities.removeAll(entity);
+
+ d->unregisterDestructionHelper(entity);
+
+ if (d->m_changeArbiter != nullptr) {
+ const auto change = Qt3DCore::QPropertyNodeRemovedChangePtr::create(id(), entity);
+ change->setPropertyName("entities");
+ d->notifyObservers(change);
+ }
+ }
+}
+
+/*!
+ \property QScene2D::mouseEnabled
+ Holds whether mouse events are enabled for the rendered item. The mouse events are
+ generated from object picking events of the entities added to the QScene2D.
+ Mouse is enabled by default.
+
+ \note Events are delayed by one frame due to object picking happening in the backend.
+ */
+void QScene2D::setMouseEnabled(bool enabled)
+{
+ Q_D(QScene2D);
+ if (d->m_renderManager->m_mouseEnabled != enabled) {
+ d->m_renderManager->m_mouseEnabled = enabled;
+ emit mouseEnabledChanged(enabled);
+ }
+}
+
+
+} // namespace Quick
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE