diff options
Diffstat (limited to 'src/render/defaults/qnormaldiffusespecularmapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qnormaldiffusespecularmapmaterial.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp index 17e7c4e6d..420f22a7d 100644 --- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp @@ -43,7 +43,7 @@ #include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qparameter.h> #include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qopenglfilter.h> +#include <Qt3DRender/qgraphicsapifilter.h> #include <QUrl> #include <QVector3D> #include <QVector4D> @@ -104,20 +104,20 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init() m_normalDiffuseSpecularGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusespecularmap.vert")))); m_normalDiffuseSpecularGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusespecularmap.frag")))); - m_normalDiffuseSpecularGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_normalDiffuseSpecularGL3Technique->openGLFilter()->setMajorVersion(3); - m_normalDiffuseSpecularGL3Technique->openGLFilter()->setMinorVersion(1); - m_normalDiffuseSpecularGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core); + m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); - m_normalDiffuseSpecularGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop); - m_normalDiffuseSpecularGL2Technique->openGLFilter()->setMajorVersion(2); - m_normalDiffuseSpecularGL2Technique->openGLFilter()->setMinorVersion(0); - m_normalDiffuseSpecularGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); - m_normalDiffuseSpecularES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES); - m_normalDiffuseSpecularES2Technique->openGLFilter()->setMajorVersion(2); - m_normalDiffuseSpecularES2Technique->openGLFilter()->setMinorVersion(0); - m_normalDiffuseSpecularES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None); + m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); m_normalDiffuseSpecularGL3RenderPass->setShaderProgram(m_normalDiffuseSpecularGL3Shader); m_normalDiffuseSpecularGL2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); |