summaryrefslogtreecommitdiffstats
path: root/src/render/backend
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/backend')
-rw-r--r--src/render/backend/attachmentpack.cpp6
-rw-r--r--src/render/backend/attachmentpack_p.h16
-rw-r--r--src/render/backend/buffermanager.cpp15
-rw-r--r--src/render/backend/buffermanager_p.h25
-rw-r--r--src/render/backend/framegraph/cameraselectornode.cpp12
-rw-r--r--src/render/backend/framegraph/cameraselectornode_p.h18
-rw-r--r--src/render/backend/framegraph/clearbuffer.cpp12
-rw-r--r--src/render/backend/framegraph/clearbuffer_p.h16
-rw-r--r--src/render/backend/framegraph/framegraphnode.cpp10
-rw-r--r--src/render/backend/framegraph/framegraphnode_p.h30
-rw-r--r--src/render/backend/framegraph/framegraphsubtreeselector.cpp10
-rw-r--r--src/render/backend/framegraph/framegraphsubtreeselector_p.h16
-rw-r--r--src/render/backend/framegraph/framegraphvisitor.cpp8
-rw-r--r--src/render/backend/framegraph/framegraphvisitor_p.h14
-rw-r--r--src/render/backend/framegraph/layerfilternode.cpp12
-rw-r--r--src/render/backend/framegraph/layerfilternode_p.h16
-rw-r--r--src/render/backend/framegraph/nodraw.cpp12
-rw-r--r--src/render/backend/framegraph/nodraw_p.h16
-rw-r--r--src/render/backend/framegraph/renderpassfilternode.cpp16
-rw-r--r--src/render/backend/framegraph/renderpassfilternode_p.h22
-rw-r--r--src/render/backend/framegraph/rendertargetselectornode.cpp16
-rw-r--r--src/render/backend/framegraph/rendertargetselectornode_p.h20
-rw-r--r--src/render/backend/framegraph/sortcriterion.cpp12
-rw-r--r--src/render/backend/framegraph/sortcriterion_p.h18
-rw-r--r--src/render/backend/framegraph/sortmethod.cpp12
-rw-r--r--src/render/backend/framegraph/sortmethod_p.h20
-rw-r--r--src/render/backend/framegraph/statesetnode.cpp15
-rw-r--r--src/render/backend/framegraph/statesetnode_p.h22
-rw-r--r--src/render/backend/framegraph/techniquefilternode.cpp19
-rw-r--r--src/render/backend/framegraph/techniquefilternode_p.h24
-rw-r--r--src/render/backend/framegraph/viewportnode.cpp12
-rw-r--r--src/render/backend/framegraph/viewportnode_p.h16
-rw-r--r--src/render/backend/genericstate_p.h10
-rw-r--r--src/render/backend/geometryrenderermanager.cpp15
-rw-r--r--src/render/backend/geometryrenderermanager_p.h25
-rw-r--r--src/render/backend/handle_types_p.h64
-rw-r--r--src/render/backend/jobs/framecleanupjob.cpp10
-rw-r--r--src/render/backend/jobs/framecleanupjob_p.h12
-rw-r--r--src/render/backend/jobs/framepreparationjob.cpp12
-rw-r--r--src/render/backend/jobs/framepreparationjob_p.h12
-rw-r--r--src/render/backend/jobs/loadbufferjob.cpp6
-rw-r--r--src/render/backend/jobs/loadbufferjob_p.h12
-rw-r--r--src/render/backend/jobs/loadgeometryjob.cpp6
-rw-r--r--src/render/backend/jobs/loadgeometryjob_p.h14
-rw-r--r--src/render/backend/jobs/loadscenejob.cpp12
-rw-r--r--src/render/backend/jobs/loadscenejob_p.h14
-rw-r--r--src/render/backend/jobs/loadtexturedatajob.cpp10
-rw-r--r--src/render/backend/jobs/loadtexturedatajob_p.h18
-rw-r--r--src/render/backend/jobs/renderviewjob.cpp6
-rw-r--r--src/render/backend/jobs/renderviewjob_p.h12
-rw-r--r--src/render/backend/jobs/renderviewjobutils.cpp8
-rw-r--r--src/render/backend/jobs/renderviewjobutils_p.h17
-rw-r--r--src/render/backend/jobs/updateboundingvolumejob.cpp14
-rw-r--r--src/render/backend/jobs/updateboundingvolumejob_p.h10
-rw-r--r--src/render/backend/jobs/updateworldtransformjob.cpp8
-rw-r--r--src/render/backend/jobs/updateworldtransformjob_p.h12
-rw-r--r--src/render/backend/managers_p.h127
-rw-r--r--src/render/backend/parameterpack.cpp14
-rw-r--r--src/render/backend/parameterpack_p.h20
-rw-r--r--src/render/backend/platformsurfacefilter.cpp4
-rw-r--r--src/render/backend/platformsurfacefilter_p.h10
-rw-r--r--src/render/backend/qgraphicscontext.cpp6
-rw-r--r--src/render/backend/qgraphicscontext_p.h14
-rw-r--r--src/render/backend/qgraphicshelperes2.cpp6
-rw-r--r--src/render/backend/qgraphicshelperes2_p.h12
-rw-r--r--src/render/backend/qgraphicshelpergl2.cpp6
-rw-r--r--src/render/backend/qgraphicshelpergl2_p.h12
-rw-r--r--src/render/backend/qgraphicshelpergl3.cpp6
-rw-r--r--src/render/backend/qgraphicshelpergl3_3.cpp6
-rw-r--r--src/render/backend/qgraphicshelpergl3_3_p.h12
-rw-r--r--src/render/backend/qgraphicshelpergl3_p.h12
-rw-r--r--src/render/backend/qgraphicshelpergl4.cpp6
-rw-r--r--src/render/backend/qgraphicshelpergl4_p.h12
-rw-r--r--src/render/backend/qgraphicshelperinterface_p.h12
-rw-r--r--src/render/backend/qgraphicsutils_p.h12
-rw-r--r--src/render/backend/qraycastingservice.cpp18
-rw-r--r--src/render/backend/qraycastingservice.h23
-rw-r--r--src/render/backend/qraycastingservice_p.h35
-rw-r--r--src/render/backend/qrenderaspect.cpp30
-rw-r--r--src/render/backend/qrenderaspect.h20
-rw-r--r--src/render/backend/qrenderaspect_p.h10
-rw-r--r--src/render/backend/quniformvalue.cpp8
-rw-r--r--src/render/backend/quniformvalue_p.h29
-rw-r--r--src/render/backend/renderannotation.cpp12
-rw-r--r--src/render/backend/renderannotation_p.h18
-rw-r--r--src/render/backend/renderattachment.cpp14
-rw-r--r--src/render/backend/renderattachment_p.h22
-rw-r--r--src/render/backend/renderattribute.cpp22
-rw-r--r--src/render/backend/renderattribute_p.h30
-rw-r--r--src/render/backend/renderbuffer.cpp18
-rw-r--r--src/render/backend/renderbuffer_p.h26
-rw-r--r--src/render/backend/rendercameralens.cpp12
-rw-r--r--src/render/backend/rendercameralens_p.h18
-rw-r--r--src/render/backend/rendercommand.cpp4
-rw-r--r--src/render/backend/rendercommand_p.h12
-rw-r--r--src/render/backend/renderconfiguration.cpp4
-rw-r--r--src/render/backend/renderconfiguration_p.h10
-rw-r--r--src/render/backend/rendereffect.cpp18
-rw-r--r--src/render/backend/rendereffect_p.h26
-rw-r--r--src/render/backend/renderentity.cpp46
-rw-r--r--src/render/backend/renderentity_p.h75
-rw-r--r--src/render/backend/renderer.cpp23
-rw-r--r--src/render/backend/renderer_p.h37
-rw-r--r--src/render/backend/rendergeometry.cpp12
-rw-r--r--src/render/backend/rendergeometry_p.h22
-rw-r--r--src/render/backend/rendergeometryrenderer.cpp20
-rw-r--r--src/render/backend/rendergeometryrenderer_p.h30
-rw-r--r--src/render/backend/renderlayer.cpp12
-rw-r--r--src/render/backend/renderlayer_p.h18
-rw-r--r--src/render/backend/rendermaterial.cpp14
-rw-r--r--src/render/backend/rendermaterial_p.h24
-rw-r--r--src/render/backend/rendernodefunctor_p.h20
-rw-r--r--src/render/backend/renderparameter.cpp12
-rw-r--r--src/render/backend/renderparameter_p.h18
-rw-r--r--src/render/backend/renderparametermapping.cpp12
-rw-r--r--src/render/backend/renderparametermapping_p.h16
-rw-r--r--src/render/backend/renderqueue.cpp6
-rw-r--r--src/render/backend/renderqueue_p.h12
-rw-r--r--src/render/backend/renderrenderpass.cpp28
-rw-r--r--src/render/backend/renderrenderpass_p.h42
-rw-r--r--src/render/backend/renderscene.cpp20
-rw-r--r--src/render/backend/renderscene_p.h30
-rw-r--r--src/render/backend/rendershader.cpp10
-rw-r--r--src/render/backend/rendershader_p.h18
-rw-r--r--src/render/backend/rendershaderdata.cpp22
-rw-r--r--src/render/backend/rendershaderdata_p.h32
-rw-r--r--src/render/backend/renderstate.cpp6
-rw-r--r--src/render/backend/renderstate_p.h12
-rw-r--r--src/render/backend/rendertarget.cpp14
-rw-r--r--src/render/backend/rendertarget_p.h26
-rw-r--r--src/render/backend/rendertechnique.cpp24
-rw-r--r--src/render/backend/rendertechnique_p.h34
-rw-r--r--src/render/backend/rendertexture.cpp16
-rw-r--r--src/render/backend/rendertexture_p.h26
-rw-r--r--src/render/backend/rendertextureimage.cpp18
-rw-r--r--src/render/backend/rendertextureimage_p.h30
-rw-r--r--src/render/backend/renderthread.cpp6
-rw-r--r--src/render/backend/renderthread_p.h6
-rw-r--r--src/render/backend/rendertransform.cpp14
-rw-r--r--src/render/backend/rendertransform_p.h18
-rw-r--r--src/render/backend/renderview.cpp6
-rw-r--r--src/render/backend/renderview_p.h21
-rw-r--r--src/render/backend/scenemanager.cpp22
-rw-r--r--src/render/backend/scenemanager_p.h24
-rw-r--r--src/render/backend/shadervariables_p.h12
-rw-r--r--src/render/backend/states/blendstate.cpp6
-rw-r--r--src/render/backend/states/blendstate_p.h10
-rw-r--r--src/render/backend/texturedatamanager.cpp12
-rw-r--r--src/render/backend/texturedatamanager_p.h30
-rw-r--r--src/render/backend/vsyncframeadvanceservice.cpp10
-rw-r--r--src/render/backend/vsyncframeadvanceservice_p.h14
151 files changed, 1329 insertions, 1314 deletions
diff --git a/src/render/backend/attachmentpack.cpp b/src/render/backend/attachmentpack.cpp
index 95bdb3c0c..705240104 100644
--- a/src/render/backend/attachmentpack.cpp
+++ b/src/render/backend/attachmentpack.cpp
@@ -38,7 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -74,8 +74,8 @@ Attachment::Attachment()
{
}
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/attachmentpack_p.h b/src/render/backend/attachmentpack_p.h
index 74c5d6430..e30d77705 100644
--- a/src/render/backend/attachmentpack_p.h
+++ b/src/render/backend/attachmentpack_p.h
@@ -34,16 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_ATTACHMENTPACK_P_H
-#define QT3D_RENDER_ATTACHMENTPACK_P_H
+#ifndef QT3DRENDER_RENDER_ATTACHMENTPACK_P_H
+#define QT3DRENDER_RENDER_ATTACHMENTPACK_P_H
#include <Qt3DRenderer/qrenderattachment.h>
#include <QVector>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
struct Attachment
@@ -52,7 +51,7 @@ struct Attachment
QString m_name;
int m_mipLevel;
int m_layer;
- QNodeId m_textureUuid;
+ Qt3D::QNodeId m_textureUuid;
QRenderAttachment::RenderAttachmentType m_type;
QRenderAttachment::CubeMapFace m_face;
};
@@ -73,10 +72,9 @@ private:
QList<QRenderAttachment::RenderAttachmentType> m_drawBuffers;
};
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_ATTACHMENTPACK_P_H
+#endif // QT3DRENDER_RENDER_ATTACHMENTPACK_P_H
diff --git a/src/render/backend/buffermanager.cpp b/src/render/backend/buffermanager.cpp
index bcf25086d..e8411fe02 100644
--- a/src/render/backend/buffermanager.cpp
+++ b/src/render/backend/buffermanager.cpp
@@ -38,9 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
-
+namespace Qt3DRender {
namespace Render {
BufferManager::BufferManager()
@@ -51,21 +49,20 @@ BufferManager::~BufferManager()
{
}
-void BufferManager::addDirtyBuffer(const QNodeId &bufferId)
+void BufferManager::addDirtyBuffer(const Qt3D::QNodeId &bufferId)
{
if (!m_dirtyBuffers.contains(bufferId))
m_dirtyBuffers.push_back(bufferId);
}
-QVector<QNodeId> BufferManager::dirtyBuffers()
+QVector<Qt3D::QNodeId> BufferManager::dirtyBuffers()
{
- QVector<QNodeId> vector(m_dirtyBuffers);
+ QVector<Qt3D::QNodeId> vector(m_dirtyBuffers);
m_dirtyBuffers.clear();
return vector;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/buffermanager_p.h b/src/render/backend/buffermanager_p.h
index c7d397ff2..297050857 100644
--- a/src/render/backend/buffermanager_p.h
+++ b/src/render/backend/buffermanager_p.h
@@ -34,21 +34,21 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_BUFFERMANAGER_H
-#define QT3D_RENDER_BUFFERMANAGER_H
+#ifndef QT3DRENDER_RENDER_BUFFERMANAGER_H
+#define QT3DRENDER_RENDER_BUFFERMANAGER_H
#include <Qt3DCore/private/qresourcemanager_p.h>
#include <Qt3DRenderer/private/renderbuffer_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
-class BufferManager : public QResourceManager<
+class BufferManager : public Qt3D::QResourceManager<
RenderBuffer,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -58,20 +58,19 @@ public:
~BufferManager();
// Aspect Thread
- void addDirtyBuffer(const QNodeId &bufferId);
- QVector<QNodeId> dirtyBuffers();
+ void addDirtyBuffer(const Qt3D::QNodeId &bufferId);
+ QVector<Qt3D::QNodeId> dirtyBuffers();
private:
- QVector<QNodeId> m_dirtyBuffers;
+ QVector<Qt3D::QNodeId> m_dirtyBuffers;
};
-} // Render
+} // namespace Render
+} // namespace Qt3DRender
-Q_DECLARE_RESOURCE_INFO(Render::RenderBuffer, Q_REQUIRES_CLEANUP);
-
-} // Qt3D
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderBuffer, Q_REQUIRES_CLEANUP)
QT_END_NAMESPACE
-#endif // QT3D_RENDER_BUFFERMANAGER_H
+#endif // QT3DRENDER_RENDER_BUFFERMANAGER_H
diff --git a/src/render/backend/framegraph/cameraselectornode.cpp b/src/render/backend/framegraph/cameraselectornode.cpp
index 7d2833b16..527147842 100644
--- a/src/render/backend/framegraph/cameraselectornode.cpp
+++ b/src/render/backend/framegraph/cameraselectornode.cpp
@@ -45,8 +45,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
CameraSelector::CameraSelector()
@@ -54,7 +55,7 @@ CameraSelector::CameraSelector()
{
}
-void CameraSelector::updateFromPeer(QNode *peer)
+void CameraSelector::updateFromPeer(Qt3D::QNode *peer)
{
QCameraSelector *selector = static_cast<QCameraSelector *>(peer);
m_cameraUuid = QNodeId();
@@ -63,7 +64,7 @@ void CameraSelector::updateFromPeer(QNode *peer)
setEnabled(selector->isEnabled());
}
-void CameraSelector::sceneChangeEvent(const QSceneChangePtr &e)
+void CameraSelector::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
qCDebug(Render::Framegraph) << Q_FUNC_INFO;
if (e->type() == NodeUpdated) {
@@ -80,8 +81,7 @@ QNodeId CameraSelector::cameraUuid() const
return m_cameraUuid;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/cameraselectornode_p.h b/src/render/backend/framegraph/cameraselectornode_p.h
index 3eb10987c..cfe29f36d 100644
--- a/src/render/backend/framegraph/cameraselectornode_p.h
+++ b/src/render/backend/framegraph/cameraselectornode_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_CAMERASELECTOR_H
-#define QT3D_RENDER_CAMERASELECTOR_H
+#ifndef QT3DRENDER_RENDER_CAMERASELECTOR_H
+#define QT3DRENDER_RENDER_CAMERASELECTOR_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <Qt3DCore/qnodeid.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QEntity;
class QCameraSelector;
@@ -56,18 +56,18 @@ class CameraSelector : public FrameGraphNode
public:
CameraSelector();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
- QNodeId cameraUuid() const;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ Qt3D::QNodeId cameraUuid() const;
private:
- QNodeId m_cameraUuid;
+ Qt3D::QNodeId m_cameraUuid;
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_CAMERASELECTOR_H
+#endif // QT3DRENDER_RENDER_CAMERASELECTOR_H
diff --git a/src/render/backend/framegraph/clearbuffer.cpp b/src/render/backend/framegraph/clearbuffer.cpp
index a4286ac14..47982d5f0 100644
--- a/src/render/backend/framegraph/clearbuffer.cpp
+++ b/src/render/backend/framegraph/clearbuffer.cpp
@@ -39,8 +39,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
ClearBuffer::ClearBuffer()
@@ -49,14 +50,14 @@ ClearBuffer::ClearBuffer()
{
}
-void ClearBuffer::updateFromPeer(QNode *peer)
+void ClearBuffer::updateFromPeer(Qt3D::QNode *peer)
{
QClearBuffer *clearBuffer = static_cast<QClearBuffer *>(peer);
m_type = clearBuffer->buffers();
setEnabled(clearBuffer->isEnabled());
}
-void ClearBuffer::sceneChangeEvent(const QSceneChangePtr &e)
+void ClearBuffer::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -72,8 +73,7 @@ QClearBuffer::BufferType ClearBuffer::type() const
return m_type;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/clearbuffer_p.h b/src/render/backend/framegraph/clearbuffer_p.h
index 2f58a5951..1883e8134 100644
--- a/src/render/backend/framegraph/clearbuffer_p.h
+++ b/src/render/backend/framegraph/clearbuffer_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_CLEARBUFFER_P_H
-#define QT3D_RENDER_CLEARBUFFER_P_H
+#ifndef QT3DRENDER_RENDER_CLEARBUFFER_P_H
+#define QT3DRENDER_RENDER_CLEARBUFFER_P_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <Qt3DRenderer/qclearbuffer.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -53,18 +53,18 @@ class ClearBuffer : public FrameGraphNode
public:
ClearBuffer();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
QClearBuffer::BufferType type() const;
private:
QClearBuffer::BufferType m_type;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_CLEARBUFFER_P_H
+#endif // QT3DRENDER_RENDER_CLEARBUFFER_P_H
diff --git a/src/render/backend/framegraph/framegraphnode.cpp b/src/render/backend/framegraph/framegraphnode.cpp
index 8742399ed..b001fd675 100644
--- a/src/render/backend/framegraph/framegraphnode.cpp
+++ b/src/render/backend/framegraph/framegraphnode.cpp
@@ -40,7 +40,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
FrameGraphNode::FrameGraphNode()
@@ -139,7 +139,7 @@ FrameGraphComponentFunctor::FrameGraphComponentFunctor(Renderer *renderer)
{
}
-QBackendNode *FrameGraphComponentFunctor::create(QNode *frontend, const QBackendNodeFactory *) const
+Qt3D::QBackendNode *FrameGraphComponentFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *) const
{
// TO DO: Ideally we should have a RenderFrameGraph component and use its setPeer method
// to do that
@@ -149,18 +149,18 @@ QBackendNode *FrameGraphComponentFunctor::create(QNode *frontend, const QBackend
return Q_NULLPTR;
}
-QBackendNode *FrameGraphComponentFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *FrameGraphComponentFunctor::get(const Qt3D::QNodeId &id) const
{
Q_UNUSED(id);
return Q_NULLPTR;
}
-void FrameGraphComponentFunctor::destroy(const QNodeId &id) const
+void FrameGraphComponentFunctor::destroy(const Qt3D::QNodeId &id) const
{
Q_UNUSED(id);
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/framegraphnode_p.h b/src/render/backend/framegraph/framegraphnode_p.h
index b17401ede..f5683a58e 100644
--- a/src/render/backend/framegraph/framegraphnode_p.h
+++ b/src/render/backend/framegraph/framegraphnode_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_FRAMEGRAPHNODE_H
-#define QT3D_RENDER_FRAMEGRAPHNODE_H
+#ifndef QT3DRENDER_RENDER_FRAMEGRAPHNODE_H
+#define QT3DRENDER_RENDER_FRAMEGRAPHNODE_H
#include <Qt3DCore/qhandle.h>
#include <Qt3DCore/qnode.h>
@@ -47,11 +47,11 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
-class FrameGraphNode : public QBackendNode
+class FrameGraphNode : public Qt3D::QBackendNode
{
public:
FrameGraphNode();
@@ -105,7 +105,7 @@ private:
};
template<typename Backend, typename Frontend>
-class FrameGraphNodeFunctor : public QBackendNodeFunctor
+class FrameGraphNodeFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit FrameGraphNodeFunctor(FrameGraphManager *manager)
@@ -113,12 +113,12 @@ public:
{
}
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE
{
return createBackendFrameGraphNode(frontend, factory);
}
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE
{
FrameGraphNode **node = m_manager->lookupResource(id);
if (node != Q_NULLPTR)
@@ -126,13 +126,13 @@ public:
return Q_NULLPTR;
}
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE
{
m_manager->releaseResource(id);
}
protected:
- Backend *createBackendFrameGraphNode(QNode *n, const QBackendNodeFactory *factory) const
+ Backend *createBackendFrameGraphNode(Qt3D::QNode *n, const Qt3D::QBackendNodeFactory *factory) const
{
Frontend *f = qobject_cast<Frontend *>(n);
if (f != Q_NULLPTR) {
@@ -159,21 +159,21 @@ private:
FrameGraphManager *m_manager;
};
-class FrameGraphComponentFunctor : public QBackendNodeFunctor
+class FrameGraphComponentFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit FrameGraphComponentFunctor(Renderer *renderer);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
Renderer *m_renderer;
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_FRAMEGRAPHNODE_H
+#endif // QT3DRENDER_RENDER_FRAMEGRAPHNODE_H
diff --git a/src/render/backend/framegraph/framegraphsubtreeselector.cpp b/src/render/backend/framegraph/framegraphsubtreeselector.cpp
index dae7180b5..5fa060d37 100644
--- a/src/render/backend/framegraph/framegraphsubtreeselector.cpp
+++ b/src/render/backend/framegraph/framegraphsubtreeselector.cpp
@@ -38,7 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -53,18 +53,18 @@ FrameGraphSubtreeSelector::~FrameGraphSubtreeSelector()
{
}
-void FrameGraphSubtreeSelector::updateFromPeer(QNode *peer)
+void FrameGraphSubtreeSelector::updateFromPeer(Qt3D::QNode *peer)
{
QFrameGraphSelector *selector = static_cast<QFrameGraphSelector *>(peer);
setEnabled(selector->isEnabled());
}
-void FrameGraphSubtreeSelector::sceneChangeEvent(const QSceneChangePtr &)
+void FrameGraphSubtreeSelector::sceneChangeEvent(const Qt3D::QSceneChangePtr &)
{
}
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/framegraphsubtreeselector_p.h b/src/render/backend/framegraph/framegraphsubtreeselector_p.h
index 9744c2148..8f3cd9ea2 100644
--- a/src/render/backend/framegraph/framegraphsubtreeselector_p.h
+++ b/src/render/backend/framegraph/framegraphsubtreeselector_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_FRAMEGRAPHSUBTREESELECTOR_H
-#define QT3D_RENDER_FRAMEGRAPHSUBTREESELECTOR_H
+#ifndef QT3DRENDER_RENDER_FRAMEGRAPHSUBTREESELECTOR_H
+#define QT3DRENDER_RENDER_FRAMEGRAPHSUBTREESELECTOR_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <Qt3DRenderer/qframegraphselector.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -52,14 +52,14 @@ public:
FrameGraphSubtreeSelector();
~FrameGraphSubtreeSelector();
- void updateFromPeer(QNode *peer) Q_DECL_FINAL;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_FINAL;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_FINAL;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_FRAMEGRAPHSUBTREESELECTOR_H
+#endif // QT3DRENDER_RENDER_FRAMEGRAPHSUBTREESELECTOR_H
diff --git a/src/render/backend/framegraph/framegraphvisitor.cpp b/src/render/backend/framegraph/framegraphvisitor.cpp
index bfaf861d3..e9b825815 100644
--- a/src/render/backend/framegraph/framegraphvisitor.cpp
+++ b/src/render/backend/framegraph/framegraphvisitor.cpp
@@ -41,7 +41,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
FrameGraphVisitor::FrameGraphVisitor()
@@ -54,7 +56,7 @@ FrameGraphVisitor::FrameGraphVisitor()
void FrameGraphVisitor::traverse(FrameGraphNode *root,
Renderer *renderer,
- QVector<QAspectJobPtr> *jobs)
+ QVector<Qt3D::QAspectJobPtr> *jobs)
{
m_renderer = renderer;
m_jobs = jobs;
@@ -92,6 +94,6 @@ void FrameGraphVisitor::visit(Render::FrameGraphNode *node)
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/framegraphvisitor_p.h b/src/render/backend/framegraph/framegraphvisitor_p.h
index 60205b36b..560aa9787 100644
--- a/src/render/backend/framegraph/framegraphvisitor_p.h
+++ b/src/render/backend/framegraph/framegraphvisitor_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_FRAMEGRAPHVISITOR_H
-#define QT3D_RENDER_FRAMEGRAPHVISITOR_H
+#ifndef QT3DRENDER_RENDER_FRAMEGRAPHVISITOR_H
+#define QT3DRENDER_RENDER_FRAMEGRAPHVISITOR_H
#include <qglobal.h>
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class FrameGraphNode;
@@ -58,19 +58,19 @@ public:
void traverse(FrameGraphNode *root,
Renderer *renderer,
- QVector<QAspectJobPtr> *jobs);
+ QVector<Qt3D::QAspectJobPtr> *jobs);
private:
void visit(Render::FrameGraphNode *node);
Renderer *m_renderer;
- QVector<QAspectJobPtr> *m_jobs;
+ QVector<Qt3D::QAspectJobPtr> *m_jobs;
int m_renderviewIndex;
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_FRAMEGRAPHVISITOR_H
+#endif // QT3DRENDER_RENDER_FRAMEGRAPHVISITOR_H
diff --git a/src/render/backend/framegraph/layerfilternode.cpp b/src/render/backend/framegraph/layerfilternode.cpp
index 3541a36c1..4c9ee50ad 100644
--- a/src/render/backend/framegraph/layerfilternode.cpp
+++ b/src/render/backend/framegraph/layerfilternode.cpp
@@ -40,8 +40,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
LayerFilterNode::LayerFilterNode()
@@ -49,14 +50,14 @@ LayerFilterNode::LayerFilterNode()
{
}
-void LayerFilterNode::updateFromPeer(QNode *peer)
+void LayerFilterNode::updateFromPeer(Qt3D::QNode *peer)
{
QLayerFilter *layerFilter = static_cast<QLayerFilter *>(peer);
m_layers = layerFilter->layers();
setEnabled(layerFilter->isEnabled());
}
-void LayerFilterNode::sceneChangeEvent(const QSceneChangePtr &e)
+void LayerFilterNode::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -77,8 +78,7 @@ void LayerFilterNode::setLayers(const QStringList &list)
m_layers = list;
}
-} // Render
-
-} //Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/layerfilternode_p.h b/src/render/backend/framegraph/layerfilternode_p.h
index 17d040288..fcbf54c77 100644
--- a/src/render/backend/framegraph/layerfilternode_p.h
+++ b/src/render/backend/framegraph/layerfilternode_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_LAYERFILTERNODE_H
-#define QT3D_RENDER_LAYERFILTERNODE_H
+#ifndef QT3DRENDER_RENDER_LAYERFILTERNODE_H
+#define QT3DRENDER_RENDER_LAYERFILTERNODE_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <QStringList>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QLayerFilter;
@@ -55,8 +55,8 @@ class LayerFilterNode : public FrameGraphNode
public:
LayerFilterNode();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
QStringList layers() const;
void setLayers(const QStringList &list);
@@ -64,10 +64,10 @@ private:
QStringList m_layers;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_LAYERFILTERNODE_H
+#endif // QT3DRENDER_RENDER_LAYERFILTERNODE_H
diff --git a/src/render/backend/framegraph/nodraw.cpp b/src/render/backend/framegraph/nodraw.cpp
index 018ed4330..0822779f8 100644
--- a/src/render/backend/framegraph/nodraw.cpp
+++ b/src/render/backend/framegraph/nodraw.cpp
@@ -40,8 +40,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
NoDraw::NoDraw()
@@ -53,13 +54,13 @@ NoDraw::~NoDraw()
{
}
-void NoDraw::updateFromPeer(QNode *peer)
+void NoDraw::updateFromPeer(Qt3D::QNode *peer)
{
QNoDraw *noDraw = static_cast<QNoDraw *>(peer);
setEnabled(noDraw->isEnabled());
}
-void NoDraw::sceneChangeEvent(const QSceneChangePtr &e)
+void NoDraw::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -76,8 +77,7 @@ void NoDraw::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/nodraw_p.h b/src/render/backend/framegraph/nodraw_p.h
index 1d9a53a1c..068143252 100644
--- a/src/render/backend/framegraph/nodraw_p.h
+++ b/src/render/backend/framegraph/nodraw_p.h
@@ -36,12 +36,12 @@
#include <Qt3DRenderer/private/framegraphnode_p.h>
-#ifndef QT3D_RENDER_NODRAW_H
-#define QT3D_RENDER_NODRAW_H
+#ifndef QT3DRENDER_RENDER_NODRAW_H
+#define QT3DRENDER_RENDER_NODRAW_H
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -51,16 +51,16 @@ public:
NoDraw();
~NoDraw();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
protected:
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_NODRAW_H
+#endif // QT3DRENDER_RENDER_NODRAW_H
diff --git a/src/render/backend/framegraph/renderpassfilternode.cpp b/src/render/backend/framegraph/renderpassfilternode.cpp
index dd2e87060..10c0352d8 100644
--- a/src/render/backend/framegraph/renderpassfilternode.cpp
+++ b/src/render/backend/framegraph/renderpassfilternode.cpp
@@ -42,7 +42,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
RenderPassFilter::RenderPassFilter()
@@ -50,7 +52,7 @@ RenderPassFilter::RenderPassFilter()
{
}
-void RenderPassFilter::updateFromPeer(QNode *peer)
+void RenderPassFilter::updateFromPeer(Qt3D::QNode *peer)
{
QRenderPassFilter *filter = static_cast<QRenderPassFilter *>(peer);
m_filters.clear();
@@ -62,7 +64,7 @@ void RenderPassFilter::updateFromPeer(QNode *peer)
m_parameterPack.appendParameter(p->id());
}
-QList<QNodeId> RenderPassFilter::filters() const
+QList<Qt3D::QNodeId> RenderPassFilter::filters() const
{
return m_filters;
}
@@ -73,17 +75,17 @@ void RenderPassFilter::appendFilter(QAnnotation *criterion)
m_filters.append(criterion->id());
}
-void RenderPassFilter::removeFilter(const QNodeId &criterionId)
+void RenderPassFilter::removeFilter(const Qt3D::QNodeId &criterionId)
{
m_filters.removeOne(criterionId);
}
-QList<QNodeId> RenderPassFilter::parameters() const
+QList<Qt3D::QNodeId> RenderPassFilter::parameters() const
{
return m_parameterPack.parameters();
}
-void RenderPassFilter::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderPassFilter::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -114,6 +116,6 @@ void RenderPassFilter::sceneChangeEvent(const QSceneChangePtr &e)
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/renderpassfilternode_p.h b/src/render/backend/framegraph/renderpassfilternode_p.h
index 80e577cc9..009794488 100644
--- a/src/render/backend/framegraph/renderpassfilternode_p.h
+++ b/src/render/backend/framegraph/renderpassfilternode_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERPASSFILTER_H
-#define QT3D_RENDER_RENDERPASSFILTER_H
+#ifndef QT3DRENDER_RENDER_RENDERPASSFILTER_H
+#define QT3DRENDER_RENDER_RENDERPASSFILTER_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <Qt3DRenderer/private/parameterpack_p.h>
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QAnnotation;
class QRenderPassFilter;
@@ -59,21 +59,21 @@ class RenderPassFilter
public:
RenderPassFilter();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- QList<QNodeId> filters() const;
- QList<QNodeId> parameters() const;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ QList<Qt3D::QNodeId> filters() const;
+ QList<Qt3D::QNodeId> parameters() const;
void appendFilter(QAnnotation *criterion);
- void removeFilter(const QNodeId &criterionId);
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void removeFilter(const Qt3D::QNodeId &criterionId);
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
- QList<QNodeId> m_filters;
+ QList<Qt3D::QNodeId> m_filters;
ParameterPack m_parameterPack;
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERPASSFILTER_H
+#endif // QT3DRENDER_RENDER_RENDERPASSFILTER_H
diff --git a/src/render/backend/framegraph/rendertargetselectornode.cpp b/src/render/backend/framegraph/rendertargetselectornode.cpp
index d8f696913..ddd565d57 100644
--- a/src/render/backend/framegraph/rendertargetselectornode.cpp
+++ b/src/render/backend/framegraph/rendertargetselectornode.cpp
@@ -46,7 +46,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
RenderTargetSelector::RenderTargetSelector() :
@@ -54,7 +56,7 @@ RenderTargetSelector::RenderTargetSelector() :
{
}
-void RenderTargetSelector::updateFromPeer(QNode *peer)
+void RenderTargetSelector::updateFromPeer(Qt3D::QNode *peer)
{
QRenderTargetSelector *selector = static_cast<QRenderTargetSelector *>(peer);
m_renderTargetUuid = QNodeId();
@@ -64,7 +66,7 @@ void RenderTargetSelector::updateFromPeer(QNode *peer)
m_drawBuffers = selector->drawBuffers();
}
-void RenderTargetSelector::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderTargetSelector::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
qCDebug(Render::Framegraph) << Q_FUNC_INFO;
if (e->type() == NodeUpdated) {
@@ -74,11 +76,11 @@ void RenderTargetSelector::sceneChangeEvent(const QSceneChangePtr &e)
else if (propertyChange->propertyName() == QByteArrayLiteral("enabled"))
setEnabled(propertyChange->value().toBool());
else if (propertyChange->propertyName() == QByteArrayLiteral("drawBuffers"))
- m_drawBuffers = propertyChange->value().value<QList<Qt3D::QRenderAttachment::RenderAttachmentType> >();
+ m_drawBuffers = propertyChange->value().value<QList<Qt3DRender::QRenderAttachment::RenderAttachmentType> >();
}
}
-QNodeId RenderTargetSelector::renderTargetUuid() const
+Qt3D::QNodeId RenderTargetSelector::renderTargetUuid() const
{
return m_renderTargetUuid;
}
@@ -88,7 +90,7 @@ QList<QRenderAttachment::RenderAttachmentType> RenderTargetSelector::drawBuffers
return m_drawBuffers;
}
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/rendertargetselectornode_p.h b/src/render/backend/framegraph/rendertargetselectornode_p.h
index adbd8b041..9b3e4199b 100644
--- a/src/render/backend/framegraph/rendertargetselectornode_p.h
+++ b/src/render/backend/framegraph/rendertargetselectornode_p.h
@@ -34,14 +34,14 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERTARGETSELECTOR_H
-#define QT3D_RENDER_RENDERTARGETSELECTOR_H
+#ifndef QT3DRENDER_RENDER_RENDERTARGETSELECTOR_H
+#define QT3DRENDER_RENDER_RENDERTARGETSELECTOR_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QRenderTargetSelector;
@@ -52,19 +52,19 @@ class RenderTargetSelector : public FrameGraphNode
public:
RenderTargetSelector();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
- QNodeId renderTargetUuid() const;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ Qt3D::QNodeId renderTargetUuid() const;
QList<QRenderAttachment::RenderAttachmentType> drawBuffers() const;
private:
- QNodeId m_renderTargetUuid;
+ Qt3D::QNodeId m_renderTargetUuid;
QList<QRenderAttachment::RenderAttachmentType> m_drawBuffers;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERTARGETSELECTOR_H
+#endif // QT3DRENDER_RENDER_RENDERTARGETSELECTOR_H
diff --git a/src/render/backend/framegraph/sortcriterion.cpp b/src/render/backend/framegraph/sortcriterion.cpp
index b1cc73ed9..97db75c9f 100644
--- a/src/render/backend/framegraph/sortcriterion.cpp
+++ b/src/render/backend/framegraph/sortcriterion.cpp
@@ -40,8 +40,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
SortCriterion::SortCriterion()
@@ -54,7 +55,7 @@ void SortCriterion::cleanup()
{
}
-void SortCriterion::updateFromPeer(QNode *peer)
+void SortCriterion::updateFromPeer(Qt3D::QNode *peer)
{
QSortCriterion *criterion = static_cast<QSortCriterion *>(peer);
m_type = criterion->sort();
@@ -65,7 +66,7 @@ QSortCriterion::SortType SortCriterion::sortType() const
return m_type;
}
-void SortCriterion::sceneChangeEvent(const QSceneChangePtr &e)
+void SortCriterion::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (e->type() == NodeUpdated && propertyChange->propertyName() == QByteArrayLiteral("sort")) {
@@ -73,8 +74,7 @@ void SortCriterion::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-}
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/sortcriterion_p.h b/src/render/backend/framegraph/sortcriterion_p.h
index 234140148..982c3a50c 100644
--- a/src/render/backend/framegraph/sortcriterion_p.h
+++ b/src/render/backend/framegraph/sortcriterion_p.h
@@ -34,40 +34,40 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_SORTCRITERION_P_H
-#define QT3D_RENDER_SORTCRITERION_P_H
+#ifndef QT3DRENDER_RENDER_SORTCRITERION_P_H
+#define QT3DRENDER_RENDER_SORTCRITERION_P_H
#include <Qt3DRenderer/qsortcriterion.h>
#include <Qt3DCore/qbackendnode.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class SortCriterionManager;
-class SortCriterion : public QBackendNode
+class SortCriterion : public Qt3D::QBackendNode
{
public:
SortCriterion();
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
QSortCriterion::SortType sortType() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
QSortCriterion::SortType m_type;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_SORTCRITERION_P_H
+#endif // QT3DRENDER_RENDER_SORTCRITERION_P_H
diff --git a/src/render/backend/framegraph/sortmethod.cpp b/src/render/backend/framegraph/sortmethod.cpp
index 078399b52..4f67eb08f 100644
--- a/src/render/backend/framegraph/sortmethod.cpp
+++ b/src/render/backend/framegraph/sortmethod.cpp
@@ -40,8 +40,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
SortMethod::SortMethod()
@@ -49,7 +50,7 @@ SortMethod::SortMethod()
{
}
-void SortMethod::updateFromPeer(QNode *peer)
+void SortMethod::updateFromPeer(Qt3D::QNode *peer)
{
QSortMethod *sortMethod = static_cast<QSortMethod *>(peer);
m_criteria.clear();
@@ -58,7 +59,7 @@ void SortMethod::updateFromPeer(QNode *peer)
setEnabled(sortMethod->isEnabled());
}
-void SortMethod::sceneChangeEvent(const QSceneChangePtr &e)
+void SortMethod::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("sortCriterion")) {
@@ -79,8 +80,7 @@ QList<QNodeId> SortMethod::criteria() const
return m_criteria;
}
-} // Render
-
-} // Qt3D
+} // namepace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/sortmethod_p.h b/src/render/backend/framegraph/sortmethod_p.h
index b8f95f647..b9d26d2a3 100644
--- a/src/render/backend/framegraph/sortmethod_p.h
+++ b/src/render/backend/framegraph/sortmethod_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_SORTMETHOD_P_H
-#define QT3D_RENDER_SORTMETHOD_P_H
+#ifndef QT3DRENDER_RENDER_SORTMETHOD_P_H
+#define QT3DRENDER_RENDER_SORTMETHOD_P_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <Qt3DRenderer/qsortmethod.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -51,19 +51,19 @@ class SortMethod : public FrameGraphNode
public:
SortMethod();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- QList<QNodeId> criteria() const;
+ QList<Qt3D::QNodeId> criteria() const;
private:
- QList<QNodeId> m_criteria;
+ QList<Qt3D::QNodeId> m_criteria;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_SORTMETHOD_P_H
+#endif // QT3DRENDER_RENDER_SORTMETHOD_P_H
diff --git a/src/render/backend/framegraph/statesetnode.cpp b/src/render/backend/framegraph/statesetnode.cpp
index 181e31fa4..0082602df 100644
--- a/src/render/backend/framegraph/statesetnode.cpp
+++ b/src/render/backend/framegraph/statesetnode.cpp
@@ -42,8 +42,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
StateSetNode::StateSetNode()
@@ -55,7 +56,7 @@ StateSetNode::~StateSetNode()
{
}
-void StateSetNode::updateFromPeer(QNode *peer)
+void StateSetNode::updateFromPeer(Qt3D::QNode *peer)
{
QStateSet *stateSet = static_cast<QStateSet*>(peer);
@@ -69,7 +70,7 @@ QList<RenderState *> StateSetNode::renderStates() const
return m_renderStates.values();
}
-void StateSetNode::sceneChangeEvent(const QSceneChangePtr &e)
+void StateSetNode::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
switch (e->type()) {
@@ -93,19 +94,19 @@ void StateSetNode::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-void StateSetNode::appendRenderState(const QNodeId &id, RenderState *renderState)
+void StateSetNode::appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState)
{
if (!m_renderStates.contains(id))
m_renderStates[id] = renderState;
}
-void StateSetNode::removeRenderState(const QNodeId &renderStateId)
+void StateSetNode::removeRenderState(const Qt3D::QNodeId &renderStateId)
{
m_renderStates.remove(renderStateId);
}
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/statesetnode_p.h b/src/render/backend/framegraph/statesetnode_p.h
index af6de5e8c..d5d2921f2 100644
--- a/src/render/backend/framegraph/statesetnode_p.h
+++ b/src/render/backend/framegraph/statesetnode_p.h
@@ -34,14 +34,14 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_STATESETNODE_H
-#define QT3D_RENDER_STATESETNODE_H
+#ifndef QT3DRENDER_RENDER_STATESETNODE_H
+#define QT3DRENDER_RENDER_STATESETNODE_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -51,23 +51,23 @@ public:
StateSetNode();
~StateSetNode();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
QList<RenderState *> renderStates() const;
protected:
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void appendRenderState(const QNodeId &id, RenderState *renderState);
- void removeRenderState(const QNodeId &renderStateId);
+ void appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState);
+ void removeRenderState(const Qt3D::QNodeId &renderStateId);
- QHash<QNodeId, RenderState *> m_renderStates;
+ QHash<Qt3D::QNodeId, RenderState *> m_renderStates;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_STATESETNODE_H
+#endif // QT3DRENDER_RENDER_STATESETNODE_H
diff --git a/src/render/backend/framegraph/techniquefilternode.cpp b/src/render/backend/framegraph/techniquefilternode.cpp
index 9f8bd3c78..547ed077b 100644
--- a/src/render/backend/framegraph/techniquefilternode.cpp
+++ b/src/render/backend/framegraph/techniquefilternode.cpp
@@ -43,7 +43,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
TechniqueFilter::TechniqueFilter()
@@ -51,7 +53,7 @@ TechniqueFilter::TechniqueFilter()
{
}
-void TechniqueFilter::updateFromPeer(QNode *peer)
+void TechniqueFilter::updateFromPeer(Qt3D::QNode *peer)
{
QTechniqueFilter *filter = static_cast<QTechniqueFilter *>(peer);
m_filters.clear();
@@ -63,12 +65,12 @@ void TechniqueFilter::updateFromPeer(QNode *peer)
setEnabled(filter->isEnabled());
}
-QList<QNodeId> TechniqueFilter::parameters() const
+QList<Qt3D::QNodeId> TechniqueFilter::parameters() const
{
return m_parameterPack.parameters();
}
-QList<QNodeId> TechniqueFilter::filters() const
+QList<Qt3D::QNodeId> TechniqueFilter::filters() const
{
return m_filters;
}
@@ -79,12 +81,12 @@ void TechniqueFilter::appendFilter(QAnnotation *criterion)
m_filters.append(criterion->id());
}
-void TechniqueFilter::removeFilter(const QNodeId &criterionId)
+void TechniqueFilter::removeFilter(const Qt3D::QNodeId &criterionId)
{
m_filters.removeOne(criterionId);
}
-void TechniqueFilter::sceneChangeEvent(const QSceneChangePtr &e)
+void TechniqueFilter::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -114,8 +116,7 @@ void TechniqueFilter::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/techniquefilternode_p.h b/src/render/backend/framegraph/techniquefilternode_p.h
index af32e991c..afcf7c1d8 100644
--- a/src/render/backend/framegraph/techniquefilternode_p.h
+++ b/src/render/backend/framegraph/techniquefilternode_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_TECHNIQUEFILTER_H
-#define QT3D_RENDER_TECHNIQUEFILTER_H
+#ifndef QT3DRENDER_RENDER_TECHNIQUEFILTER_H
+#define QT3DRENDER_RENDER_TECHNIQUEFILTER_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <Qt3DRenderer/private/parameterpack_p.h>
@@ -46,7 +46,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QAnnotation;
class QTechniqueFilter;
@@ -61,25 +61,25 @@ class TechniqueFilter
{
public:
TechniqueFilter();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- QList<QNodeId> parameters() const;
+ QList<Qt3D::QNodeId> parameters() const;
- QList<QNodeId> filters() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ QList<Qt3D::QNodeId> filters() const;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
void appendFilter(QAnnotation *criterion);
- void removeFilter(const QNodeId &criterionId);
+ void removeFilter(const Qt3D::QNodeId &criterionId);
- QList<QNodeId> m_filters;
+ QList<Qt3D::QNodeId> m_filters;
ParameterPack m_parameterPack;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_TECHNIQUEFILTER_H
+#endif // QT3DRENDER_RENDER_TECHNIQUEFILTER_H
diff --git a/src/render/backend/framegraph/viewportnode.cpp b/src/render/backend/framegraph/viewportnode.cpp
index da1a63040..29751068c 100644
--- a/src/render/backend/framegraph/viewportnode.cpp
+++ b/src/render/backend/framegraph/viewportnode.cpp
@@ -40,7 +40,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
ViewportNode::ViewportNode()
@@ -52,7 +54,7 @@ ViewportNode::ViewportNode()
{
}
-void ViewportNode::updateFromPeer(QNode *peer)
+void ViewportNode::updateFromPeer(Qt3D::QNode *peer)
{
QViewport *viewport = static_cast<QViewport *>(peer);
setXMin(viewport->rect().x());
@@ -105,7 +107,7 @@ QColor ViewportNode::clearColor() const
return m_clearColor;
}
-void ViewportNode::sceneChangeEvent(const QSceneChangePtr &e)
+void ViewportNode::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -141,7 +143,7 @@ QRectF computeViewport(const QRectF &childViewport, const ViewportNode *parentVi
}
}
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/framegraph/viewportnode_p.h b/src/render/backend/framegraph/viewportnode_p.h
index 8e0d3e084..35a1110c2 100644
--- a/src/render/backend/framegraph/viewportnode_p.h
+++ b/src/render/backend/framegraph/viewportnode_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_VIEWPORTNODE_H
-#define QT3D_RENDER_VIEWPORTNODE_H
+#ifndef QT3DRENDER_RENDER_VIEWPORTNODE_H
+#define QT3DRENDER_RENDER_VIEWPORTNODE_H
#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <QColor>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QViewport;
@@ -55,7 +55,7 @@ class ViewportNode : public FrameGraphNode
public:
ViewportNode();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
float xMin() const;
void setXMin(float xMin);
@@ -71,7 +71,7 @@ public:
QColor clearColor() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
float m_xMin;
@@ -83,9 +83,9 @@ private:
QRectF computeViewport(const QRectF &childViewport, const ViewportNode *parentViewport);
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_VIEWPORTNODE_H
+#endif // QT3DRENDER_RENDER_VIEWPORTNODE_H
diff --git a/src/render/backend/genericstate_p.h b/src/render/backend/genericstate_p.h
index afd6f37c7..0235b8a50 100644
--- a/src/render/backend/genericstate_p.h
+++ b/src/render/backend/genericstate_p.h
@@ -35,8 +35,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_STATE_IMPLS_H
-#define QT3D_RENDER_STATE_IMPLS_H
+#ifndef QT3DRENDER_RENDER_STATE_IMPLS_H
+#define QT3DRENDER_RENDER_STATE_IMPLS_H
#include <QList>
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
template <typename Derived, typename T>
@@ -147,8 +147,8 @@ protected:
Z m_6;
};
-} // Render
-} // Qt3D of namespace
+} // namespace Render
+} // namespace Qt3DRender of namespace
QT_END_NAMESPACE
diff --git a/src/render/backend/geometryrenderermanager.cpp b/src/render/backend/geometryrenderermanager.cpp
index 9baaecb26..9acbfcd8f 100644
--- a/src/render/backend/geometryrenderermanager.cpp
+++ b/src/render/backend/geometryrenderermanager.cpp
@@ -38,9 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
-
+namespace Qt3DRender {
namespace Render {
GeometryRendererManager::GeometryRendererManager()
@@ -51,21 +49,20 @@ GeometryRendererManager::~GeometryRendererManager()
{
}
-void GeometryRendererManager::addDirtyGeometryRenderer(const QNodeId &bufferId)
+void GeometryRendererManager::addDirtyGeometryRenderer(const Qt3D::QNodeId &bufferId)
{
if (!m_dirtyGeometryRenderers.contains(bufferId))
m_dirtyGeometryRenderers.push_back(bufferId);
}
-QVector<QNodeId> GeometryRendererManager::dirtyGeometryRenderers()
+QVector<Qt3D::QNodeId> GeometryRendererManager::dirtyGeometryRenderers()
{
- QVector<QNodeId> vector(m_dirtyGeometryRenderers);
+ QVector<Qt3D::QNodeId> vector(m_dirtyGeometryRenderers);
m_dirtyGeometryRenderers.clear();
return vector;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/geometryrenderermanager_p.h b/src/render/backend/geometryrenderermanager_p.h
index 0fa26d5d7..f302b2c86 100644
--- a/src/render/backend/geometryrenderermanager_p.h
+++ b/src/render/backend/geometryrenderermanager_p.h
@@ -34,21 +34,21 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_GEOMETRYRENDERERMANAGER_H
-#define QT3D_RENDER_GEOMETRYRENDERERMANAGER_H
+#ifndef QT3DRENDER_RENDER_GEOMETRYRENDERERMANAGER_H
+#define QT3DRENDER_RENDER_GEOMETRYRENDERERMANAGER_H
#include <Qt3DCore/private/qresourcemanager_p.h>
#include <Qt3DRenderer/private/rendergeometryrenderer_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
-class GeometryRendererManager : public QResourceManager<
+class GeometryRendererManager : public Qt3D::QResourceManager<
RenderGeometryRenderer,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -58,20 +58,19 @@ public:
~GeometryRendererManager();
// Aspect Thread
- void addDirtyGeometryRenderer(const QNodeId &bufferId);
- QVector<QNodeId> dirtyGeometryRenderers();
+ void addDirtyGeometryRenderer(const Qt3D::QNodeId &bufferId);
+ QVector<Qt3D::QNodeId> dirtyGeometryRenderers();
private:
- QVector<QNodeId> m_dirtyGeometryRenderers;
+ QVector<Qt3D::QNodeId> m_dirtyGeometryRenderers;
};
-} // Render
+} // namespace Render
+} // namespace Qt3DRender
-Q_DECLARE_RESOURCE_INFO(Render::RenderGeometryRenderer, Q_REQUIRES_CLEANUP);
-
-} // Qt3D
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderGeometryRenderer, Q_REQUIRES_CLEANUP)
QT_END_NAMESPACE
-#endif // QT3D_RENDER_GEOMETRYRENDERERMANAGER_H
+#endif // QT3DRENDER_RENDER_GEOMETRYRENDERERMANAGER_H
diff --git a/src/render/backend/handle_types_p.h b/src/render/backend/handle_types_p.h
index 5681d6e3d..c2f071b45 100644
--- a/src/render/backend/handle_types_p.h
+++ b/src/render/backend/handle_types_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_HANDLE_TYPES_P_H
-#define QT3D_RENDER_HANDLE_TYPES_P_H
+#ifndef QT3DRENDER_RENDER_HANDLE_TYPES_P_H
+#define QT3DRENDER_RENDER_HANDLE_TYPES_P_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DCore/qhandle.h>
@@ -45,7 +45,7 @@ QT_BEGIN_NAMESPACE
class QMatrix4x4;
class QOpenGLVertexArrayObject;
-namespace Qt3D {
+namespace Qt3DRender {
class TexImageData;
@@ -74,37 +74,37 @@ class RenderAttribute;
class RenderGeometry;
class RenderGeometryRenderer;
-typedef QHandle<RenderAttachment, 16> HAttachment;
-typedef QHandle<RenderCameraLens, 8> HCamera;
-typedef QHandle<RenderAnnotation, 16> HCriterion;
-typedef QHandle<RenderEffect, 16> HEffect;
-typedef QHandle<RenderEntity, 16> HEntity;
-typedef QHandle<FrameGraphNode *, 8> HFrameGraphNode;
-typedef QHandle<RenderLayer, 16> HLayer;
-typedef QHandle<RenderMaterial, 16> HMaterial;
-typedef QHandle<QMatrix4x4, 16> HMatrix;
-typedef QHandle<RenderShader, 16> HShader;
-typedef QHandle<QOpenGLVertexArrayObject*, 16> HVao;
-typedef QHandle<RenderShader, 16> HShader;
-typedef QHandle<SortCriterion, 8> HSortCriterion;
-typedef QHandle<RenderTechnique, 16> HTechnique;
-typedef QHandle<RenderTexture, 16> HTexture;
-typedef QHandle<RenderTransform, 16> HTransform;
-typedef QHandle<RenderTarget, 8> HTarget;
-typedef QHandle<RenderRenderPass, 16> HRenderPass;
-typedef QHandle<TexImageData, 16> HTextureData;
-typedef QHandle<RenderParameter, 16> HParameter;
-typedef QHandle<RenderShaderData, 16> HShaderData;
-typedef QHandle<RenderTextureImage, 16> HTextureImage;
-typedef QHandle<RenderBuffer, 16> HBuffer;
-typedef QHandle<RenderAttribute, 16> HAttribute;
-typedef QHandle<RenderGeometry, 16> HGeometry;
-typedef QHandle<RenderGeometryRenderer, 16> HGeometryRenderer;
+typedef Qt3D::QHandle<RenderAttachment, 16> HAttachment;
+typedef Qt3D::QHandle<RenderCameraLens, 8> HCamera;
+typedef Qt3D::QHandle<RenderAnnotation, 16> HCriterion;
+typedef Qt3D::QHandle<RenderEffect, 16> HEffect;
+typedef Qt3D::QHandle<RenderEntity, 16> HEntity;
+typedef Qt3D::QHandle<FrameGraphNode *, 8> HFrameGraphNode;
+typedef Qt3D::QHandle<RenderLayer, 16> HLayer;
+typedef Qt3D::QHandle<RenderMaterial, 16> HMaterial;
+typedef Qt3D::QHandle<QMatrix4x4, 16> HMatrix;
+typedef Qt3D::QHandle<RenderShader, 16> HShader;
+typedef Qt3D::QHandle<QOpenGLVertexArrayObject*, 16> HVao;
+typedef Qt3D::QHandle<RenderShader, 16> HShader;
+typedef Qt3D::QHandle<SortCriterion, 8> HSortCriterion;
+typedef Qt3D::QHandle<RenderTechnique, 16> HTechnique;
+typedef Qt3D::QHandle<RenderTexture, 16> HTexture;
+typedef Qt3D::QHandle<RenderTransform, 16> HTransform;
+typedef Qt3D::QHandle<RenderTarget, 8> HTarget;
+typedef Qt3D::QHandle<RenderRenderPass, 16> HRenderPass;
+typedef Qt3D::QHandle<TexImageData, 16> HTextureData;
+typedef Qt3D::QHandle<RenderParameter, 16> HParameter;
+typedef Qt3D::QHandle<RenderShaderData, 16> HShaderData;
+typedef Qt3D::QHandle<RenderTextureImage, 16> HTextureImage;
+typedef Qt3D::QHandle<RenderBuffer, 16> HBuffer;
+typedef Qt3D::QHandle<RenderAttribute, 16> HAttribute;
+typedef Qt3D::QHandle<RenderGeometry, 16> HGeometry;
+typedef Qt3D::QHandle<RenderGeometryRenderer, 16> HGeometryRenderer;
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_HANDLE_TYPES_P_H
+#endif // QT3DRENDER_RENDER_HANDLE_TYPES_P_H
diff --git a/src/render/backend/jobs/framecleanupjob.cpp b/src/render/backend/jobs/framecleanupjob.cpp
index b1d909626..91aa3bef2 100644
--- a/src/render/backend/jobs/framecleanupjob.cpp
+++ b/src/render/backend/jobs/framecleanupjob.cpp
@@ -43,8 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
FrameCleanupJob::FrameCleanupJob(Renderer *renderer)
@@ -59,7 +58,7 @@ FrameCleanupJob::~FrameCleanupJob()
void FrameCleanupJob::run()
{
// set each RenderShaderData to not need an update
- Q_FOREACH (const QNodeId &id, RenderShaderData::updatedShaderDataList()) {
+ Q_FOREACH (const Qt3D::QNodeId &id, RenderShaderData::updatedShaderDataList()) {
RenderShaderData *shaderData = m_renderer->shaderDataManager()->lookupResource(id);
if (shaderData != Q_NULLPTR)
shaderData->clearUpdate();
@@ -71,8 +70,7 @@ void FrameCleanupJob::run()
textureDataManager->cleanup();
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/framecleanupjob_p.h b/src/render/backend/jobs/framecleanupjob_p.h
index 5e435cdd8..f200130e8 100644
--- a/src/render/backend/jobs/framecleanupjob_p.h
+++ b/src/render/backend/jobs/framecleanupjob_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_FRAMECLEANUPJOB_H
-#define QT3D_RENDER_FRAMECLEANUPJOB_H
+#ifndef QT3DRENDER_RENDER_FRAMECLEANUPJOB_H
+#define QT3DRENDER_RENDER_FRAMECLEANUPJOB_H
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DRenderer/qt3drenderer_global.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -64,10 +64,10 @@ private:
typedef QSharedPointer<FrameCleanupJob> FrameCleanupJobPtr;
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_FRAMECLEANUPJOB_H
+#endif // QT3DRENDER_RENDER_FRAMECLEANUPJOB_H
diff --git a/src/render/backend/jobs/framepreparationjob.cpp b/src/render/backend/jobs/framepreparationjob.cpp
index c402783cc..b573a5fdf 100644
--- a/src/render/backend/jobs/framepreparationjob.cpp
+++ b/src/render/backend/jobs/framepreparationjob.cpp
@@ -42,8 +42,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
FramePreparationJob::FramePreparationJob(RenderEntity *root)
@@ -64,11 +63,11 @@ void FramePreparationJob::run()
void FramePreparationJob::parseNodeTree(RenderEntity *node)
{
// Initialize worldBoundingVolume if Mesh associated
- Qt3D::Render::RenderGeometryRenderer *mesh = Q_NULLPTR;
+ Qt3DRender::Render::RenderGeometryRenderer *mesh = Q_NULLPTR;
if ((node->localBoundingVolume()->isNull())
&& (mesh = node->renderComponent<RenderGeometryRenderer>()) != Q_NULLPTR) {
// if (!mesh->meshDataHandle().isNull()) {
- // Qt3D::QMeshData *meshData = mesh->meshData();
+ // Qt3DRender::QMeshData *meshData = mesh->meshData();
// if (meshData != Q_NULLPTR) {
// const QAxisAlignedBoundingBox box = meshData->boundingBox();
// node->localBoundingVolume()->setCenter(box.center());
@@ -90,8 +89,7 @@ void FramePreparationJob::parseNodeTree(RenderEntity *node)
parseNodeTree(child);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/framepreparationjob_p.h b/src/render/backend/jobs/framepreparationjob_p.h
index 3ed69ad63..5de978639 100644
--- a/src/render/backend/jobs/framepreparationjob_p.h
+++ b/src/render/backend/jobs/framepreparationjob_p.h
@@ -34,14 +34,14 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_FRAMEPREPARATIONJOB_H
-#define QT3D_RENDER_FRAMEPREPARATIONJOB_H
+#ifndef QT3DRENDER_RENDER_FRAMEPREPARATIONJOB_H
+#define QT3DRENDER_RENDER_FRAMEPREPARATIONJOB_H
#include <Qt3DCore/qaspectjob.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -65,10 +65,10 @@ private:
typedef QSharedPointer<FramePreparationJob> FramePreparationJobPtr;
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_FRAMEPREPARATIONJOB_H
+#endif // QT3DRENDER_RENDER_FRAMEPREPARATIONJOB_H
diff --git a/src/render/backend/jobs/loadbufferjob.cpp b/src/render/backend/jobs/loadbufferjob.cpp
index 8bcdf4347..278dac9ff 100644
--- a/src/render/backend/jobs/loadbufferjob.cpp
+++ b/src/render/backend/jobs/loadbufferjob.cpp
@@ -41,7 +41,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -65,8 +65,8 @@ void LoadBufferJob::run()
buffer->executeFunctor();
}
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/loadbufferjob_p.h b/src/render/backend/jobs/loadbufferjob_p.h
index b8e342b90..7ad43a8a0 100644
--- a/src/render/backend/jobs/loadbufferjob_p.h
+++ b/src/render/backend/jobs/loadbufferjob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_LOADBUFFERJOB_H
-#define QT3D_RENDER_LOADBUFFERJOB_H
+#ifndef QT3DRENDER_RENDER_LOADBUFFERJOB_H
+#define QT3DRENDER_RENDER_LOADBUFFERJOB_H
#include <QSharedPointer>
#include <Qt3DCore/qaspectjob.h>
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -65,10 +65,10 @@ protected:
typedef QSharedPointer<LoadBufferJob> LoadBufferJobPtr;
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_LOADBUFFERJOB_H
+#endif // QT3DRENDER_RENDER_LOADBUFFERJOB_H
diff --git a/src/render/backend/jobs/loadgeometryjob.cpp b/src/render/backend/jobs/loadgeometryjob.cpp
index a5efb5d00..895ac3c34 100644
--- a/src/render/backend/jobs/loadgeometryjob.cpp
+++ b/src/render/backend/jobs/loadgeometryjob.cpp
@@ -40,7 +40,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -61,8 +61,8 @@ void LoadGeometryJob::run()
geometryRenderer->executeFunctor();
}
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/loadgeometryjob_p.h b/src/render/backend/jobs/loadgeometryjob_p.h
index 6203e7d8a..493b1b694 100644
--- a/src/render/backend/jobs/loadgeometryjob_p.h
+++ b/src/render/backend/jobs/loadgeometryjob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_LOADGEOMETRYJOB_H
-#define QT3D_RENDER_LOADGEOMETRYJOB_H
+#ifndef QT3DRENDER_RENDER_LOADGEOMETRYJOB_H
+#define QT3DRENDER_RENDER_LOADGEOMETRYJOB_H
#include <QSharedPointer>
#include <Qt3DCore/qaspectjob.h>
@@ -43,13 +43,13 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class Renderer;
-class LoadGeometryJob : public QAspectJob
+class LoadGeometryJob : public Qt3D::QAspectJob
{
public:
explicit LoadGeometryJob(const HGeometryRenderer &handle);
@@ -65,10 +65,10 @@ protected:
typedef QSharedPointer<LoadGeometryJob> LoadGeometryJobPtr;
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_LOADGEOMETRYJOB_H
+#endif // QT3DRENDER_RENDER_LOADGEOMETRYJOB_H
diff --git a/src/render/backend/jobs/loadscenejob.cpp b/src/render/backend/jobs/loadscenejob.cpp
index 169804e19..bae7afcc2 100644
--- a/src/render/backend/jobs/loadscenejob.cpp
+++ b/src/render/backend/jobs/loadscenejob.cpp
@@ -42,11 +42,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
-LoadSceneJob::LoadSceneJob(const QUrl &source, const QNodeId &m_sceneComponent)
+LoadSceneJob::LoadSceneJob(const QUrl &source, const Qt3D::QNodeId &m_sceneComponent)
: QAspectJob()
, m_renderer(Q_NULLPTR)
, m_source(source)
@@ -56,7 +55,7 @@ LoadSceneJob::LoadSceneJob(const QUrl &source, const QNodeId &m_sceneComponent)
void LoadSceneJob::run()
{
- QEntity *sceneTree = m_renderer->sceneManager()->sceneTreeFromSource(m_source);
+ Qt3D::QEntity *sceneTree = m_renderer->sceneManager()->sceneTreeFromSource(m_source);
if (sceneTree == Q_NULLPTR) {
Q_FOREACH (AbstractSceneParser *parser, m_renderer->sceneParsers()) {
if (parser->isExtensionSupported(m_source)) {
@@ -71,8 +70,7 @@ void LoadSceneJob::run()
scene->setSceneSubtree(sceneTree);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/loadscenejob_p.h b/src/render/backend/jobs/loadscenejob_p.h
index 1497f7c9f..d4831d7ed 100644
--- a/src/render/backend/jobs/loadscenejob_p.h
+++ b/src/render/backend/jobs/loadscenejob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_LOADSCENEJOB_H
-#define QT3D_RENDER_LOADSCENEJOB_H
+#ifndef QT3DRENDER_RENDER_LOADSCENEJOB_H
+#define QT3DRENDER_RENDER_LOADSCENEJOB_H
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -53,7 +53,7 @@ class Renderer;
class LoadSceneJob : public Qt3D::QAspectJob
{
public:
- explicit LoadSceneJob(const QUrl &source, const QNodeId &sceneComponent);
+ explicit LoadSceneJob(const QUrl &source, const Qt3D::QNodeId &sceneComponent);
void setRenderer(Renderer *renderer) { m_renderer = renderer; }
protected:
@@ -62,14 +62,14 @@ protected:
private:
Renderer *m_renderer;
QUrl m_source;
- QNodeId m_sceneComponent;
+ Qt3D::QNodeId m_sceneComponent;
};
typedef QSharedPointer<LoadSceneJob> LoadSceneJobPtr;
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/loadtexturedatajob.cpp b/src/render/backend/jobs/loadtexturedatajob.cpp
index 7176f7ae2..ceb83cf53 100644
--- a/src/render/backend/jobs/loadtexturedatajob.cpp
+++ b/src/render/backend/jobs/loadtexturedatajob.cpp
@@ -42,11 +42,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
-LoadTextureDataJob::LoadTextureDataJob(const QNodeId &textureId)
+LoadTextureDataJob::LoadTextureDataJob(const Qt3D::QNodeId &textureId)
: m_textureId(textureId)
{
}
@@ -127,8 +126,7 @@ void LoadTextureDataJob::run()
}
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/loadtexturedatajob_p.h b/src/render/backend/jobs/loadtexturedatajob_p.h
index 7e3af054b..15b32c79b 100644
--- a/src/render/backend/jobs/loadtexturedatajob_p.h
+++ b/src/render/backend/jobs/loadtexturedatajob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_LOADTEXTUREDATAJOB_H
-#define QT3D_RENDER_LOADTEXTUREDATAJOB_H
+#ifndef QT3DRENDER_RENDER_LOADTEXTUREDATAJOB_H
+#define QT3DRENDER_RENDER_LOADTEXTUREDATAJOB_H
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qaspectjob.h>
@@ -43,16 +43,16 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class Renderer;
-class LoadTextureDataJob : public QAspectJob
+class LoadTextureDataJob : public Qt3D::QAspectJob
{
public:
- LoadTextureDataJob(const QNodeId &textureId);
+ LoadTextureDataJob(const Qt3D::QNodeId &textureId);
~LoadTextureDataJob();
inline void setRenderer(Renderer *renderer) { m_renderer = renderer; }
@@ -60,16 +60,16 @@ protected:
void run() Q_DECL_FINAL;
private:
- QNodeId m_textureId;
+ Qt3D::QNodeId m_textureId;
Renderer *m_renderer;
};
typedef QSharedPointer<LoadTextureDataJob> LoadTextureDataJobPtr;
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_LOADTEXTUREDATAJOB_H
+#endif // QT3DRENDER_RENDER_LOADTEXTUREDATAJOB_H
diff --git a/src/render/backend/jobs/renderviewjob.cpp b/src/render/backend/jobs/renderviewjob.cpp
index 6819aed38..962bcaaa7 100644
--- a/src/render/backend/jobs/renderviewjob.cpp
+++ b/src/render/backend/jobs/renderviewjob.cpp
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
void RenderViewJob::run()
@@ -53,7 +53,7 @@ void RenderViewJob::run()
// Create a RenderView object
// The RenderView are created from a QFrameAllocator stored in the current Thread local storage
- QFrameAllocator *currentFrameAllocator = m_renderer->currentFrameAllocator();
+ Qt3D::QFrameAllocator *currentFrameAllocator = m_renderer->currentFrameAllocator();
RenderView *renderView = currentFrameAllocator->allocate<RenderView>();
// RenderView should allocate heap resources using only the currentFrameAllocator
@@ -77,6 +77,6 @@ void RenderViewJob::run()
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/renderviewjob_p.h b/src/render/backend/jobs/renderviewjob_p.h
index bbaa494b9..281928500 100644
--- a/src/render/backend/jobs/renderviewjob_p.h
+++ b/src/render/backend/jobs/renderviewjob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERVIEWJOB_H
-#define QT3D_RENDER_RENDERVIEWJOB_H
+#ifndef QT3DRENDER_RENDER_RENDERVIEWJOB_H
+#define QT3DRENDER_RENDER_RENDERVIEWJOB_H
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qframeallocator.h>
@@ -44,14 +44,14 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class Renderer;
class FrameGraphNode;
-class RenderViewJob : public QAspectJob
+class RenderViewJob : public Qt3D::QAspectJob
{
public:
RenderViewJob()
@@ -88,8 +88,8 @@ private:
typedef QSharedPointer<RenderViewJob> RenderViewJobPtr;
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERVIEWJOB_H
+#endif // QT3DRENDER_RENDER_RENDERVIEWJOB_H
diff --git a/src/render/backend/jobs/renderviewjobutils.cpp b/src/render/backend/jobs/renderviewjobutils.cpp
index 3cbb07d69..c4b2168f1 100644
--- a/src/render/backend/jobs/renderviewjobutils.cpp
+++ b/src/render/backend/jobs/renderviewjobutils.cpp
@@ -60,7 +60,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
/*!
@@ -322,7 +324,7 @@ ParameterInfoList::iterator findParamInfo(ParameterInfoList *params, const QStri
}
void addParametersForIds(ParameterInfoList *params, ParameterManager *manager,
- const QList<QNodeId> &parameterIds)
+ const QList<Qt3D::QNodeId> &parameterIds)
{
Q_FOREACH (const QNodeId &paramId, parameterIds) {
RenderParameter *param = manager->lookupResource(paramId);
@@ -434,6 +436,6 @@ void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(Render
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/renderviewjobutils_p.h b/src/render/backend/jobs/renderviewjobutils_p.h
index 6ac2c6b75..78ba67ff3 100644
--- a/src/render/backend/jobs/renderviewjobutils_p.h
+++ b/src/render/backend/jobs/renderviewjobutils_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDERVIEWJOBUTILS_P_H
-#define QT3D_RENDERVIEWJOBUTILS_P_H
+#ifndef QT3DRENDER_RENDERVIEWJOBUTILS_P_H
+#define QT3DRENDER_RENDERVIEWJOBUTILS_P_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DCore/qnodeid.h>
@@ -45,9 +45,10 @@
QT_BEGIN_NAMESPACE
namespace Qt3D {
-
class QFrameAllocator;
+}
+namespace Qt3DRender {
namespace Render {
class FrameGraphNode;
@@ -102,7 +103,7 @@ Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *
RenderTechnique *technique);
Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager,
- const QList<QNodeId> &parameterIds);
+ const QList<Qt3D::QNodeId> &parameterIds);
template<class T>
void parametersFromParametersProvider(ParameterInfoList *infoList,
@@ -117,7 +118,7 @@ Q_AUTOTEST_EXPORT ParameterInfoList::iterator findParamInfo(ParameterInfoList *i
const QString &name);
Q_AUTOTEST_EXPORT RenderStateSet *buildRenderStateSet(const QList<RenderState*> &states,
- QFrameAllocator *allocator);
+ Qt3D::QFrameAllocator *allocator);
struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder
@@ -139,10 +140,10 @@ struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
-Q_DECLARE_TYPEINFO(Qt3D::Render::ParameterInfo, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(Qt3DRender::Render::ParameterInfo, Q_MOVABLE_TYPE);
QT_END_NAMESPACE
-#endif // QT3D_RENDERVIEWJOBUTILS_P_H
+#endif // QT3DRENDER_RENDERVIEWJOBUTILS_P_H
diff --git a/src/render/backend/jobs/updateboundingvolumejob.cpp b/src/render/backend/jobs/updateboundingvolumejob.cpp
index 49ddc9cc1..a346a0bee 100644
--- a/src/render/backend/jobs/updateboundingvolumejob.cpp
+++ b/src/render/backend/jobs/updateboundingvolumejob.cpp
@@ -47,14 +47,14 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
namespace {
-void expandWorldBoundingVolume(Qt3D::Render::RenderEntity *node)
+void expandWorldBoundingVolume(Qt3DRender::Render::RenderEntity *node)
{
- Qt3D::Render::RenderEntity *currentNode = node;
+ Qt3DRender::Render::RenderEntity *currentNode = node;
QStack<int> childIndexStack;
forever {
@@ -68,15 +68,15 @@ void expandWorldBoundingVolume(Qt3D::Render::RenderEntity *node)
return;
// Initialize parent bounding volume to be equal to that of the first child
- Qt3D::Render::RenderEntity *parentNode = currentNode->parent();
- Qt3D::Sphere *parentBoundingVolume = parentNode->worldBoundingVolume();
+ Qt3DRender::Render::RenderEntity *parentNode = currentNode->parent();
+ Qt3DRender::Sphere *parentBoundingVolume = parentNode->worldBoundingVolume();
*(parentBoundingVolume) = *(currentNode->worldBoundingVolume());
// Expand the parent bounding volume by each of remaining the siblings
QVector<RenderEntity *> siblings = parentNode->children();
const int siblingCount = siblings.count();
for (int i = 1; i < siblingCount; ++i) {
- Qt3D::Sphere *siblingBoundingVolume = siblings.at(i)->worldBoundingVolume();
+ Qt3DRender::Sphere *siblingBoundingVolume = siblings.at(i)->worldBoundingVolume();
parentBoundingVolume->expandToContain(*siblingBoundingVolume);
}
@@ -111,6 +111,6 @@ void UpdateBoundingVolumeJob::run()
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/updateboundingvolumejob_p.h b/src/render/backend/jobs/updateboundingvolumejob_p.h
index 52dca97c1..349ce1c13 100644
--- a/src/render/backend/jobs/updateboundingvolumejob_p.h
+++ b/src/render/backend/jobs/updateboundingvolumejob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_UPDATEBOUNDINGVOLUMEJOB_H
-#define QT3D_RENDER_UPDATEBOUNDINGVOLUMEJOB_H
+#ifndef QT3DRENDER_RENDER_UPDATEBOUNDINGVOLUMEJOB_H
+#define QT3DRENDER_RENDER_UPDATEBOUNDINGVOLUMEJOB_H
#include <Qt3DCore/qaspectjob.h>
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class RenderEntity;
@@ -63,8 +63,8 @@ private:
typedef QSharedPointer<UpdateBoundingVolumeJob> UpdateBoundingVolumeJobPtr;
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_UPDATEBOUNDINGVOLUMEJOB_H
+#endif // QT3DRENDER_RENDER_UPDATEBOUNDINGVOLUMEJOB_H
diff --git a/src/render/backend/jobs/updateworldtransformjob.cpp b/src/render/backend/jobs/updateworldtransformjob.cpp
index d019bb7d6..42ead834c 100644
--- a/src/render/backend/jobs/updateworldtransformjob.cpp
+++ b/src/render/backend/jobs/updateworldtransformjob.cpp
@@ -45,12 +45,12 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
namespace {
-void updateWorldTransformAndBounds(Qt3D::Render::RenderEntity *node, const QMatrix4x4 &parentTransform)
+void updateWorldTransformAndBounds(Qt3DRender::Render::RenderEntity *node, const QMatrix4x4 &parentTransform)
{
QMatrix4x4 worldTransform(parentTransform);
RenderTransform *nodeTransform = node->renderComponent<RenderTransform>();
@@ -60,7 +60,7 @@ void updateWorldTransformAndBounds(Qt3D::Render::RenderEntity *node, const QMatr
*(node->worldTransform()) = worldTransform;
*(node->worldBoundingVolume()) = node->localBoundingVolume()->transformed(worldTransform);
- Q_FOREACH (Qt3D::Render::RenderEntity *child, node->children())
+ Q_FOREACH (Qt3DRender::Render::RenderEntity *child, node->children())
updateWorldTransformAndBounds(child, worldTransform);
}
@@ -93,6 +93,6 @@ void UpdateWorldTransformJob::run()
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/jobs/updateworldtransformjob_p.h b/src/render/backend/jobs/updateworldtransformjob_p.h
index d863ef79c..168792dfc 100644
--- a/src/render/backend/jobs/updateworldtransformjob_p.h
+++ b/src/render/backend/jobs/updateworldtransformjob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_UPDATEWORLDTRANSFORMJOB_H
-#define QT3D_RENDER_UPDATEWORLDTRANSFORMJOB_H
+#ifndef QT3DRENDER_RENDER_UPDATEWORLDTRANSFORMJOB_H
+#define QT3DRENDER_RENDER_UPDATEWORLDTRANSFORMJOB_H
#include <Qt3DCore/qaspectjob.h>
@@ -43,12 +43,12 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class RenderEntity;
-class UpdateWorldTransformJob : public QAspectJob
+class UpdateWorldTransformJob : public Qt3D::QAspectJob
{
public:
explicit UpdateWorldTransformJob(RenderEntity *node);
@@ -63,8 +63,8 @@ private:
typedef QSharedPointer<UpdateWorldTransformJob> UpdateWorldTransformJobPtr;
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_UPDATEWORLDTRANSFORMJOB_H
+#endif // QT3DRENDER_RENDER_UPDATEWORLDTRANSFORMJOB_H
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h
index 7f156688c..c1de8c707 100644
--- a/src/render/backend/managers_p.h
+++ b/src/render/backend/managers_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_MANAGERS_P_H
-#define QT3D_RENDER_MANAGERS_P_H
+#ifndef QT3DRENDER_RENDER_MANAGERS_P_H
+#define QT3DRENDER_RENDER_MANAGERS_P_H
#include <Qt3DCore/private/qresourcemanager_p.h>
#include <Qt3DRenderer/private/renderattachment_p.h>
@@ -62,13 +62,13 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
-class AttachmentManager : public QResourceManager<
+class AttachmentManager : public Qt3D::QResourceManager<
RenderAttachment,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -77,9 +77,9 @@ public:
AttachmentManager() {}
};
-class CameraManager : public QResourceManager<
+class CameraManager : public Qt3D::QResourceManager<
RenderCameraLens,
- QNodeId,
+ Qt3D::QNodeId,
8,
Qt3D::ArrayAllocatingPolicy>
{
@@ -87,9 +87,9 @@ public:
CameraManager() {}
};
-class CriterionManager : public QResourceManager<
+class CriterionManager : public Qt3D::QResourceManager<
RenderAnnotation,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -99,9 +99,9 @@ public:
CriterionManager() {}
};
-class EffectManager : public QResourceManager<
+class EffectManager : public Qt3D::QResourceManager<
RenderEffect,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -110,15 +110,15 @@ public:
EffectManager() {}
};
-class EntityManager : public QResourceManager<RenderEntity, QNodeId, 16>
+class EntityManager : public Qt3D::QResourceManager<RenderEntity, Qt3D::QNodeId, 16>
{
public:
EntityManager() {}
};
-class FrameGraphManager : public QResourceManager<
+class FrameGraphManager : public Qt3D::QResourceManager<
FrameGraphNode *,
- QNodeId,
+ Qt3D::QNodeId,
8,
Qt3D::ArrayAllocatingPolicy>
{
@@ -126,9 +126,9 @@ public:
FrameGraphManager() {}
};
-class LayerManager : public QResourceManager<
+class LayerManager : public Qt3D::QResourceManager<
RenderLayer,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -137,9 +137,9 @@ public:
LayerManager() {}
};
-class MaterialManager : public QResourceManager<
+class MaterialManager : public Qt3D::QResourceManager<
RenderMaterial,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -148,15 +148,15 @@ public:
MaterialManager() {}
};
-class MatrixManager : public QResourceManager<QMatrix4x4, QNodeId, 16>
+class MatrixManager : public Qt3D::QResourceManager<QMatrix4x4, Qt3D::QNodeId, 16>
{
public:
MatrixManager() {}
};
-class ShaderManager : public QResourceManager<
+class ShaderManager : public Qt3D::QResourceManager<
RenderShader,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -165,9 +165,9 @@ public:
ShaderManager() {}
};
-class SortCriterionManager : public QResourceManager<
+class SortCriterionManager : public Qt3D::QResourceManager<
SortCriterion,
- QNodeId,
+ Qt3D::QNodeId,
8,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -176,9 +176,9 @@ public:
SortCriterionManager() {}
};
-class TechniqueManager : public QResourceManager<
+class TechniqueManager : public Qt3D::QResourceManager<
RenderTechnique,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -187,9 +187,9 @@ public:
TechniqueManager() {}
};
-class TextureManager : public QResourceManager<
+class TextureManager : public Qt3D::QResourceManager<
RenderTexture,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -198,9 +198,9 @@ public:
TextureManager() {}
};
-class TransformManager : public QResourceManager<
+class TransformManager : public Qt3D::QResourceManager<
RenderTransform,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -209,7 +209,7 @@ public:
TransformManager() {}
};
-class VAOManager : public QResourceManager<
+class VAOManager : public Qt3D::QResourceManager<
QOpenGLVertexArrayObject *,
QPair<HGeometry, HShader>,
16>
@@ -218,9 +218,9 @@ public:
VAOManager() {}
};
-class RenderTargetManager : public QResourceManager<
+class RenderTargetManager : public Qt3D::QResourceManager<
RenderTarget,
- QNodeId,
+ Qt3D::QNodeId,
8,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -229,9 +229,9 @@ public:
RenderTargetManager() {}
};
-class RenderPassManager : public QResourceManager<
+class RenderPassManager : public Qt3D::QResourceManager<
RenderRenderPass,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -241,9 +241,9 @@ public:
};
-class ParameterManager : public QResourceManager<
+class ParameterManager : public Qt3D::QResourceManager<
RenderParameter,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -252,9 +252,9 @@ public:
ParameterManager() {}
};
-class ShaderDataManager : public QResourceManager<
+class ShaderDataManager : public Qt3D::QResourceManager<
RenderShaderData,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -263,7 +263,7 @@ public:
ShaderDataManager() {}
};
-class UBOManager : public QResourceManager<
+class UBOManager : public Qt3D::QResourceManager<
UniformBuffer,
ShaderDataShaderUboKey,
16,
@@ -272,53 +272,52 @@ class UBOManager : public QResourceManager<
{
};
-class TextureImageManager : public QResourceManager<
+class TextureImageManager : public Qt3D::QResourceManager<
RenderTextureImage,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
{
};
-class AttributeManager : public QResourceManager<
+class AttributeManager : public Qt3D::QResourceManager<
RenderAttribute,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
{
};
-class GeometryManager : public QResourceManager<
+class GeometryManager : public Qt3D::QResourceManager<
RenderGeometry,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
{
};
-} // Render
-
-Q_DECLARE_RESOURCE_INFO(Render::RenderAnnotation, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderEffect, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderEntity, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderLayer, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderMaterial, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderShader, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::SortCriterion, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderTarget, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderTechnique, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderTexture, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderRenderPass, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderTextureImage, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderAttribute, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderGeometry, Q_REQUIRES_CLEANUP);
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
+
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderAnnotation, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderEffect, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderEntity, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderLayer, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderMaterial, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderShader, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::SortCriterion, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTarget, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTechnique, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTexture, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderRenderPass, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTextureImage, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderAttribute, Q_REQUIRES_CLEANUP)
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderGeometry, Q_REQUIRES_CLEANUP)
QT_END_NAMESPACE
-#endif // QT3D_RENDER_MANAGERS_P_H
+#endif // QT3DRENDER_RENDER_MANAGERS_P_H
diff --git a/src/render/backend/parameterpack.cpp b/src/render/backend/parameterpack.cpp
index cd846760c..3d6553363 100644
--- a/src/render/backend/parameterpack.cpp
+++ b/src/render/backend/parameterpack.cpp
@@ -39,8 +39,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
ParameterPack::ParameterPack()
@@ -56,25 +55,24 @@ void ParameterPack::clear()
m_peers.clear();
}
-void ParameterPack::appendParameter(const QNodeId &parameterId)
+void ParameterPack::appendParameter(const Qt3D::QNodeId &parameterId)
{
if (!m_peers.contains(parameterId)) {
m_peers.append(parameterId);
}
}
-void ParameterPack::removeParameter(const QNodeId &parameterId)
+void ParameterPack::removeParameter(const Qt3D::QNodeId &parameterId)
{
m_peers.removeOne(parameterId);
}
-QList<QNodeId> ParameterPack::parameters() const
+QList<Qt3D::QNodeId> ParameterPack::parameters() const
{
return m_peers;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/parameterpack_p.h b/src/render/backend/parameterpack_p.h
index 64ed7d46a..fc52a1df0 100644
--- a/src/render/backend/parameterpack_p.h
+++ b/src/render/backend/parameterpack_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_PARAMETERPACK_H
-#define QT3D_RENDER_PARAMETERPACK_H
+#ifndef QT3DRENDER_RENDER_PARAMETERPACK_H
+#define QT3DRENDER_RENDER_PARAMETERPACK_H
#include <Qt3DCore/qnodeid.h>
#include <QList>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -52,18 +52,18 @@ public:
ParameterPack();
~ParameterPack();
void clear();
- void appendParameter(const QNodeId &parameterId);
- void removeParameter(const QNodeId &parameterId);
- QList<QNodeId> parameters() const;
+ void appendParameter(const Qt3D::QNodeId &parameterId);
+ void removeParameter(const Qt3D::QNodeId &parameterId);
+ QList<Qt3D::QNodeId> parameters() const;
private:
- QList<QNodeId> m_peers;
+ QList<Qt3D::QNodeId> m_peers;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_PARAMETERPACK_H
+#endif // QT3DRENDER_RENDER_PARAMETERPACK_H
diff --git a/src/render/backend/platformsurfacefilter.cpp b/src/render/backend/platformsurfacefilter.cpp
index 596d3845d..fec56ee3e 100644
--- a/src/render/backend/platformsurfacefilter.cpp
+++ b/src/render/backend/platformsurfacefilter.cpp
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
PlatformSurfaceFilter::PlatformSurfaceFilter(Renderer *renderer,
@@ -113,6 +113,6 @@ void PlatformSurfaceFilter::setRendererSurface(QSurface *surface)
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/platformsurfacefilter_p.h b/src/render/backend/platformsurfacefilter_p.h
index 70ef03f24..187feb637 100644
--- a/src/render/backend/platformsurfacefilter_p.h
+++ b/src/render/backend/platformsurfacefilter_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_PLATFORMSURFACEFILTER_H
-#define QT3D_RENDER_PLATFORMSURFACEFILTER_H
+#ifndef QT3DRENDER_RENDER_PLATFORMSURFACEFILTER_H
+#define QT3DRENDER_RENDER_PLATFORMSURFACEFILTER_H
#include <QtCore/qobject.h>
#include <QtGui/qsurface.h>
@@ -45,7 +45,7 @@ QT_BEGIN_NAMESPACE
class QOffscreenSurface;
class QWindow;
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class Renderer;
@@ -89,8 +89,8 @@ private:
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_PLATFORMSURFACEFILTER_H
+#endif // QT3DRENDER_RENDER_PLATFORMSURFACEFILTER_H
diff --git a/src/render/backend/qgraphicscontext.cpp b/src/render/backend/qgraphicscontext.cpp
index 846f240c7..1de6fb67f 100644
--- a/src/render/backend/qgraphicscontext.cpp
+++ b/src/render/backend/qgraphicscontext.cpp
@@ -72,7 +72,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
static QHash<unsigned int, QGraphicsContext*> static_contexts;
@@ -1085,7 +1085,7 @@ GLint QGraphicsContext::glDataTypeFromAttributeDataType(QAttribute::DataType dat
return GL_FLOAT;
}
-} // Render
-} // Qt3D of namespace
+} // namespace Render
+} // namespace Qt3DRender of namespace
QT_END_NAMESPACE
diff --git a/src/render/backend/qgraphicscontext_p.h b/src/render/backend/qgraphicscontext_p.h
index afffbf4ec..66376984e 100644
--- a/src/render/backend/qgraphicscontext_p.h
+++ b/src/render/backend/qgraphicscontext_p.h
@@ -35,8 +35,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QGRAPHICSCONTEXT_H
-#define QT3D_RENDER_QGRAPHICSCONTEXT_H
+#ifndef QT3DRENDER_RENDER_QGRAPHICSCONTEXT_H
+#define QT3DRENDER_RENDER_QGRAPHICSCONTEXT_H
#include <QOpenGLContext>
#include <QOpenGLFunctions>
@@ -56,7 +56,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLShaderProgram;
class QAbstractOpenGLFunctions;
-namespace Qt3D {
+namespace Qt3DRender {
class QOpenGLFilter;
@@ -216,7 +216,7 @@ private:
RenderShader *m_activeShader;
QHash<ProgramDNA, RenderShader *> m_renderShaderHash;
QHash<RenderBuffer *, QOpenGLBuffer> m_renderBufferHash;
- QHash<QNodeId, GLuint> m_renderTargets;
+ QHash<Qt3D::QNodeId, GLuint> m_renderTargets;
QHash<GLuint, QSize> m_renderTargetsSize;
// active textures, indexed by texture unit
@@ -243,9 +243,9 @@ private:
bool m_supportsVAO;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_QGRAPHICSCONTEXT_H
+#endif // QT3DRENDER_RENDER_QGRAPHICSCONTEXT_H
diff --git a/src/render/backend/qgraphicshelperes2.cpp b/src/render/backend/qgraphicshelperes2.cpp
index 9484c6162..4d4b38578 100644
--- a/src/render/backend/qgraphicshelperes2.cpp
+++ b/src/render/backend/qgraphicshelperes2.cpp
@@ -58,7 +58,7 @@ QT_BEGIN_NAMESPACE
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#endif
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
QGraphicsHelperES2::QGraphicsHelperES2() :
@@ -554,7 +554,7 @@ QSize QGraphicsHelperES2::getTextureDimensions(GLuint textureId, GLenum target,
return QSize(0, 0);
}
-} // Render
-} //Qt3D
+} // namespace Render
+} // namespace Qt3D
QT_END_NAMESPACE
diff --git a/src/render/backend/qgraphicshelperes2_p.h b/src/render/backend/qgraphicshelperes2_p.h
index 843cc3d20..21d53a166 100644
--- a/src/render/backend/qgraphicshelperes2_p.h
+++ b/src/render/backend/qgraphicshelperes2_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QGRAPHICSHELPERES2_H
-#define QT3D_RENDER_QGRAPHICSHELPERES2_H
+#ifndef QT3DRENDER_RENDER_QGRAPHICSHELPERES2_H
+#define QT3DRENDER_RENDER_QGRAPHICSHELPERES2_H
#include <Qt3DRenderer/private/qgraphicshelperinterface_p.h>
#include <QOpenGLContext>
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class QGraphicsHelperES2 : public QGraphicsHelperInterface
@@ -99,9 +99,9 @@ private:
bool m_isES3;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_QGRAPHICSHELPERES2_H
+#endif // QT3DRENDER_RENDER_QGRAPHICSHELPERES2_H
diff --git a/src/render/backend/qgraphicshelpergl2.cpp b/src/render/backend/qgraphicshelpergl2.cpp
index 51f2dc32c..f737cde78 100644
--- a/src/render/backend/qgraphicshelpergl2.cpp
+++ b/src/render/backend/qgraphicshelpergl2.cpp
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
QGraphicsHelperGL2::QGraphicsHelperGL2()
@@ -560,8 +560,8 @@ QSize QGraphicsHelperGL2::getTextureDimensions(GLuint textureId, GLenum target,
return QSize(width, height);
}
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/qgraphicshelpergl2_p.h b/src/render/backend/qgraphicshelpergl2_p.h
index 105c9aeb6..af35496f6 100644
--- a/src/render/backend/qgraphicshelpergl2_p.h
+++ b/src/render/backend/qgraphicshelpergl2_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QGRAPHICSHELPERGL2_H
-#define QT3D_RENDER_QGRAPHICSHELPERGL2_H
+#ifndef QT3DRENDER_RENDER_QGRAPHICSHELPERGL2_H
+#define QT3DRENDER_RENDER_QGRAPHICSHELPERGL2_H
#include <Qt3DRenderer/private/qgraphicshelperinterface_p.h>
@@ -46,7 +46,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLFunctions_2_0;
class QOpenGLExtension_ARB_framebuffer_object;
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class QGraphicsHelperGL2 : public QGraphicsHelperInterface
@@ -101,11 +101,11 @@ private:
QOpenGLExtension_ARB_framebuffer_object *m_fboFuncs;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // !QT_OPENGL_ES_2
-#endif // QT3D_RENDER_QGRAPHICSHELPERGL2_H
+#endif // QT3DRENDER_RENDER_QGRAPHICSHELPERGL2_H
diff --git a/src/render/backend/qgraphicshelpergl3.cpp b/src/render/backend/qgraphicshelpergl3.cpp
index bc792ad1e..9a81a967f 100644
--- a/src/render/backend/qgraphicshelpergl3.cpp
+++ b/src/render/backend/qgraphicshelpergl3.cpp
@@ -46,7 +46,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
QGraphicsHelperGL3::QGraphicsHelperGL3()
@@ -921,8 +921,8 @@ QSize QGraphicsHelperGL3::getTextureDimensions(GLuint textureId, GLenum target,
return QSize(width, height);
}
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/qgraphicshelpergl3_3.cpp b/src/render/backend/qgraphicshelpergl3_3.cpp
index 9190dcf1f..7d849b7f4 100644
--- a/src/render/backend/qgraphicshelpergl3_3.cpp
+++ b/src/render/backend/qgraphicshelpergl3_3.cpp
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
QGraphicsHelperGL3_3::QGraphicsHelperGL3_3()
@@ -918,8 +918,8 @@ QSize QGraphicsHelperGL3_3::getTextureDimensions(GLuint textureId, GLenum target
return QSize(width, height);
}
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/qgraphicshelpergl3_3_p.h b/src/render/backend/qgraphicshelpergl3_3_p.h
index feeadde08..e91adbb1b 100644
--- a/src/render/backend/qgraphicshelpergl3_3_p.h
+++ b/src/render/backend/qgraphicshelpergl3_3_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QGRAPHICSHELPERGL3_3_P_H
-#define QT3D_RENDER_QGRAPHICSHELPERGL3_3_P_H
+#ifndef QT3DRENDER_RENDER_QGRAPHICSHELPERGL3_3_P_H
+#define QT3DRENDER_RENDER_QGRAPHICSHELPERGL3_3_P_H
#include <Qt3DRenderer/private/qgraphicshelperinterface_p.h>
#include <QtCore/qscopedpointer.h>
@@ -47,7 +47,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLFunctions_3_3_Core;
class QOpenGLExtension_ARB_tessellation_shader;
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class QGraphicsHelperGL3_3 : public QGraphicsHelperInterface
@@ -102,11 +102,11 @@ private:
QScopedPointer<QOpenGLExtension_ARB_tessellation_shader> m_tessFuncs;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // !QT_OPENGL_ES_2
-#endif // QT3D_RENDER_QGRAPHICSHELPERGL3_3_P_H
+#endif // QT3DRENDER_RENDER_QGRAPHICSHELPERGL3_3_P_H
diff --git a/src/render/backend/qgraphicshelpergl3_p.h b/src/render/backend/qgraphicshelpergl3_p.h
index 4b4c8f408..55f46cdec 100644
--- a/src/render/backend/qgraphicshelpergl3_p.h
+++ b/src/render/backend/qgraphicshelpergl3_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QGRAPHICSHELPERGL3_H
-#define QT3D_RENDER_QGRAPHICSHELPERGL3_H
+#ifndef QT3DRENDER_RENDER_QGRAPHICSHELPERGL3_H
+#define QT3DRENDER_RENDER_QGRAPHICSHELPERGL3_H
#include <Qt3DRenderer/private/qgraphicshelperinterface_p.h>
#include <QtCore/qscopedpointer.h>
@@ -47,7 +47,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLFunctions_3_2_Core;
class QOpenGLExtension_ARB_tessellation_shader;
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class QGraphicsHelperGL3 : public QGraphicsHelperInterface
@@ -102,11 +102,11 @@ private:
QScopedPointer<QOpenGLExtension_ARB_tessellation_shader> m_tessFuncs;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // !QT_OPENGL_ES_2
-#endif // QT3D_RENDER_QGRAPHICSHELPERGL3_H
+#endif // QT3DRENDER_RENDER_QGRAPHICSHELPERGL3_H
diff --git a/src/render/backend/qgraphicshelpergl4.cpp b/src/render/backend/qgraphicshelpergl4.cpp
index 18df9accd..0f998c556 100644
--- a/src/render/backend/qgraphicshelpergl4.cpp
+++ b/src/render/backend/qgraphicshelpergl4.cpp
@@ -49,7 +49,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
QGraphicsHelperGL4::QGraphicsHelperGL4()
@@ -905,8 +905,8 @@ QSize QGraphicsHelperGL4::getTextureDimensions(GLuint textureId, GLenum target,
return QSize(width, height);
}
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/qgraphicshelpergl4_p.h b/src/render/backend/qgraphicshelpergl4_p.h
index 32b300bde..26a40ec4c 100644
--- a/src/render/backend/qgraphicshelpergl4_p.h
+++ b/src/render/backend/qgraphicshelpergl4_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QGRAPHICSHELPERGL4_H
-#define QT3D_RENDER_QGRAPHICSHELPERGL4_H
+#ifndef QT3DRENDER_RENDER_QGRAPHICSHELPERGL4_H
+#define QT3DRENDER_RENDER_QGRAPHICSHELPERGL4_H
#include <Qt3DRenderer/private/qgraphicshelperinterface_p.h>
#include <QtCore/qscopedpointer.h>
@@ -46,7 +46,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLFunctions_4_3_Core;
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class QGraphicsHelperGL4 : public QGraphicsHelperInterface
@@ -100,11 +100,11 @@ private:
QOpenGLFunctions_4_3_Core *m_funcs;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // !QT_OPENGL_ES_2
-#endif // QT3D_RENDER_QGRAPHICSHELPERGL4_H
+#endif // QT3DRENDER_RENDER_QGRAPHICSHELPERGL4_H
diff --git a/src/render/backend/qgraphicshelperinterface_p.h b/src/render/backend/qgraphicshelperinterface_p.h
index db2684dce..5a0ff8a43 100644
--- a/src/render/backend/qgraphicshelperinterface_p.h
+++ b/src/render/backend/qgraphicshelperinterface_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QGRAPHICSHELPERINTERFACE_H
-#define QT3D_RENDER_QGRAPHICSHELPERINTERFACE_H
+#ifndef QT3DRENDER_RENDER_QGRAPHICSHELPERINTERFACE_H
+#define QT3DRENDER_RENDER_QGRAPHICSHELPERINTERFACE_H
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
struct Attachment;
@@ -106,9 +106,9 @@ public:
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_QGRAPHICSHELPERINTERFACE_H
+#endif // QT3DRENDER_RENDER_QGRAPHICSHELPERINTERFACE_H
diff --git a/src/render/backend/qgraphicsutils_p.h b/src/render/backend/qgraphicsutils_p.h
index 9bb98e4a8..42ab19204 100644
--- a/src/render/backend/qgraphicsutils_p.h
+++ b/src/render/backend/qgraphicsutils_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QGRAPHICSUTILS_P_H
-#define QT3D_RENDER_QGRAPHICSUTILS_P_H
+#ifndef QT3DRENDER_RENDER_QGRAPHICSUTILS_P_H
+#define QT3DRENDER_RENDER_QGRAPHICSUTILS_P_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DRenderer/private/shadervariables_p.h>
@@ -49,7 +49,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -387,10 +387,10 @@ public:
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_QGRAPHICSUTILS_P_H
+#endif // QT3DRENDER_RENDER_QGRAPHICSUTILS_P_H
diff --git a/src/render/backend/qraycastingservice.cpp b/src/render/backend/qraycastingservice.cpp
index 56566f19a..ccfbb34a6 100644
--- a/src/render/backend/qraycastingservice.cpp
+++ b/src/render/backend/qraycastingservice.cpp
@@ -48,10 +48,12 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
-QCollisionQueryResult QRayCastingServicePrivate::collides(const QRay3D &ray, QBoundingVolumeProvider *provider,
- QAbstractCollisionQueryService::QueryMode mode, const QQueryHandle &handle)
+namespace Qt3DRender {
+
+QCollisionQueryResult QRayCastingServicePrivate::collides(const Qt3D::QRay3D &ray, Qt3D::QBoundingVolumeProvider *provider,
+ Qt3D::QAbstractCollisionQueryService::QueryMode mode, const Qt3D::QQueryHandle &handle)
{
Q_Q(QRayCastingService);
@@ -95,13 +97,13 @@ QRayCastingServicePrivate::QRayCastingServicePrivate(const QString &description,
{
}
-QRayCastingService::QRayCastingService(QBoundingVolumeProvider *provider)
+QRayCastingService::QRayCastingService(Qt3D::QBoundingVolumeProvider *provider)
: QAbstractCollisionQueryService(*new QRayCastingServicePrivate(QStringLiteral("Collision detection service using Ray Casting"),
provider))
{
}
-QQueryHandle QRayCastingService::query(const QRay3D &ray, QAbstractCollisionQueryService::QueryMode mode)
+Qt3D::QQueryHandle QRayCastingService::query(const Qt3D::QRay3D &ray, QAbstractCollisionQueryService::QueryMode mode)
{
Q_D(QRayCastingService);
@@ -115,14 +117,14 @@ QQueryHandle QRayCastingService::query(const QRay3D &ray, QAbstractCollisionQuer
return handle;
}
-QCollisionQueryResult QRayCastingService::fetchResult(const QQueryHandle &handle)
+Qt3D::QCollisionQueryResult QRayCastingService::fetchResult(const Qt3D::QQueryHandle &handle)
{
Q_D(QRayCastingService);
return d->m_results.value(handle).result();
}
-QVector<QCollisionQueryResult> QRayCastingService::fetchAllResults() const
+QVector<Qt3D::QCollisionQueryResult> QRayCastingService::fetchAllResults() const
{
Q_D(const QRayCastingService);
@@ -136,6 +138,6 @@ QVector<QCollisionQueryResult> QRayCastingService::fetchAllResults() const
return results;
}
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/qraycastingservice.h b/src/render/backend/qraycastingservice.h
index 4ae2b817e..0dbb93863 100644
--- a/src/render/backend/qraycastingservice.h
+++ b/src/render/backend/qraycastingservice.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QRAYCASTINGSERVICE_H
-#define QT3D_RENDER_QRAYCASTINGSERVICE_H
+#ifndef QT3DRENDER_RENDER_QRAYCASTINGSERVICE_H
+#define QT3DRENDER_RENDER_QRAYCASTINGSERVICE_H
#include <Qt3DRenderer/qt3drenderer_global.h>
@@ -44,19 +44,22 @@
QT_BEGIN_NAMESPACE
namespace Qt3D {
-
class QBoundingVolumeProvider;
+}
+
+namespace Qt3DRender {
+
class QRayCastingServicePrivate;
-class QT3DRENDERERSHARED_EXPORT QRayCastingService : public QAbstractCollisionQueryService
+class QT3DRENDERERSHARED_EXPORT QRayCastingService : public Qt3D::QAbstractCollisionQueryService
{
public:
- explicit QRayCastingService(QBoundingVolumeProvider *provider);
+ explicit QRayCastingService(Qt3D::QBoundingVolumeProvider *provider);
- QQueryHandle query(const QRay3D &ray, QueryMode mode) Q_DECL_OVERRIDE;
+ Qt3D::QQueryHandle query(const Qt3D::QRay3D &ray, QueryMode mode) Q_DECL_OVERRIDE;
- QCollisionQueryResult fetchResult(const QQueryHandle &handle) Q_DECL_OVERRIDE;
- QVector<QCollisionQueryResult> fetchAllResults() const Q_DECL_OVERRIDE;
+ Qt3D::QCollisionQueryResult fetchResult(const Qt3D::QQueryHandle &handle) Q_DECL_OVERRIDE;
+ QVector<Qt3D::QCollisionQueryResult> fetchAllResults() const Q_DECL_OVERRIDE;
protected:
QRayCastingService(QRayCastingServicePrivate &dd);
@@ -66,8 +69,8 @@ private:
Q_DECLARE_PRIVATE(QRayCastingService)
};
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_QRAYCASTINGSERVICE_H
+#endif // QT3DRENDER_RENDER_QRAYCASTINGSERVICE_H
diff --git a/src/render/backend/qraycastingservice_p.h b/src/render/backend/qraycastingservice_p.h
index d9ed92323..90afe64ca 100644
--- a/src/render/backend/qraycastingservice_p.h
+++ b/src/render/backend/qraycastingservice_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_QRAYCASTINGSERVICE_P_H
-#define QT3D_QRAYCASTINGSERVICE_P_H
+#ifndef QT3DRENDER_QRAYCASTINGSERVICE_P_H
+#define QT3DRENDER_QRAYCASTINGSERVICE_P_H
#include <Qt3DCore/qt3dcore_global.h>
#include <Qt3DCore/qabstractcollisionqueryservice.h>
@@ -49,36 +49,41 @@
QT_BEGIN_NAMESPACE
namespace Qt3D {
-
-class QBoundingVolumeProvider;
class QBoundingVolume;
-typedef QFuture<QCollisionQueryResult> FutureQueryResult;
+class QBoundingVolumeProvider;
+}
+
+namespace Qt3DRender {
+
+typedef QFuture<Qt3D::QCollisionQueryResult> FutureQueryResult;
-class QRayCastingServicePrivate : public QAbstractCollisionQueryServicePrivate
+class QRayCastingServicePrivate : public Qt3D::QAbstractCollisionQueryServicePrivate
{
public:
- QRayCastingServicePrivate(const QString &description, QBoundingVolumeProvider *provider);
+ QRayCastingServicePrivate(const QString &description, Qt3D::QBoundingVolumeProvider *provider);
- QCollisionQueryResult collides(const QRay3D &ray, QBoundingVolumeProvider *provider,
- QAbstractCollisionQueryService::QueryMode mode, const QQueryHandle &handle);
+ Qt3D::QCollisionQueryResult collides(const Qt3D::QRay3D &ray,
+ Qt3D::QBoundingVolumeProvider *provider,
+ Qt3D::QAbstractCollisionQueryService::QueryMode mode,
+ const Qt3D::QQueryHandle &handle);
Q_DECLARE_PUBLIC(QRayCastingService)
struct Query
{
- QQueryHandle handle;
- QRay3D ray;
+ Qt3D::QQueryHandle handle;
+ Qt3D::QRay3D ray;
QRayCastingService::QueryMode mode;
};
- QHash<QQueryHandle, FutureQueryResult> m_results;
+ QHash<Qt3D::QQueryHandle, FutureQueryResult> m_results;
QAtomicInt m_handlesCount;
- QBoundingVolumeProvider *m_boundingProvider;
+ Qt3D::QBoundingVolumeProvider *m_boundingProvider;
};
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_QRAYCASTINGSERVICE_P_H
+#endif // QT3DRENDER_QRAYCASTINGSERVICE_P_H
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp
index 1c68454f5..b24e0445b 100644
--- a/src/render/backend/qrenderaspect.cpp
+++ b/src/render/backend/qrenderaspect.cpp
@@ -121,7 +121,9 @@ static void initResources()
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
/*!
\class Qt3D::QRenderAspectPrivate
@@ -136,7 +138,7 @@ QRenderAspectPrivate::QRenderAspectPrivate(QRenderAspect::RenderType type)
, m_initialized(false)
{
initResources();
- m_aspectType = QAbstractAspect::AspectRenderer;
+ m_aspectType = Qt3D::QAbstractAspect::AspectRenderer;
}
void QRenderAspectPrivate::setSurface(QSurface *surface)
@@ -199,18 +201,18 @@ QRenderAspect::QRenderAspect(QRenderAspectPrivate &dd, QObject *parent)
void QRenderAspect::registerBackendTypes()
{
Q_D(QRenderAspect);
- registerBackendType<QEntity>(QBackendNodeFunctorPtr(new Render::RenderEntityFunctor(d->m_renderer)));
- registerBackendType<QTransform>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTransform, Render::TransformManager>(d->m_renderer->transformManager())));
+ registerBackendType<Qt3D::QEntity>(QBackendNodeFunctorPtr(new Render::RenderEntityFunctor(d->m_renderer)));
+ registerBackendType<Qt3D::QTransform>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTransform, Render::TransformManager>(d->m_renderer->transformManager())));
registerBackendType<QMaterial>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderMaterial, Render::MaterialManager>(d->m_renderer->materialManager())));
registerBackendType<QTechnique>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTechnique, Render::TechniqueManager>(d->m_renderer->techniqueManager())));
registerBackendType<QAbstractTextureProvider>(QBackendNodeFunctorPtr(new Render::RenderTextureFunctor(d->m_renderer->textureManager(), d->m_renderer->textureImageManager(), d->m_renderer->textureDataManager())));
registerBackendType<QShaderProgram>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderShader, Render::ShaderManager>(d->m_renderer->shaderManager())));
registerBackendType<QEffect>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderEffect, Render::EffectManager>(d->m_renderer->effectManager())));
registerBackendType<QAnnotation>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderAnnotation, Render::CriterionManager>(d->m_renderer->criterionManager())));
- registerBackendType<QCameraLens>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderCameraLens, Render::CameraManager>(d->m_renderer->cameraManager())));
+ registerBackendType<Qt3D::QCameraLens>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderCameraLens, Render::CameraManager>(d->m_renderer->cameraManager())));
registerBackendType<QLayer>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderLayer, Render::LayerManager>(d->m_renderer->layerManager())));
registerBackendType<QRenderPass>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderRenderPass, Render::RenderPassManager>(d->m_renderer->renderPassManager())));
- registerBackendType<Render::QAbstractSceneLoader>(QBackendNodeFunctorPtr(new Render::RenderSceneFunctor(d->m_renderer->sceneManager())));
+ registerBackendType<QAbstractSceneLoader>(QBackendNodeFunctorPtr(new Render::RenderSceneFunctor(d->m_renderer->sceneManager())));
registerBackendType<QRenderTarget>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTarget, Render::RenderTargetManager>(d->m_renderer->renderTargetManager())));
registerBackendType<QRenderAttachment>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderAttachment, Render::AttachmentManager>(d->m_renderer->attachmentManager())));
registerBackendType<QSortCriterion>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::SortCriterion, Render::SortCriterionManager>(d->m_renderer->sortCriterionManager())));
@@ -256,7 +258,7 @@ void QRenderAspect::renderShutdown()
d->m_renderer->shutdown();
}
-QVector<QAspectJobPtr> QRenderAspect::jobsToExecute(qint64 time)
+QVector<Qt3D::QAspectJobPtr> QRenderAspect::jobsToExecute(qint64 time)
{
Q_D(QRenderAspect);
d->m_time = time;
@@ -319,7 +321,7 @@ QVector<QAspectJobPtr> QRenderAspect::jobsToExecute(qint64 time)
return jobs;
}
-void QRenderAspect::sceneNodeAdded(QSceneChangePtr &e)
+void QRenderAspect::sceneNodeAdded(Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -328,7 +330,7 @@ void QRenderAspect::sceneNodeAdded(QSceneChangePtr &e)
visitor.traverse(n, this, &QRenderAspect::visitNode);
}
-void QRenderAspect::sceneNodeRemoved(QSceneChangePtr &e)
+void QRenderAspect::sceneNodeRemoved(Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -342,7 +344,7 @@ qint64 QRenderAspect::time() const
return d->m_time;
}
-void QRenderAspect::setRootEntity(QEntity *rootObject)
+void QRenderAspect::setRootEntity(Qt3D::QEntity *rootObject)
{
// setSceneGraphRoot is synchronized using the Renderer's mutex
Q_D(QRenderAspect);
@@ -360,7 +362,7 @@ void QRenderAspect::onInitialize(const QVariantMap &data)
// Register the VSyncFrameAdvanceService to drive the aspect manager loop
// depending on the vsync
- services()->registerServiceProvider(QServiceLocator::FrameAdvanceService,
+ services()->registerServiceProvider(Qt3D::QServiceLocator::FrameAdvanceService,
d->m_renderer->vsyncFrameAdvanceService());
d->m_renderer->setQRenderAspect(this);
@@ -392,13 +394,13 @@ void QRenderAspect::onCleanup()
d->m_renderer = Q_NULLPTR;
}
-void QRenderAspect::visitNode(QNode *node)
+void QRenderAspect::visitNode(Qt3D::QNode *node)
{
QAbstractAspect::createBackendNode(node);
}
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-QT3D_REGISTER_NAMESPACED_ASPECT("render", QT_PREPEND_NAMESPACE(Qt3D), QRenderAspect)
+QT3D_REGISTER_NAMESPACED_ASPECT("render", QT_PREPEND_NAMESPACE(Qt3DRender), QRenderAspect)
diff --git a/src/render/backend/qrenderaspect.h b/src/render/backend/qrenderaspect.h
index 047498fc0..180424565 100644
--- a/src/render/backend/qrenderaspect.h
+++ b/src/render/backend/qrenderaspect.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_QRENDERASPECT_H
-#define QT3D_QRENDERASPECT_H
+#ifndef QT3DRENDER_QRENDERASPECT_H
+#define QT3DRENDER_QRENDERASPECT_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DCore/qabstractaspect.h>
@@ -44,7 +44,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLContext;
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class Renderer;
@@ -52,7 +52,7 @@ class Renderer;
class QRenderAspectPrivate;
-class QT3DRENDERERSHARED_EXPORT QRenderAspect : public QAbstractAspect
+class QT3DRENDERERSHARED_EXPORT QRenderAspect : public Qt3D::QAbstractAspect
{
Q_OBJECT
public:
@@ -68,10 +68,10 @@ public:
void renderSynchronous();
void renderShutdown();
- QVector<QAspectJobPtr> jobsToExecute(qint64 time) Q_DECL_OVERRIDE;
+ QVector<Qt3D::QAspectJobPtr> jobsToExecute(qint64 time) Q_DECL_OVERRIDE;
- void sceneNodeAdded(QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void sceneNodeRemoved(QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneNodeAdded(Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneNodeRemoved(Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
qint64 time() const;
@@ -79,13 +79,13 @@ protected:
void registerBackendTypes();
private:
- void setRootEntity(QEntity *rootObject) Q_DECL_OVERRIDE;
+ void setRootEntity(Qt3D::QEntity *rootObject) Q_DECL_OVERRIDE;
void onInitialize(const QVariantMap &data) Q_DECL_OVERRIDE;
void onStartup() Q_DECL_OVERRIDE;
void onShutdown() Q_DECL_OVERRIDE;
void onCleanup() Q_DECL_OVERRIDE;
- void visitNode(QNode *node);
+ void visitNode(Qt3D::QNode *node);
Q_DECLARE_PRIVATE(QRenderAspect)
QRenderAspect(QRenderAspectPrivate &dd, QObject *parent);
@@ -97,4 +97,4 @@ private:
QT_END_NAMESPACE
-#endif // QT3D_QRENDERASPECT_H
+#endif // QT3DRENDER_QRENDERASPECT_H
diff --git a/src/render/backend/qrenderaspect_p.h b/src/render/backend/qrenderaspect_p.h
index 610015ff5..2de526f41 100644
--- a/src/render/backend/qrenderaspect_p.h
+++ b/src/render/backend/qrenderaspect_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_QRENDERASPECT_P_H
-#define QT3D_QRENDERASPECT_P_H
+#ifndef QT3DRENDER_QRENDERASPECT_P_H
+#define QT3DRENDER_QRENDERASPECT_P_H
#include <Qt3DCore/private/qabstractaspect_p.h>
#include <Qt3DRenderer/qrenderaspect.h>
@@ -49,13 +49,13 @@ QT_BEGIN_NAMESPACE
class QSurface;
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class Renderer;
}
-class QRenderAspectPrivate : public QAbstractAspectPrivate
+class QRenderAspectPrivate : public Qt3D::QAbstractAspectPrivate
{
QRenderAspectPrivate(QRenderAspect::RenderType type);
@@ -82,4 +82,4 @@ class QRenderAspectPrivate : public QAbstractAspectPrivate
QT_END_NAMESPACE
-#endif // QT3D_QRENDERASPECT_P_H
+#endif // QT3DRENDER_QRENDERASPECT_P_H
diff --git a/src/render/backend/quniformvalue.cpp b/src/render/backend/quniformvalue.cpp
index d88798765..ae355e83d 100644
--- a/src/render/backend/quniformvalue.cpp
+++ b/src/render/backend/quniformvalue.cpp
@@ -49,14 +49,14 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
QUniformValue::QUniformValue()
{
}
-QUniformValue *QUniformValue::fromVariant(const QVariant &v, QFrameAllocator *allocator)
+QUniformValue *QUniformValue::fromVariant(const QVariant &v, Qt3D::QFrameAllocator *allocator)
{
QUniformValue *u = allocator->allocate<QUniformValue>();
u->m_var = v;
@@ -88,7 +88,7 @@ void QUniformPack::setUniform(const QString &glslName, const QUniformValue *val)
m_uniforms.insert(glslName, val);
}
-void QUniformPack::setTexture(const QString &glslName, const QNodeId &texId)
+void QUniformPack::setTexture(const QString &glslName, const Qt3D::QNodeId &texId)
{
for (int t=0; t<m_textures.size(); ++t) {
if (m_textures[t].glslName != glslName) {
@@ -125,6 +125,6 @@ void TextureUniform::apply(QGraphicsContext *ctx, const ShaderUniform &descripti
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/quniformvalue_p.h b/src/render/backend/quniformvalue_p.h
index 4669ddcda..6f4b96624 100644
--- a/src/render/backend/quniformvalue_p.h
+++ b/src/render/backend/quniformvalue_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QUNIFORMVALUE_H
-#define QT3D_RENDER_QUNIFORMVALUE_H
+#ifndef QT3DRENDER_RENDER_QUNIFORMVALUE_H
+#define QT3DRENDER_RENDER_QUNIFORMVALUE_H
#include <QVariant>
#include <QByteArray>
@@ -51,9 +51,10 @@ QT_BEGIN_NAMESPACE
class QOpenGLShaderProgram;
namespace Qt3D {
-
class QFrameAllocator;
+}
+namespace Qt3DRender {
namespace Render {
class QGraphicsContext;
@@ -67,7 +68,7 @@ public:
QUniformValue();
virtual ~QUniformValue() {}
- static QUniformValue *fromVariant(const QVariant &v, QFrameAllocator *allocator);
+ static QUniformValue *fromVariant(const QVariant &v, Qt3D::QFrameAllocator *allocator);
virtual bool operator ==(const QUniformValue &other);
bool operator !=(const QUniformValue &other);
@@ -97,12 +98,12 @@ public :
return true;
}
- void setTextureId(const QNodeId &id)
+ void setTextureId(const Qt3D::QNodeId &id)
{
m_textureId = id;
}
- QNodeId textureId() const { return m_textureId; }
+ Qt3D::QNodeId textureId() const { return m_textureId; }
bool operator ==(const QUniformValue &other) Q_DECL_OVERRIDE
{
@@ -119,13 +120,13 @@ public :
void apply(QGraphicsContext *ctx, const ShaderUniform &description) const Q_DECL_OVERRIDE;
private:
- QNodeId m_textureId;
+ Qt3D::QNodeId m_textureId;
int m_textureUnit;
};
struct BlockToUBO {
int m_blockIndex;
- QNodeId m_shaderDataID;
+ Qt3D::QNodeId m_shaderDataID;
bool m_needsUpdate;
QHash<QString, QVariant> m_updatedProperties;
};
@@ -136,7 +137,7 @@ public:
~QUniformPack();
void setUniform(const QString &glslName, const QUniformValue *val);
- void setTexture(const QString &glslName, const QNodeId &id);
+ void setTexture(const QString &glslName, const Qt3D::QNodeId &id);
void setUniformBuffer(const BlockToUBO &blockToUBO);
inline const QHash<QString, const QUniformValue* > &uniforms() const { return m_uniforms; }
@@ -145,13 +146,13 @@ public:
struct NamedTexture
{
NamedTexture() {}
- NamedTexture(const QString &nm, const QNodeId &t)
+ NamedTexture(const QString &nm, const Qt3D::QNodeId &t)
: glslName(nm)
, texId(t)
{ }
QString glslName;
- QNodeId texId;
+ Qt3D::QNodeId texId;
};
inline QVector<NamedTexture> textures() const { return m_textures; }
@@ -166,9 +167,9 @@ private:
friend class RenderView;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_QUNIFORMVALUE_H
+#endif // QT3DRENDER_RENDER_QUNIFORMVALUE_H
diff --git a/src/render/backend/renderannotation.cpp b/src/render/backend/renderannotation.cpp
index d8832090d..bf14552a0 100644
--- a/src/render/backend/renderannotation.cpp
+++ b/src/render/backend/renderannotation.cpp
@@ -39,8 +39,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderAnnotation::RenderAnnotation()
@@ -57,7 +58,7 @@ void RenderAnnotation::cleanup()
{
}
-void RenderAnnotation::updateFromPeer(QNode *peer)
+void RenderAnnotation::updateFromPeer(Qt3D::QNode *peer)
{
QAnnotation *criterion = static_cast<QAnnotation *>(peer);
@@ -77,7 +78,7 @@ QString RenderAnnotation::criterionName() const
return m_name;
}
-void RenderAnnotation::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderAnnotation::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("value"))
@@ -99,8 +100,7 @@ bool RenderAnnotation::operator !=(const RenderAnnotation &other)
return !operator ==(other);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderannotation_p.h b/src/render/backend/renderannotation_p.h
index 70f6641ce..18fc6c0c8 100644
--- a/src/render/backend/renderannotation_p.h
+++ b/src/render/backend/renderannotation_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERANNOTATION_P_H
-#define QT3D_RENDER_RENDERANNOTATION_P_H
+#ifndef QT3DRENDER_RENDER_RENDERANNOTATION_P_H
+#define QT3DRENDER_RENDER_RENDERANNOTATION_P_H
#include <Qt3DRenderer/qannotation.h>
#include <Qt3DCore/qbackendnode.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QAnnotation;
@@ -50,17 +50,17 @@ namespace Render {
class CriterionManager;
-class RenderAnnotation : public QBackendNode
+class RenderAnnotation : public Qt3D::QBackendNode
{
public:
RenderAnnotation();
~RenderAnnotation();
void cleanup();
- void updateFromPeer(QNode *criterion) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *criterion) Q_DECL_OVERRIDE;
QVariant criterionValue() const;
QString criterionName() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
bool operator ==(const RenderAnnotation &other);
bool operator !=(const RenderAnnotation &other);
@@ -69,10 +69,10 @@ private:
QString m_name;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERANNOTATION_P_H
+#endif // QT3DRENDER_RENDER_RENDERANNOTATION_P_H
diff --git a/src/render/backend/renderattachment.cpp b/src/render/backend/renderattachment.cpp
index 295872a17..a62ae76a5 100644
--- a/src/render/backend/renderattachment.cpp
+++ b/src/render/backend/renderattachment.cpp
@@ -41,8 +41,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderAttachment::RenderAttachment()
@@ -50,7 +51,7 @@ RenderAttachment::RenderAttachment()
{
}
-void RenderAttachment::updateFromPeer(QNode *peer)
+void RenderAttachment::updateFromPeer(Qt3D::QNode *peer)
{
QRenderAttachment *attachment = static_cast<QRenderAttachment *>(peer);
@@ -63,7 +64,7 @@ void RenderAttachment::updateFromPeer(QNode *peer)
m_attachmentData.m_textureUuid = attachment->texture()->id();
}
-QNodeId RenderAttachment::textureUuid() const
+Qt3D::QNodeId RenderAttachment::textureUuid() const
{
return m_attachmentData.m_textureUuid;
}
@@ -93,7 +94,7 @@ QRenderAttachment::RenderAttachmentType RenderAttachment::type() const
return m_attachmentData.m_type;
}
-void RenderAttachment::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderAttachment::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (e->type() == NodeUpdated) {
@@ -123,8 +124,7 @@ Attachment RenderAttachment::attachment() const
return m_attachmentData;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderattachment_p.h b/src/render/backend/renderattachment_p.h
index 8014ba10f..35a9d55cb 100644
--- a/src/render/backend/renderattachment_p.h
+++ b/src/render/backend/renderattachment_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERATTACHMENT_H
-#define QT3D_RENDER_RENDERATTACHMENT_H
+#ifndef QT3DRENDER_RENDER_RENDERATTACHMENT_H
+#define QT3DRENDER_RENDER_RENDERATTACHMENT_H
#include <Qt3DRenderer/qrenderattachment.h>
#include <Qt3DRenderer/private/attachmentpack_p.h>
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QRenderAttachment;
@@ -52,31 +52,31 @@ namespace Render {
class AttachmentManager;
-class RenderAttachment : public QBackendNode
+class RenderAttachment : public Qt3D::QBackendNode
{
public:
RenderAttachment();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- QNodeId textureUuid() const;
+ Qt3D::QNodeId textureUuid() const;
int mipLevel() const;
int layer() const;
QString name() const;
QRenderAttachment::CubeMapFace face() const;
QRenderAttachment::RenderAttachmentType type() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
Attachment attachment() const;
private:
- QNodeId m_attachmentUuid;
+ Qt3D::QNodeId m_attachmentUuid;
Attachment m_attachmentData;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERATTACHMENT_H
+#endif // QT3DRENDER_RENDER_RENDERATTACHMENT_H
diff --git a/src/render/backend/renderattribute.cpp b/src/render/backend/renderattribute.cpp
index 4a717849d..4224dee92 100644
--- a/src/render/backend/renderattribute.cpp
+++ b/src/render/backend/renderattribute.cpp
@@ -40,19 +40,20 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderAttribute::RenderAttribute()
: QBackendNode(ReadOnly)
- , m_dataType(QAbstractAttribute::Float)
+ , m_dataType(Qt3D::QAbstractAttribute::Float)
, m_dataSize(1)
, m_count(0)
, m_byteStride(0)
, m_byteOffset(0)
, m_divisor(0)
- , m_attributeType(QAbstractAttribute::VertexAttribute)
+ , m_attributeType(Qt3D::QAbstractAttribute::VertexAttribute)
, m_attributeDirty(false)
{
}
@@ -63,19 +64,19 @@ RenderAttribute::~RenderAttribute()
void RenderAttribute::cleanup()
{
- m_dataType = QAbstractAttribute::Float;
+ m_dataType = Qt3D::QAbstractAttribute::Float;
m_dataSize = 1;
m_count = 0;
m_byteStride = 0;
m_byteOffset = 0;
m_divisor = 0;
- m_attributeType = QAbstractAttribute::VertexAttribute;
- m_bufferId = QNodeId();
+ m_attributeType = Qt3D::QAbstractAttribute::VertexAttribute;
+ m_bufferId = Qt3D::QNodeId();
m_name.clear();
m_attributeDirty = false;
}
-void RenderAttribute::updateFromPeer(QNode *peer)
+void RenderAttribute::updateFromPeer(Qt3D::QNode *peer)
{
QAttribute *attribute = static_cast<QAttribute *>(peer);
if (attribute) {
@@ -93,7 +94,7 @@ void RenderAttribute::updateFromPeer(QNode *peer)
}
}
-void RenderAttribute::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderAttribute::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
QByteArray propertyName = propertyChange->propertyName();
@@ -155,8 +156,7 @@ void RenderAttribute::unsetDirty()
m_attributeDirty = false;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderattribute_p.h b/src/render/backend/renderattribute_p.h
index 92eefe67c..d266c5559 100644
--- a/src/render/backend/renderattribute_p.h
+++ b/src/render/backend/renderattribute_p.h
@@ -34,19 +34,19 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERATTRIBUTE_H
-#define QT3D_RENDER_RENDERATTRIBUTE_H
+#ifndef QT3DRENDER_RENDER_RENDERATTRIBUTE_H
+#define QT3DRENDER_RENDER_RENDERATTRIBUTE_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DRenderer/qattribute.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
-class Q_AUTOTEST_EXPORT RenderAttribute : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderAttribute : public Qt3D::QBackendNode
{
public:
RenderAttribute();
@@ -54,38 +54,38 @@ public:
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- inline QNodeId bufferId() const { return m_bufferId; }
+ inline Qt3D::QNodeId bufferId() const { return m_bufferId; }
inline QString name() const { return m_name; }
- inline QAbstractAttribute::DataType dataType() const { return m_dataType; }
+ inline Qt3D::QAbstractAttribute::DataType dataType() const { return m_dataType; }
inline uint dataSize() const { return m_dataSize; }
inline uint count() const { return m_count; }
inline uint byteStride() const { return m_byteStride; }
inline uint byteOffset() const { return m_byteOffset; }
inline uint divisor() const { return m_divisor; }
- inline QAbstractAttribute::AttributeType attributeType() const { return m_attributeType; }
+ inline Qt3D::QAbstractAttribute::AttributeType attributeType() const { return m_attributeType; }
inline bool isDirty() const { return m_attributeDirty; }
void unsetDirty();
private:
- QNodeId m_bufferId;
+ Qt3D::QNodeId m_bufferId;
QString m_name;
- QAbstractAttribute::DataType m_dataType;
+ Qt3D::QAbstractAttribute::DataType m_dataType;
uint m_dataSize;
uint m_count;
uint m_byteStride;
uint m_byteOffset;
uint m_divisor;
- QAbstractAttribute::AttributeType m_attributeType;
+ Qt3D::QAbstractAttribute::AttributeType m_attributeType;
bool m_attributeDirty;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERATTRIBUTE_H
+#endif // QT3DRENDER_RENDER_RENDERATTRIBUTE_H
diff --git a/src/render/backend/renderbuffer.cpp b/src/render/backend/renderbuffer.cpp
index d7ff4bca4..08bf23fd3 100644
--- a/src/render/backend/renderbuffer.cpp
+++ b/src/render/backend/renderbuffer.cpp
@@ -40,8 +40,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderBuffer::RenderBuffer()
@@ -80,7 +81,7 @@ void RenderBuffer::executeFunctor()
m_data = (*m_functor)();
}
-void RenderBuffer::updateFromPeer(QNode *peer)
+void RenderBuffer::updateFromPeer(Qt3D::QNode *peer)
{
QBuffer *buffer = static_cast<QBuffer *>(peer);
if (buffer != Q_NULLPTR) {
@@ -95,7 +96,7 @@ void RenderBuffer::updateFromPeer(QNode *peer)
}
}
-void RenderBuffer::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderBuffer::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -130,7 +131,7 @@ RenderBufferFunctor::RenderBufferFunctor(BufferManager *manager)
{
}
-QBackendNode *RenderBufferFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *RenderBufferFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
RenderBuffer *buffer = m_manager->getOrCreateResource(frontend->id());
buffer->setFactory(factory);
@@ -139,18 +140,17 @@ QBackendNode *RenderBufferFunctor::create(QNode *frontend, const QBackendNodeFac
return buffer;
}
-QBackendNode *RenderBufferFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *RenderBufferFunctor::get(const Qt3D::QNodeId &id) const
{
return m_manager->lookupResource(id);
}
-void RenderBufferFunctor::destroy(const QNodeId &id) const
+void RenderBufferFunctor::destroy(const Qt3D::QNodeId &id) const
{
return m_manager->releaseResource(id);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderbuffer_p.h b/src/render/backend/renderbuffer_p.h
index 698ad8084..b5fba6f93 100644
--- a/src/render/backend/renderbuffer_p.h
+++ b/src/render/backend/renderbuffer_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERBUFFER_H
-#define QT3D_RENDER_RENDERBUFFER_H
+#ifndef QT3DRENDER_RENDER_RENDERBUFFER_H
+#define QT3DRENDER_RENDER_RENDERBUFFER_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DRenderer/qbuffer.h>
@@ -43,21 +43,21 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class BufferManager;
-class Q_AUTOTEST_EXPORT RenderBuffer : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderBuffer : public Qt3D::QBackendNode
{
public:
RenderBuffer();
~RenderBuffer();
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
void setManager(BufferManager *manager);
void executeFunctor();
@@ -78,21 +78,21 @@ private:
BufferManager *m_manager;
};
-class RenderBufferFunctor : public QBackendNodeFunctor
+class RenderBufferFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit RenderBufferFunctor(BufferManager *manager);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
BufferManager *m_manager;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERBUFFER_H
+#endif // QT3DRENDER_RENDER_RENDERBUFFER_H
diff --git a/src/render/backend/rendercameralens.cpp b/src/render/backend/rendercameralens.cpp
index efcf5d7ef..5da56ef26 100644
--- a/src/render/backend/rendercameralens.cpp
+++ b/src/render/backend/rendercameralens.cpp
@@ -46,7 +46,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
RenderCameraLens::RenderCameraLens()
@@ -65,7 +67,7 @@ void RenderCameraLens::cleanup()
}
-void RenderCameraLens::updateFromPeer(QNode *peer)
+void RenderCameraLens::updateFromPeer(Qt3D::QNode *peer)
{
QCameraLens *lens = static_cast<QCameraLens *>(peer);
setProjection(lens->projectionMatrix());
@@ -77,7 +79,7 @@ void RenderCameraLens::setProjection(const QMatrix4x4 &projection)
m_projection = projection;
}
-void RenderCameraLens::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderCameraLens::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
switch (e->type()) {
case NodeUpdated: {
@@ -97,7 +99,7 @@ void RenderCameraLens::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendercameralens_p.h b/src/render/backend/rendercameralens_p.h
index 84edd6b6a..523de9d23 100644
--- a/src/render/backend/rendercameralens_p.h
+++ b/src/render/backend/rendercameralens_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERCAMERA_H
-#define QT3D_RENDER_RENDERCAMERA_H
+#ifndef QT3DRENDER_RENDER_RENDERCAMERA_H
+#define QT3DRENDER_RENDER_RENDERCAMERA_H
#include <Qt3DCore/qbackendnode.h>
#include <QMatrix4x4>
@@ -43,20 +43,20 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class CameraManager;
-class RenderCameraLens : public QBackendNode
+class RenderCameraLens : public Qt3D::QBackendNode
{
public:
RenderCameraLens();
~RenderCameraLens();
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
void setClearColor();
QVector4D clearColor() const { return m_clearColor; }
@@ -66,7 +66,7 @@ public:
inline bool isEnabled() const { return m_enabled; }
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
QVector4D m_clearColor;
@@ -74,9 +74,9 @@ private:
bool m_enabled;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERCAMERA_H
+#endif // QT3DRENDER_RENDER_RENDERCAMERA_H
diff --git a/src/render/backend/rendercommand.cpp b/src/render/backend/rendercommand.cpp
index 3e9a1c52e..8f748ac27 100644
--- a/src/render/backend/rendercommand.cpp
+++ b/src/render/backend/rendercommand.cpp
@@ -39,7 +39,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
RenderCommand::RenderCommand()
@@ -53,6 +53,6 @@ bool compareCommands(RenderCommand *r1, RenderCommand *r2)
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendercommand_p.h b/src/render/backend/rendercommand_p.h
index 9d0e2d856..827b08fe9 100644
--- a/src/render/backend/rendercommand_p.h
+++ b/src/render/backend/rendercommand_p.h
@@ -35,8 +35,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERCOMMAND_H
-#define QT3D_RENDER_RENDERCOMMAND_H
+#ifndef QT3DRENDER_RENDER_RENDERCOMMAND_H
+#define QT3DRENDER_RENDER_RENDERCOMMAND_H
#include <qglobal.h>
#include <Qt3DRenderer/private/quniformvalue_p.h>
@@ -49,7 +49,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLVertexArrayObject;
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -87,10 +87,10 @@ public:
bool compareCommands(RenderCommand *r1, RenderCommand *r2);
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERCOMMAND_H
+#endif // QT3DRENDER_RENDER_RENDERCOMMAND_H
diff --git a/src/render/backend/renderconfiguration.cpp b/src/render/backend/renderconfiguration.cpp
index f15a7e747..ad350cb7b 100644
--- a/src/render/backend/renderconfiguration.cpp
+++ b/src/render/backend/renderconfiguration.cpp
@@ -38,7 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
RenderConfiguration::RenderConfiguration()
@@ -46,6 +46,6 @@ RenderConfiguration::RenderConfiguration()
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderconfiguration_p.h b/src/render/backend/renderconfiguration_p.h
index a48e1687d..7dda15ccb 100644
--- a/src/render/backend/renderconfiguration_p.h
+++ b/src/render/backend/renderconfiguration_p.h
@@ -34,14 +34,14 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERCONFIGURATION_H
-#define QT3D_RENDER_RENDERCONFIGURATION_H
+#ifndef QT3DRENDER_RENDER_RENDERCONFIGURATION_H
+#define QT3DRENDER_RENDER_RENDERCONFIGURATION_H
#include <qglobal.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class RenderConfiguration
@@ -51,8 +51,8 @@ public:
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERCONFIGURATION_H
+#endif // QT3DRENDER_RENDER_RENDERCONFIGURATION_H
diff --git a/src/render/backend/rendereffect.cpp b/src/render/backend/rendereffect.cpp
index 4689d39a6..96a9ce3f4 100644
--- a/src/render/backend/rendereffect.cpp
+++ b/src/render/backend/rendereffect.cpp
@@ -45,8 +45,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderEffect::RenderEffect()
@@ -63,7 +64,7 @@ void RenderEffect::cleanup()
{
}
-void RenderEffect::updateFromPeer(QNode *peer)
+void RenderEffect::updateFromPeer(Qt3D::QNode *peer)
{
QEffect *effect = static_cast<QEffect *>(peer);
@@ -77,7 +78,7 @@ void RenderEffect::updateFromPeer(QNode *peer)
m_parameterPack.appendParameter(p->id());
}
-void RenderEffect::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderEffect::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
QVariant propertyValue = propertyChange->value();
@@ -102,24 +103,23 @@ void RenderEffect::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-void RenderEffect::appendRenderTechnique(const QNodeId &technique)
+void RenderEffect::appendRenderTechnique(const Qt3D::QNodeId &technique)
{
if (!m_techniques.contains(technique))
m_techniques.append(technique);
}
-QList<QNodeId> RenderEffect::techniques() const
+QList<Qt3D::QNodeId> RenderEffect::techniques() const
{
return m_techniques;
}
-QList<QNodeId> RenderEffect::parameters() const
+QList<Qt3D::QNodeId> RenderEffect::parameters() const
{
return m_parameterPack.parameters();
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendereffect_p.h b/src/render/backend/rendereffect_p.h
index 40291c275..fa42e46a0 100644
--- a/src/render/backend/rendereffect_p.h
+++ b/src/render/backend/rendereffect_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDEREFFECT_H
-#define QT3D_RENDER_RENDEREFFECT_H
+#ifndef QT3DRENDER_RENDER_RENDEREFFECT_H
+#define QT3DRENDER_RENDER_RENDEREFFECT_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DRenderer/private/parameterpack_p.h>
@@ -45,36 +45,36 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QTechnique;
namespace Render {
class RenderEffect
- : public QBackendNode
+ : public Qt3D::QBackendNode
{
public:
RenderEffect();
~RenderEffect();
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void appendRenderTechnique(const QNodeId &t);
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void appendRenderTechnique(const Qt3D::QNodeId &t);
- QList<QNodeId> techniques() const;
- QList<QNodeId> parameters() const;
+ QList<Qt3D::QNodeId> techniques() const;
+ QList<Qt3D::QNodeId> parameters() const;
private:
- QList<QNodeId> m_techniques;
+ QList<Qt3D::QNodeId> m_techniques;
ParameterPack m_parameterPack;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDEREFFECT_H
+#endif // QT3DRENDER_RENDER_RENDEREFFECT_H
diff --git a/src/render/backend/renderentity.cpp b/src/render/backend/renderentity.cpp
index 11301e032..e51b2fec6 100644
--- a/src/render/backend/renderentity.cpp
+++ b/src/render/backend/renderentity.cpp
@@ -57,14 +57,16 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
RenderEntity::RenderEntity()
: QBackendNode()
, m_renderer(Q_NULLPTR)
- , m_localBoundingVolume(new Qt3D::Sphere)
- , m_worldBoundingVolume(new Qt3D::Sphere)
+ , m_localBoundingVolume(new Sphere)
+ , m_worldBoundingVolume(new Sphere)
{
}
@@ -91,10 +93,10 @@ void RenderEntity::cleanup()
qCDebug(Render::RenderNodes) << Q_FUNC_INFO;
// Clear components
- m_transformComponent = QNodeId();
- m_cameraComponent = QNodeId();
- m_materialComponent = QNodeId();
- m_geometryRendererComponent = QNodeId();
+ m_transformComponent = Qt3D::QNodeId();
+ m_cameraComponent = Qt3D::QNodeId();
+ m_materialComponent = Qt3D::QNodeId();
+ m_geometryRendererComponent = Qt3D::QNodeId();
m_layerComponents.clear();
m_shaderDataComponents.clear();
}
@@ -129,7 +131,7 @@ void RenderEntity::setHandle(HEntity handle)
m_handle = handle;
}
-void RenderEntity::updateFromPeer(QNode *peer)
+void RenderEntity::updateFromPeer(Qt3D::QNode *peer)
{
QEntity *entity = static_cast<QEntity *>(peer);
const QNodeId parentEntityId = entity->parentEntityId();
@@ -155,7 +157,7 @@ void RenderEntity::updateFromPeer(QNode *peer)
}
}
-void RenderEntity::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderEntity::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
switch (e->type()) {
@@ -235,12 +237,12 @@ const QMatrix4x4 *RenderEntity::worldTransform() const
return m_renderer->worldMatrixManager()->data(m_worldTransform);
}
-void RenderEntity::addComponent(QComponent *component)
+void RenderEntity::addComponent(Qt3D::QComponent *component)
{
// The backend element is always created when this method is called
// If that's not the case something has gone wrong
- if (qobject_cast<QTransform*>(component) != Q_NULLPTR)
+ if (qobject_cast<Qt3D::QTransform*>(component) != Q_NULLPTR)
m_transformComponent = component->id();
else if (qobject_cast<QCameraLens *>(component) != Q_NULLPTR)
m_cameraComponent = component->id();
@@ -254,7 +256,7 @@ void RenderEntity::addComponent(QComponent *component)
m_geometryRendererComponent = component->id();
}
-void RenderEntity::removeComponent(const QNodeId &nodeId)
+void RenderEntity::removeComponent(const Qt3D::QNodeId &nodeId)
{
if (m_transformComponent == nodeId)
m_transformComponent = QNodeId();
@@ -319,13 +321,13 @@ RenderGeometryRenderer *RenderEntity::renderComponent<RenderGeometryRenderer>()
}
template<>
-QNodeId RenderEntity::componentUuid<RenderTransform>() const { return m_transformComponent; }
+Qt3D::QNodeId RenderEntity::componentUuid<RenderTransform>() const { return m_transformComponent; }
template<>
-QNodeId RenderEntity::componentUuid<RenderCameraLens>() const { return m_cameraComponent; }
+Qt3D::QNodeId RenderEntity::componentUuid<RenderCameraLens>() const { return m_cameraComponent; }
template<>
-QNodeId RenderEntity::componentUuid<RenderMaterial>() const { return m_materialComponent; }
+Qt3D::QNodeId RenderEntity::componentUuid<RenderMaterial>() const { return m_materialComponent; }
template<>
QList<HLayer> RenderEntity::componentsHandle<RenderLayer>() const
@@ -346,7 +348,7 @@ QList<RenderLayer *> RenderEntity::renderComponents<RenderLayer>() const
}
template<>
-QList<QNodeId> RenderEntity::componentsUuid<RenderLayer>() const { return m_layerComponents; }
+QList<Qt3D::QNodeId> RenderEntity::componentsUuid<RenderLayer>() const { return m_layerComponents; }
template<>
QList<HShaderData> RenderEntity::componentsHandle<RenderShaderData>() const
@@ -367,10 +369,10 @@ QList<RenderShaderData *> RenderEntity::renderComponents<RenderShaderData>() con
}
template<>
-QList<QNodeId> RenderEntity::componentsUuid<RenderShaderData>() const { return m_shaderDataComponents; }
+QList<Qt3D::QNodeId> RenderEntity::componentsUuid<RenderShaderData>() const { return m_shaderDataComponents; }
template<>
-QNodeId RenderEntity::componentUuid<RenderGeometryRenderer>() const { return m_geometryRendererComponent; }
+Qt3D::QNodeId RenderEntity::componentUuid<RenderGeometryRenderer>() const { return m_geometryRendererComponent; }
RenderEntityFunctor::RenderEntityFunctor(Renderer *renderer)
@@ -378,7 +380,7 @@ RenderEntityFunctor::RenderEntityFunctor(Renderer *renderer)
{
}
-QBackendNode *RenderEntityFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *RenderEntityFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
HEntity renderNodeHandle = m_renderer->renderNodesManager()->getOrAcquireHandle(frontend->id());
RenderEntity *entity = m_renderer->renderNodesManager()->data(renderNodeHandle);
@@ -389,17 +391,17 @@ QBackendNode *RenderEntityFunctor::create(QNode *frontend, const QBackendNodeFac
return entity;
}
-QBackendNode *RenderEntityFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *RenderEntityFunctor::get(const Qt3D::QNodeId &id) const
{
return m_renderer->renderNodesManager()->lookupResource(id);
}
-void RenderEntityFunctor::destroy(const QNodeId &id) const
+void RenderEntityFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_renderer->renderNodesManager()->releaseResource(id);
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderentity_p.h b/src/render/backend/renderentity_p.h
index f3afa822a..9940e315d 100644
--- a/src/render/backend/renderentity_p.h
+++ b/src/render/backend/renderentity_p.h
@@ -35,8 +35,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERNODE_H
-#define QT3D_RENDER_RENDERNODE_H
+#ifndef QT3DRENDER_RENDER_RENDERNODE_H
+#define QT3DRENDER_RENDER_RENDERNODE_H
#include <Qt3DRenderer/private/renderer_p.h>
#include <Qt3DRenderer/private/handle_types_p.h>
@@ -50,18 +50,21 @@ QT_BEGIN_NAMESPACE
class QMatrix4x4;
namespace Qt3D {
-
-class QRenderAspect;
-class Sphere;
class QNode;
class QEntity;
class QComponent;
+}
+
+namespace Qt3DRender {
+
+class QRenderAspect;
+class Sphere;
namespace Render {
class Renderer;
-class Q_AUTOTEST_EXPORT RenderEntity : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderEntity : public Qt3D::QBackendNode
{
public:
RenderEntity();
@@ -70,8 +73,8 @@ public:
void setParentHandle(HEntity parentHandle);
void setRenderer(Renderer *renderer);
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
void dump() const;
@@ -90,19 +93,19 @@ public:
Sphere *localBoundingVolume() { return m_localBoundingVolume; }
Sphere *worldBoundingVolume() { return m_worldBoundingVolume; }
- void addComponent(QComponent *component);
- void removeComponent(const QNodeId &nodeId);
+ void addComponent(Qt3D::QComponent *component);
+ void removeComponent(const Qt3D::QNodeId &nodeId);
template<class Backend, uint INDEXBITS>
- QHandle<Backend, INDEXBITS> componentHandle() const
+ Qt3D::QHandle<Backend, INDEXBITS> componentHandle() const
{
- return QHandle<Backend, INDEXBITS>();
+ return Qt3D::QHandle<Backend, INDEXBITS>();
}
template<class Backend, uint INDEXBITS>
- QList<QHandle<Backend, INDEXBITS> > componentsHandle() const
+ QList<Qt3D::QHandle<Backend, INDEXBITS> > componentsHandle() const
{
- return QList<QHandle<Backend, INDEXBITS> >();
+ return QList<Qt3D::QHandle<Backend, INDEXBITS> >();
}
template<class Backend>
@@ -118,15 +121,15 @@ public:
}
template<class Backend>
- QNodeId componentUuid() const
+ Qt3D::QNodeId componentUuid() const
{
- return QNodeId();
+ return Qt3D::QNodeId();
}
template<class Backend>
- QList<QNodeId> componentsUuid() const
+ QList<Qt3D::QNodeId> componentsUuid() const
{
- return QList<QNodeId>();
+ return QList<Qt3D::QNodeId>();
}
private:
@@ -152,12 +155,12 @@ private:
Sphere *m_worldBoundingVolume;
// Handles to Components
- QNodeId m_transformComponent;
- QNodeId m_materialComponent;
- QNodeId m_cameraComponent;
- QList<QNodeId> m_layerComponents;
- QList<QNodeId> m_shaderDataComponents;
- QNodeId m_geometryRendererComponent;
+ Qt3D::QNodeId m_transformComponent;
+ Qt3D::QNodeId m_materialComponent;
+ Qt3D::QNodeId m_cameraComponent;
+ QList<Qt3D::QNodeId> m_layerComponents;
+ QList<Qt3D::QNodeId> m_shaderDataComponents;
+ Qt3D::QNodeId m_geometryRendererComponent;
QString m_objectName;
};
@@ -187,13 +190,13 @@ template<>
Q_AUTOTEST_EXPORT RenderGeometryRenderer *RenderEntity::renderComponent<RenderGeometryRenderer>() const;
template<>
-Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid<RenderTransform>() const;
+Q_AUTOTEST_EXPORT Qt3D::QNodeId RenderEntity::componentUuid<RenderTransform>() const;
template<>
-Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid<RenderCameraLens>() const;
+Q_AUTOTEST_EXPORT Qt3D::QNodeId RenderEntity::componentUuid<RenderCameraLens>() const;
template<>
-Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid<RenderMaterial>() const;
+Q_AUTOTEST_EXPORT Qt3D::QNodeId RenderEntity::componentUuid<RenderMaterial>() const;
template<>
QList<HLayer> RenderEntity::componentsHandle<RenderLayer>() const;
@@ -202,7 +205,7 @@ template<>
QList<RenderLayer *> RenderEntity::renderComponents<RenderLayer>() const;
template<>
-Q_AUTOTEST_EXPORT QList<QNodeId> RenderEntity::componentsUuid<RenderLayer>() const;
+Q_AUTOTEST_EXPORT QList<Qt3D::QNodeId> RenderEntity::componentsUuid<RenderLayer>() const;
template<>
QList<HShaderData> RenderEntity::componentsHandle<RenderShaderData>() const;
@@ -211,26 +214,26 @@ template<>
QList<RenderShaderData *> RenderEntity::renderComponents<RenderShaderData>() const;
template<>
-Q_AUTOTEST_EXPORT QList<QNodeId> RenderEntity::componentsUuid<RenderShaderData>() const;
+Q_AUTOTEST_EXPORT QList<Qt3D::QNodeId> RenderEntity::componentsUuid<RenderShaderData>() const;
template<>
-Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid<RenderGeometryRenderer>() const;
+Q_AUTOTEST_EXPORT Qt3D::QNodeId RenderEntity::componentUuid<RenderGeometryRenderer>() const;
-class RenderEntityFunctor : public QBackendNodeFunctor
+class RenderEntityFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit RenderEntityFunctor(Renderer *renderer);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
Renderer *m_renderer;
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERNODE_H
+#endif // QT3DRENDER_RENDER_RENDERNODE_H
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp
index e3a16fad8..b5a896057 100644
--- a/src/render/backend/renderer.cpp
+++ b/src/render/backend/renderer.cpp
@@ -97,8 +97,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
static void logOpenGLDebugMessage(const QOpenGLDebugMessage &debugMessage)
@@ -325,7 +326,7 @@ void Renderer::createThreadLocalAllocator(void *renderer)
/*!
* Returns the a FrameAllocator for the caller thread.
*/
-QFrameAllocator *Renderer::currentFrameAllocator()
+Qt3D::QFrameAllocator *Renderer::currentFrameAllocator()
{
// return the QFrameAllocator for the current thread
// It is never cleared as each renderview when it is destroyed
@@ -355,7 +356,7 @@ void Renderer::initialize(QOpenGLContext *context)
if (m_renderThread)
m_waitForWindowToBeSetCondition.wait(mutex());
- QByteArray debugLoggingMode = qgetenv("QT3D_DEBUG_LOGGING");
+ QByteArray debugLoggingMode = qgetenv("QT3DRENDER_DEBUG_LOGGING");
bool enableDebugLogging = !debugLoggingMode.isEmpty();
m_graphicsContext.reset(new QGraphicsContext);
@@ -428,7 +429,7 @@ void Renderer::shutdown()
}
}
-void Renderer::setFrameGraphRoot(const QNodeId &frameGraphRootUuid)
+void Renderer::setFrameGraphRoot(const Qt3D::QNodeId &frameGraphRootUuid)
{
m_frameGraphRootUuid = frameGraphRootUuid;
qCDebug(Backend) << Q_FUNC_INFO << m_frameGraphRootUuid;
@@ -549,7 +550,7 @@ void Renderer::render()
// Matrice update, bounding volumes computation ...
// Should be jobs
- // Qt3D has 2 distincts node trees
+ // namespace Qt3D has 2 distincts node trees
// One scene description
// One framegraph description
@@ -757,7 +758,7 @@ bool Renderer::submitRenderViews()
// Waits to be told to create jobs for the next frame
// Called by QRenderAspect jobsToExecute context of QAspectThread
-QVector<QAspectJobPtr> Renderer::createRenderBinJobs()
+QVector<Qt3D::QAspectJobPtr> Renderer::createRenderBinJobs()
{
// Traverse the current framegraph. For each leaf node create a
// RenderView and set its configuration then create a job to
@@ -780,7 +781,7 @@ QVector<QAspectJobPtr> Renderer::createRenderBinJobs()
// Returns a vector of jobs to be performed for dirty buffers
// 1 dirty buffer == 1 job, all job can be performed in parallel
-QVector<QAspectJobPtr> Renderer::createRenderBufferJobs()
+QVector<Qt3D::QAspectJobPtr> Renderer::createRenderBufferJobs()
{
const QVector<QNodeId> dirtyBuffers = m_bufferManager->dirtyBuffers();
QVector<QAspectJobPtr> dirtyBuffersJobs;
@@ -798,7 +799,7 @@ QVector<QAspectJobPtr> Renderer::createRenderBufferJobs()
return dirtyBuffersJobs;
}
-QVector<QAspectJobPtr> Renderer::createGeometryRendererJobs()
+QVector<Qt3D::QAspectJobPtr> Renderer::createGeometryRendererJobs()
{
const QVector<QNodeId> dirtyGeometryRenderers = m_geometryRendererManager->dirtyGeometryRenderers();
QVector<QAspectJobPtr> dirtyGeometryRendererJobs;
@@ -816,7 +817,7 @@ QVector<QAspectJobPtr> Renderer::createGeometryRendererJobs()
}
// Called during while traversing the FrameGraph for each leaf node context of QAspectThread
-QAspectJobPtr Renderer::createRenderViewJob(FrameGraphNode *node, int submitOrderIndex)
+Qt3D::QAspectJobPtr Renderer::createRenderViewJob(FrameGraphNode *node, int submitOrderIndex)
{
RenderViewJobPtr job(new RenderViewJob);
job->setRenderer(this);
@@ -1052,7 +1053,7 @@ RenderAttribute *Renderer::updateBuffersAndAttributes(RenderGeometry *geometry,
return indexAttribute;
}
-void Renderer::addAllocator(QFrameAllocator *allocator)
+void Renderer::addAllocator(Qt3D::QFrameAllocator *allocator)
{
QMutexLocker lock(&m_mutex);
m_allocators.append(allocator);
@@ -1064,6 +1065,6 @@ QOpenGLFilter *Renderer::contextInfo() const
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderer_p.h b/src/render/backend/renderer_p.h
index b6cdfea58..e1eefa7a1 100644
--- a/src/render/backend/renderer_p.h
+++ b/src/render/backend/renderer_p.h
@@ -35,8 +35,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERER_H
-#define QT3D_RENDER_RENDERER_H
+#ifndef QT3DRENDER_RENDER_RENDERER_H
+#define QT3DRENDER_RENDER_RENDERER_H
#include <Qt3DRenderer/qrenderaspect.h>
#include <Qt3DRenderer/qtechnique.h>
@@ -64,15 +64,18 @@ class QSurface;
class QOpenGLDebugLogger;
namespace Qt3D {
+class QEntity;
+class QFrameAllocator;
+}
+
+namespace Qt3DRender {
class QCamera;
-class QEntity;
class QMaterial;
class QShaderProgram;
class QMesh;
class QRenderPass;
class QAbstractShapeMesh;
-class QFrameAllocator;
class QOpenGLFilter;
class AbstractSceneParser;
@@ -134,11 +137,11 @@ public:
void createAllocators();
void destroyAllocators();
- QFrameAllocator *currentFrameAllocator();
+ Qt3D::QFrameAllocator *currentFrameAllocator();
- QThreadStorage<QFrameAllocator *> *tlsAllocators();
+ QThreadStorage<Qt3D::QFrameAllocator *> *tlsAllocators();
- void setFrameGraphRoot(const QNodeId &fgRoot);
+ void setFrameGraphRoot(const Qt3D::QNodeId &fgRoot);
Render::FrameGraphNode *frameGraphRoot() const;
void setSceneGraphRoot(RenderEntity *sgRoot);
@@ -147,13 +150,13 @@ public:
void render();
void doRender();
- QVector<QAspectJobPtr> createRenderBinJobs();
- QVector<QAspectJobPtr> createRenderBufferJobs();
- QVector<QAspectJobPtr> createGeometryRendererJobs();
- QAspectJobPtr createRenderViewJob(FrameGraphNode *node, int submitOrderIndex);
+ QVector<Qt3D::QAspectJobPtr> createRenderBinJobs();
+ QVector<Qt3D::QAspectJobPtr> createRenderBufferJobs();
+ QVector<Qt3D::QAspectJobPtr> createGeometryRendererJobs();
+ Qt3D::QAspectJobPtr createRenderViewJob(FrameGraphNode *node, int submitOrderIndex);
void executeCommands(const QVector<RenderCommand *> &commands);
RenderAttribute *updateBuffersAndAttributes(RenderGeometry *geometry, RenderCommand *command, GLsizei &count, bool forceUpdate);
- void addAllocator(QFrameAllocator *allocator);
+ void addAllocator(Qt3D::QFrameAllocator *allocator);
inline CameraManager *cameraManager() const { return m_cameraManager; }
inline EntityManager *renderNodesManager() const { return m_renderNodesManager; }
@@ -211,7 +214,7 @@ private:
QRenderAspect *m_rendererAspect;
// Frame graph root
- QNodeId m_frameGraphRootUuid;
+ Qt3D::QNodeId m_frameGraphRootUuid;
RenderEntity *m_renderSceneRoot;
@@ -279,21 +282,21 @@ private:
static void createThreadLocalAllocator(void *renderer);
static void destroyThreadLocalAllocator(void *renderer);
- QThreadStorage<QFrameAllocator *> m_tlsAllocators;
+ QThreadStorage<Qt3D::QFrameAllocator *> m_tlsAllocators;
QAtomicInt m_running;
QScopedPointer<QOpenGLDebugLogger> m_debugLogger;
QList<AbstractSceneParser *> m_sceneParsers;
- QVector<QFrameAllocator *> m_allocators;
+ QVector<Qt3D::QFrameAllocator *> m_allocators;
QVector<RenderAttribute *> m_dirtyAttributes;
QVector<RenderGeometry *> m_dirtyGeometry;
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERER_H
+#endif // QT3DRENDER_RENDER_RENDERER_H
diff --git a/src/render/backend/rendergeometry.cpp b/src/render/backend/rendergeometry.cpp
index 026a8146e..983dd5915 100644
--- a/src/render/backend/rendergeometry.cpp
+++ b/src/render/backend/rendergeometry.cpp
@@ -41,8 +41,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderGeometry::RenderGeometry()
@@ -63,7 +64,7 @@ void RenderGeometry::cleanup()
m_geometryDirty = false;
}
-void RenderGeometry::updateFromPeer(QNode *peer)
+void RenderGeometry::updateFromPeer(Qt3D::QNode *peer)
{
QGeometry *geometry = static_cast<QGeometry *>(peer);
if (geometry != Q_NULLPTR) {
@@ -75,7 +76,7 @@ void RenderGeometry::updateFromPeer(QNode *peer)
}
}
-void RenderGeometry::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderGeometry::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
QByteArray propertyName = propertyChange->propertyName();
@@ -116,8 +117,7 @@ void RenderGeometry::unsetDirty()
m_geometryDirty = false;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendergeometry_p.h b/src/render/backend/rendergeometry_p.h
index 01381dc01..48eb53724 100644
--- a/src/render/backend/rendergeometry_p.h
+++ b/src/render/backend/rendergeometry_p.h
@@ -34,19 +34,19 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERGEOMETRY_H
-#define QT3D_RENDER_RENDERGEOMETRY_H
+#ifndef QT3DRENDER_RENDER_RENDERGEOMETRY_H
+#define QT3DRENDER_RENDER_RENDERGEOMETRY_H
#include <Qt3DCore/qbackendnode.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
-class Q_AUTOTEST_EXPORT RenderGeometry : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderGeometry : public Qt3D::QBackendNode
{
public:
RenderGeometry();
@@ -54,24 +54,24 @@ public:
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- inline QVector<QNodeId> attributes() const { return m_attributes; }
+ inline QVector<Qt3D::QNodeId> attributes() const { return m_attributes; }
inline bool isDirty() const { return m_geometryDirty; }
inline int verticesPerPatch() const { return m_verticesPerPatch; }
void unsetDirty();
private:
- QVector<QNodeId> m_attributes;
+ QVector<Qt3D::QNodeId> m_attributes;
int m_verticesPerPatch;
bool m_geometryDirty;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERGEOMETRY_H
+#endif // QT3DRENDER_RENDER_RENDERGEOMETRY_H
diff --git a/src/render/backend/rendergeometryrenderer.cpp b/src/render/backend/rendergeometryrenderer.cpp
index 08ff49768..77d681989 100644
--- a/src/render/backend/rendergeometryrenderer.cpp
+++ b/src/render/backend/rendergeometryrenderer.cpp
@@ -41,8 +41,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderGeometryRenderer::RenderGeometryRenderer()
@@ -72,7 +73,7 @@ void RenderGeometryRenderer::cleanup()
m_restartIndex = -1;
m_primitiveRestart = false;
m_primitiveType = QGeometryRenderer::Triangles;
- m_geometryId = QNodeId();
+ m_geometryId = Qt3D::QNodeId();
m_dirty = false;
m_functor.reset();
}
@@ -82,7 +83,7 @@ void RenderGeometryRenderer::setManager(GeometryRendererManager *manager)
m_manager = manager;
}
-void RenderGeometryRenderer::updateFromPeer(QNode *peer)
+void RenderGeometryRenderer::updateFromPeer(Qt3D::QNode *peer)
{
QGeometryRenderer *geometryRenderer = static_cast<QGeometryRenderer *>(peer);
if (geometryRenderer) {
@@ -102,7 +103,7 @@ void RenderGeometryRenderer::updateFromPeer(QNode *peer)
}
}
-void RenderGeometryRenderer::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderGeometryRenderer::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
QByteArray propertyName = propertyChange->propertyName();
@@ -189,7 +190,7 @@ RenderGeometryRendererFunctor::RenderGeometryRendererFunctor(GeometryRendererMan
{
}
-QBackendNode *RenderGeometryRendererFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *RenderGeometryRendererFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
RenderGeometryRenderer *geometryRenderer = m_manager->getOrCreateResource(frontend->id());
geometryRenderer->setFactory(factory);
@@ -198,18 +199,17 @@ QBackendNode *RenderGeometryRendererFunctor::create(QNode *frontend, const QBack
return geometryRenderer;
}
-QBackendNode *RenderGeometryRendererFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *RenderGeometryRendererFunctor::get(const Qt3D::QNodeId &id) const
{
return m_manager->lookupResource(id);
}
-void RenderGeometryRendererFunctor::destroy(const QNodeId &id) const
+void RenderGeometryRendererFunctor::destroy(const Qt3D::QNodeId &id) const
{
return m_manager->releaseResource(id);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendergeometryrenderer_p.h b/src/render/backend/rendergeometryrenderer_p.h
index baa81048c..5bdae6ee9 100644
--- a/src/render/backend/rendergeometryrenderer_p.h
+++ b/src/render/backend/rendergeometryrenderer_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERGEOMETRYRENDERER_H
-#define QT3D_RENDER_RENDERGEOMETRYRENDERER_H
+#ifndef QT3DRENDER_RENDER_RENDERGEOMETRYRENDERER_H
+#define QT3DRENDER_RENDER_RENDERGEOMETRYRENDERER_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DRenderer/qgeometryrenderer.h>
@@ -43,13 +43,13 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class GeometryRendererManager;
-class Q_AUTOTEST_EXPORT RenderGeometryRenderer : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderGeometryRenderer : public Qt3D::QBackendNode
{
public:
RenderGeometryRenderer();
@@ -57,11 +57,11 @@ public:
void cleanup();
void setManager(GeometryRendererManager *manager);
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
void executeFunctor();
- inline QNodeId geometryId() const { return m_geometryId; }
+ inline Qt3D::QNodeId geometryId() const { return m_geometryId; }
inline int instanceCount() const { return m_instanceCount; }
inline int primitiveCount() const { return m_primitiveCount; }
inline int baseVertex() const { return m_baseVertex; }
@@ -74,7 +74,7 @@ public:
void unsetDirty();
private:
- QNodeId m_geometryId;
+ Qt3D::QNodeId m_geometryId;
int m_instanceCount;
int m_primitiveCount;
int m_baseVertex;
@@ -87,21 +87,21 @@ private:
GeometryRendererManager *m_manager;
};
-class RenderGeometryRendererFunctor : public QBackendNodeFunctor
+class RenderGeometryRendererFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit RenderGeometryRendererFunctor(GeometryRendererManager *manager);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
GeometryRendererManager *m_manager;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERGEOMETRYRENDERER_H
+#endif // QT3DRENDER_RENDER_RENDERGEOMETRYRENDERER_H
diff --git a/src/render/backend/renderlayer.cpp b/src/render/backend/renderlayer.cpp
index b2a2b5803..5912210aa 100644
--- a/src/render/backend/renderlayer.cpp
+++ b/src/render/backend/renderlayer.cpp
@@ -41,8 +41,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderLayer::RenderLayer()
@@ -59,7 +60,7 @@ void RenderLayer::cleanup()
{
}
-void RenderLayer::updateFromPeer(QNode *peer)
+void RenderLayer::updateFromPeer(Qt3D::QNode *peer)
{
QLayer *layer = static_cast<QLayer *>(peer);
m_layers = layer->names();
@@ -71,7 +72,7 @@ QStringList RenderLayer::layers() const
return m_layers;
}
-void RenderLayer::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderLayer::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (e->type() == NodeUpdated && propertyChange->propertyName() == QByteArrayLiteral("names"))
@@ -80,8 +81,7 @@ void RenderLayer::sceneChangeEvent(const QSceneChangePtr &e)
m_enabled = propertyChange->value().toBool();
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderlayer_p.h b/src/render/backend/renderlayer_p.h
index bd7209536..6ccf3b7e7 100644
--- a/src/render/backend/renderlayer_p.h
+++ b/src/render/backend/renderlayer_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERLAYER_H
-#define QT3D_RENDER_RENDERLAYER_H
+#ifndef QT3DRENDER_RENDER_RENDERLAYER_H
+#define QT3DRENDER_RENDER_RENDERLAYER_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DCore/qbackendnode.h>
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QLayer;
@@ -51,17 +51,17 @@ namespace Render {
class LayerManager;
-class RenderLayer : public QBackendNode
+class RenderLayer : public Qt3D::QBackendNode
{
public:
RenderLayer();
~RenderLayer();
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
QStringList layers() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
inline bool isEnabled() const { return m_enabled; }
private:
@@ -69,10 +69,10 @@ private:
bool m_enabled;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERLAYER_H
+#endif // QT3DRENDER_RENDER_RENDERLAYER_H
diff --git a/src/render/backend/rendermaterial.cpp b/src/render/backend/rendermaterial.cpp
index 39f8cc322..1a2749f0d 100644
--- a/src/render/backend/rendermaterial.cpp
+++ b/src/render/backend/rendermaterial.cpp
@@ -46,9 +46,11 @@
#include <Qt3DCore/qscenepropertychange.h>
#include <QOpenGLShaderProgram>
+using namespace Qt3D;
+
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
RenderMaterial::RenderMaterial()
@@ -67,7 +69,7 @@ void RenderMaterial::cleanup()
m_parameterPack.clear();
}
-void RenderMaterial::updateFromPeer(QNode *node)
+void RenderMaterial::updateFromPeer(Qt3D::QNode *node)
{
QMaterial *mat = static_cast<QMaterial *>(node);
m_parameterPack.clear();
@@ -78,7 +80,7 @@ void RenderMaterial::updateFromPeer(QNode *node)
m_parameterPack.appendParameter(p->id());
}
-void RenderMaterial::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderMaterial::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -109,17 +111,17 @@ void RenderMaterial::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-QList<QNodeId> RenderMaterial::parameters() const
+QList<Qt3D::QNodeId> RenderMaterial::parameters() const
{
return m_parameterPack.parameters();
}
-QNodeId RenderMaterial::effect() const
+Qt3D::QNodeId RenderMaterial::effect() const
{
return m_effectUuid;
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendermaterial_p.h b/src/render/backend/rendermaterial_p.h
index 934441f90..862ff0ad2 100644
--- a/src/render/backend/rendermaterial_p.h
+++ b/src/render/backend/rendermaterial_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERMATERIAL_H
-#define QT3D_RENDER_RENDERMATERIAL_H
+#ifndef QT3DRENDER_RENDER_RENDERMATERIAL_H
+#define QT3DRENDER_RENDER_RENDERMATERIAL_H
#include <QVariant>
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QMaterial;
class QParameter;
@@ -58,29 +58,29 @@ class RenderTechnique;
class RenderEffect;
class MaterialManager;
-class Q_AUTOTEST_EXPORT RenderMaterial : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderMaterial : public Qt3D::QBackendNode
{
public:
RenderMaterial();
~RenderMaterial();
void cleanup();
- void updateFromPeer(QNode* mat) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode* mat) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
inline bool isEnabled() const { return m_enabled; }
- QList<QNodeId> parameters() const;
- QNodeId effect() const;
+ QList<Qt3D::QNodeId> parameters() const;
+ Qt3D::QNodeId effect() const;
private:
ParameterPack m_parameterPack;
- QNodeId m_effectUuid;
+ Qt3D::QNodeId m_effectUuid;
bool m_enabled;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERMATERIAL_H
+#endif // QT3DRENDER_RENDER_RENDERMATERIAL_H
diff --git a/src/render/backend/rendernodefunctor_p.h b/src/render/backend/rendernodefunctor_p.h
index 1670336e0..736c62554 100644
--- a/src/render/backend/rendernodefunctor_p.h
+++ b/src/render/backend/rendernodefunctor_p.h
@@ -34,20 +34,20 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERNODEFUNCTOR_P_H
-#define QT3D_RENDER_RENDERNODEFUNCTOR_P_H
+#ifndef QT3DRENDER_RENDER_RENDERNODEFUNCTOR_P_H
+#define QT3DRENDER_RENDER_RENDERNODEFUNCTOR_P_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnode.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
template<class Backend, class Manager>
-class RenderNodeFunctor : public QBackendNodeFunctor
+class RenderNodeFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit RenderNodeFunctor(Manager *manager)
@@ -55,7 +55,7 @@ public:
{
}
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_FINAL
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_FINAL
{
Backend *backend = m_manager->getOrCreateResource(frontend->id());
backend->setFactory(factory);
@@ -63,12 +63,12 @@ public:
return backend;
}
- QBackendNode *get(const QNodeId &id) const Q_DECL_FINAL
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_FINAL
{
return m_manager->lookupResource(id);
}
- void destroy(const QNodeId &id) const Q_DECL_FINAL
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_FINAL
{
m_manager->releaseResource(id);
}
@@ -77,10 +77,10 @@ private:
Manager *m_manager;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERNODEFUNCTOR_P_H
+#endif // QT3DRENDER_RENDER_RENDERNODEFUNCTOR_P_H
diff --git a/src/render/backend/renderparameter.cpp b/src/render/backend/renderparameter.cpp
index e3f93cd3b..85d9e0980 100644
--- a/src/render/backend/renderparameter.cpp
+++ b/src/render/backend/renderparameter.cpp
@@ -44,8 +44,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderParameter::RenderParameter()
@@ -55,14 +56,14 @@ RenderParameter::RenderParameter()
{
}
-void RenderParameter::updateFromPeer(QNode *mat)
+void RenderParameter::updateFromPeer(Qt3D::QNode *mat)
{
QParameter *param = static_cast<QParameter *>(mat);
m_name = param->name();
m_value = toBackendValue(param->value());
}
-void RenderParameter::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderParameter::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -110,8 +111,7 @@ QVariant RenderParameter::toBackendValue(const QVariant &value)
}
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderparameter_p.h b/src/render/backend/renderparameter_p.h
index 091082035..b071b41a6 100644
--- a/src/render/backend/renderparameter_p.h
+++ b/src/render/backend/renderparameter_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERPARAMETER_P_H
-#define QT3D_RENDER_RENDERPARAMETER_P_H
+#ifndef QT3DRENDER_RENDER_RENDERPARAMETER_P_H
+#define QT3DRENDER_RENDER_RENDERPARAMETER_P_H
#include <Qt3DCore/qbackendnode.h>
#include <QVariant>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -50,13 +50,13 @@ class ParameterManager;
class ShaderDataManager;
class TextureManager;
-class RenderParameter : public QBackendNode
+class RenderParameter : public Qt3D::QBackendNode
{
public:
RenderParameter();
- void updateFromPeer(QNode* mat) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode* mat) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
QString name() const;
QVariant value() const;
@@ -74,10 +74,10 @@ private:
QVariant m_value;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERPARAMETER_P_H
+#endif // QT3DRENDER_RENDER_RENDERPARAMETER_P_H
diff --git a/src/render/backend/renderparametermapping.cpp b/src/render/backend/renderparametermapping.cpp
index f112023f3..62cb16dcf 100644
--- a/src/render/backend/renderparametermapping.cpp
+++ b/src/render/backend/renderparametermapping.cpp
@@ -38,8 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
RenderParameterMapping::RenderParameterMapping()
@@ -48,7 +47,7 @@ RenderParameterMapping::RenderParameterMapping()
}
RenderParameterMapping::RenderParameterMapping(QParameterMapping *mapping)
- : m_id(mapping ? mapping->id() : QNodeId())
+ : m_id(mapping ? mapping->id() : Qt3D::QNodeId())
, m_parameterName(mapping ? mapping->parameterName() : QString())
, m_shaderVariableName(mapping ? mapping->shaderVariableName() : QString())
, m_bindingType(mapping ? mapping->bindingType() : QParameterMapping::Uniform)
@@ -60,7 +59,7 @@ bool RenderParameterMapping::isValid() const
return !m_id.isNull();
}
-QNodeId RenderParameterMapping::id() const
+Qt3D::QNodeId RenderParameterMapping::id() const
{
return m_id;
}
@@ -80,8 +79,7 @@ QParameterMapping::Binding RenderParameterMapping::bindingType() const
return m_bindingType;
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderparametermapping_p.h b/src/render/backend/renderparametermapping_p.h
index 578d0c826..fe5b85a91 100644
--- a/src/render/backend/renderparametermapping_p.h
+++ b/src/render/backend/renderparametermapping_p.h
@@ -34,14 +34,14 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERPARAMETERMAPPING_P_H
-#define QT3D_RENDER_RENDERPARAMETERMAPPING_P_H
+#ifndef QT3DRENDER_RENDER_RENDERPARAMETERMAPPING_P_H
+#define QT3DRENDER_RENDER_RENDERPARAMETERMAPPING_P_H
#include <Qt3DRenderer/qparametermapping.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -53,22 +53,22 @@ public:
bool isValid() const;
- QNodeId id() const;
+ Qt3D::QNodeId id() const;
QString parameterName() const;
QString shaderVariableName() const;
QParameterMapping::Binding bindingType() const;
private:
- QNodeId m_id;
+ Qt3D::QNodeId m_id;
QString m_parameterName;
QString m_shaderVariableName;
QParameterMapping::Binding m_bindingType;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERPARAMETERMAPPING_P_H
+#endif // QT3DRENDER_RENDER_RENDERPARAMETERMAPPING_P_H
diff --git a/src/render/backend/renderqueue.cpp b/src/render/backend/renderqueue.cpp
index 758315efc..1cdb8f96f 100644
--- a/src/render/backend/renderqueue.cpp
+++ b/src/render/backend/renderqueue.cpp
@@ -40,7 +40,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -107,8 +107,8 @@ bool RenderQueue::isFrameQueueComplete() const
return m_targetRenderViewCount && m_targetRenderViewCount == currentRenderViewCount();
}
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderqueue_p.h b/src/render/backend/renderqueue_p.h
index 8368977f4..dceaf3966 100644
--- a/src/render/backend/renderqueue_p.h
+++ b/src/render/backend/renderqueue_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERQUEUE_H
-#define QT3D_RENDER_RENDERQUEUE_H
+#ifndef QT3DRENDER_RENDER_RENDERQUEUE_H
+#define QT3DRENDER_RENDER_RENDERQUEUE_H
#include <QVector>
#include <QtGlobal>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -68,10 +68,10 @@ private:
QVector<RenderView *> m_currentWorkQueue;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERQUEUE_H
+#endif // QT3DRENDER_RENDER_RENDERQUEUE_H
diff --git a/src/render/backend/renderrenderpass.cpp b/src/render/backend/renderrenderpass.cpp
index 85828c14e..5bece0d4e 100644
--- a/src/render/backend/renderrenderpass.cpp
+++ b/src/render/backend/renderrenderpass.cpp
@@ -50,8 +50,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderRenderPass::RenderRenderPass()
@@ -68,7 +69,7 @@ void RenderRenderPass::cleanup()
{
}
-void RenderRenderPass::updateFromPeer(QNode *peer)
+void RenderRenderPass::updateFromPeer(Qt3D::QNode *peer)
{
QRenderPass *pass = static_cast<QRenderPass *>(peer);
@@ -88,7 +89,7 @@ void RenderRenderPass::updateFromPeer(QNode *peer)
m_parameterPack.appendParameter(p->id());
}
-void RenderRenderPass::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderRenderPass::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
switch (e->type()) {
@@ -130,7 +131,7 @@ void RenderRenderPass::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-QNodeId RenderRenderPass::shaderProgram() const
+Qt3D::QNodeId RenderRenderPass::shaderProgram() const
{
return m_shaderUuid;
}
@@ -140,7 +141,7 @@ QList<RenderParameterMapping> RenderRenderPass::bindings() const
return m_bindings.values();
}
-QList<QNodeId> RenderRenderPass::annotations() const
+QList<Qt3D::QNodeId> RenderRenderPass::annotations() const
{
return m_annotationList;
}
@@ -150,18 +151,18 @@ QList<RenderState *> RenderRenderPass::renderStates() const
return m_renderStates.values();
}
-QList<QNodeId> RenderRenderPass::parameters() const
+QList<Qt3D::QNodeId> RenderRenderPass::parameters() const
{
return m_parameterPack.parameters();
}
-void RenderRenderPass::appendAnnotation(const QNodeId &annotationId)
+void RenderRenderPass::appendAnnotation(const Qt3D::QNodeId &annotationId)
{
if (!m_annotationList.contains(annotationId))
m_annotationList.append(annotationId);
}
-void RenderRenderPass::removeAnnotation(const QNodeId &annotationId)
+void RenderRenderPass::removeAnnotation(const Qt3D::QNodeId &annotationId)
{
m_annotationList.removeOne(annotationId);
}
@@ -172,24 +173,23 @@ void RenderRenderPass::appendBinding(const RenderParameterMapping &binding)
m_bindings[binding.id()] = binding;
}
-void RenderRenderPass::removeBinding(const QNodeId &bindingId)
+void RenderRenderPass::removeBinding(const Qt3D::QNodeId &bindingId)
{
m_bindings.remove(bindingId);
}
-void RenderRenderPass::appendRenderState(const QNodeId &id, RenderState *renderState)
+void RenderRenderPass::appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState)
{
if (!m_renderStates.contains(id))
m_renderStates[id] = renderState;
}
-void RenderRenderPass::removeRenderState(const QNodeId &renderStateId)
+void RenderRenderPass::removeRenderState(const Qt3D::QNodeId &renderStateId)
{
m_renderStates.remove(renderStateId);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderrenderpass_p.h b/src/render/backend/renderrenderpass_p.h
index 1e9b8ecfd..b36c09f5a 100644
--- a/src/render/backend/renderrenderpass_p.h
+++ b/src/render/backend/renderrenderpass_p.h
@@ -35,8 +35,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERRENDERPASS_H
-#define QT3D_RENDER_RENDERRENDERPASS_H
+#ifndef QT3DRENDER_RENDER_RENDERRENDERPASS_H
+#define QT3DRENDER_RENDER_RENDERRENDERPASS_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DRenderer/private/renderparametermapping_p.h>
@@ -47,7 +47,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QRenderPass;
class QAbstractShader;
@@ -60,7 +60,7 @@ namespace Render {
class RenderPassManager;
class RenderState;
-class Q_AUTOTEST_EXPORT RenderRenderPass : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderRenderPass : public Qt3D::QBackendNode
{
public:
RenderRenderPass();
@@ -68,36 +68,36 @@ public:
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- QNodeId shaderProgram() const;
+ Qt3D::QNodeId shaderProgram() const;
QList<RenderParameterMapping> bindings() const;
- QList<QNodeId> annotations() const;
+ QList<Qt3D::QNodeId> annotations() const;
QList<RenderState *> renderStates() const;
- QList<QNodeId> parameters() const;
+ QList<Qt3D::QNodeId> parameters() const;
private:
- void appendAnnotation(const QNodeId &criterionId);
- void removeAnnotation(const QNodeId &criterionId);
+ void appendAnnotation(const Qt3D::QNodeId &criterionId);
+ void removeAnnotation(const Qt3D::QNodeId &criterionId);
void appendBinding(const RenderParameterMapping &binding);
- void removeBinding(const QNodeId &bindingId);
+ void removeBinding(const Qt3D::QNodeId &bindingId);
- void appendRenderState(const QNodeId &id, RenderState *renderState);
- void removeRenderState(const QNodeId &renderStateId);
+ void appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState);
+ void removeRenderState(const Qt3D::QNodeId &renderStateId);
- QNodeId m_shaderUuid;
- QHash<QNodeId, RenderParameterMapping> m_bindings;
- QHash<QNodeId, RenderState *> m_renderStates;
- QList<QNodeId> m_annotationList;
+ Qt3D::QNodeId m_shaderUuid;
+ QHash<Qt3D::QNodeId, RenderParameterMapping> m_bindings;
+ QHash<Qt3D::QNodeId, RenderState *> m_renderStates;
+ QList<Qt3D::QNodeId> m_annotationList;
ParameterPack m_parameterPack;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERRENDERPASS_H
+#endif // QT3DRENDER_RENDER_RENDERRENDERPASS_H
diff --git a/src/render/backend/renderscene.cpp b/src/render/backend/renderscene.cpp
index 343b7a8d9..4cea15b19 100644
--- a/src/render/backend/renderscene.cpp
+++ b/src/render/backend/renderscene.cpp
@@ -44,8 +44,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderScene::RenderScene()
@@ -54,7 +55,7 @@ RenderScene::RenderScene()
{
}
-void RenderScene::updateFromPeer(QNode *peer)
+void RenderScene::updateFromPeer(Qt3D::QNode *peer)
{
QAbstractSceneLoader *loader = static_cast<QAbstractSceneLoader *>(peer);
@@ -62,7 +63,7 @@ void RenderScene::updateFromPeer(QNode *peer)
m_sceneManager->addSceneData(m_source, peerUuid());
}
-void RenderScene::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderScene::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("source")) {
@@ -76,7 +77,7 @@ QUrl RenderScene::source() const
return m_source;
}
-void RenderScene::setSceneSubtree(QEntity *subTree)
+void RenderScene::setSceneSubtree(Qt3D::QEntity *subTree)
{
QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid()));
e->setPropertyName("scene");
@@ -103,7 +104,7 @@ RenderSceneFunctor::RenderSceneFunctor(SceneManager *sceneManager)
{
}
-QBackendNode *RenderSceneFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *RenderSceneFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
RenderScene *scene = m_sceneManager->getOrCreateResource(frontend->id());
scene->setFactory(factory);
@@ -112,18 +113,17 @@ QBackendNode *RenderSceneFunctor::create(QNode *frontend, const QBackendNodeFact
return scene;
}
-QBackendNode *RenderSceneFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *RenderSceneFunctor::get(const Qt3D::QNodeId &id) const
{
return m_sceneManager->lookupResource(id);
}
-void RenderSceneFunctor::destroy(const QNodeId &id) const
+void RenderSceneFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_sceneManager->releaseResource(id);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderscene_p.h b/src/render/backend/renderscene_p.h
index 49cf8bbdb..c6a07a565 100644
--- a/src/render/backend/renderscene_p.h
+++ b/src/render/backend/renderscene_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERSCENE_P_H
-#define QT3D_RENDER_RENDERSCENE_P_H
+#ifndef QT3DRENDER_RENDER_RENDERSCENE_P_H
+#define QT3DRENDER_RENDER_RENDERSCENE_P_H
#include <QtGlobal>
#include <Qt3DCore/qbackendnode.h>
@@ -44,24 +44,25 @@
QT_BEGIN_NAMESPACE
namespace Qt3D {
-
class QEntity;
+}
+namespace Qt3DRender {
namespace Render {
class SceneManager;
-class RenderScene : public QBackendNode
+class RenderScene : public Qt3D::QBackendNode
{
public:
RenderScene();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
// QObserverInterface interface
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
QUrl source() const;
- void setSceneSubtree(QEntity *subTree);
+ void setSceneSubtree(Qt3D::QEntity *subTree);
void setSceneManager(SceneManager *manager);
private:
@@ -69,22 +70,21 @@ private:
QUrl m_source;
};
-class RenderSceneFunctor : public QBackendNodeFunctor
+class RenderSceneFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit RenderSceneFunctor(SceneManager *sceneManager);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
SceneManager *m_sceneManager;
};
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERSCENE_P_H
+#endif // QT3DRENDER_RENDER_RENDERSCENE_P_H
diff --git a/src/render/backend/rendershader.cpp b/src/render/backend/rendershader.cpp
index 9eea96cf2..38d894a09 100644
--- a/src/render/backend/rendershader.cpp
+++ b/src/render/backend/rendershader.cpp
@@ -48,7 +48,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
RenderShader::RenderShader()
@@ -83,7 +85,7 @@ void RenderShader::cleanup()
m_uniformBlocks.clear();
}
-void RenderShader::updateFromPeer(QNode *peer)
+void RenderShader::updateFromPeer(Qt3D::QNode *peer)
{
QShaderProgram *shader = static_cast<QShaderProgram *>(peer);
@@ -120,7 +122,7 @@ QVector<QByteArray> RenderShader::shaderCode() const
return m_shaderCode;
}
-void RenderShader::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderShader::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
@@ -396,6 +398,6 @@ void RenderShader::initialize(const RenderShader &other)
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendershader_p.h b/src/render/backend/rendershader_p.h
index becbb1317..13d5ae2a9 100644
--- a/src/render/backend/rendershader_p.h
+++ b/src/render/backend/rendershader_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERSHADER_H
-#define QT3D_RENDER_RENDERSHADER_H
+#ifndef QT3DRENDER_RENDER_RENDERSHADER_H
+#define QT3DRENDER_RENDER_RENDERSHADER_H
#include <QVector>
#include <Qt3DRenderer/private/quniformvalue_p.h>
@@ -47,7 +47,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLShaderProgram;
class QMutex;
-namespace Qt3D {
+namespace Qt3DRender {
class QShaderProgram;
@@ -58,7 +58,7 @@ class AttachmentPack;
typedef uint ProgramDNA;
-class Q_AUTOTEST_EXPORT RenderShader : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderShader : public Qt3D::QBackendNode
{
public:
RenderShader();
@@ -66,7 +66,7 @@ public:
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
void updateUniforms(QGraphicsContext *ctx, const QUniformPack &pack);
void setFragOutputs(const QHash<QString, int> &fragOutputs);
@@ -75,7 +75,7 @@ public:
QVector<QString> uniformBlockNames() const;
QVector<QByteArray> shaderCode() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
bool isLoaded() const;
ProgramDNA dna() const;
@@ -124,9 +124,9 @@ private:
friend class QGraphicsContext;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERSHADER_H
+#endif // QT3DRENDER_RENDER_RENDERSHADER_H
diff --git a/src/render/backend/rendershaderdata.cpp b/src/render/backend/rendershaderdata.cpp
index 5ed42ce2a..dd7ce3a3f 100644
--- a/src/render/backend/rendershaderdata.cpp
+++ b/src/render/backend/rendershaderdata.cpp
@@ -47,11 +47,12 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
-QList<QNodeId> RenderShaderData::m_updatedShaderData;
+QList<Qt3D::QNodeId> RenderShaderData::m_updatedShaderData;
RenderShaderData::RenderShaderData()
: QBackendNode()
@@ -65,7 +66,7 @@ RenderShaderData::~RenderShaderData()
delete m_mutex;
}
-void RenderShaderData::updateFromPeer(QNode *peer)
+void RenderShaderData::updateFromPeer(Qt3D::QNode *peer)
{
m_properties.clear();
const QShaderData *shaderData = static_cast<const QShaderData *>(peer);
@@ -189,7 +190,7 @@ void RenderShaderData::addToClearUpdateList()
RenderShaderData::m_updatedShaderData.append(peerUuid());
}
-const int qNodeIdTypeId = qMetaTypeId<QNodeId>();
+const int qNodeIdTypeId = qMetaTypeId<Qt3D::QNodeId>();
void RenderShaderData::readPeerProperties(QShaderData *shaderData)
{
@@ -239,7 +240,7 @@ void RenderShaderData::setManager(ShaderDataManager *manager)
m_manager = manager;
}
-void RenderShaderData::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderShaderData::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
if (!m_propertyReader.isNull()) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -289,7 +290,7 @@ RenderShaderDataFunctor::RenderShaderDataFunctor(ShaderDataManager *manager)
{
}
-QBackendNode *RenderShaderDataFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *RenderShaderDataFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
RenderShaderData *backend = m_manager->getOrCreateResource(frontend->id());
backend->setFactory(factory);
@@ -298,18 +299,17 @@ QBackendNode *RenderShaderDataFunctor::create(QNode *frontend, const QBackendNod
return backend;
}
-QBackendNode *RenderShaderDataFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *RenderShaderDataFunctor::get(const Qt3D::QNodeId &id) const
{
return m_manager->lookupResource(id);
}
-void RenderShaderDataFunctor::destroy(const QNodeId &id) const
+void RenderShaderDataFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_manager->releaseResource(id);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendershaderdata_p.h b/src/render/backend/rendershaderdata_p.h
index 147d72ff5..2b09dca09 100644
--- a/src/render/backend/rendershaderdata_p.h
+++ b/src/render/backend/rendershaderdata_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERSHADERDATA_P_H
-#define QT3D_RENDER_RENDERSHADERDATA_P_H
+#ifndef QT3DRENDER_RENDER_RENDERSHADERDATA_P_H
+#define QT3DRENDER_RENDER_RENDERSHADERDATA_P_H
#include <Qt3DCore/qbackendnode.h>
#include <private/shadervariables_p.h>
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -53,18 +53,18 @@ class QGraphicsContext;
class UniformBuffer;
class ShaderDataManager;
-class Q_AUTOTEST_EXPORT RenderShaderData : public QBackendNode
+class Q_AUTOTEST_EXPORT RenderShaderData : public Qt3D::QBackendNode
{
public:
RenderShaderData();
~RenderShaderData();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
inline QHash<QString, QVariant> properties() const { return m_properties; }
inline QHash<QString, QVariant> updatedProperties() const { return m_updatedProperties; }
// Called by cleanup job
- inline static QList<QNodeId> updatedShaderDataList() { return m_updatedShaderData; }
+ inline static QList<Qt3D::QNodeId> updatedShaderDataList() { return m_updatedShaderData; }
inline static void clearShaderDataList() { return m_updatedShaderData.clear(); }
void clearUpdate();
@@ -75,7 +75,7 @@ public:
void updateTransformedProperties(const QMatrix4x4 &nodeWordlTransform);
protected:
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
// 1 to 1 match with frontend properties, modified only by sceneChangeEvent
@@ -91,7 +91,7 @@ private:
QHash<QString, QShaderData::TransformType> m_transformedProperties;
ShaderDataManager *m_manager;
QMutex *m_mutex;
- static QList<QNodeId> m_updatedShaderData;
+ static QList<Qt3D::QNodeId> m_updatedShaderData;
QMatrix4x4 m_worldMatrix;
QMatrix4x4 m_viewMatrix;
@@ -101,25 +101,25 @@ private:
friend class RenderShaderDataFunctor;
};
-class RenderShaderDataFunctor : public QBackendNodeFunctor
+class RenderShaderDataFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit RenderShaderDataFunctor(ShaderDataManager *manager);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_FINAL;
- QBackendNode *get(const QNodeId &id) const Q_DECL_FINAL;
- void destroy(const QNodeId &id) const Q_DECL_FINAL;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_FINAL;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
private:
ShaderDataManager *m_manager;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-Q_DECLARE_METATYPE(Qt3D::Render::RenderShaderData*)
+Q_DECLARE_METATYPE(Qt3DRender::Render::RenderShaderData*)
-#endif // QT3D_RENDER_RENDERSHADERDATA_P_H
+#endif // QT3DRENDER_RENDER_RENDERSHADERDATA_P_H
diff --git a/src/render/backend/renderstate.cpp b/src/render/backend/renderstate.cpp
index b89d807af..502cb0160 100644
--- a/src/render/backend/renderstate.cpp
+++ b/src/render/backend/renderstate.cpp
@@ -66,7 +66,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
RenderStateSet::RenderStateSet()
@@ -330,7 +330,7 @@ RenderState *RenderState::getOrCreateBackendState(QRenderState *renderState)
}
}
-} // Render
-} // namespace Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderstate_p.h b/src/render/backend/renderstate_p.h
index 7779a5a3b..59d5fcef3 100644
--- a/src/render/backend/renderstate_p.h
+++ b/src/render/backend/renderstate_p.h
@@ -35,14 +35,14 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERSTATE_H
-#define QT3D_RENDER_RENDERSTATE_H
+#ifndef QT3DRENDER_RENDER_RENDERSTATE_H
+#define QT3DRENDER_RENDER_RENDERSTATE_H
#include <QVector>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QRenderState;
@@ -123,9 +123,9 @@ private:
};
-} // Render
-} // namespace Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERSTATE_H
+#endif // QT3DRENDER_RENDER_RENDERSTATE_H
diff --git a/src/render/backend/rendertarget.cpp b/src/render/backend/rendertarget.cpp
index ae47539ad..e55284377 100644
--- a/src/render/backend/rendertarget.cpp
+++ b/src/render/backend/rendertarget.cpp
@@ -42,8 +42,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderTarget::RenderTarget()
@@ -51,7 +52,7 @@ RenderTarget::RenderTarget()
{
}
-void RenderTarget::updateFromPeer(QNode *peer)
+void RenderTarget::updateFromPeer(Qt3D::QNode *peer)
{
QRenderTarget *target = static_cast<QRenderTarget *>(peer);
m_renderAttachments.clear();
@@ -74,12 +75,12 @@ void RenderTarget::removeRenderAttachment(const QNodeId &attachmentId)
m_renderAttachments.removeOne(attachmentId);
}
-QList<QNodeId> RenderTarget::renderAttachments() const
+QList<Qt3D::QNodeId> RenderTarget::renderAttachments() const
{
return m_renderAttachments;
}
-void RenderTarget::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderTarget::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (e->type() == NodeAdded && propertyChange->propertyName() == QByteArrayLiteral("attachment"))
@@ -88,8 +89,7 @@ void RenderTarget::sceneChangeEvent(const QSceneChangePtr &e)
removeRenderAttachment(propertyChange->value().value<QNodeId>());
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendertarget_p.h b/src/render/backend/rendertarget_p.h
index 35b1ad674..ceb3fe3ce 100644
--- a/src/render/backend/rendertarget_p.h
+++ b/src/render/backend/rendertarget_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERTARGET_H
-#define QT3D_RENDER_RENDERTARGET_H
+#ifndef QT3DRENDER_RENDER_RENDERTARGET_H
+#define QT3DRENDER_RENDER_RENDERTARGET_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QRenderTarget;
class QRenderAttachment;
@@ -52,29 +52,29 @@ namespace Render {
class RenderTargetManager;
-class RenderTarget : public QBackendNode
+class RenderTarget : public Qt3D::QBackendNode
{
public:
RenderTarget();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
void cleanup();
- void appendRenderAttachment(const QNodeId &attachmentId);
- void removeRenderAttachment(const QNodeId &attachmentId);
+ void appendRenderAttachment(const Qt3D::QNodeId &attachmentId);
+ void removeRenderAttachment(const Qt3D::QNodeId &attachmentId);
- QList<QNodeId> renderAttachments() const;
+ QList<Qt3D::QNodeId> renderAttachments() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
- QList<QNodeId> m_renderAttachments;
+ QList<Qt3D::QNodeId> m_renderAttachments;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERTARGET_H
+#endif // QT3DRENDER_RENDER_RENDERTARGET_H
diff --git a/src/render/backend/rendertechnique.cpp b/src/render/backend/rendertechnique.cpp
index 4f4262aef..bc72b188c 100644
--- a/src/render/backend/rendertechnique.cpp
+++ b/src/render/backend/rendertechnique.cpp
@@ -51,7 +51,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
RenderTechnique::RenderTechnique()
@@ -70,7 +72,7 @@ void RenderTechnique::cleanup()
{
}
-void RenderTechnique::updateFromPeer(QNode *peer)
+void RenderTechnique::updateFromPeer(Qt3D::QNode *peer)
{
m_parameterPack.clear();
m_renderPasses.clear();
@@ -92,7 +94,7 @@ void RenderTechnique::updateFromPeer(QNode *peer)
}
}
-void RenderTechnique::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderTechnique::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
switch (e->type()) {
@@ -139,28 +141,28 @@ void RenderTechnique::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-QList<QNodeId> RenderTechnique::parameters() const
+QList<Qt3D::QNodeId> RenderTechnique::parameters() const
{
return m_parameterPack.parameters();
}
-void RenderTechnique::appendRenderPass(const QNodeId &renderPassId)
+void RenderTechnique::appendRenderPass(const Qt3D::QNodeId &renderPassId)
{
if (!m_renderPasses.contains(renderPassId))
m_renderPasses.append(renderPassId);
}
-void RenderTechnique::removeRenderPass(const QNodeId &renderPassId)
+void RenderTechnique::removeRenderPass(const Qt3D::QNodeId &renderPassId)
{
m_renderPasses.removeOne(renderPassId);
}
-QList<QNodeId> RenderTechnique::annotations() const
+QList<Qt3D::QNodeId> RenderTechnique::annotations() const
{
return m_annotationList;
}
-QList<QNodeId> RenderTechnique::renderPasses() const
+QList<Qt3D::QNodeId> RenderTechnique::renderPasses() const
{
return m_renderPasses;
}
@@ -170,18 +172,18 @@ QOpenGLFilter *RenderTechnique::openGLFilter() const
return m_openglFilter;
}
-void RenderTechnique::appendAnnotation(const QNodeId &criterionId)
+void RenderTechnique::appendAnnotation(const Qt3D::QNodeId &criterionId)
{
if (!m_annotationList.contains(criterionId))
m_annotationList.append(criterionId);
}
-void RenderTechnique::removeAnnotation(const QNodeId &criterionId)
+void RenderTechnique::removeAnnotation(const Qt3D::QNodeId &criterionId)
{
m_annotationList.removeOne(criterionId);
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendertechnique_p.h b/src/render/backend/rendertechnique_p.h
index 6427c6176..04fdb3180 100644
--- a/src/render/backend/rendertechnique_p.h
+++ b/src/render/backend/rendertechnique_p.h
@@ -35,8 +35,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERTECHNIQUE_H
-#define QT3D_RENDER_RENDERTECHNIQUE_H
+#ifndef QT3DRENDER_RENDER_RENDERTECHNIQUE_H
+#define QT3DRENDER_RENDER_RENDERTECHNIQUE_H
#include <QVector>
#include <QStringList>
@@ -46,7 +46,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QTechnique;
class QParameter;
@@ -58,39 +58,39 @@ namespace Render {
class TechniqueManager;
-class RenderTechnique : public QBackendNode
+class RenderTechnique : public Qt3D::QBackendNode
{
public:
RenderTechnique();
~RenderTechnique();
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
- QList<QNodeId> parameters() const;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ QList<Qt3D::QNodeId> parameters() const;
- void appendRenderPass(const QNodeId &renderPassId);
- void removeRenderPass(const QNodeId &renderPassId);
+ void appendRenderPass(const Qt3D::QNodeId &renderPassId);
+ void removeRenderPass(const Qt3D::QNodeId &renderPassId);
- void appendAnnotation(const QNodeId &criterionId);
- void removeAnnotation(const QNodeId &criterionId);
+ void appendAnnotation(const Qt3D::QNodeId &criterionId);
+ void removeAnnotation(const Qt3D::QNodeId &criterionId);
- QList<QNodeId> annotations() const;
- QList<QNodeId> renderPasses() const;
+ QList<Qt3D::QNodeId> annotations() const;
+ QList<Qt3D::QNodeId> renderPasses() const;
QOpenGLFilter *openGLFilter() const;
private:
QOpenGLFilter *m_openglFilter;
ParameterPack m_parameterPack;
- QList<QNodeId> m_annotationList;
- QList<QNodeId> m_renderPasses;
+ QList<Qt3D::QNodeId> m_annotationList;
+ QList<Qt3D::QNodeId> m_renderPasses;
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERTECHNIQUE_H
+#endif // QT3DRENDER_RENDER_RENDERTECHNIQUE_H
diff --git a/src/render/backend/rendertexture.cpp b/src/render/backend/rendertexture.cpp
index f49809fe9..2c411d19a 100644
--- a/src/render/backend/rendertexture.cpp
+++ b/src/render/backend/rendertexture.cpp
@@ -50,7 +50,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DRender {
namespace Render {
RenderTexture::RenderTexture()
@@ -121,7 +123,7 @@ void RenderTexture::cleanup()
}
// AspectThread
-void RenderTexture::updateFromPeer(QNode *peer)
+void RenderTexture::updateFromPeer(Qt3D::QNode *peer)
{
QAbstractTextureProvider *texture = static_cast<QAbstractTextureProvider *>(peer);
@@ -410,7 +412,7 @@ void RenderTexture::setFormat(QAbstractTextureProvider::TextureFormat format)
}
// ChangeArbiter/Aspect Thread
-void RenderTexture::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderTexture::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
// The QOpenGLTexture has to be manipulated from the RenderThread only
QMutexLocker lock(m_lock);
@@ -577,7 +579,7 @@ RenderTextureFunctor::RenderTextureFunctor(TextureManager *textureManager,
{
}
-QBackendNode *RenderTextureFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *RenderTextureFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
RenderTexture *backend = m_textureManager->getOrCreateResource(frontend->id());
backend->setFactory(factory);
@@ -588,17 +590,17 @@ QBackendNode *RenderTextureFunctor::create(QNode *frontend, const QBackendNodeFa
return backend;
}
-QBackendNode *RenderTextureFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *RenderTextureFunctor::get(const Qt3D::QNodeId &id) const
{
return m_textureManager->lookupResource(id);
}
-void RenderTextureFunctor::destroy(const QNodeId &id) const
+void RenderTextureFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_textureManager->releaseResource(id);
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendertexture_p.h b/src/render/backend/rendertexture_p.h
index 052c00b36..1764ef35a 100644
--- a/src/render/backend/rendertexture_p.h
+++ b/src/render/backend/rendertexture_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERTEXTURE_H
-#define QT3D_RENDER_RENDERTEXTURE_H
+#ifndef QT3DRENDER_RENDER_RENDERTEXTURE_H
+#define QT3DRENDER_RENDER_RENDERTEXTURE_H
#include <QOpenGLContext>
#include <QMutex>
@@ -48,7 +48,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLTexture;
-namespace Qt3D {
+namespace Qt3DRender {
class QAbstractTextureProvider;
@@ -60,14 +60,14 @@ class TextureDataManager;
typedef uint TextureDNA;
-class RenderTexture : public QBackendNode
+class RenderTexture : public Qt3D::QBackendNode
{
public:
RenderTexture();
~RenderTexture();
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
QOpenGLTexture* getOrCreateGLTexture() ;
@@ -75,7 +75,7 @@ public:
bool isTextureReset() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
TextureDNA dna() const;
void setTextureManager(TextureManager *manager);
@@ -134,16 +134,16 @@ private:
void updateDNA();
};
-class RenderTextureFunctor : public QBackendNodeFunctor
+class RenderTextureFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit RenderTextureFunctor(TextureManager *textureManager,
TextureImageManager *textureImageManager,
TextureDataManager *textureDataManager);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_FINAL;
- QBackendNode *get(const QNodeId &id) const Q_DECL_FINAL;
- void destroy(const QNodeId &id) const Q_DECL_FINAL;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_FINAL;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
private:
TextureManager *m_textureManager;
@@ -152,10 +152,10 @@ private:
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-Q_DECLARE_METATYPE(Qt3D::Render::RenderTexture*)
+Q_DECLARE_METATYPE(Qt3DRender::Render::RenderTexture*)
-#endif // QT3D_RENDER_RENDERTEXTURE_H
+#endif // QT3DRENDER_RENDER_RENDERTEXTURE_H
diff --git a/src/render/backend/rendertextureimage.cpp b/src/render/backend/rendertextureimage.cpp
index 0a24e4e71..c54bd2eec 100644
--- a/src/render/backend/rendertextureimage.cpp
+++ b/src/render/backend/rendertextureimage.cpp
@@ -41,8 +41,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderTextureImage::RenderTextureImage()
@@ -72,7 +73,7 @@ void RenderTextureImage::cleanup()
m_dna = 0;
}
-void RenderTextureImage::updateFromPeer(QNode *peer)
+void RenderTextureImage::updateFromPeer(Qt3D::QNode *peer)
{
QAbstractTextureImage *textureImage = static_cast<QAbstractTextureImage *>(peer);
m_layer = textureImage->layer();
@@ -93,7 +94,7 @@ void RenderTextureImage::updateFromPeer(QNode *peer)
}
}
-void RenderTextureImage::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderTextureImage::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -160,7 +161,7 @@ RenderTextureImageFunctor::RenderTextureImageFunctor(TextureManager *textureMana
{
}
-QBackendNode *RenderTextureImageFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *RenderTextureImageFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
RenderTextureImage *backend = m_textureImageManager->getOrCreateResource(frontend->id());
backend->setFactory(factory);
@@ -171,18 +172,17 @@ QBackendNode *RenderTextureImageFunctor::create(QNode *frontend, const QBackendN
return backend;
}
-QBackendNode *RenderTextureImageFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *RenderTextureImageFunctor::get(const Qt3D::QNodeId &id) const
{
return m_textureImageManager->lookupResource(id);
}
-void RenderTextureImageFunctor::destroy(const QNodeId &id) const
+void RenderTextureImageFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_textureImageManager->releaseResource(id);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendertextureimage_p.h b/src/render/backend/rendertextureimage_p.h
index d9aa9c09a..e15c7c30b 100644
--- a/src/render/backend/rendertextureimage_p.h
+++ b/src/render/backend/rendertextureimage_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERTEXTUREIMAGE_H
-#define QT3D_RENDER_RENDERTEXTUREIMAGE_H
+#ifndef QT3DRENDER_RENDER_RENDERTEXTUREIMAGE_H
+#define QT3DRENDER_RENDER_RENDERTEXTUREIMAGE_H
#include <qglobal.h>
#include <Qt3DCore/qbackendnode.h>
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -55,13 +55,13 @@ class TextureDataManager;
typedef uint TextureImageDNA;
-class RenderTextureImage : public QBackendNode
+class RenderTextureImage : public Qt3D::QBackendNode
{
public:
RenderTextureImage();
void cleanup();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
int m_layer;
int m_mipmapLevel;
@@ -94,22 +94,22 @@ private:
TextureManager *m_textureManager;
TextureImageManager *m_textureImageManager;
TextureDataManager *m_textureDataManager;
- QList<QNodeId> m_referencedTextures;
+ QList<Qt3D::QNodeId> m_referencedTextures;
HTexture m_textureProvider;
- QNodeId m_textureProviderId;
+ Qt3D::QNodeId m_textureProviderId;
TextureImageDNA m_dna;
};
-class RenderTextureImageFunctor : public QBackendNodeFunctor
+class RenderTextureImageFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit RenderTextureImageFunctor(TextureManager *textureManager,
TextureImageManager *textureImageManager,
TextureDataManager *textureDataManager);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_FINAL;
- QBackendNode *get(const QNodeId &id) const Q_DECL_FINAL;
- void destroy(const QNodeId &id) const Q_DECL_FINAL;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_FINAL;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
private:
TextureManager *m_textureManager;
@@ -118,10 +118,10 @@ private:
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERTEXTUREIMAGE_H
+#endif // QT3DRENDER_RENDER_RENDERTEXTUREIMAGE_H
diff --git a/src/render/backend/renderthread.cpp b/src/render/backend/renderthread.cpp
index a75e3bc68..e899d0057 100644
--- a/src/render/backend/renderthread.cpp
+++ b/src/render/backend/renderthread.cpp
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -95,8 +95,8 @@ void RenderThread::run()
qCDebug(Render::Backend) << "Exiting RenderThread";
}
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderthread_p.h b/src/render/backend/renderthread_p.h
index c704881b9..845aec2fe 100644
--- a/src/render/backend/renderthread_p.h
+++ b/src/render/backend/renderthread_p.h
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -67,9 +67,9 @@ private:
QSemaphore m_semaphore;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendertransform.cpp b/src/render/backend/rendertransform.cpp
index ea531a5f9..c01c3523f 100644
--- a/src/render/backend/rendertransform.cpp
+++ b/src/render/backend/rendertransform.cpp
@@ -43,8 +43,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DRender {
namespace Render {
RenderTransform::RenderTransform()
@@ -52,9 +53,9 @@ RenderTransform::RenderTransform()
{
}
-void RenderTransform::updateFromPeer(QNode *peer)
+void RenderTransform::updateFromPeer(Qt3D::QNode *peer)
{
- QTransform *transform = static_cast<QTransform *>(peer);
+ Qt3D::QTransform *transform = static_cast<Qt3D::QTransform *>(peer);
m_transformMatrix = transform->matrix();
m_enabled = transform->isEnabled();
@@ -65,7 +66,7 @@ QMatrix4x4 RenderTransform::transformMatrix() const
return m_transformMatrix;
}
-void RenderTransform::sceneChangeEvent(const QSceneChangePtr &e)
+void RenderTransform::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
const QScenePropertyChangePtr &propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -76,8 +77,7 @@ void RenderTransform::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/rendertransform_p.h b/src/render/backend/rendertransform_p.h
index 52df04b4a..8508e52dc 100644
--- a/src/render/backend/rendertransform_p.h
+++ b/src/render/backend/rendertransform_p.h
@@ -34,29 +34,29 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERTRANSFORM_H
-#define QT3D_RENDER_RENDERTRANSFORM_H
+#ifndef QT3DRENDER_RENDER_RENDERTRANSFORM_H
+#define QT3DRENDER_RENDER_RENDERTRANSFORM_H
#include <Qt3DCore/qbackendnode.h>
#include <QMatrix4x4>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class Renderer;
class TransformManager;
-class RenderTransform : public QBackendNode
+class RenderTransform : public Qt3D::QBackendNode
{
public:
RenderTransform();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
QMatrix4x4 transformMatrix() const;
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
inline bool isEnabled() const { return m_enabled; }
private:
@@ -64,10 +64,10 @@ private:
bool m_enabled;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERTRANSFORM_H
+#endif // QT3DRENDER_RENDER_RENDERTRANSFORM_H
diff --git a/src/render/backend/renderview.cpp b/src/render/backend/renderview.cpp
index 64ed66569..b4e902388 100644
--- a/src/render/backend/renderview.cpp
+++ b/src/render/backend/renderview.cpp
@@ -71,7 +71,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
namespace {
@@ -94,7 +94,7 @@ bool isEntityInLayers(const RenderEntity *entity, const QStringList &layers)
return false;
}
-void destroyUniformValue(const QUniformValue *value, QFrameAllocator *allocator)
+void destroyUniformValue(const QUniformValue *value, Qt3D::QFrameAllocator *allocator)
{
QUniformValue *v = const_cast<QUniformValue *>(value);
if (v->isTexture())
@@ -704,6 +704,6 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, RenderRenderPass *
}
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/renderview_p.h b/src/render/backend/renderview_p.h
index 366030af9..127cea5e4 100644
--- a/src/render/backend/renderview_p.h
+++ b/src/render/backend/renderview_p.h
@@ -35,8 +35,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_RENDERVIEW_H
-#define QT3D_RENDER_RENDERVIEW_H
+#ifndef QT3DRENDER_RENDER_RENDERVIEW_H
+#define QT3DRENDER_RENDER_RENDERVIEW_H
#include <Qt3DRenderer/qparameter.h>
#include <Qt3DRenderer/qclearbuffer.h>
@@ -57,10 +57,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
class QRenderPass;
-class QFrameAllocator;
namespace Render {
@@ -94,7 +93,7 @@ public:
inline void setSurfaceSize(const QSize &size) { m_surfaceSize = size; }
inline Renderer *renderer() const { return m_renderer; }
- inline void setAllocator(QFrameAllocator *allocator)
+ inline void setAllocator(Qt3D::QFrameAllocator *allocator)
{
m_allocator = allocator;
m_data = m_allocator->allocate<InnerData>();
@@ -106,7 +105,7 @@ public:
// help cache performance during iteration
m_data->m_viewMatrix = m_allocator->allocate<QMatrix4x4>();
}
- inline QFrameAllocator *allocator() const { return m_allocator; }
+ inline Qt3D::QFrameAllocator *allocator() const { return m_allocator; }
inline void setRenderCamera(RenderCameraLens *renderCamera) { m_data->m_renderCamera = renderCamera; }
inline RenderCameraLens *renderCamera() const { return m_data->m_renderCamera; }
@@ -186,7 +185,7 @@ public:
void setRenderTargetHandle(HTarget renderTargetHandle) { m_renderTarget = renderTargetHandle; }
HTarget renderTargetHandle() const { return m_renderTarget; }
- void addSortCriteria(const QList<QNodeId> &sortMethodUid) { m_data->m_sortingCriteria.append(sortMethodUid); }
+ void addSortCriteria(const QList<Qt3D::QNodeId> &sortMethodUid) { m_data->m_sortingCriteria.append(sortMethodUid); }
// Helps making the size of RenderView smaller
// Contains all the data needed for the actual building of the RenderView
@@ -204,7 +203,7 @@ public:
const RenderPassFilter *m_passFilter;
QMatrix4x4 *m_viewMatrix;
QStringList m_layers;
- QList<QNodeId> m_sortingCriteria;
+ QList<Qt3D::QNodeId> m_sortingCriteria;
QVector3D m_eyePos;
UniformBlockValueBuilder m_uniformBlockBuilder;
};
@@ -214,7 +213,7 @@ private:
Renderer *m_renderer;
QSize m_surfaceSize;
- QFrameAllocator *m_allocator;
+ Qt3D::QFrameAllocator *m_allocator;
InnerData *m_data;
@@ -267,8 +266,8 @@ private:
};
} // namespace Render
-} // namespace Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_RENDERVIEW_H
+#endif // QT3DRENDER_RENDER_RENDERVIEW_H
diff --git a/src/render/backend/scenemanager.cpp b/src/render/backend/scenemanager.cpp
index fb49a2410..ed1253226 100644
--- a/src/render/backend/scenemanager.cpp
+++ b/src/render/backend/scenemanager.cpp
@@ -38,19 +38,18 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
SceneManager::SceneManager() : QResourceManager<RenderScene,
- QNodeId,
- 8,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>()
+ Qt3D::QNodeId,
+ 8,
+ Qt3D::ArrayAllocatingPolicy,
+ Qt3D::ObjectLevelLockingPolicy>()
{
}
-void SceneManager::addSceneData(const QUrl &source, const QNodeId &sceneUuid)
+void SceneManager::addSceneData(const QUrl &source, const Qt3D::QNodeId &sceneUuid)
{
LoadSceneJobPtr newJob(new LoadSceneJob(source, sceneUuid));
@@ -69,20 +68,19 @@ QVector<LoadSceneJobPtr> SceneManager::pendingSceneLoaderJobs()
return copy;
}
-void SceneManager::addLoadedSceneTree(const QUrl &source, QEntity *tree)
+void SceneManager::addLoadedSceneTree(const QUrl &source, Qt3D::QEntity *tree)
{
SceneManager::Locker lock(this);
m_loadedSceneTrees.insert(source, tree);
}
-QEntity *SceneManager::sceneTreeFromSource(const QUrl &source)
+Qt3D::QEntity *SceneManager::sceneTreeFromSource(const QUrl &source)
{
SceneManager::Locker lock(this);
return m_loadedSceneTrees.value(source);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/scenemanager_p.h b/src/render/backend/scenemanager_p.h
index 61b0c02a9..073737de2 100644
--- a/src/render/backend/scenemanager_p.h
+++ b/src/render/backend/scenemanager_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_SCENEMANAGER_P_H
-#define QT3D_RENDER_SCENEMANAGER_P_H
+#ifndef QT3DRENDER_RENDER_SCENEMANAGER_P_H
+#define QT3DRENDER_RENDER_SCENEMANAGER_P_H
#include <Qt3DCore/private/qresourcemanager_p.h>
#include <Qt3DRenderer/private/renderscene_p.h>
@@ -45,13 +45,14 @@
QT_BEGIN_NAMESPACE
namespace Qt3D {
-
class QEntity;
+}
+namespace Qt3DRender {
namespace Render {
-class SceneManager : public QResourceManager<RenderScene,
- QNodeId,
+class SceneManager : public Qt3D::QResourceManager<RenderScene,
+ Qt3D::QNodeId,
8,
Qt3D::ArrayAllocatingPolicy,
Qt3D::ObjectLevelLockingPolicy>
@@ -59,20 +60,19 @@ class SceneManager : public QResourceManager<RenderScene,
public:
SceneManager();
- void addSceneData(const QUrl &source, const QNodeId &sceneUuid);
+ void addSceneData(const QUrl &source, const Qt3D::QNodeId &sceneUuid);
QVector<LoadSceneJobPtr> pendingSceneLoaderJobs();
- void addLoadedSceneTree(const QUrl &source, QEntity *tree);
- QEntity *sceneTreeFromSource(const QUrl &source);
+ void addLoadedSceneTree(const QUrl &source, Qt3D::QEntity *tree);
+ Qt3D::QEntity *sceneTreeFromSource(const QUrl &source);
private:
- QHash<QUrl, QEntity *> m_loadedSceneTrees;
+ QHash<QUrl, Qt3D::QEntity *> m_loadedSceneTrees;
QVector<LoadSceneJobPtr> m_pendingJobs;
};
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/shadervariables_p.h b/src/render/backend/shadervariables_p.h
index a1d4748c1..d6bd1245d 100644
--- a/src/render/backend/shadervariables_p.h
+++ b/src/render/backend/shadervariables_p.h
@@ -34,15 +34,15 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_SHADERVARIABLES_P_H
-#define QT3D_RENDER_SHADERVARIABLES_P_H
+#ifndef QT3DRENDER_RENDER_SHADERVARIABLES_P_H
+#define QT3DRENDER_RENDER_SHADERVARIABLES_P_H
#include <QtGlobal>
#include <QOpenGLContext>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -91,10 +91,10 @@ struct ShaderUniformBlock
int m_size;
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_SHADERVARIABLES_P_H
+#endif // QT3DRENDER_RENDER_SHADERVARIABLES_P_H
diff --git a/src/render/backend/states/blendstate.cpp b/src/render/backend/states/blendstate.cpp
index 0e6894535..822f4820d 100644
--- a/src/render/backend/states/blendstate.cpp
+++ b/src/render/backend/states/blendstate.cpp
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
template <class State>
@@ -329,7 +329,7 @@ StencilMask::StencilMask(uint frontMask, uint backMask)
{
}
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/states/blendstate_p.h b/src/render/backend/states/blendstate_p.h
index 13dcb646b..2530b5209 100644
--- a/src/render/backend/states/blendstate_p.h
+++ b/src/render/backend/states/blendstate_p.h
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class Q_AUTOTEST_EXPORT BlendState : public GenericState2<BlendState, GLenum, GLenum>
@@ -155,7 +155,7 @@ private:
FrontFace(GLenum func);
};
-class Q_AUTOTEST_EXPORT Dithering : public Qt3D::Render::RenderState
+class Q_AUTOTEST_EXPORT Dithering : public RenderState
{
public:
virtual void apply(QGraphicsContext *gc) const Q_DECL_OVERRIDE;
@@ -194,7 +194,7 @@ private:
StencilTest(GLenum frontFunc, int frontRef, uint frontMask, GLenum backFunc, int backRef, uint backMask);
};
-class Q_AUTOTEST_EXPORT AlphaCoverage : public Qt3D::Render::RenderState
+class Q_AUTOTEST_EXPORT AlphaCoverage : public RenderState
{
public:
void apply(QGraphicsContext *gc) const Q_DECL_OVERRIDE;
@@ -275,8 +275,8 @@ private:
StencilMask(uint frontMask, uint backMask);
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/texturedatamanager.cpp b/src/render/backend/texturedatamanager.cpp
index 6568bff5d..3e77179f6 100644
--- a/src/render/backend/texturedatamanager.cpp
+++ b/src/render/backend/texturedatamanager.cpp
@@ -38,7 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
@@ -48,7 +48,7 @@ TextureDataManager::TextureDataManager()
{}
// Called from AspectThread sync
-void TextureDataManager::addToPendingTextures(const QNodeId &textureId)
+void TextureDataManager::addToPendingTextures(const Qt3D::QNodeId &textureId)
{
// This simple check ensures that we won't be having n jobs
// for one mesh, in case n Materials are referencing the said
@@ -58,9 +58,9 @@ void TextureDataManager::addToPendingTextures(const QNodeId &textureId)
}
// Called from AspectThread prepare jobs
-QVector<QNodeId> TextureDataManager::texturesPending()
+QVector<Qt3D::QNodeId> TextureDataManager::texturesPending()
{
- QVector<QNodeId> textureIds = m_texturesPending;
+ QVector<Qt3D::QNodeId> textureIds = m_texturesPending;
m_texturesPending.clear();
return textureIds;
}
@@ -163,8 +163,8 @@ void TextureDataManager::cleanup()
m_textureHandlesToRelease.clear();
}
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/texturedatamanager_p.h b/src/render/backend/texturedatamanager_p.h
index 8765ae6f1..734e9049c 100644
--- a/src/render/backend/texturedatamanager_p.h
+++ b/src/render/backend/texturedatamanager_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_TEXTUREDATAMANAGER_H
-#define QT3D_RENDER_TEXTUREDATAMANAGER_H
+#ifndef QT3DRENDER_RENDER_TEXTUREDATAMANAGER_H
+#define QT3DRENDER_RENDER_TEXTUREDATAMANAGER_H
#include <Qt3DCore/private/qresourcemanager_p.h>
#include <Qt3DRenderer/qtexture.h>
@@ -47,24 +47,24 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
typedef QPair<QTextureDataFunctorPtr, QVector<HTextureImage> > FunctorImageHandlesPair;
typedef QPair<QTextureDataFunctorPtr, HTextureData> FunctorTextureDataPair;
-class TextureDataManager : public QResourceManager<TexImageData,
- QNodeId,
- 16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+class TextureDataManager : public Qt3D::QResourceManager<TexImageData,
+ Qt3D::QNodeId,
+ 16,
+ Qt3D::ArrayAllocatingPolicy,
+ Qt3D::ObjectLevelLockingPolicy>
{
public:
TextureDataManager();
- void addToPendingTextures(const QNodeId &textureId);
+ void addToPendingTextures(const Qt3D::QNodeId &textureId);
- QVector<QNodeId> texturesPending();
+ QVector<Qt3D::QNodeId> texturesPending();
HTextureData textureDataFromFunctor(const QTextureDataFunctorPtr &functor) const;
void addTextureDataForFunctor(HTextureData textureDataHandle, const QTextureDataFunctorPtr &functor);
@@ -76,19 +76,17 @@ public:
void cleanup();
private:
- QVector<QNodeId> m_texturesPending;
+ QVector<Qt3D::QNodeId> m_texturesPending;
QVector<FunctorTextureDataPair > m_textureDataFunctors;
QVector<FunctorImageHandlesPair > m_texturesImagesPerFunctor;
mutable QMutex m_mutex;
QVector<HTextureData> m_textureHandlesToRelease;
};
-} // Render
-
-Q_DECLARE_RESOURCE_INFO(TexImageData, Q_REQUIRES_CLEANUP);
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
+Q_DECLARE_RESOURCE_INFO(Qt3DRender::TexImageData, Q_REQUIRES_CLEANUP)
QT_END_NAMESPACE
diff --git a/src/render/backend/vsyncframeadvanceservice.cpp b/src/render/backend/vsyncframeadvanceservice.cpp
index f8c7bf5c8..5c937e6ed 100644
--- a/src/render/backend/vsyncframeadvanceservice.cpp
+++ b/src/render/backend/vsyncframeadvanceservice.cpp
@@ -42,11 +42,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DRender {
namespace Render {
-class VSyncFrameAdvanceServicePrivate Q_DECL_FINAL : public QAbstractFrameAdvanceServicePrivate
+class VSyncFrameAdvanceServicePrivate Q_DECL_FINAL : public Qt3D::QAbstractFrameAdvanceServicePrivate
{
public:
VSyncFrameAdvanceServicePrivate()
@@ -109,8 +108,7 @@ void VSyncFrameAdvanceService::proceedToNextFrame()
d->m_semaphore.release(1);
}
-} // Render
-
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/backend/vsyncframeadvanceservice_p.h b/src/render/backend/vsyncframeadvanceservice_p.h
index 6499a9eaf..e38e9b4ca 100644
--- a/src/render/backend/vsyncframeadvanceservice_p.h
+++ b/src/render/backend/vsyncframeadvanceservice_p.h
@@ -34,20 +34,20 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_VSYNCFRAMEADVANCESERVICE_H
-#define QT3D_RENDER_VSYNCFRAMEADVANCESERVICE_H
+#ifndef QT3DRENDER_RENDER_VSYNCFRAMEADVANCESERVICE_H
+#define QT3DRENDER_RENDER_VSYNCFRAMEADVANCESERVICE_H
#include <Qt3DCore/qabstractframeadvanceservice.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
namespace Render {
class VSyncFrameAdvanceServicePrivate;
-class Q_AUTOTEST_EXPORT VSyncFrameAdvanceService Q_DECL_FINAL : public QAbstractFrameAdvanceService
+class Q_AUTOTEST_EXPORT VSyncFrameAdvanceService Q_DECL_FINAL : public Qt3D::QAbstractFrameAdvanceService
{
public:
VSyncFrameAdvanceService();
@@ -63,10 +63,10 @@ private:
Q_DECLARE_PRIVATE(VSyncFrameAdvanceService)
};
-} // Render
+} // namespace Render
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_VSYNCFRAMEADVANCESERVICE_H
+#endif // QT3DRENDER_RENDER_VSYNCFRAMEADVANCESERVICE_H