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-rw-r--r--src/render/defaults/qphongmaterial.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/defaults/qphongmaterial.cpp b/src/render/defaults/qphongmaterial.cpp
index 2a4663f27..4c08d3713 100644
--- a/src/render/defaults/qphongmaterial.cpp
+++ b/src/render/defaults/qphongmaterial.cpp
@@ -78,7 +78,7 @@ QPhongMaterialPrivate::QPhongMaterialPrivate()
/*!
\class Qt3DRender::QPhongMaterial
\brief The QPhongMaterial class provides a default implementation of the phong lighting effect.
- \inmodule Qt3DRenderer
+ \inmodule Qt3DRender
\since 5.5
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.
@@ -96,7 +96,7 @@ QPhongMaterialPrivate::QPhongMaterialPrivate()
*/
/*!
- \fn Qt3DRender::QPhongMaterial::QPhongMaterial(QNode *parent)
+ \fn Qt3DRender::QPhongMaterial::QPhongMaterial(Qt3DCore::QNode *parent)
Constructs a new QPhongMaterial instance with parent object \a parent.
*/
@@ -143,7 +143,7 @@ QColor QPhongMaterial::diffuse() const
}
/*!
- \property QColor Qt3DRender::QPhongMaterial::specular
+ \property Qt3DRender::QPhongMaterial::specular
Holds the specular color.
*/