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diff --git a/src/render/backend/trianglesvisitor.cpp b/src/render/backend/trianglesvisitor.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "trianglesvisitor_p.h"
+#include <Qt3DCore/qentity.h>
+#include <Qt3DRender/qgeometryrenderer.h>
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/buffermanager_p.h>
+#include <Qt3DRender/private/geometryrenderer_p.h>
+#include <Qt3DRender/private/geometryrenderermanager_p.h>
+#include <Qt3DRender/private/geometry_p.h>
+#include <Qt3DRender/private/attribute_p.h>
+#include <Qt3DRender/private/buffer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+namespace {
+
+bool isTriangleBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) Q_DECL_NOEXCEPT
+{
+ switch (type) {
+ case Qt3DRender::QGeometryRenderer::Triangles:
+ case Qt3DRender::QGeometryRenderer::TriangleStrip:
+ case Qt3DRender::QGeometryRenderer::TriangleFan:
+ case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
+ case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency:
+ return true;
+ default:
+ return false;
+ }
+}
+
+struct BufferInfo
+{
+ BufferInfo()
+ : type(QAttribute::DataType::Float)
+ , dataSize(0)
+ , count(0)
+ , byteStride(0)
+ , byteOffset(0)
+ {}
+
+ QByteArray data;
+ QAttribute::DataType type;
+ uint dataSize;
+ uint count;
+ uint byteStride;
+ uint byteOffset;
+};
+
+// TO DO: Add methods for triangle strip adjacency
+// What about primitive restart ?
+
+// indices, vertices are already offset
+template<typename index, typename vertex>
+void traverseTrianglesIndexed(index *indices,
+ vertex *vertices,
+ const BufferInfo &indexInfo,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < indexInfo.count) {
+ for (uint u = 0; u < 3; ++u) {
+ uint idx = indices[i + u] * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 3;
+ }
+}
+
+// vertices are already offset
+template<typename vertex>
+void traverseTriangles(vertex *vertices,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < vertexInfo.count) {
+ for (uint u = 0; u < 3; ++u) {
+ uint idx = (i + u) * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 3;
+ }
+}
+
+// indices, vertices are already offset
+template<typename index, typename vertex>
+void traverseTriangleStripIndexed(index *indices,
+ vertex *vertices,
+ const BufferInfo &indexInfo,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < indexInfo.count) {
+ for (uint u = 0; u < 3; ++u) {
+ uint idx = indices[i + u] * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ ++i;
+ }
+}
+
+// vertices are already offset
+template<typename vertex>
+void traverseTriangleStrip(vertex *vertices,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < vertexInfo.count) {
+ for (uint u = 0; u < 3; ++u) {
+ uint idx = (i + u) * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[2], abc[0]);
+ ++i;
+ }
+}
+
+// indices, vertices are already offset
+template<typename index, typename vertex>
+void traverseTriangleFanIndexed(index *indices,
+ vertex *vertices,
+ const BufferInfo &indexInfo,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[0][j] = vertices[static_cast<int>(indices[0]) * verticesStride + j];
+ }
+
+ uint i = 1;
+ while (i < indexInfo.count) {
+ for (uint u = 0; u < 2; ++u) {
+ uint idx = indices[i + u] * verticesStride;
+ ndx[i] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u + 1][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 2;
+ }
+}
+
+// vertices are already offset
+template<typename vertex>
+void traverseTriangleFan(vertex *vertices,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[0][j] = vertices[j];
+ }
+
+ uint i = 1;
+ while (i < vertexInfo.count) {
+ for (uint u = 0; u < 2; ++u) {
+ uint idx = (i + u) * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u + 1][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 2;
+ }
+}
+
+// indices, vertices are already offset
+template<typename index, typename vertex>
+void traverseTriangleAdjacencyIndexed(index *indices,
+ vertex *vertices,
+ const BufferInfo &indexInfo,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+ const uint verticesStride = vertexInfo.byteStride / sizeof(vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < indexInfo.count) {
+ for (uint u = 0; u < 6; u += 2) {
+ uint idx = indices[i + u] * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u / 2][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 6;
+ }
+}
+
+// vertices are already offset
+template<typename Vertex>
+void traverseTriangleAdjacency(Vertex *vertices,
+ const BufferInfo &vertexInfo,
+ TrianglesVisitor* visitor)
+{
+ uint i = 0;
+
+ const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex);
+ const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
+
+ uint ndx[3];
+ QVector3D abc[3];
+ while (i < vertexInfo.count) {
+ for (uint u = 0; u < 6; u += 2) {
+ uint idx = (i + u) * verticesStride;
+ ndx[u] = idx;
+ for (uint j = 0; j < maxVerticesDataSize; ++j) {
+ abc[u / 2][j] = vertices[idx + j];
+ }
+ }
+ visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
+ i += 6;
+ }
+}
+
+
+template <QAttribute::DataType> struct EnumToType;
+template <> struct EnumToType<QAttribute::Byte> { typedef const char type; };
+template <> struct EnumToType<QAttribute::UnsignedByte> { typedef const uchar type; };
+template <> struct EnumToType<QAttribute::Short> { typedef const short type; };
+template <> struct EnumToType<QAttribute::UnsignedShort> { typedef const ushort type; };
+template <> struct EnumToType<QAttribute::Int> { typedef const int type; };
+template <> struct EnumToType<QAttribute::UnsignedInt> { typedef const uint type; };
+template <> struct EnumToType<QAttribute::Float> { typedef const float type; };
+template <> struct EnumToType<QAttribute::Double> { typedef const double type; };
+
+template<QAttribute::DataType v>
+typename EnumToType<v>::type *castToType(const QByteArray &u, uint byteOffset)
+{
+ return reinterpret_cast< typename EnumToType<v>::type *>(u.constData() + byteOffset);
+}
+
+template<typename Func>
+void processBuffer(const BufferInfo &info, Func &f)
+{
+ switch (info.type) {
+ case QAttribute::Byte: f(info, castToType<QAttribute::Byte>(info.data, info.byteOffset));
+ return;
+ case QAttribute::UnsignedByte: f(info, castToType<QAttribute::UnsignedByte>(info.data, info.byteOffset));
+ return;
+ case QAttribute::Short: f(info, castToType<QAttribute::Short>(info.data, info.byteOffset));
+ return;
+ case QAttribute::UnsignedShort: f(info, castToType<QAttribute::UnsignedShort>(info.data, info.byteOffset));
+ return;
+ case QAttribute::Int: f(info, castToType<QAttribute::Int>(info.data, info.byteOffset));
+ return;
+ case QAttribute::UnsignedInt: f(info, castToType<QAttribute::UnsignedInt>(info.data, info.byteOffset));
+ return;
+ case QAttribute::Float: f(info, castToType<QAttribute::Float>(info.data, info.byteOffset));
+ return;
+ case QAttribute::Double: f(info, castToType<QAttribute::Double>(info.data, info.byteOffset));
+ return;
+ default:
+ return;
+ }
+}
+
+template<typename Index>
+struct IndexedVertexExecutor
+{
+ template<typename Vertex>
+ void operator ()(const BufferInfo &vertexInfo, Vertex * vertices)
+ {
+ switch (primitiveType) {
+ case Qt3DRender::QGeometryRenderer::Triangles:
+ traverseTrianglesIndexed(indices, vertices, indexBufferInfo, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleStrip:
+ traverseTriangleStripIndexed(indices, vertices, indexBufferInfo, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleFan:
+ traverseTriangleFanIndexed(indices, vertices, indexBufferInfo, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
+ traverseTriangleAdjacencyIndexed(indices, vertices, indexBufferInfo, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through
+ default:
+ return;
+ }
+ }
+
+ BufferInfo indexBufferInfo;
+ Index *indices;
+ Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
+ TrianglesVisitor* visitor;
+};
+
+struct IndexExecutor
+{
+ BufferInfo vertexBufferInfo;
+
+ template<typename Index>
+ void operator ()( const BufferInfo &indexInfo, Index *indices)
+ {
+ IndexedVertexExecutor<Index> exec;
+ exec.primitiveType = primitiveType;
+ exec.indices = indices;
+ exec.indexBufferInfo = indexInfo;
+ exec.visitor = visitor;
+ processBuffer(vertexBufferInfo, exec);
+ }
+
+ Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
+ TrianglesVisitor* visitor;
+};
+
+struct VertexExecutor
+{
+ template<typename Vertex>
+ void operator ()(const BufferInfo &vertexInfo, Vertex *vertices)
+ {
+ switch (primitiveType) {
+ case Qt3DRender::QGeometryRenderer::Triangles:
+ traverseTriangles(vertices, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleStrip:
+ traverseTriangleStrip(vertices, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleFan:
+ traverseTriangleFan(vertices, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
+ traverseTriangleAdjacency(vertices, vertexInfo, visitor);
+ return;
+ case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through
+ default:
+ return;
+ }
+ }
+
+ Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType;
+ TrianglesVisitor* visitor;
+};
+
+} // anonymous
+
+
+TrianglesVisitor::~TrianglesVisitor()
+{
+
+}
+
+void TrianglesVisitor::apply(const Qt3DCore::QEntity *entity)
+{
+ GeometryRenderer *renderer = m_manager->geometryRendererManager()->lookupResource(entity->id());
+ apply(renderer, entity->id());
+}
+
+void TrianglesVisitor::apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id)
+{
+ m_nodeId = id;
+ if (renderer && renderer->instanceCount() == 1 && isTriangleBased(renderer->primitiveType())) {
+ Attribute *positionAttribute = Q_NULLPTR;
+ Attribute *indexAttribute = Q_NULLPTR;
+ Buffer *positionBuffer = Q_NULLPTR;
+ Buffer *indexBuffer = Q_NULLPTR;
+ Geometry *geom = m_manager->lookupResource<Geometry, GeometryManager>(renderer->geometryId());
+
+ if (geom) {
+ Qt3DRender::Render::Attribute *attribute = Q_NULLPTR;
+ Q_FOREACH (const Qt3DCore::QNodeId attrId, geom->attributes()) {
+ attribute = m_manager->lookupResource<Attribute, AttributeManager>(attrId);
+ if (attribute){
+ if (attribute->name() == QAttribute::defaultPositionAttributeName())
+ positionAttribute = attribute;
+ else if (attribute->attributeType() == QAttribute::IndexAttribute)
+ indexAttribute = attribute;
+ }
+ }
+
+ if (positionAttribute)
+ positionBuffer = m_manager->lookupResource<Buffer, BufferManager>(positionAttribute->bufferId());
+ if (indexAttribute)
+ indexBuffer = m_manager->lookupResource<Buffer, BufferManager>(indexAttribute->bufferId());
+
+ if (positionBuffer) {
+
+ BufferInfo vertexBufferInfo;
+ vertexBufferInfo.data = positionBuffer->data();
+ vertexBufferInfo.type = positionAttribute->dataType();
+ vertexBufferInfo.byteOffset = positionAttribute->byteOffset();
+ vertexBufferInfo.byteStride = positionAttribute->byteStride();
+ vertexBufferInfo.dataSize = positionAttribute->dataSize();
+ vertexBufferInfo.count = positionAttribute->count();
+
+ if (indexBuffer) { // Indexed
+
+ BufferInfo indexBufferInfo;
+ indexBufferInfo.data = indexBuffer->data();
+ indexBufferInfo.type = indexAttribute->dataType();
+ indexBufferInfo.byteOffset = indexAttribute->byteOffset();
+ indexBufferInfo.byteStride = indexAttribute->byteStride();
+ indexBufferInfo.count = indexAttribute->count();
+
+ IndexExecutor executor;
+ executor.vertexBufferInfo = vertexBufferInfo;
+ executor.primitiveType = renderer->primitiveType();
+ executor.visitor = this;
+
+ return processBuffer(indexBufferInfo, executor);
+
+ } else { // Non Indexed
+
+ // Check into which type the buffer needs to be casted
+ VertexExecutor executor;
+ executor.primitiveType = renderer->primitiveType();
+ executor.visitor = this;
+
+ return processBuffer(vertexBufferInfo, executor);
+ }
+ }
+ }
+ }
+}
+
+} // namespace Render
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE