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-rw-r--r--src/render/backend/meshdatamanager.cpp80
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diff --git a/src/render/backend/meshdatamanager.cpp b/src/render/backend/meshdatamanager.cpp
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--- a/src/render/backend/meshdatamanager.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "meshdatamanager_p.h"
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3D {
-namespace Render {
-
-// Called by aspect thread when RenderMesh receive a new functor in syncChanges
-void MeshDataManager::addMeshData(QAbstractMeshFunctorPtr functor, const QNodeId &meshUuid)
-{
- m_meshesPending[meshUuid] = functor;
-}
-
-// Called by single thread in QRenderAspect
-// Needs to be protected as we ways call it while addMeshData is called
-QHash<QNodeId, QAbstractMeshFunctorPtr> MeshDataManager::meshesPending()
-{
- QHash<QNodeId, QAbstractMeshFunctorPtr> meshFunctors = m_meshesPending;
- m_meshesPending.clear();
- return meshFunctors;
-}
-
-HMeshData MeshDataManager::meshDataFromFunctor(QAbstractMeshFunctorPtr functor) const
-{
- QHash<QAbstractMeshFunctorPtr, HMeshData>::const_iterator it = m_meshFunctors.begin();
- const QHash<QAbstractMeshFunctorPtr, HMeshData>::const_iterator end = m_meshFunctors.end();
-
- while (it != end) {
- if (*it.key() == *functor)
- return it.value();
- ++it;
- }
- return HMeshData();
-}
-
-void MeshDataManager::addMeshDataForFunctor(HMeshData meshDataHandle, QAbstractMeshFunctorPtr functor)
-{
- m_meshFunctors.insert(functor, meshDataHandle);
-}
-
-} // namespace Render
-} // namespace Qt3D
-
-QT_END_NAMESPACE