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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_TEXTUREIMAGE_H
+#define QT3DRENDER_RENDER_TEXTUREIMAGE_H
+
+#include <qglobal.h>
+#include <Qt3DCore/qbackendnode.h>
+#include <Qt3DRenderer/qabstracttextureprovider.h>
+#include <Qt3DRenderer/qabstracttextureimage.h>
+#include <Qt3DRenderer/private/handle_types_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+class TextureManager;
+class TextureImageManager;
+class TextureDataManager;
+
+typedef uint TextureImageDNA;
+
+class TextureImage : public Qt3D::QBackendNode
+{
+public:
+ TextureImage();
+ void cleanup();
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+
+ int m_layer;
+ int m_mipmapLevel;
+ QAbstractTextureProvider::CubeMapFace m_face;
+ bool m_dirty;
+ inline TextureImageDNA dna() const { return m_dna; }
+
+ inline int layer() const { return m_layer; }
+ inline int mipmapLevel() const { return m_mipmapLevel; }
+ inline QAbstractTextureProvider::CubeMapFace face() const { return m_face; }
+
+ void setTextureManager(TextureManager *manager);
+ void setTextureImageManager(TextureImageManager *manager);
+ void setTextureDataManager(TextureDataManager *manager);
+ void unsetDirty();
+
+ inline bool isDirty() const { return m_dirty; }
+ inline QTextureDataFunctorPtr textureDataFunctor() const { return m_functor; }
+
+ void setTextureDataHandle(HTextureData handle);
+
+ inline HTextureData textureDataHandle() const { return m_textureDataHandle; }
+ inline QTextureDataFunctorPtr dataFunctor() const { return m_functor; }
+
+private:
+ void updateDNA();
+
+ QTextureDataFunctorPtr m_functor;
+ HTextureData m_textureDataHandle;
+ TextureManager *m_textureManager;
+ TextureImageManager *m_textureImageManager;
+ TextureDataManager *m_textureDataManager;
+ QList<Qt3D::QNodeId> m_referencedTextures;
+ HTexture m_textureProvider;
+ Qt3D::QNodeId m_textureProviderId;
+ TextureImageDNA m_dna;
+};
+
+class TextureImageFunctor : public Qt3D::QBackendNodeFunctor
+{
+public:
+ explicit TextureImageFunctor(TextureManager *textureManager,
+ TextureImageManager *textureImageManager,
+ TextureDataManager *textureDataManager);
+
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_FINAL;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
+
+private:
+ TextureManager *m_textureManager;
+ TextureImageManager *m_textureImageManager;
+ TextureDataManager *m_textureDataManager;
+};
+
+
+} // namespace Render
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_TEXTUREIMAGE_H