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-rw-r--r--src/render/backend/attachmentpack.cpp26
-rw-r--r--src/render/backend/attachmentpack_p.h6
-rw-r--r--src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp61
-rw-r--r--src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h20
-rw-r--r--src/render/renderers/opengl/renderer/renderer.cpp11
5 files changed, 95 insertions, 29 deletions
diff --git a/src/render/backend/attachmentpack.cpp b/src/render/backend/attachmentpack.cpp
index a2ac8c30c..0cd5d8673 100644
--- a/src/render/backend/attachmentpack.cpp
+++ b/src/render/backend/attachmentpack.cpp
@@ -88,6 +88,32 @@ int AttachmentPack::getDrawBufferIndex(QRenderTargetOutput::AttachmentPoint atta
return -1;
}
+bool operator ==(const Attachment &a, const Attachment &b)
+{
+ return (a.m_name == b.m_name &&
+ a.m_mipLevel == b.m_mipLevel &&
+ a.m_layer == b.m_layer &&
+ a.m_textureUuid == b.m_textureUuid &&
+ a.m_point == b.m_point &&
+ a.m_face == b.m_face);
+}
+
+bool operator !=(const Attachment &a, const Attachment &b)
+{
+ return !(a == b);
+}
+
+bool operator ==(const AttachmentPack &packA, const AttachmentPack &packB)
+{
+ return (packA.attachments() == packB.attachments() &&
+ packA.getGlDrawBuffers() == packB.getGlDrawBuffers());
+}
+
+bool operator !=(const AttachmentPack &packA, const AttachmentPack &packB)
+{
+ return !(packA == packB);
+}
+
} // namespace Render
} // namespace Qt3DRender
diff --git a/src/render/backend/attachmentpack_p.h b/src/render/backend/attachmentpack_p.h
index a3a2586dd..d0b65589f 100644
--- a/src/render/backend/attachmentpack_p.h
+++ b/src/render/backend/attachmentpack_p.h
@@ -99,6 +99,12 @@ private:
QVector<int> m_drawBuffers;
};
+bool operator ==(const Attachment &a, const Attachment &b);
+bool operator !=(const Attachment &a, const Attachment &b);
+
+bool operator ==(const AttachmentPack &packA, const AttachmentPack &packB);
+bool operator !=(const AttachmentPack &packA, const AttachmentPack &packB);
+
} // namespace Render
} // namespace Qt3DRender
diff --git a/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp b/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
index b8229dd9e..1a0558e4b 100644
--- a/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
+++ b/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
@@ -490,9 +490,8 @@ void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
// New RenderTarget
if (!m_renderTargets.contains(renderTargetNodeId)) {
if (m_defaultFBO && fboId == m_defaultFBO) {
- // this is the default fbo that some platforms create (iOS), we just register it
- // Insert FBO into hash
- m_renderTargets.insert(renderTargetNodeId, fboId);
+ // this is the default fbo that some platforms create (iOS), we never
+ // register it
} else {
fboId = createRenderTarget(renderTargetNodeId, attachments);
}
@@ -501,6 +500,7 @@ void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
}
}
m_activeFBO = fboId;
+ m_activeFBONodeId = renderTargetNodeId;
m_glHelper->bindFrameBufferObject(m_activeFBO, GraphicsHelperInterface::FBODraw);
// Set active drawBuffers
activateDrawBuffers(attachments);
@@ -509,7 +509,8 @@ void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
void SubmissionContext::releaseRenderTarget(const Qt3DCore::QNodeId id)
{
if (m_renderTargets.contains(id)) {
- const GLuint fboId = m_renderTargets.take(id);
+ const RenderTargetInfo targetInfo = m_renderTargets.take(id);
+ const GLuint fboId = targetInfo.fboId;
m_glHelper->releaseFrameBufferObject(fboId);
}
}
@@ -519,11 +520,11 @@ GLuint SubmissionContext::createRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
const GLuint fboId = m_glHelper->createFrameBufferObject();
if (fboId) {
// The FBO is created and its attachments are set once
- // Insert FBO into hash
- m_renderTargets.insert(renderTargetNodeId, fboId);
// Bind FBO
m_glHelper->bindFrameBufferObject(fboId, GraphicsHelperInterface::FBODraw);
- bindFrameBufferAttachmentHelper(fboId, attachments);
+ // Insert FBO into hash
+ const RenderTargetInfo info = bindFrameBufferAttachmentHelper(fboId, attachments);
+ m_renderTargets.insert(renderTargetNodeId, info);
} else {
qCritical("Failed to create FBO");
}
@@ -532,31 +533,38 @@ GLuint SubmissionContext::createRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
GLuint SubmissionContext::updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, bool isActiveRenderTarget)
{
- const GLuint fboId = m_renderTargets.value(renderTargetNodeId);
+ const RenderTargetInfo fboInfo = m_renderTargets.value(renderTargetNodeId);
+ const GLuint fboId =fboInfo.fboId;
- // We need to check if one of the attachment was resized
- bool needsResize = !m_renderTargetsSize.contains(fboId); // not even initialized yet?
- if (!needsResize) {
+ // We need to check if one of the attachnent have changed QTBUG-64757
+ bool needsRebuild = attachments != fboInfo.attachments;
+
+ // Even if the attachment packs are the same, one of the inner texture might have
+ // been resized or recreated, we need to check for that
+ if (!needsRebuild) {
// render target exists, has attachment been resized?
GLTextureManager *glTextureManager = m_renderer->nodeManagers()->glTextureManager();
- const QSize s = m_renderTargetsSize[fboId];
+ const QSize s = fboInfo.size;
+
const auto attachments_ = attachments.attachments();
for (const Attachment &attachment : attachments_) {
+ const bool textureWasUpdated = m_updateTextureIds.contains(attachment.m_textureUuid);
GLTexture *rTex = glTextureManager->lookupResource(attachment.m_textureUuid);
- // ### TODO QTBUG-64757 this check is insufficient since the
- // texture may have changed to another one with the same size. That
- // case is not handled atm.
if (rTex) {
- needsResize |= rTex->size() != s;
+ const bool sizeHasChanged = rTex->size() != s;
+ needsRebuild |= sizeHasChanged;
if (isActiveRenderTarget && attachment.m_point == QRenderTargetOutput::Color0)
m_renderTargetFormat = rTex->properties().format;
}
+ needsRebuild |= textureWasUpdated;
}
}
- if (needsResize) {
+ if (needsRebuild) {
m_glHelper->bindFrameBufferObject(fboId, GraphicsHelperInterface::FBODraw);
- bindFrameBufferAttachmentHelper(fboId, attachments);
+ const RenderTargetInfo updatedInfo = bindFrameBufferAttachmentHelper(fboId, attachments);
+ // Update our stored Render Target Info
+ m_renderTargets.insert(renderTargetNodeId, updatedInfo);
}
return fboId;
@@ -567,8 +575,8 @@ QSize SubmissionContext::renderTargetSize(const QSize &surfaceSize) const
QSize renderTargetSize;
if (m_activeFBO != m_defaultFBO) {
// For external FBOs we may not have a m_renderTargets entry.
- if (m_renderTargetsSize.contains(m_activeFBO)) {
- renderTargetSize = m_renderTargetsSize[m_activeFBO];
+ if (m_renderTargets.contains(m_activeFBONodeId)) {
+ renderTargetSize = m_renderTargets[m_activeFBONodeId].size;
} else if (surfaceSize.isValid()) {
renderTargetSize = surfaceSize;
} else {
@@ -813,7 +821,7 @@ bool SubmissionContext::activateShader(ProgramDNA shaderDNA)
return true;
}
-void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments)
+SubmissionContext::RenderTargetInfo SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments)
{
// Set FBO attachments. These are normally textures, except that on Open GL
// ES <= 3.1 we must use a renderbuffer if a combined depth+stencil is
@@ -848,7 +856,7 @@ void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId, const Atta
}
}
}
- m_renderTargetsSize.insert(fboId, fboSize);
+ return {fboId, fboSize, attachments};
}
void SubmissionContext::activateDrawBuffers(const AttachmentPack &attachments)
@@ -1154,6 +1162,11 @@ void SubmissionContext::deleteSync(GLFence sync)
m_glHelper->deleteSync(sync);
}
+void SubmissionContext::setUpdatedTexture(const Qt3DCore::QNodeIdVector &updatedTextureIds)
+{
+ m_updateTextureIds = updatedTextureIds;
+}
+
// It will be easier if the QGraphicContext applies the QUniformPack
// than the other way around
bool SubmissionContext::setParameters(ShaderParameterPack &parameterPack)
@@ -1544,13 +1557,13 @@ void SubmissionContext::blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId,
// Up until this point the input and output rects are normal Qt rectangles.
// Convert them to GL rectangles (Y at bottom).
- const int inputFboHeight = inputFboId == defaultFboId ? m_surfaceSize.height() : m_renderTargetsSize[inputFboId].height();
+ const int inputFboHeight = inputFboId == defaultFboId ? m_surfaceSize.height() : m_renderTargets[inputRenderTargetId].size.height();
const GLint srcX0 = inputRect.left();
const GLint srcY0 = inputFboHeight - (inputRect.top() + inputRect.height());
const GLint srcX1 = srcX0 + inputRect.width();
const GLint srcY1 = srcY0 + inputRect.height();
- const int outputFboHeight = outputFboId == defaultFboId ? m_surfaceSize.height() : m_renderTargetsSize[outputFboId].height();
+ const int outputFboHeight = outputFboId == defaultFboId ? m_surfaceSize.height() : m_renderTargets[outputRenderTargetId].size.height();
const GLint dstX0 = outputRect.left();
const GLint dstY0 = outputFboHeight - (outputRect.top() + outputRect.height());
const GLint dstX1 = dstX0 + outputRect.width();
diff --git a/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h b/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h
index 0f769fa1c..fd42090dd 100644
--- a/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h
+++ b/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h
@@ -62,6 +62,7 @@
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/private/shadercache_p.h>
#include <Qt3DRender/private/glfence_p.h>
+#include <Qt3DRender/private/attachmentpack_p.h>
QT_BEGIN_NAMESPACE
@@ -158,7 +159,16 @@ public:
bool wasSyncSignaled(GLFence sync);
void deleteSync(GLFence sync);
+ // Textures
+ void setUpdatedTexture(const Qt3DCore::QNodeIdVector &updatedTextureIds);
+
private:
+ struct RenderTargetInfo {
+ GLuint fboId;
+ QSize size;
+ AttachmentPack attachments;
+ };
+
void initialize();
// Material
@@ -166,7 +176,7 @@ private:
void setActiveMaterial(Material* rmat);
// FBO
- void bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments);
+ RenderTargetInfo bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments);
void activateDrawBuffers(const AttachmentPack &attachments);
void resolveRenderTargetFormat();
GLuint createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments);
@@ -187,8 +197,9 @@ private:
ProgramDNA m_activeShaderDNA;
QHash<Qt3DCore::QNodeId, HGLBuffer> m_renderBufferHash;
- QHash<Qt3DCore::QNodeId, GLuint> m_renderTargets;
- QHash<GLuint, QSize> m_renderTargetsSize;
+
+
+ QHash<Qt3DCore::QNodeId, RenderTargetInfo> m_renderTargets;
QAbstractTexture::TextureFormat m_renderTargetFormat;
// cache some current state, to make sure we don't issue unnecessary GL calls
@@ -199,6 +210,7 @@ private:
Material* m_material;
QRectF m_viewport;
GLuint m_activeFBO;
+ Qt3DCore::QNodeId m_activeFBONodeId;
GLBuffer *m_boundArrayBuffer;
RenderStateSet* m_stateSet;
@@ -227,6 +239,8 @@ private:
using VAOIndexAttribute = HGLBuffer;
void enableAttribute(const VAOVertexAttribute &attr);
void disableAttribute(const VAOVertexAttribute &attr);
+
+ Qt3DCore::QNodeIdVector m_updateTextureIds;
};
} // namespace Render
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp
index 3e5bef3cd..aced13fc5 100644
--- a/src/render/renderers/opengl/renderer/renderer.cpp
+++ b/src/render/renderers/opengl/renderer/renderer.cpp
@@ -1359,13 +1359,15 @@ void Renderer::updateGLResources()
if (texture == nullptr)
continue;
- // Create or Update GLTexture (the GLTexture instance is created if required
- // and all things that can take place without a GL context are done here)
+ // Create or Update GLTexture (the GLTexture instance is created
+ // (not the underlying GL instance) if required and all things that
+ // can take place without a GL context are done here)
updateTexture(texture);
}
// We want to upload textures data at this point as the SubmissionThread and
// AspectThread are locked ensuring no races between Texture/TextureImage and
// GLTexture
+ QNodeIdVector updatedTexturesForFrame;
if (m_submissionContext != nullptr) {
GLTextureManager *glTextureManager = m_nodesManager->glTextureManager();
const QVector<HGLTexture> glTextureHandles = glTextureManager->activeHandles();
@@ -1387,10 +1389,15 @@ void Renderer::updateGLResources()
updateInfo.handleType = QAbstractTexture::OpenGLTextureId;
updateInfo.handle = info.texture ? QVariant(info.texture->textureId()) : QVariant();
m_updatedTextureProperties.push_back({updateInfo, referenceTextureIds});
+ updatedTexturesForFrame += referenceTextureIds;
}
}
}
+ // If the underlying GL Texture was for whatever reason recreated, we need to make sure
+ // that if it is used as a color attachment, we rebuild the FBO next time it is used
+ m_submissionContext->setUpdatedTexture(std::move(updatedTexturesForFrame));
+
// Record ids of texture to cleanup while we are still blocking the aspect thread
m_textureIdsToCleanup += m_nodesManager->textureManager()->takeTexturesIdsToCleanup();
}