diff options
Diffstat (limited to 'src/render/graphicshelpers/graphicscontext_p.h')
-rw-r--r-- | src/render/graphicshelpers/graphicscontext_p.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/render/graphicshelpers/graphicscontext_p.h b/src/render/graphicshelpers/graphicscontext_p.h index 133c84b8c..4358da999 100644 --- a/src/render/graphicshelpers/graphicscontext_p.h +++ b/src/render/graphicshelpers/graphicscontext_p.h @@ -91,6 +91,7 @@ class RenderTarget; class AttachmentPack; class Attribute; class Buffer; +class ShaderManager; enum TextureScope { @@ -130,9 +131,10 @@ public: bool isInitialized() const; QOpenGLShaderProgram *createShaderProgram(Shader *shaderNode); - void loadShader(Shader* shader); + void loadShader(Shader* shader, ShaderManager *manager); bool activateShader(ProgramDNA shaderDNA); void removeShaderProgramReference(Shader *shaderNode); + void introspectShaderInterface(Shader *shader, QOpenGLShaderProgram *shaderProgram); GLuint activeFBO() const { return m_activeFBO; } GLuint defaultFBO() const { return m_defaultFBO; } @@ -157,10 +159,11 @@ public: void specifyAttribute(const Attribute *attribute, Buffer *buffer, int attributeLocation); void specifyIndices(Buffer *buffer); void updateBuffer(Buffer *buffer); + QByteArray downloadBufferContent(Buffer *buffer); void releaseBuffer(Qt3DCore::QNodeId bufferId); bool hasGLBufferForBuffer(Buffer *buffer); - void memoryBarrier(QMemoryBarrier::BarrierTypes barriers); + void memoryBarrier(QMemoryBarrier::Operations barriers); void setParameters(ShaderParameterPack ¶meterPack); @@ -208,6 +211,8 @@ public: void disablei(GLenum cap, GLuint index); void disablePrimitiveRestart(); void dispatchCompute(int x, int y, int z); + char * mapBuffer(GLenum target); + GLboolean unmapBuffer(GLenum target); void drawArrays(GLenum primitiveType, GLint first, GLsizei count); void drawArraysIndirect(GLenum mode,void *indirect); void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances); @@ -252,6 +257,7 @@ private: void activateDrawBuffers(const AttachmentPack &attachments); HGLBuffer createGLBufferFor(Buffer *buffer); void uploadDataToGLBuffer(Buffer *buffer, GLBuffer *b, bool releaseBuffer = false); + QByteArray downloadDataFromGLBuffer(Buffer *buffer, GLBuffer *b); bool bindGLBuffer(GLBuffer *buffer, GLBuffer::Type type); void resolveRenderTargetFormat(); |