summaryrefslogtreecommitdiffstats
path: root/src/render/jobs/pickboundingvolumejob.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/jobs/pickboundingvolumejob.cpp')
-rw-r--r--src/render/jobs/pickboundingvolumejob.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/render/jobs/pickboundingvolumejob.cpp b/src/render/jobs/pickboundingvolumejob.cpp
index 2ce6eb92e..fa576de06 100644
--- a/src/render/jobs/pickboundingvolumejob.cpp
+++ b/src/render/jobs/pickboundingvolumejob.cpp
@@ -53,6 +53,7 @@
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
+using namespace Qt3DRender::RayCasting;
namespace Render {
@@ -128,16 +129,17 @@ void PickBoundingVolumeJob::setRenderSettings(RenderSettings *settings)
m_renderSettings = settings;
}
-QRay3D PickBoundingVolumeJob::intersectionRay(const QPoint &pos, const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix, const QRect &viewport)
+RayCasting::QRay3D PickBoundingVolumeJob::intersectionRay(const QPoint &pos, const QMatrix4x4 &viewMatrix,
+ const QMatrix4x4 &projectionMatrix, const QRect &viewport)
{
QVector3D nearPos = QVector3D(pos.x(), pos.y(), 0.0f);
nearPos = nearPos.unproject(viewMatrix, projectionMatrix, viewport);
QVector3D farPos = QVector3D(pos.x(), pos.y(), 1.0f);
farPos = farPos.unproject(viewMatrix, projectionMatrix, viewport);
- return QRay3D(nearPos,
- (farPos - nearPos).normalized(),
- (farPos - nearPos).length());
+ return RayCasting::QRay3D(nearPos,
+ (farPos - nearPos).normalized(),
+ (farPos - nearPos).length());
}
bool PickBoundingVolumeJob::runHelper()
@@ -390,10 +392,10 @@ QRect PickBoundingVolumeJob::windowViewport(const QSize &area, const QRectF &rel
return relativeViewport.toRect();
}
-QRay3D PickBoundingVolumeJob::rayForViewportAndCamera(const QSize &area,
- const QPoint &pos,
- const QRectF &relativeViewport,
- Qt3DCore::QNodeId cameraId) const
+RayCasting::QRay3D PickBoundingVolumeJob::rayForViewportAndCamera(const QSize &area,
+ const QPoint &pos,
+ const QRectF &relativeViewport,
+ const Qt3DCore::QNodeId cameraId) const
{
QMatrix4x4 viewMatrix;
QMatrix4x4 projectionMatrix;
@@ -402,7 +404,7 @@ QRay3D PickBoundingVolumeJob::rayForViewportAndCamera(const QSize &area,
// In GL the y is inverted compared to Qt
const QPoint glCorrectPos = QPoint(pos.x(), area.isValid() ? area.height() - pos.y() : pos.y());
- const QRay3D ray = intersectionRay(glCorrectPos, viewMatrix, projectionMatrix, viewport);
+ const auto ray = intersectionRay(glCorrectPos, viewMatrix, projectionMatrix, viewport);
return ray;
}