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Diffstat (limited to 'tests/auto/input/inputsequence/tst_inputsequence.cpp')
-rw-r--r--tests/auto/input/inputsequence/tst_inputsequence.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/tests/auto/input/inputsequence/tst_inputsequence.cpp b/tests/auto/input/inputsequence/tst_inputsequence.cpp
index 6059d7e9c..8a7939470 100644
--- a/tests/auto/input/inputsequence/tst_inputsequence.cpp
+++ b/tests/auto/input/inputsequence/tst_inputsequence.cpp
@@ -156,19 +156,19 @@ private Q_SLOTS:
handler.addInputDeviceIntegration(&deviceIntegration);
auto firstInput = new Qt3DInput::QActionInput;
- firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_A);
+ firstInput->setButtons(QList<int> { Qt::Key_Q, Qt::Key_A });
firstInput->setSourceDevice(device);
auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
simulateInitializationSync(firstInput, backendFirstInput);
auto secondInput = new Qt3DInput::QActionInput;
- secondInput->setButtons(QVector<int>() << Qt::Key_S << Qt::Key_W);
+ secondInput->setButtons(QList<int> { Qt::Key_S, Qt::Key_W });
secondInput->setSourceDevice(device);
auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
simulateInitializationSync(secondInput, backendSecondInput);
auto thirdInput = new Qt3DInput::QActionInput;
- thirdInput->setButtons(QVector<int>() << Qt::Key_D << Qt::Key_E);
+ thirdInput->setButtons(QList<int> { Qt::Key_D, Qt::Key_E });
thirdInput->setSourceDevice(device);
auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
simulateInitializationSync(thirdInput, backendThirdInput);
@@ -282,19 +282,19 @@ private Q_SLOTS:
handler.addInputDeviceIntegration(&deviceIntegration);
auto firstInput = new Qt3DInput::QActionInput;
- firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_A);
+ firstInput->setButtons(QList<int> { Qt::Key_Q, Qt::Key_A });
firstInput->setSourceDevice(device);
auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
simulateInitializationSync(firstInput, backendFirstInput);
auto secondInput = new Qt3DInput::QActionInput;
- secondInput->setButtons(QVector<int>() << Qt::Key_S << Qt::Key_W);
+ secondInput->setButtons(QList<int> { Qt::Key_S, Qt::Key_W });
secondInput->setSourceDevice(device);
auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
simulateInitializationSync(secondInput, backendSecondInput);
auto thirdInput = new Qt3DInput::QActionInput;
- thirdInput->setButtons(QVector<int>() << Qt::Key_D << Qt::Key_E);
+ thirdInput->setButtons(QList<int> { Qt::Key_D, Qt::Key_E });
thirdInput->setSourceDevice(device);
auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
simulateInitializationSync(thirdInput, backendThirdInput);
@@ -340,19 +340,19 @@ private Q_SLOTS:
handler.addInputDeviceIntegration(&deviceIntegration);
auto firstInput = new Qt3DInput::QActionInput;
- firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_A);
+ firstInput->setButtons(QList<int> { Qt::Key_Q, Qt::Key_A });
firstInput->setSourceDevice(device);
auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
simulateInitializationSync(firstInput, backendFirstInput);
auto secondInput = new Qt3DInput::QActionInput;
- secondInput->setButtons(QVector<int>() << Qt::Key_S << Qt::Key_W);
+ secondInput->setButtons(QList<int> { Qt::Key_S, Qt::Key_W });
secondInput->setSourceDevice(device);
auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
simulateInitializationSync(secondInput, backendSecondInput);
auto thirdInput = new Qt3DInput::QActionInput;
- thirdInput->setButtons(QVector<int>() << Qt::Key_D << Qt::Key_E);
+ thirdInput->setButtons(QList<int> { Qt::Key_D, Qt::Key_E });
thirdInput->setSourceDevice(device);
auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
simulateInitializationSync(thirdInput, backendThirdInput);
@@ -398,13 +398,13 @@ private Q_SLOTS:
handler.addInputDeviceIntegration(&deviceIntegration);
auto firstInput = new Qt3DInput::QActionInput;
- firstInput->setButtons(QVector<int>() << Qt::Key_Q);
+ firstInput->setButtons(QList<int> { Qt::Key_Q });
firstInput->setSourceDevice(device);
auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
simulateInitializationSync(firstInput, backendFirstInput);
auto secondInput = new Qt3DInput::QActionInput;
- secondInput->setButtons(QVector<int>() << Qt::Key_S);
+ secondInput->setButtons(QList<int> { Qt::Key_S });
secondInput->setSourceDevice(device);
auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
simulateInitializationSync(secondInput, backendSecondInput);