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-rw-r--r--src/render/frontend/qrenderaspect.cpp89
1 files changed, 48 insertions, 41 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index 8a0defceb..67bcb6c02 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -96,6 +96,7 @@
#include <Qt3DCore/qjoint.h>
#include <Qt3DCore/qskeletonloader.h>
+#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/private/cameraselectornode_p.h>
#include <Qt3DRender/private/layerfilternode_p.h>
#include <Qt3DRender/private/cameralens_p.h>
@@ -232,6 +233,12 @@ QRenderAspectPrivate *QRenderAspectPrivate::findPrivate(Qt3DCore::QAspectEngine
return nullptr;
}
+void QRenderAspectPrivate::syncDirtyFrontEndNode(QNode *node, QBackendNode *backend, bool firstTime) const
+{
+ Render::BackendNode *renderBackend = static_cast<Render::BackendNode *>(backend);
+ renderBackend->syncFromFrontEnd(node, firstTime);
+}
+
/*! \internal */
void QRenderAspectPrivate::registerBackendTypes()
{
@@ -245,8 +252,8 @@ void QRenderAspectPrivate::registerBackendTypes()
qRegisterMetaType<Qt3DRender::QViewport*>();
qRegisterMetaType<Qt3DCore::QJoint*>();
- q->registerBackendType<Qt3DCore::QEntity>(QSharedPointer<Render::RenderEntityFunctor>::create(m_renderer, m_nodeManagers));
- q->registerBackendType<Qt3DCore::QTransform>(QSharedPointer<Render::NodeFunctor<Render::Transform, Render::TransformManager> >::create(m_renderer));
+ q->registerBackendType<Qt3DCore::QEntity, true>(QSharedPointer<Render::RenderEntityFunctor>::create(m_renderer, m_nodeManagers));
+ q->registerBackendType<Qt3DCore::QTransform, true>(QSharedPointer<Render::NodeFunctor<Render::Transform, Render::TransformManager> >::create(m_renderer));
q->registerBackendType<Qt3DRender::QCameraLens>(QSharedPointer<Render::CameraLensFunctor>::create(m_renderer, q));
q->registerBackendType<QLayer>(QSharedPointer<Render::NodeFunctor<Render::Layer, Render::LayerManager> >::create(m_renderer));
@@ -259,58 +266,58 @@ void QRenderAspectPrivate::registerBackendTypes()
q->registerBackendType<QRenderState>(QSharedPointer<Render::NodeFunctor<Render::RenderStateNode, Render::RenderStateManager> >::create(m_renderer));
// Geometry + Compute
- q->registerBackendType<QAttribute>(QSharedPointer<Render::NodeFunctor<Render::Attribute, Render::AttributeManager> >::create(m_renderer));
- q->registerBackendType<QBuffer>(QSharedPointer<Render::BufferFunctor>::create(m_renderer, m_nodeManagers->bufferManager()));
+ q->registerBackendType<QAttribute, true>(QSharedPointer<Render::NodeFunctor<Render::Attribute, Render::AttributeManager> >::create(m_renderer));
+ q->registerBackendType<QBuffer, true>(QSharedPointer<Render::BufferFunctor>::create(m_renderer, m_nodeManagers->bufferManager()));
q->registerBackendType<QComputeCommand>(QSharedPointer<Render::NodeFunctor<Render::ComputeCommand, Render::ComputeCommandManager> >::create(m_renderer));
- q->registerBackendType<QGeometry>(QSharedPointer<Render::NodeFunctor<Render::Geometry, Render::GeometryManager> >::create(m_renderer));
- q->registerBackendType<QGeometryRenderer>(QSharedPointer<Render::GeometryRendererFunctor>::create(m_renderer, m_nodeManagers->geometryRendererManager()));
- q->registerBackendType<Qt3DCore::QArmature>(QSharedPointer<Render::NodeFunctor<Render::Armature, Render::ArmatureManager>>::create(m_renderer));
- q->registerBackendType<Qt3DCore::QAbstractSkeleton>(QSharedPointer<Render::SkeletonFunctor>::create(m_renderer, m_nodeManagers->skeletonManager(), m_nodeManagers->jointManager()));
- q->registerBackendType<Qt3DCore::QJoint>(QSharedPointer<Render::JointFunctor>::create(m_renderer, m_nodeManagers->jointManager(), m_nodeManagers->skeletonManager()));
+ q->registerBackendType<QGeometry, true>(QSharedPointer<Render::NodeFunctor<Render::Geometry, Render::GeometryManager> >::create(m_renderer));
+ q->registerBackendType<QGeometryRenderer, true>(QSharedPointer<Render::GeometryRendererFunctor>::create(m_renderer, m_nodeManagers->geometryRendererManager()));
+ q->registerBackendType<Qt3DCore::QArmature, true>(QSharedPointer<Render::NodeFunctor<Render::Armature, Render::ArmatureManager>>::create(m_renderer));
+ q->registerBackendType<Qt3DCore::QAbstractSkeleton, true>(QSharedPointer<Render::SkeletonFunctor>::create(m_renderer, m_nodeManagers->skeletonManager(), m_nodeManagers->jointManager()));
+ q->registerBackendType<Qt3DCore::QJoint, true>(QSharedPointer<Render::JointFunctor>::create(m_renderer, m_nodeManagers->jointManager(), m_nodeManagers->skeletonManager()));
// Textures
- q->registerBackendType<QAbstractTexture>(QSharedPointer<Render::TextureFunctor>::create(m_renderer, m_nodeManagers->textureManager()));
+ q->registerBackendType<QAbstractTexture, true>(QSharedPointer<Render::TextureFunctor>::create(m_renderer, m_nodeManagers->textureManager()));
q->registerBackendType<QAbstractTextureImage>(QSharedPointer<Render::TextureImageFunctor>::create(m_renderer,
m_nodeManagers->textureImageManager()));
// Material system
- q->registerBackendType<QEffect>(QSharedPointer<Render::NodeFunctor<Render::Effect, Render::EffectManager> >::create(m_renderer));
+ q->registerBackendType<QEffect, true>(QSharedPointer<Render::NodeFunctor<Render::Effect, Render::EffectManager> >::create(m_renderer));
q->registerBackendType<QFilterKey>(QSharedPointer<Render::NodeFunctor<Render::FilterKey, Render::FilterKeyManager> >::create(m_renderer));
- q->registerBackendType<QAbstractLight>(QSharedPointer<Render::RenderLightFunctor>::create(m_renderer, m_nodeManagers));
- q->registerBackendType<QEnvironmentLight>(QSharedPointer<Render::NodeFunctor<Render::EnvironmentLight, Render::EnvironmentLightManager> >::create(m_renderer));
- q->registerBackendType<QMaterial>(QSharedPointer<Render::NodeFunctor<Render::Material, Render::MaterialManager> >::create(m_renderer));
- q->registerBackendType<QParameter>(QSharedPointer<Render::NodeFunctor<Render::Parameter, Render::ParameterManager> >::create(m_renderer));
- q->registerBackendType<QRenderPass>(QSharedPointer<Render::NodeFunctor<Render::RenderPass, Render::RenderPassManager> >::create(m_renderer));
+ q->registerBackendType<QAbstractLight, true>(QSharedPointer<Render::RenderLightFunctor>::create(m_renderer, m_nodeManagers));
+ q->registerBackendType<QEnvironmentLight, true>(QSharedPointer<Render::NodeFunctor<Render::EnvironmentLight, Render::EnvironmentLightManager> >::create(m_renderer));
+ q->registerBackendType<QMaterial, true>(QSharedPointer<Render::NodeFunctor<Render::Material, Render::MaterialManager> >::create(m_renderer));
+ q->registerBackendType<QParameter, true>(QSharedPointer<Render::NodeFunctor<Render::Parameter, Render::ParameterManager> >::create(m_renderer));
+ q->registerBackendType<QRenderPass, true>(QSharedPointer<Render::NodeFunctor<Render::RenderPass, Render::RenderPassManager> >::create(m_renderer));
q->registerBackendType<QShaderData>(QSharedPointer<Render::RenderShaderDataFunctor>::create(m_renderer, m_nodeManagers));
q->registerBackendType<QShaderProgram>(QSharedPointer<Render::NodeFunctor<Render::Shader, Render::ShaderManager> >::create(m_renderer));
q->registerBackendType<QShaderProgramBuilder>(QSharedPointer<Render::NodeFunctor<Render::ShaderBuilder, Render::ShaderBuilderManager> >::create(m_renderer));
- q->registerBackendType<QTechnique>(QSharedPointer<Render::TechniqueFunctor>::create(m_renderer, m_nodeManagers));
+ q->registerBackendType<QTechnique, true>(QSharedPointer<Render::TechniqueFunctor>::create(m_renderer, m_nodeManagers));
q->registerBackendType<QShaderImage>(QSharedPointer<Render::NodeFunctor<Render::ShaderImage, Render::ShaderImageManager>>::create(m_renderer));
// Framegraph
- q->registerBackendType<QFrameGraphNode>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::FrameGraphNode, QFrameGraphNode> >::create(m_renderer));
- q->registerBackendType<QCameraSelector>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::CameraSelector, QCameraSelector> >::create(m_renderer));
- q->registerBackendType<QClearBuffers>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::ClearBuffers, QClearBuffers> >::create(m_renderer));
- q->registerBackendType<QDispatchCompute>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::DispatchCompute, QDispatchCompute> >::create(m_renderer));
- q->registerBackendType<QFrustumCulling>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::FrustumCulling, QFrustumCulling> >::create(m_renderer));
- q->registerBackendType<QLayerFilter>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::LayerFilterNode, QLayerFilter> >::create(m_renderer));
- q->registerBackendType<QNoDraw>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::NoDraw, QNoDraw> >::create(m_renderer));
- q->registerBackendType<QRenderPassFilter>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::RenderPassFilter, QRenderPassFilter> >::create(m_renderer));
- q->registerBackendType<QRenderStateSet>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::StateSetNode, QRenderStateSet> >::create(m_renderer));
- q->registerBackendType<QRenderSurfaceSelector>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::RenderSurfaceSelector, QRenderSurfaceSelector> >::create(m_renderer));
- q->registerBackendType<QRenderTargetSelector>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::RenderTargetSelector, QRenderTargetSelector> >::create(m_renderer));
- q->registerBackendType<QSortPolicy>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::SortPolicy, QSortPolicy> >::create(m_renderer));
- q->registerBackendType<QTechniqueFilter>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::TechniqueFilter, QTechniqueFilter> >::create(m_renderer));
- q->registerBackendType<QViewport>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::ViewportNode, QViewport> >::create(m_renderer));
- q->registerBackendType<QRenderCapture>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::RenderCapture, QRenderCapture> >::create(m_renderer));
- q->registerBackendType<QBufferCapture>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::BufferCapture, QBufferCapture> >::create(m_renderer));
- q->registerBackendType<QMemoryBarrier>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::MemoryBarrier, QMemoryBarrier> >::create(m_renderer));
- q->registerBackendType<QProximityFilter>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::ProximityFilter, QProximityFilter> >::create(m_renderer));
- q->registerBackendType<QBlitFramebuffer>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::BlitFramebuffer, QBlitFramebuffer> >::create(m_renderer));
- q->registerBackendType<QSetFence>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::SetFence, QSetFence> >::create(m_renderer));
- q->registerBackendType<QWaitFence>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::WaitFence, QWaitFence> >::create(m_renderer));
- q->registerBackendType<QNoPicking>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::NoPicking, QNoPicking> >::create(m_renderer));
- q->registerBackendType<QSubtreeEnabler>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::SubtreeEnabler, QSubtreeEnabler> >::create(m_renderer));
+ q->registerBackendType<QFrameGraphNode, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::FrameGraphNode, QFrameGraphNode> >::create(m_renderer));
+ q->registerBackendType<QCameraSelector, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::CameraSelector, QCameraSelector> >::create(m_renderer));
+ q->registerBackendType<QClearBuffers, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::ClearBuffers, QClearBuffers> >::create(m_renderer));
+ q->registerBackendType<QDispatchCompute, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::DispatchCompute, QDispatchCompute> >::create(m_renderer));
+ q->registerBackendType<QFrustumCulling, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::FrustumCulling, QFrustumCulling> >::create(m_renderer));
+ q->registerBackendType<QLayerFilter, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::LayerFilterNode, QLayerFilter> >::create(m_renderer));
+ q->registerBackendType<QNoDraw, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::NoDraw, QNoDraw> >::create(m_renderer));
+ q->registerBackendType<QRenderPassFilter, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::RenderPassFilter, QRenderPassFilter> >::create(m_renderer));
+ q->registerBackendType<QRenderStateSet, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::StateSetNode, QRenderStateSet> >::create(m_renderer));
+ q->registerBackendType<QRenderSurfaceSelector, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::RenderSurfaceSelector, QRenderSurfaceSelector> >::create(m_renderer));
+ q->registerBackendType<QRenderTargetSelector, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::RenderTargetSelector, QRenderTargetSelector> >::create(m_renderer));
+ q->registerBackendType<QSortPolicy, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::SortPolicy, QSortPolicy> >::create(m_renderer));
+ q->registerBackendType<QTechniqueFilter, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::TechniqueFilter, QTechniqueFilter> >::create(m_renderer));
+ q->registerBackendType<QViewport, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::ViewportNode, QViewport> >::create(m_renderer));
+ q->registerBackendType<QRenderCapture, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::RenderCapture, QRenderCapture> >::create(m_renderer));
+ q->registerBackendType<QBufferCapture, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::BufferCapture, QBufferCapture> >::create(m_renderer));
+ q->registerBackendType<QMemoryBarrier, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::MemoryBarrier, QMemoryBarrier> >::create(m_renderer));
+ q->registerBackendType<QProximityFilter, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::ProximityFilter, QProximityFilter> >::create(m_renderer));
+ q->registerBackendType<QBlitFramebuffer, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::BlitFramebuffer, QBlitFramebuffer> >::create(m_renderer));
+ q->registerBackendType<QSetFence, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::SetFence, QSetFence> >::create(m_renderer));
+ q->registerBackendType<QWaitFence, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::WaitFence, QWaitFence> >::create(m_renderer));
+ q->registerBackendType<QNoPicking, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::NoPicking, QNoPicking> >::create(m_renderer));
+ q->registerBackendType<QSubtreeEnabler, true>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::SubtreeEnabler, QSubtreeEnabler> >::create(m_renderer));
// Picking
q->registerBackendType<QObjectPicker>(QSharedPointer<Render::NodeFunctor<Render::ObjectPicker, Render::ObjectPickerManager> >::create(m_renderer));
@@ -542,7 +549,7 @@ void QRenderAspect::onEngineStartup()
Render::NodeManagers *managers = d->m_renderer->nodeManagers();
Render::Entity *rootEntity = managers->lookupResource<Render::Entity, Render::EntityManager>(rootEntityId());
Q_ASSERT(rootEntity);
- d->m_renderer->setSceneRoot(d, rootEntity);
+ d->m_renderer->setSceneRoot(rootEntity);
}
void QRenderAspect::onRegistered()