diff options
Diffstat (limited to 'src/render/backend/qrenderaspect.cpp')
-rw-r--r-- | src/render/backend/qrenderaspect.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp index 1bb9e1ffc..1c68454f5 100644 --- a/src/render/backend/qrenderaspect.cpp +++ b/src/render/backend/qrenderaspect.cpp @@ -37,7 +37,6 @@ #include "qrenderaspect.h" #include "qrenderaspect_p.h" -#include <Qt3DRenderer/private/meshdatamanager_p.h> #include <Qt3DRenderer/private/texturedatamanager_p.h> #include <Qt3DRenderer/private/renderer_p.h> #include <Qt3DRenderer/private/scenemanager_p.h> @@ -71,7 +70,6 @@ #include <Qt3DRenderer/private/cameraselectornode_p.h> #include <Qt3DRenderer/private/layerfilternode_p.h> -#include <Qt3DRenderer/private/meshdatamanager_p.h> #include <Qt3DRenderer/private/renderannotation_p.h> #include <Qt3DRenderer/private/renderentity_p.h> #include <Qt3DRenderer/private/renderer_p.h> @@ -89,7 +87,6 @@ #include <Qt3DRenderer/private/renderlogging_p.h> #include <Qt3DRenderer/private/rendernodefunctor_p.h> #include <Qt3DRenderer/private/framegraphnode_p.h> -#include <Qt3DRenderer/private/loadmeshdatajob_p.h> #include <Qt3DRenderer/private/loadtexturedatajob_p.h> #include <Qt3DRenderer/private/updateboundingvolumejob_p.h> #include <Qt3DRenderer/private/updateworldtransformjob_p.h> @@ -276,14 +273,6 @@ QVector<QAspectJobPtr> QRenderAspect::jobsToExecute(qint64 time) d->m_worldTransformJob.reset(new Render::UpdateWorldTransformJob(d->m_renderer->renderSceneRoot())); d->m_boundingVolumeJob.reset(new Render::UpdateBoundingVolumeJob(d->m_renderer->renderSceneRoot())); - const QHash<QNodeId, QAbstractMeshFunctorPtr> meshSources = d->m_renderer->meshDataManager()->meshesPending(); - Q_FOREACH (const QNodeId &meshId, meshSources.keys()) { - Render::LoadMeshDataJobPtr loadMeshJob(new Render::LoadMeshDataJob(meshSources[meshId], meshId)); - loadMeshJob->setRenderer(d->m_renderer); - jobs.append(loadMeshJob); - } - - const QVector<QNodeId> texturesPending = d->m_renderer->textureDataManager()->texturesPending(); Q_FOREACH (const QNodeId &textureId, texturesPending) { Render::LoadTextureDataJobPtr loadTextureJob(new Render::LoadTextureDataJob(textureId)); |