diff options
Diffstat (limited to 'src/render/raycasting/qraycastingservice.cpp')
-rw-r--r-- | src/render/raycasting/qraycastingservice.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/render/raycasting/qraycastingservice.cpp b/src/render/raycasting/qraycastingservice.cpp index e92234836..e0c7b6199 100644 --- a/src/render/raycasting/qraycastingservice.cpp +++ b/src/render/raycasting/qraycastingservice.cpp @@ -68,6 +68,7 @@ struct Hit float distance; Qt3DCore::QNodeId id; QVector3D intersection; + QVector3D uvw; }; bool compareHitsDistance(const Hit &a, const Hit &b) @@ -78,7 +79,7 @@ bool compareHitsDistance(const Hit &a, const Hit &b) Hit volumeRayIntersection(const QBoundingVolume *volume, const QRay3D &ray) { Hit hit; - if ((hit.intersects = volume->intersects(ray, &hit.intersection))) { + if ((hit.intersects = volume->intersects(ray, &hit.intersection, &hit.uvw))) { hit.distance = ray.projectedDistance(hit.intersection); hit.id = volume->id(); } @@ -134,12 +135,12 @@ QCollisionQueryResult QRayCastingServicePrivate::collides(const QRay3D &ray, QBo if (mode == QAbstractCollisionQueryService::FirstHit) { Hit firstHit = QtConcurrent::blockingMappedReduced<Hit>(volumes, gathererFunctor, reduceToFirstHit); if (firstHit.intersects) - q->addEntityHit(result, firstHit.id, firstHit.intersection, firstHit.distance); + q->addEntityHit(result, firstHit.id, firstHit.intersection, firstHit.distance, firstHit.uvw); } else { QVector<Hit> hits = QtConcurrent::blockingMappedReduced<QVector<Hit> >(volumes, gathererFunctor, reduceToAllHits); std::sort(hits.begin(), hits.end(), compareHitsDistance); for (const Hit &hit : qAsConst(hits)) - q->addEntityHit(result, hit.id, hit.intersection, hit.distance); + q->addEntityHit(result, hit.id, hit.intersection, hit.distance, hit.uvw); } return result; @@ -154,6 +155,7 @@ QCollisionQueryResult::Hit QRayCastingServicePrivate::collides(const QRay3D &ray result.m_distance = hit.distance; result.m_entityId = hit.id; result.m_intersection = hit.intersection; + result.m_uvw = hit.uvw; } return result; } |