diff options
Diffstat (limited to 'src/render/backend/entity.cpp')
-rw-r--r-- | src/render/backend/entity.cpp | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/src/render/backend/entity.cpp b/src/render/backend/entity.cpp index bf128b508..8be58dd46 100644 --- a/src/render/backend/entity.cpp +++ b/src/render/backend/entity.cpp @@ -95,11 +95,19 @@ void Entity::cleanup() if (m_nodeManagers != nullptr) { m_nodeManagers->worldMatrixManager()->releaseResource(peerId()); qCDebug(Render::RenderNodes) << Q_FUNC_INFO; + + removeFromParentChildHandles(); + + for (auto &childHandle : qAsConst(m_childrenHandles)) { + auto child = m_nodeManagers->renderNodesManager()->data(childHandle); + // children should always exist and have this as parent + // if they were destroyed, they would have removed themselves from our m_childrenHandles + Q_ASSERT(child); + Q_ASSERT(child->m_parentHandle == m_handle); + child->m_parentHandle = {}; + } } - if (!m_parentEntityId.isNull()) - markDirty(AbstractRenderer::EntityHierarchyDirty); - m_parentEntityId = Qt3DCore::QNodeId(); m_worldTransform = HMatrix(); // Release all component will have to perform their own release when they receive the // NodeDeleted notification @@ -122,6 +130,7 @@ void Entity::cleanup() m_localBoundingVolume.reset(); m_worldBoundingVolume.reset(); m_worldBoundingVolumeWithChildren.reset(); + m_parentHandle = {}; m_boundingDirty = false; QBackendNode::setEnabled(false); } @@ -129,6 +138,12 @@ void Entity::cleanup() void Entity::setParentHandle(HEntity parentHandle) { Q_ASSERT(m_nodeManagers); + + if (parentHandle == m_parentHandle) + return; + + removeFromParentChildHandles(); + m_parentHandle = parentHandle; auto parent = m_nodeManagers->renderNodesManager()->data(parentHandle); if (parent != nullptr && !parent->m_childrenHandles.contains(m_handle)) @@ -145,44 +160,6 @@ void Entity::setHandle(HEntity handle) m_handle = handle; } -void Entity::initializeFromPeer(const QNodeCreatedChangeBasePtr &change) -{ - const auto typedChange = qSharedPointerCast<QNodeCreatedChange<Qt3DCore::QEntityData>>(change); - const auto &data = typedChange->data; - - // Note this is *not* the parentId as that is the ID of the parent QNode, which is not - // necessarily the same as the parent QEntity (which may be further up the tree). - m_parentEntityId = data.parentEntityId; - qCDebug(Render::RenderNodes) << "Creating Entity id =" << peerId() << "parentId =" << m_parentEntityId; - - // TODO: Store string id instead and only in debug mode - //m_objectName = peer->objectName(); - m_worldTransform = m_nodeManagers->worldMatrixManager()->getOrAcquireHandle(peerId()); - - // TODO: Suboptimal -> Maybe have a Hash<QComponent, QEntityList> instead - m_transformComponent = QNodeId(); - m_materialComponent = QNodeId(); - m_cameraComponent = QNodeId(); - m_geometryRendererComponent = QNodeId(); - m_objectPickerComponent = QNodeId(); - m_boundingVolumeDebugComponent = QNodeId(); - m_computeComponent = QNodeId(); - m_layerComponents.clear(); - m_levelOfDetailComponents.clear(); - m_rayCasterComponents.clear(); - m_shaderDataComponents.clear(); - m_lightComponents.clear(); - m_environmentLightComponents.clear(); - m_localBoundingVolume = QSharedPointer<Sphere>::create(peerId()); - m_worldBoundingVolume = QSharedPointer<Sphere>::create(peerId()); - m_worldBoundingVolumeWithChildren = QSharedPointer<Sphere>::create(peerId()); - - for (const auto &idAndType : qAsConst(data.componentIdsAndTypes)) - addComponent(idAndType); - - markDirty(AbstractRenderer::EntityHierarchyDirty); -} - void Entity::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { switch (e->type()) { @@ -192,7 +169,6 @@ void Entity::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) const auto componentIdAndType = QNodeIdTypePair(change->componentId(), change->componentMetaObject()); addComponent(componentIdAndType); qCDebug(Render::RenderNodes) << Q_FUNC_INFO << "Component Added. Id =" << change->componentId(); - markDirty(AbstractRenderer::AllDirty); break; } @@ -200,27 +176,6 @@ void Entity::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) QComponentRemovedChangePtr change = qSharedPointerCast<QComponentRemovedChange>(e); removeComponent(change->componentId()); qCDebug(Render::RenderNodes) << Q_FUNC_INFO << "Component Removed. Id =" << change->componentId(); - markDirty(AbstractRenderer::AllDirty); - break; - } - - case PropertyUpdated: { - QPropertyUpdatedChangePtr change = qSharedPointerCast<QPropertyUpdatedChange>(e); - if (change->propertyName() == QByteArrayLiteral("enabled")) { - // We only mark as dirty the renderer - markDirty(AbstractRenderer::EntityEnabledDirty); - // We let QBackendNode::sceneChangeEvent change the enabled property - } else if (change->propertyName() == QByteArrayLiteral("parentEntityUpdated")) { - auto newParent = change->value().value<Qt3DCore::QNodeId>(); - qCDebug(Render::RenderNodes) << "Setting parent for " << peerId() << ", new parentId =" << newParent; - if (m_parentEntityId != newParent) { - m_parentEntityId = newParent; - // TODO: change to EventHierarchyDirty and update renderer to - // ensure all jobs are run that depend on Entity hierarchy. - markDirty(AbstractRenderer::AllDirty); - } - } - break; } @@ -230,6 +185,62 @@ void Entity::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) BackendNode::sceneChangeEvent(e); } +void Entity::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) +{ + const Qt3DCore::QEntity *node = qobject_cast<const Qt3DCore::QEntity *>(frontEnd); + if (!node) + return; + + if (this->isEnabled() != node->isEnabled()) { + markDirty(AbstractRenderer::EntityEnabledDirty); + // We let QBackendNode::syncFromFrontEnd change the enabled property + } + + const auto parentID = node->parentEntity() ? node->parentEntity()->id() : Qt3DCore::QNodeId(); + auto parentHandle = m_nodeManagers->renderNodesManager()->lookupHandle(parentID); + + // All entity creation is done from top-down and always during the same frame, so + // we if we have a valid parent node, we should always be able to resolve the + // backend parent at this time + Q_ASSERT(!node->parentEntity() || (!parentHandle.isNull() && m_nodeManagers->renderNodesManager()->data(parentHandle))); + + if (parentHandle != m_parentHandle) { + markDirty(AbstractRenderer::AllDirty); + } + + setParentHandle(parentHandle); + + if (firstTime) { + m_worldTransform = m_nodeManagers->worldMatrixManager()->getOrAcquireHandle(peerId()); + + // TODO: Suboptimal -> Maybe have a Hash<QComponent, QEntityList> instead + m_transformComponent = QNodeId(); + m_materialComponent = QNodeId(); + m_cameraComponent = QNodeId(); + m_geometryRendererComponent = QNodeId(); + m_objectPickerComponent = QNodeId(); + m_boundingVolumeDebugComponent = QNodeId(); + m_computeComponent = QNodeId(); + m_layerComponents.clear(); + m_levelOfDetailComponents.clear(); + m_rayCasterComponents.clear(); + m_shaderDataComponents.clear(); + m_lightComponents.clear(); + m_environmentLightComponents.clear(); + m_localBoundingVolume = QSharedPointer<Sphere>::create(peerId()); + m_worldBoundingVolume = QSharedPointer<Sphere>::create(peerId()); + m_worldBoundingVolumeWithChildren = QSharedPointer<Sphere>::create(peerId()); + + const QComponentVector &components = node->components(); + for (QComponent *c : components) { + const auto idAndType = QNodeIdTypePair(c->id(), QNodePrivate::findStaticMetaObject(c->metaObject())); + addComponent(idAndType); + } + } + + BackendNode::syncFromFrontEnd(frontEnd, firstTime); +} + void Entity::dump() const { static int depth = 0; @@ -246,25 +257,12 @@ Entity *Entity::parent() const return m_nodeManagers->renderNodesManager()->data(m_parentHandle); } - -// clearEntityHierarchy and rebuildEntityHierarchy should only be called -// from UpdateEntityHierarchyJob to update the entity hierarchy for the -// entire scene at once -void Entity::clearEntityHierarchy() -{ - m_childrenHandles.clear(); - m_parentHandle = HEntity(); -} - -// clearEntityHierarchy and rebuildEntityHierarchy should only be called -// from UpdateEntityHierarchyJob to update the entity hierarchy for the -// entire scene at once -void Entity::rebuildEntityHierarchy() +void Entity::removeFromParentChildHandles() { - if (!m_parentEntityId.isNull()) - setParentHandle(m_nodeManagers->renderNodesManager()->lookupHandle(m_parentEntityId)); - else - qCDebug(Render::RenderNodes) << Q_FUNC_INFO << "No parent entity found for Entity" << peerId(); + // remove ourself from our parent's list of children. + auto p = parent(); + if (p) + p->removeChildHandle(m_handle); } void Entity::appendChildHandle(HEntity childHandle) @@ -358,6 +356,7 @@ void Entity::addComponent(Qt3DCore::QNodeIdTypePair idAndType) } else if (type->inherits(&QArmature::staticMetaObject)) { m_armatureComponent = id; } + markDirty(AbstractRenderer::AllDirty); } void Entity::removeComponent(Qt3DCore::QNodeId nodeId) @@ -392,6 +391,7 @@ void Entity::removeComponent(Qt3DCore::QNodeId nodeId) } else if (m_armatureComponent == nodeId) { m_armatureComponent = QNodeId(); } + markDirty(AbstractRenderer::AllDirty); } bool Entity::isBoundingVolumeDirty() const |