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-rw-r--r--src/render/defaults/qnormaldiffusespecularmapmaterial.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
index 17e7c4e6d..420f22a7d 100644
--- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
@@ -43,7 +43,7 @@
#include <Qt3DRender/qshaderprogram.h>
#include <Qt3DRender/qparameter.h>
#include <Qt3DRender/qrenderpass.h>
-#include <Qt3DRender/qopenglfilter.h>
+#include <Qt3DRender/qgraphicsapifilter.h>
#include <QUrl>
#include <QVector3D>
#include <QVector4D>
@@ -104,20 +104,20 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init()
m_normalDiffuseSpecularGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusespecularmap.vert"))));
m_normalDiffuseSpecularGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusespecularmap.frag"))));
- m_normalDiffuseSpecularGL3Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop);
- m_normalDiffuseSpecularGL3Technique->openGLFilter()->setMajorVersion(3);
- m_normalDiffuseSpecularGL3Technique->openGLFilter()->setMinorVersion(1);
- m_normalDiffuseSpecularGL3Technique->openGLFilter()->setProfile(QOpenGLFilter::Core);
+ m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
+ m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMajorVersion(3);
+ m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMinorVersion(1);
+ m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);
- m_normalDiffuseSpecularGL2Technique->openGLFilter()->setApi(QOpenGLFilter::Desktop);
- m_normalDiffuseSpecularGL2Technique->openGLFilter()->setMajorVersion(2);
- m_normalDiffuseSpecularGL2Technique->openGLFilter()->setMinorVersion(0);
- m_normalDiffuseSpecularGL2Technique->openGLFilter()->setProfile(QOpenGLFilter::None);
+ m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
+ m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMajorVersion(2);
+ m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMinorVersion(0);
+ m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile);
- m_normalDiffuseSpecularES2Technique->openGLFilter()->setApi(QOpenGLFilter::ES);
- m_normalDiffuseSpecularES2Technique->openGLFilter()->setMajorVersion(2);
- m_normalDiffuseSpecularES2Technique->openGLFilter()->setMinorVersion(0);
- m_normalDiffuseSpecularES2Technique->openGLFilter()->setProfile(QOpenGLFilter::None);
+ m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES);
+ m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMajorVersion(2);
+ m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMinorVersion(0);
+ m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile);
m_normalDiffuseSpecularGL3RenderPass->setShaderProgram(m_normalDiffuseSpecularGL3Shader);
m_normalDiffuseSpecularGL2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader);