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-rw-r--r--src/render/materialsystem/qtechnique.cpp128
1 files changed, 111 insertions, 17 deletions
diff --git a/src/render/materialsystem/qtechnique.cpp b/src/render/materialsystem/qtechnique.cpp
index 74505bfbd..df142cdee 100644
--- a/src/render/materialsystem/qtechnique.cpp
+++ b/src/render/materialsystem/qtechnique.cpp
@@ -68,14 +68,61 @@ QTechniquePrivate::~QTechniquePrivate()
\since 5.7
\brief Encapsulates a Technique.
- A Technique specifies a set of RenderPass objects, FilterKey objects, Parameter objects
- and a GraphicsApiFilter, which together define a rendering technique the given
- graphics API can render. The filter keys are used by TechniqueFilter
- to select specific techinques at specific parts of the FrameGraph.
- If the same parameter is specified both in Technique and RenderPass, the one
- in Technique overrides the one used in the RenderPass.
-
- \sa Qt3D.Render::Effect
+ A Technique specifies a set of RenderPass objects, FilterKey objects,
+ Parameter objects and a GraphicsApiFilter, which together define a
+ rendering technique the given graphics API can render. The filter keys are
+ used by TechniqueFilter to select specific techniques at specific parts of
+ the FrameGraph. If two Parameter instances with the same name are specified
+ in a Technique and a RenderPass, the one in Technique overrides the one
+ used in the RenderPass.
+
+ When creating an Effect that targets several versions of a graphics API, it
+ is useful to create several Technique nodes each with a graphicsApiFilter
+ set to match one of the targeted versions. At runtime, the Qt3D renderer
+ will select the most appropriate Technique based on which graphics API
+ versions are supported and (if specified) the FilterKey nodes that satisfy
+ a given TechniqueFilter in the FrameGraph.
+
+ \note When using OpenGL as the graphics API for rendering, Qt3D relies on
+ the QSurfaceFormat returned by QSurfaceFormat::defaultFormat() at runtime
+ to decide what is the most appropriate GL version available. If you need to
+ customize the QSurfaceFormat, do not forget to apply it with
+ QSurfaceFormat::setDefaultFormat(). Setting the QSurfaceFormat on the view
+ will likely have no effect on Qt3D related rendering.
+
+ \code
+ Technique {
+ id: gl3Technique
+ parameters: [
+ Parameter { name: "color"; value: "orange" }
+ ]
+ filterKeys: [
+ FilterKey { name: "name"; value: "zFillTechnique" }
+ ]
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.CoreProfile
+ majorVersion: 3
+ minorVersion: 1
+ }
+ renderPasses: [
+ RenderPass {
+ id: firstPass
+ shaderProgram: ShaderProgram {
+ ...
+ }
+ },
+ RenderPass {
+ id: secondPass
+ shaderProgram: ShaderProgram {
+ ...
+ }
+ }
+ ]
+ }
+ \endcode
+
+ \sa Effect, RenderPass, TechniqueFilter
*/
/*!
@@ -85,15 +132,62 @@ QTechniquePrivate::~QTechniquePrivate()
\since 5.7
\brief Encapsulates a Technique.
- A Qt3DRender::QTechnique specifies a set of Qt3DRender::QRenderPass objects,
- Qt3DRender::QFilterKey objects, Qt3DRender::QParameter objects and
- a Qt3DRender::QGraphicsApiFilter, which together define a rendering technique the given
- graphics API can render. The filter keys are used by Qt3DRender::QTechniqueFilter
- to select specific techinques at specific parts of the FrameGraph.
- If the same parameter is specified both in QTechnique and QRenderPass, the one
- in QTechnique overrides the one used in the QRenderPass.
-
- \sa Qt3DRender::QEffect
+ A Qt3DRender::QTechnique specifies a set of Qt3DRender::QRenderPass
+ objects, Qt3DRender::QFilterKey objects, Qt3DRender::QParameter objects and
+ a Qt3DRender::QGraphicsApiFilter, which together define a rendering
+ technique the given graphics API can render. The filter keys are used by
+ Qt3DRender::QTechniqueFilter to select specific techniques at specific
+ parts of the FrameGraph. If two QParameter instances with the same name are
+ specified in a QTechnique and a QRenderPass, the one in Technique overrides
+ the one used in the QRenderPass.
+
+ When creating an QEffect that targets several versions of a graphics API,
+ it is useful to create several QTechnique nodes each with a
+ graphicsApiFilter set to match one of the targeted GL versions. At runtime,
+ the Qt3D renderer will select the most appropriate QTechnique based on
+ which graphics API versions are supported and (if specified) the QFilterKey
+ nodes that satisfy a given QTechniqueFilter in the FrameGraph.
+
+ \note When using OpenGL as the graphics API for rendering, Qt3D relies on
+ the QSurfaceFormat returned by QSurfaceFormat::defaultFormat() at runtime
+ to decide what is the most appropriate GL version available. If you need to
+ customize the QSurfaceFormat, do not forget to apply it with
+ QSurfaceFormat::setDefaultFormat(). Setting the QSurfaceFormat on the view
+ will likely have no effect on Qt3D related rendering.
+
+ \code
+ QTechnique *gl3Technique = new QTechnique();
+
+ // Create the render passes
+ QRenderPass *firstPass = new QRenderPass();
+ QRenderPass *secondPass = new QRenderPass();
+
+ // Add the passes to the technique
+ gl3Technique->addRenderPass(firstPass);
+ gl3Technique->addRenderPass(secondPass);
+
+ // Set the targeted GL version for the technique
+ gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
+ gl3Technique->graphicsApiFilter()->setMajorVersion(3);
+ gl3Technique->graphicsApiFilter()->setMinorVersion(1);
+ gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);
+
+ // Create a FilterKey
+ QFilterKey *filterKey = new QFilterKey();
+ filterKey->setName(QStringLiteral("name"));
+ fitlerKey->setValue(QStringLiteral("zFillPass"));
+
+ // Add the FilterKey to the Technique
+ gl3Technique->addFilterKey(filterKey);
+
+ // Create a QParameter
+ QParameter *colorParameter = new QParameter(QStringLiteral("color"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f));
+
+ // Add parameter to technique
+ gl3Technique->addParameter(colorParameter);
+ \endcode
+
+ \sa QEffect, QRenderPass, QTechniqueFilter
*/
/*!