diff options
Diffstat (limited to 'src/render/graphicshelpers/graphicshelperes2_p.h')
-rw-r--r-- | src/render/graphicshelpers/graphicshelperes2_p.h | 178 |
1 files changed, 89 insertions, 89 deletions
diff --git a/src/render/graphicshelpers/graphicshelperes2_p.h b/src/render/graphicshelpers/graphicshelperes2_p.h index eade3514a..1c6df41b6 100644 --- a/src/render/graphicshelpers/graphicshelperes2_p.h +++ b/src/render/graphicshelpers/graphicshelperes2_p.h @@ -69,95 +69,95 @@ public: virtual ~GraphicsHelperES2(); // QGraphicHelperInterface interface - void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE; - void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE; - void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE; - bool frameBufferNeedsRenderBuffer(const Attachment &attachment) Q_DECL_OVERRIDE; - void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE; - void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) Q_DECL_OVERRIDE; - void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) Q_DECL_OVERRIDE; - void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) Q_DECL_OVERRIDE; - void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE; - void blendEquation(GLenum mode) Q_DECL_OVERRIDE; - void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) Q_DECL_OVERRIDE; - void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) Q_DECL_OVERRIDE; - void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Q_DECL_OVERRIDE; - GLuint boundFrameBufferObject() Q_DECL_OVERRIDE; - void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE; - bool checkFrameBufferComplete() Q_DECL_OVERRIDE; - void clearBufferf(GLint drawbuffer, const QVector4D &values) Q_DECL_OVERRIDE; - GLuint createFrameBufferObject() Q_DECL_OVERRIDE; - void depthMask(GLenum mode) Q_DECL_OVERRIDE; - void depthTest(GLenum mode) Q_DECL_OVERRIDE; - void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE; - void disablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE; - void disablePrimitiveRestart() Q_DECL_OVERRIDE; - void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) Q_DECL_OVERRIDE; - char *mapBuffer(GLenum target, GLsizeiptr size) Q_DECL_OVERRIDE; - GLboolean unmapBuffer(GLenum target) Q_DECL_OVERRIDE; - void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE; - void drawArraysIndirect(GLenum mode,void *indirect) Q_DECL_OVERRIDE; - void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE; - void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) Q_DECL_OVERRIDE; - void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE; - void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE; - void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) Q_DECL_OVERRIDE; - void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE; - void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE; - void enablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE; - void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE; - void enableVertexAttributeArray(int location) Q_DECL_OVERRIDE; - void frontFace(GLenum mode) Q_DECL_OVERRIDE; - QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE; - QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE; - void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE; - void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE; - GLint maxClipPlaneCount() Q_DECL_OVERRIDE; - void memoryBarrier(QMemoryBarrier::Operations barriers) Q_DECL_OVERRIDE; - QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE; - QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE; - QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE; - QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) Q_DECL_OVERRIDE; - void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE; - void setMSAAEnabled(bool enable) Q_DECL_OVERRIDE; - void setAlphaCoverageEnabled(bool enable) Q_DECL_OVERRIDE; - void setClipPlane(int clipPlane, const QVector3D &normal, float distance) Q_DECL_OVERRIDE; - void setSeamlessCubemap(bool enable) Q_DECL_OVERRIDE; - void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE; - bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE; - uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE; - void useProgram(GLuint programId) Q_DECL_OVERRIDE; - void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE; - void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) Q_DECL_OVERRIDE; - void readBuffer(GLenum mode) Q_DECL_OVERRIDE; - void drawBuffer(GLenum mode) Q_DECL_OVERRIDE; - - void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - - void glUniform1iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE; - void glUniform2iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE; - void glUniform3iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE; - void glUniform4iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE; - - void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE; - void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE; - void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE; - void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE; - - void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; - - UniformType uniformTypeFromGLType(GLenum glType) Q_DECL_OVERRIDE; + void alphaTest(GLenum mode1, GLenum mode2) override; + void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override; + void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) override; + bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override; + void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override; + void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override; + void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override; + void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override; + void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; + void blendEquation(GLenum mode) override; + void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override; + void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override; + void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override; + GLuint boundFrameBufferObject() override; + void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override; + bool checkFrameBufferComplete() override; + void clearBufferf(GLint drawbuffer, const QVector4D &values) override; + GLuint createFrameBufferObject() override; + void depthMask(GLenum mode) override; + void depthTest(GLenum mode) override; + void disableClipPlane(int clipPlane) override; + void disablei(GLenum cap, GLuint index) override; + void disablePrimitiveRestart() override; + void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override; + char *mapBuffer(GLenum target, GLsizeiptr size) override; + GLboolean unmapBuffer(GLenum target) override; + void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override; + void drawArraysIndirect(GLenum mode,void *indirect) override; + void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override; + void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override; + void drawBuffers(GLsizei n, const int *bufs) override; + void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override; + void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override; + void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override; + void enableClipPlane(int clipPlane) override; + void enablei(GLenum cap, GLuint index) override; + void enablePrimitiveRestart(int primitiveRestartIndex) override; + void enableVertexAttributeArray(int location) override; + void frontFace(GLenum mode) override; + QSize getRenderBufferDimensions(GLuint renderBufferId) override; + QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override; + void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override; + void pointSize(bool programmable, GLfloat value) override; + GLint maxClipPlaneCount() override; + void memoryBarrier(QMemoryBarrier::Operations barriers) override; + QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) override; + QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) override; + QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) override; + QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override; + void releaseFrameBufferObject(GLuint frameBufferId) override; + void setMSAAEnabled(bool enable) override; + void setAlphaCoverageEnabled(bool enable) override; + void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override; + void setSeamlessCubemap(bool enable) override; + void setVerticesPerPatch(GLint verticesPerPatch) override; + bool supportsFeature(Feature feature) const override; + uint uniformByteSize(const ShaderUniform &description) override; + void useProgram(GLuint programId) override; + void vertexAttribDivisor(GLuint index, GLuint divisor) override; + void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override; + void readBuffer(GLenum mode) override; + void drawBuffer(GLenum mode) override; + + void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override; + + void glUniform1iv(GLint location, GLsizei count, const GLint *value) override; + void glUniform2iv(GLint location, GLsizei count, const GLint *value) override; + void glUniform3iv(GLint location, GLsizei count, const GLint *value) override; + void glUniform4iv(GLint location, GLsizei count, const GLint *value) override; + + void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override; + void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override; + void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override; + void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override; + + void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override; + void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override; + + UniformType uniformTypeFromGLType(GLenum glType) override; protected: QOpenGLFunctions *m_funcs; |