summaryrefslogtreecommitdiffstats
path: root/src/render/framegraph/qsortpolicy.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/framegraph/qsortpolicy.cpp')
-rw-r--r--src/render/framegraph/qsortpolicy.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/render/framegraph/qsortpolicy.cpp b/src/render/framegraph/qsortpolicy.cpp
index a24dd5eae..5c04025b0 100644
--- a/src/render/framegraph/qsortpolicy.cpp
+++ b/src/render/framegraph/qsortpolicy.cpp
@@ -98,12 +98,14 @@ QSortPolicyPrivate::QSortPolicyPrivate()
projection of the camera-to-object-center vector onto the camera's view
vector.
- \value Material sort the objects based on their material value
+ \value Material sort the objects based on their material (shader) value.
\value FrontToBack sort the objects from front to back. The opposite of
BackToFront.
\value [since 5.14] Texture sort the objects to minimize texture changes.
+
+ \value [since 5.15] Uniform sort the objects to minimize uniform changes.
*/
/*!
@@ -123,10 +125,11 @@ QSortPolicyPrivate::QSortPolicyPrivate()
order. More accurately, the sorting key is the z component of the
projection of the camera-to-object-center vector onto the camera's view
vector.
- \li Material - sort the objects based on their material value
+ \li Material - sort the objects based on their material (shader) value.
\li FrontToBack - sort the objects from front to back. The opposite of
BackToFront.
\li [since 5.14] Texture - sort the objects to minimize texture changes.
+ \li [since 5.15] Uniform - sort the objects to minimize uniform changes.
\endlist
*/