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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qabstracttextureimage.h"
+#include "qabstracttextureimage_p.h"
+#include <Qt3DCore/qscenepropertychange.h>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3D;
+
+namespace Qt3DRender {
+
+/*!
+ \class Qt3D::QAbstractTextureImagePrivate
+ \internal
+*/
+
+/*!
+ \qmltype AbstractTextureImage
+ \instantiates Qt3D::QAbstractTextureImage
+ \inherits Node
+ \inqmlmodule Qt3D.Renderer
+ \qmlabstract
+ \since 5.5
+ \brief Encapsulates the necessary information to create an OpenGL texture image.
+*/
+
+/*!
+ \class QAbstractTextureImage
+ \inmodule Qt3DRenderer
+ \since 5.5
+ \brief Encapsulates the necessary information to create an OpenGL texture image.
+
+ QAbstractTextureImage should be used as the means of providing image data to a
+ QAbstractTextureProvider. It contains the necessary information: mipmap
+ level, layer, cube face load at the proper place data into an OpenGL texture.
+
+ The actual data is provided through a QTextureDataFunctor that will be
+ executed by Aspect jobs in the backend. QAbstractTextureImage should be
+ subclassed to provide a functor and eventual additional properties needed by
+ the functor to load actual data.
+
+ \note: QAbstractTextureImage should never be shared. Expect crashes, undefined
+ behavior at best if this rule is not respected.
+ */
+
+/*!
+ Constructs a new Qt3D::QAbstractTextureImage instance with \a parent as parent.
+ */
+QAbstractTextureImage::QAbstractTextureImage(QNode *parent)
+ : QNode(*new QAbstractTextureImagePrivate, parent)
+{
+}
+
+/*!
+ The destructor.
+ */
+QAbstractTextureImage::~QAbstractTextureImage()
+{
+ Q_ASSERT_X(Qt3D::QNodePrivate::get(this)->m_wasCleanedUp, Q_FUNC_INFO, "QNode::cleanup should have been called by now. A Qt3DRender::QAbstractTextureImage subclass didn't call QNode::cleanup in its destructor");
+}
+
+
+/*!
+ \qmlproperty int Qt3D.render::AbstractTextureImage::mipmapLevel
+
+ Holds the mipmap level of the texture image.
+ */
+
+/*!
+ \property Qt3D::QAbstractTextureImage::mipmapLevel
+
+ Holds the mipmap level of the texture image.
+ */
+int QAbstractTextureImage::mipmapLevel() const
+{
+ Q_D(const QAbstractTextureImage);
+ return d->m_mipmapLevel;
+}
+
+/*!
+ \qmlproperty int Qt3D.Renderer::AbstractTextureImage::layer
+
+ Holds the layer of the texture image.
+ */
+
+/*!
+ \property Qt3D::QAbstractTextureImage::layer
+
+ Holds the layer of the texture image.
+ */
+int QAbstractTextureImage::layer() const
+{
+ Q_D(const QAbstractTextureImage);
+ return d->m_layer;
+}
+
+/*!
+ \qmlproperty enumeration Qt3D.Renderer::AbstractTextureImage::cubeMapFace
+
+ Holds the cube map face of the texture image.
+
+ \value CubeMapPositiveX 0x8515 GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ \value CubeMapNegativeX 0x8516 GL_TEXTURE_CUBE_MAP_NEGATIVE_X
+ \value CubeMapPositiveY 0x8517 GL_TEXTURE_CUBE_MAP_POSITIVE_Y
+ \value CubeMapNegativeY 0x8518 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
+ \value CubeMapPositiveZ 0x8519 GL_TEXTURE_CUBE_MAP_POSITIVE_Z
+ \value CubeMapNegativeZ 0x851A GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+
+ \note The cube map face has a meaning only for
+ \l {QAbstractTextureProvider::}{TargetCubeMap} and
+ \l {QAbstractTextureProvider::}{TargetCubeMapArray}.
+ */
+
+/*!
+ \property Qt3D::QAbstractTextureImage::cubeMapFace
+
+ Holds the cube map face of the texture image.
+
+ \note The cube map face has a meaning only for
+ \l {QAbstractTextureProvider::}{TargetCubeMap} and
+ \l {QAbstractTextureProvider::}{TargetCubeMapArray}.
+ */
+QAbstractTextureProvider::CubeMapFace QAbstractTextureImage::cubeMapFace() const
+{
+ Q_D(const QAbstractTextureImage);
+ return d->m_face;
+}
+
+void QAbstractTextureImage::setMipmapLevel(int level)
+{
+ Q_D(QAbstractTextureImage);
+ if (level != d->m_mipmapLevel) {
+ d->m_mipmapLevel = level;
+ emit mipmapLevelChanged();
+ }
+}
+
+void QAbstractTextureImage::setLayer(int layer)
+{
+ Q_D(QAbstractTextureImage);
+ if (layer != d->m_layer) {
+ d->m_layer = layer;
+ emit layerChanged();
+ }
+}
+
+void QAbstractTextureImage::setCubeMapFace(QAbstractTextureProvider::CubeMapFace face)
+{
+ Q_D(QAbstractTextureImage);
+ if (face != d->m_face) {
+ d->m_face = face;
+ emit cubeMapFaceChanged();
+ }
+}
+
+/*!
+ Triggers an update of the data functor that is sent to the backend.
+ */
+void QAbstractTextureImage::update()
+{
+ Q_D(QAbstractTextureImage);
+ if (d->m_changeArbiter != Q_NULLPTR) {
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeUpdated, QSceneChange::Node, id()));
+ change->setPropertyName("dataFunctor");
+ change->setValue(QVariant::fromValue(dataFunctor()));
+ d->notifyObservers(change);
+ }
+}
+
+/*!
+ Copies \a ref into this object.
+ */
+void QAbstractTextureImage::copy(const QNode *ref)
+{
+ const QAbstractTextureImage *imageRef = static_cast<const QAbstractTextureImage *>(ref);
+ d_func()->m_face = imageRef->cubeMapFace();
+ d_func()->m_layer = imageRef->layer();
+ d_func()->m_mipmapLevel = imageRef->mipmapLevel();
+}
+
+/*! \internal */
+QAbstractTextureImage::QAbstractTextureImage(QAbstractTextureImagePrivate &dd, QNode *parent)
+ : QNode(dd, parent)
+{
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE