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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qenvironmentlight.h"
+#include "qenvironmentlight_p.h"
+#include "qabstracttexture.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+
+/*!
+ * \qmltype EnvironmentLight
+ * \inqmlmodule Qt3D.Render
+ * \instantiates Qt3DRender::QEnvironmentLight
+ * \brief Encapsulate an environment light object in a Qt 3D scene.
+ * \since 5.9
+ */
+
+QEnvironmentLightPrivate::QEnvironmentLightPrivate()
+ : m_shaderData(new QShaderData)
+ , m_irradiance(nullptr)
+ , m_specular(nullptr)
+{
+}
+
+QEnvironmentLightPrivate::~QEnvironmentLightPrivate()
+{
+}
+
+Qt3DCore::QNodeCreatedChangeBasePtr QEnvironmentLight::createNodeCreationChange() const
+{
+ auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QEnvironmentLightData>::create(this);
+ auto &data = creationChange->data;
+ Q_D(const QEnvironmentLight);
+ data.shaderDataId = qIdForNode(d->m_shaderData);
+ return creationChange;
+}
+
+/*!
+ \class Qt3DRender::QEnvironmentLight
+ \inmodule Qt3DRender
+ \brief Encapsulate an environment light object in a Qt 3D scene.
+ \since 5.9
+*/
+
+QEnvironmentLight::QEnvironmentLight(Qt3DCore::QNode *parent)
+ : QComponent(*new QEnvironmentLightPrivate, parent)
+{
+ Q_D(QEnvironmentLight);
+ d->m_shaderData->setParent(this);
+}
+
+/*! \internal */
+QEnvironmentLight::QEnvironmentLight(QEnvironmentLightPrivate &dd, QNode *parent)
+ : QComponent(dd, parent)
+{
+ Q_D(QEnvironmentLight);
+ d->m_shaderData->setParent(this);
+}
+
+QEnvironmentLight::~QEnvironmentLight()
+{
+}
+
+/*!
+ \qmlproperty Texture EnvironmentLight::irradiance
+
+ Holds the current environment irradiance map texture.
+
+ By default, the environment irradiance texture is null.
+*/
+
+/*!
+ \property QEnvironmentLight::irradiance
+
+ Holds the current environment irradiance map texture.
+
+ By default, the environment irradiance texture is null.
+*/
+QAbstractTexture *QEnvironmentLight::irradiance() const
+{
+ Q_D(const QEnvironmentLight);
+ return d->m_irradiance;
+}
+
+/*!
+ \qmlproperty Texture EnvironmentLight::specular
+
+ Holds the current environment specular map texture.
+
+ By default, the environment specular texture is null.
+*/
+
+/*!
+ \property QEnvironmentLight::specular
+
+ Holds the current environment specular map texture.
+
+ By default, the environment specular texture is null.
+*/
+QAbstractTexture *QEnvironmentLight::specular() const
+{
+ Q_D(const QEnvironmentLight);
+ return d->m_specular;
+}
+
+void QEnvironmentLight::setIrradiance(QAbstractTexture *i)
+{
+ Q_D(QEnvironmentLight);
+ if (irradiance() == i)
+ return;
+
+ if (irradiance())
+ d->unregisterDestructionHelper(irradiance());
+
+ if (i && !i->parent())
+ i->setParent(this);
+
+ d->m_irradiance = i;
+ d->m_shaderData->setProperty("irradiance", QVariant::fromValue(i));
+
+ if (i)
+ d->registerDestructionHelper(i, &QEnvironmentLight::setIrradiance, i);
+
+ emit irradianceChanged(i);
+}
+
+void QEnvironmentLight::setSpecular(QAbstractTexture *s)
+{
+ Q_D(QEnvironmentLight);
+ if (specular() == s)
+ return;
+
+ if (irradiance())
+ d->unregisterDestructionHelper(specular());
+
+ if (s && !s->parent())
+ s->setParent(this);
+
+ d->m_specular = s;
+ d->m_shaderData->setProperty("specular", QVariant::fromValue(s));
+
+ if (s)
+ d->registerDestructionHelper(s, &QEnvironmentLight::setSpecular, s);
+
+ emit specularChanged(s);
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE